Untitled[]
I think this should be looked at more closely for hidden commands/features. You all remember when he notes interface came out right? -- Abeckring 20:21, September 15, 2010 (UTC)
- All games I've ever played which access to a unlimited dev console had 0 Easter eggs, so I think there are none as it IS the developers' console, not the gamers' console.
Evil1888 Talk A's L
20:57, September 15, 2010 (UTC)
- I'm trying to say that maybe there are commands that jagex doesn't want us to know about. -- Abeckring 22:33, September 15, 2010 (UTC)
- I'm sure they've only enabled commands for us, so if they forget to enable one its no big deal. If the reverse were true, forgetting to disable one command could have disastrous effects. Thus I'm sure they haven't taken that route. http://i631.photobucket.com/albums/uu33/Psycho_Robot/Sigs%20and%20Avatars/kitty.pngPsycho Robot talk
22:35, September 15, 2010 (UTC)
blow-up-runescape
:o --Iiii I I I 22:35, September 15, 2010 (UTC)call-chuck-norris
/divide-by-zero
:O!!!!!Brux Talk 22:40, September 15, 2010 (UTC)
- Command:
shoop-da-whoop
Result:
http://img22.imageshack.us/img22/3610/shoopdawhoopu.pngEvil1888 Talk A's L
22:47, September 15, 2010 (UTC)
- hey u stole mai pictur --Iiii I I I 23:36, September 15, 2010 (UTC)
- Command:
- I'm sure they've only enabled commands for us, so if they forget to enable one its no big deal. If the reverse were true, forgetting to disable one command could have disastrous effects. Thus I'm sure they haven't taken that route. http://i631.photobucket.com/albums/uu33/Psycho_Robot/Sigs%20and%20Avatars/kitty.pngPsycho Robot talk
- I'm trying to say that maybe there are commands that jagex doesn't want us to know about. -- Abeckring 22:33, September 15, 2010 (UTC)
Help! How do I close the console?! Jampolo
23:44, September 15, 2010 (UTC)
- Just press the ` button again. --Iiii I I I 23:45, September 15, 2010 (UTC)
- Nothing happens!
Jampolo
23:47, September 15, 2010 (UTC)
- Try the
get-off-mah-screen
command? --Iiii I I I 23:49, September 15, 2010 (UTC)
- Try the
- Nothing happens!
- It works differently with different keyboards, I think, because my Brazilian QWERTY opens and closes the console with Alt Gr+ 2(²).
Brux Talk 00:37, September 16, 2010 (UTC)
Explained?[]
Should there be something that explains the FPS, Mem, In/Out, Offheap, and Cache?
Because personally, I'd do it, but I have no idea what they mean besides FPS is Frames per second, and stuff.
What's offheap mean for starters?
TzTok-Gas talk 13:52, September 26, 2010 (UTC)
- Also please explain what we can do with this..... I opened it with my lack of any computer knowledge and starred blackly like 0.o for 15 minutes until my brain hurt and I just figured it served no purpose.
Dys Sliske talk 21:12, October 4, 2010 (UTC)
- Most likely if you don't know what it means, it doesn't apply to you. :3 User:TyA/sig 21:23, October 4, 2010 (UTC)
- Most likely if you don't know what it means, it doesn't apply to you. :3 User:TyA/sig 21:23, October 4, 2010 (UTC)
- / hahah I got HTML and Java does that count??? no; dang it!
Dys Sliske talk 21:05, October 5, 2010 (UTC)
- They're Java Virtual Machine statistics. The heap is an area of memory used as a pool for dynamic allocation. Presumably off-heap means memory storage not allocated from the heap. Ultimately, they all mean whatever the Jagex developers thought would be useful to help debug problems with the VM and performance. --User:Saftzie/Signature 21:19, October 5, 2010 (UTC)
Get out[]
i pressed random buttons and it came up with the developer console and i dont know how to get out of it
- Pressing "~", left of "1" on a standard QWERTY keyboard, should get you out.
Evil1888 Talk A's L
05:54, October 8, 2010 (UTC)
no commands work what do i do?67.60.217.76 20:23, November 24, 2010 (UTC)
offheap[]
What happens when my offheap gets to high? It turns red whenever it goes past 60k.
