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(1m+ xp/hr)
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3:35 Large now --[[User:Jlun2|Jlun2]] ([[User talk:Jlun2|talk]]) 04:41, August 30, 2015 (UTC)
 
3:35 Large now --[[User:Jlun2|Jlun2]] ([[User talk:Jlun2|talk]]) 04:41, August 30, 2015 (UTC)
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==Fastest large dungeon?==
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[[File:Fastest_recorded_large.png|thumb|Fastest recorded large dungeon]]
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Fastest recorded dungeon to my knowledge. Done on Free-to-play, so with surge Pay-to-play should be able to complete a large dungeon in less than 2 minutes easily. It's been theorized that with perfect spawns, and no loss of time, you can achieve around a 1:10 large floor.
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01:27, March 7, 2017 (UTC)

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Sentence makes no sense.

Finding a team - last line

For low-mid level none PvPers, teaming with a PvPer at the same level will speed up the round.

Is this supposed to be ... non-p2pers, teaming with a p2per ??? I'm not sure what they meant or I'd edit it myself. Mamabear47 07:58, July 18, 2010 (UTC)


I think that the editor meant pures. The combat level of pures makes the dungeoneering enemies just as easy, but with a high strength level they hit really hard. thismakes the dungeon a lot easier, just because the enemies are faster defeated. OneSantaPlz 21:34, July 30, 2010 (UTC)

I have several suggestions for improvement:

  • Use of terminology not consistent with Runescape nomenclature: "In the central 'Free-for-all' barrier, players are automatically teamed up to form a party to any floor." In gameplay, Runescape calls this functionality "automated grouping system."
  • Inconsistent use of terminology within the article: "... players are automatically teamed up to form a party ..." vs. "Since the release of Dungeoneering the autoteam barriers ...". Please use consistent reference to game functionality. And, see comment above about remaining consistent with Runescape's gameplay nomenclature.
  • Incorrect statement of game functionality: "NOTE: Since the release of Dungeoneering the autoteam barriers have not been used. " This statement is incorrect, as I have availed myself of the automated grouping system via the Free-for-all barrier many times over the course of the past few weeks.
  • Inconsistent reference to game functionality: "In the central 'Free-for-all' barrier, players are automatically teamed up to form a party ..." vs "Since the release of Dungeoneering the autoteam barriers ..." . In the first citation, there is only one barrier alluded to as possessing an automatic teamup function (see previous comment about using correct nomenclature), yet in the second citation, the use of  the term "autoteam barriers" (i.e., plural -- and again, refer to comment about correct nomenclature) implies there are other barriers that feature (or featured) automatic teamup functionality in addition to the Free-for-all barrier.

76.185.73.30 03:15, March 2, 2013 (UTC)

Ring of Kinship used on fire

If you use the Ring of Kinship on a fire, a message saying "The Ring seems to be resistant to the heat of the fire. There appears to be some text glowing, but you can't make it out," shows up. Does anyone have an idea to what this means?

I've heard on the forums that it's a clue to the future ring of kinship update with class rings.

It's a joke based on the Lord of The Rings....... LMAO ... good one though - Gathony


If you use the Ring of Kinship while inside of a dungeon on a fire you get a different message.

Some text starts to appear on the ring

It says...

"Nothing interesting happens."

It shows it in your text box like a regular examine option, should this be added or not? Codyage 06:52, August 8, 2010 (UTC)

Check the glitch I just added

Can someone check over the glitch i added :s About my stats going messseddd

I figured people would appreciate it being added with pic, I may have put pic in wrong ect, so any edits might help :s

120 in most stats ftw ;)

I like the stats

...of the skill on the side. Maybe we can incorporate that for every skill? I can help; I got alllll day. --Fishing Raian the Fallen Talk Runecrafting 12:02, July 23, 2010 (UTC)