- I assume it has something to do with virtual memory, as with my old pc that had only 256mb ram it would usually show 20k on offheap. On my new computer that has 4gb though it is consistently 0k offheap.69.204.41.246 21:05, November 4, 2011 (UTC)
- On my new computer with 16 GB RAM and a 1 GB GPU, I have 82,177k = 82mb offheap. I don't offheap really matters. Just make sure you have enough RAM that your comp doesn't run out. User:MarkGyver/Signature/Real 07:21, May 26, 2012 (UTC)
Trivia Seciton[]
1-19 FPS in the FPS display being red is noted, but offheap red numbers are not. What's the offheap red cutoff, and is it constant ? We should add information on offheap red numbers. Volons 20:11, November 30, 2011 (UTC)
Non-English keyboards[]
"however you can open the console on non-English keyboards by using the on-screen keyboard program"
How? The developer console requires keys only present on English keyboard layouts. The onscreen keyboard uses system's layout, so I don't see any way to open the developer console with OSK. Muhahaa (talk) 21:00, December 13, 2013 (UTC)
- I don't see how the OSK would help but I would like to point out that the ` key is not only present on the UK layout but on pretty much every layout. But it does not work in all of these layouts. I tested UK, US, US-Int and Belgian and when using the UK and US layout Alt+` opened the console, and the key hosting the ` could not be used to type meaning on UK you can't type ` or ¬ and on US you can't type ` or ~. On US-Int and Belgian I was unable to open the console even when pressing Alt+` though I was able to type normally. The difference probably lies in the fact that on US-Int and Belgian the ` key is paired with the key it follows to create diacritics such as on è.
THARKON 23:31, May 3, 2016 (UTC)
UK Keyboard[]
I can access the developer console on linux using ctrl+alt+` this may or may not be the correct keys but it is working. I'm using Ubuntu 14.04 with UK keyboard. I cannot confirm on other keyboards.
- >To get to this console hold down [ALT] then press the [`] (quote/grave accent) or [²] (superscript 2). It is found to the left of the '1' key on most QWERTY keyboards. The tilde [~] is on the same key, on some keyboards.
- MolMan 02:10, January 3, 2015 (UTC)
Renderer[]
We need some more data to work out precisely what the things mean in the renderer command. The easiest way to give all the data precisely is an image, but just writing it down is also fine. Get multiple versions, for OpenGL and DirectX, if possible.
First off, safe mode seems to always be http://i.imgur.com/yxsl4mL.png
Output | Notes | User |
---|---|---|
http://i.imgur.com/20X9hTE.png http://i.imgur.com/qp6ouAX.png | Jlun2 | |
http://i.imgur.com/SsPpGJG.png | ![]() | |
http://i.imgur.com/x6hvZWk.png | --Iiii I I I 01:51, July 7, 2015 (UTC) | |
DirectX Toolkit ID: 3 Vendor: 4318 Name: Direct3D Version: 9 Device: NVIDIA GeForce GTX 660 Driver Version: 2533352100663675 Caps: 4:0:8:8:1:1:1:1:1:1:1:1:1:1:1:1:1:0:1:1:1:1 OpenGL Toolkit ID: 1 Vendor: 4318 Name: OpenGL Version: 44 Device: geforce gtx 660/pcie/sse2 Driver Version: 0 Caps: 2:0:5121:4:8:32:1:0:189.875:0:0:0:1:0:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1 |
nVidia GeForce GTX 600 Version 344.75 Playing on Runescape Client - windowed mode - 2x 1080p desktop |
Geotim90 (talk) 17:53, July 7, 2015 (UTC) |
From what I've observed so far:
- Toolkit ID is 1 for OpenGL and 3 for DirectX; don't know if there's a 2
- Vendor is seemingly consistent across a brand:
- NVIDEA 4318
- Intel (integrated): 32902
- ...
- OpenGL doesn't seem to be able to get driver versions
- DirectX driver versions don't seem to correspond to any externally viewable driver versioning (e.g. mine is currently version 353.30)
- Caps is a thing
@Gaz#7521 21:19, July 6, 2015 (UTC)