Leaving a Dungeon and Soloing

I searched this guide and Wikia for a guide or even a section about leaving a dungeon AND soloing, as well as leaving a dungeon while soloing. I wanted that information to know the implications of leaving a dungeon while soloing. I couldn't find anything, which is embarassing for us, because they both seem to be very important things. Could someone add sections on those two things or direct me to them (in case I missed them?) I could add them later on, but not now...too inexperienced with dging. Thanks! Abyssal whip (blue)xzezerxTalk HSDark bow (blue) 23:19, July 23, 2010 (UTC)


Twitter Reveal

I discovered on twitter that the new floors will be called Occult and Warped see here: @Blanked Name Were working on the occult and warped floors right now. [Mark]. So if anyone wanted to ass them to the table but show that they are not released that'd be good. If anyone would like to find this tweet it was posted on the 22nd of July at 6:17 PM, also it's on the @Runescape twitter account.TheShadowXi 17:09, July 30, 2010 (UTC)


Playing with Mod

Well.. i found this as a BUG but this seems to say that if you play with mods you get those achivemenets :p

4k9t74.png

Ishana~

Not a bug - its basically saying you completed the dungeon really fast and didn't hesitate when entering new rooms. Weird gloop @Gaz#7521 00:27, August 5, 2010 (UTC)

Dungeoneering Trailer Link

This link does not link directly to the dungeoneering trailer, and is therefore misleading.

Calculating experience per floor

Shouldnt there be a section about modifiers and base floor experience? About how each is calculated and what each are? Ergori 06:04, August 12, 2010 (UTC)

There's a Yew Grove discussion about it here, but I think the conclusion was that some of the formulae (for example that determining the base xp) are too complicated for us to guess. Stewbasic 11:30, August 12, 2010 (UTC)

First player to achieve level 120

As of today (23 August 2010), Telmomarques is verified by Jagex as the first to achieve level 120 Dungeoneering. Whilst players don't deserve articles, they can be mentioned in articles where relevant, including where a player is "first to reach level 99 in a skill (or level 120 in the case of Dungeoneering)". Some editors have already been removing references to this from the Dungeoneering article, but it seems clear to me that it should be here, given that a reliable source can be cited. If anyone would like to argue against this, or make any comments, etc. then please do so below. Otherwise policy is pretty clear on this. Leevclarke talk Max_logo_mini.png bulldog_puppy.png 18:07, August 23, 2010 (UTC)

Boss sections

Why do we have strategies for the bosses on this page? They just take up space, and they're very incomplete compared to what their individual pages have... THE TIME LORD VICTORIOUS 13:43, September 21, 2010 (UTC)

And we have a fast miniguide on the bosses page. Deleting that sounds good to me.--
  1. REDIRECT User:Jalepeno Cornbread/Signature 14:27, September 21, 2010 (UTC)

Useless picture?

Although it is quite funny, is there any point of having the picture of the starting room filled with traps there? ­­­.­ ­­ ­­ ­­ ­­ ­­ ­Tawk­ ­­ ­­ ­­ ­­ ­­­­ ­­­ ­­­ ­­­ ­­­ ­­­ ­­­ ­­­ Mo Man­­­Agility cape (t) ­­ ­­­­ ­­­­­­­­­­­ ­­­ ­­­ ­­­­ ­­Sign­­ ­­­­­­­ ­­­ ­­­ ­­ ­­ ­­­­ ­­­­ ­­ 19:11, September 28, 2010 (UTC)

Medium completion time

According to the author, larges talk twice the time of mediums. However, this is simply not true. A large takes around 35 minutes, average, roughly 50% longer then a medium.



LogicianLogician

Be bold and change it. --Henneyj 17:53, October 14, 2010 (UTC)

Floor Exp

Does anyone here know what all the xp modifiers mean? Most are self-explanatory, but 'Level Mod' is anything but. Anyone know what it is? Michagogo 08:52, October 17, 2010 (UTC)

Level mod is a measure of how many of the monsters you killed, I believe. That's what it says here (though for some reason it's called points mod, maybe that's a type). Stewbasic 12:51, October 17, 2010 (UTC)

wow

This thing is so huge that it is still in the top 5 of most edited pages 6 months after release, almost without leaving the top 5. Amazing. JOEYTJE50TALKpull my finger 21:36, October 18, 2010 (UTC)

New Colors

I've calculated some new colors and a gradient. Before I change I would like some comments.

Bosses

Main article: Dungeoneering/Bosses

Once you enter a boss room it will be nearly impossible to exit through the door during the fight. It's highly recommended that you create a gatestone before entering the boss room to minimise the number of deaths.

Floor Type Boss Name Dungeoneering Level Required Floors Drops

Frozen

(Floors 1-11)

Gluttonous Behemoth 1 1-11 Boots
Astea Frostweb 1 1-11 Shoes
Icy Bones 1 1-11 Vambraces
Luminescent Icefiend 5 3-11 Daggers
Plane-freezer Lakhrahnaz 11 6-11 Gauntlets
To'Kash the Bloodchiller 17 9-11 Mage gloves

Abandoned 1

Also found in Abandoned 2

(Floors 12-17)

Divine Skinweaver/Skeletal Horde 23 12-17, 30-35 Helms
Hobgoblin Geomancer 23 12-17, 30-35 Range boots
Bulwark beast 23 12-17, 30-35 Pickaxes and Hatchets
Unholy cursebearer 29 15-17, 30-35 Staves

Furnished

(Floors 18-29)

Rammernaut 35 18-29 Mauls
Stomp 35 18-29 Coif
Har'Lakk the Riftsplitter 35 18-29 Rapiers
Lexicus Runewright 39 20-29 Hoods
Sagittare 45 23-29 Longbows
Night-gazer Khighorahk 51 26-29 Plateskirts

Abandoned 2

(Floors 30-35)

Shadow-forger Ihlakhizan 59 30-35 Kiteshields
Bal'lak the Pummeller 65 33-35 Warhammers

Occult

(Floors 36-47)

Skeletal trio 71 36-47 Shortbows
Runebound behemoth 71 36-47 Robe bottoms
Gravecreeper 71 36-47 Chainbodies
Necrolord 77 39-47 Chaps
Flesh-spoiler Haasghenahk 83 42-47 Platelegs
Yk'Lagor the Thunderous 89 45-47 Battleaxes

Warped

(Floors 48-60)

Dreadnaut 95+ 48-60 Platebodys
Blink 95+ 48-60 Longswords
Warped Gulega 95+ 48-60 Magic Tops
Hope Devourer 103+ 50-60 Ranged Body
World Gorger Shukarhazh 95+ 56-60 Spears
Kal'Ger the Warmonger 95+ 57-60 2-Handed Swords

Dungeoneering Journals?

You used to be able to read the exact words on Dungeoneering Journals. Now it only says where you can get the journal from. What happened to it?65.184.250.62 18:57, November 2, 2010 (UTC)

Copyright issue. User:Haloolah123/Sig 18:58, November 2, 2010 (UTC)

Seriously?

The journals were the only things that I found interesting from the updates that could only be accessed by 3658 people. 65.184.250.62 19:09, November 2, 2010 (UTC)


Anyone know if the journals would be put back on the wiki (e.g. screenshots.)? And why has it taken them this long to complain about them being there?

I'm pretty sure they were removed because they broke copyright laws. Hunter cape (t) Sentra246Blue hallowe'en mask 10:10, November 6, 2010 (UTC)
okay, but we can at least upload screenshots right? i mean that shouldnt break the crl
It still has the same problem as we are still copying large amounts of text. Hunter cape (t) Sentra246Blue hallowe'en mask 10:24, November 6, 2010 (UTC)
then what about the examine text description? Jagex doesnt say anything about those. The wiki has the examine text for nearly all the items in rs. im sure if you add them all up they would be more than all the journals put together.

Exp Info?

Is there more detailed information on exactly how experience is calculated per floor? The little blurb about it on the page sucks.72.224.22.59 22:26, November 16, 2010 (UTC)

Basiclly, it's calculated by the amount of time jagex expects you to take to finish the dungeon. this is modified by the number of monsters you killed, how many times you died and how many rooms you unlocked. Sundays211 01:35, November 18, 2010 (UTC)
By more details I also mean numbers. Like the percent of exp you lose when you die, or how the exp bonus you get for doing a 5:5 over a 5:4. 72.224.22.59 03:16, November 18, 2010 (UTC)

F2P level 90s

Do F2P level 90+ players really get half the normal amount of dungeoneering exp? I had been trying to stay at 89, but the stupid force-bar door made me level up in strength.

Glitch?

Is this a glitch? Look at the chat thingy. Pic Here.Davey2k10 20:17, December 7, 2010 (UTC)

Nope. ʞooɔ 20:16, December 7, 2010 (UTC)
Okay.. but how can you get 101 runecrafting. I thought you could only get 100 with the skillcape power up.Davey2k10 20:18, December 7, 2010 (UTC)
Herblore potions... I thought we were done with this type of 'glitch' stuff. Wink Full slayer helmet Evil1888 Talk A's L Dragon platebody 20:21, December 7, 2010 (UTC)

Also Crafting Catastrophe is when you get killed by a chisel (I was killed by the damage from failing to carve a leg for the Magical Construct)Saxazax 04:21, January 8, 2011 (UTC)

Level glitch?

I dont know if this has been covered or not but i always find skill doors which need 100+ levels to open. I used the herblore potion calculator but no pots can boost my levels high enough. glitch? Saradomin sword Jas0nator Dragonfire shield 02:39, January 10, 2011 (UTC)

It's not a glitch. Not every door every dungeon will be able to to be opened. (Though all the doors needed to find the boss will be.) User:(wszx)/sheeeeple 02:57, January 10, 2011 (UTC)
Not true, it is possible to open those doors if you use stat-boosting pots.Saxazax 08:05, January 10, 2011 (UTC)
Often you must boost to open a door, yes, as is true with all 100+ doors. But not every door will always be possible. User:(wszx)/sheeeeple 08:32, January 10, 2011 (UTC)
So there are doors that call for level 111+ skills?Saxazax 23:16, January 10, 2011 (UTC)
No but there might be doors which have level requirements which nobody on the team can boost to. User:(wszx)/sheeeeple 23:18, January 10, 2011 (UTC)
Well yeah ofc, but it's still possible to open all doors, which was the orignial questionSaxazax 23:26, January 10, 2011 (UTC)
I have seen doors in which you need level 118, 121, and 124 in the respective skill.

Stockpiling

I've been stockpilling items while DGing, dropping all the stuff in smuggler room. Then I noticed that some of my items are missing and concluded that it couldn't handle so many items at a time. I couldn't find anything about that on this page so can anyone confirm and find the upper limit of items? The cheapest, oldest, and more common items seem to go first. Plokkey 01:39, February 4, 2011 (UTC)

Acctually Dungenoneering doesn't really like dropped items, especially in the main room. I usually leave things on the table because otherwise they dissapear. 107.2.207.154 22:05, May 7, 2012 (UTC)

dungeon size

how do you actually select dungeon size?


sometimes on a 5 man raid, the dungeon is med, and other times its large

Are you talking about when the party is manually created, or when you enter a barrier to automatically form a party? In the former case the party leader selects the size when they enter one of the dungeon entrances on the south wall. Stewbasic 15:02, February 12, 2011 (UTC)
exactly. i want to know about when the leader is forming the party. which side is what size? theres no info anywhere.
you would think that its under 'Dungeon Size' but its not

Skillers

Is it possible to have 99+ Dungeoneering but only be a combat level of 3? Also, do you have to defeat the boss in the last room to continue? Or is that just to get the item drop?

{{SUBST:user:2lucky/sig}} 05:51, February 18, 2011 (UTC)

Yes it is possible, I saw such a player. You need to defeat the boss to end the floor. Stewbasic 12:36, February 19, 2011 (UTC)
To be exact, the boss at the end of the floor needs to be defeated, it does not matter by whom. There are two ways to achieve the useless feat of having level 99 dungeoneering and combat level 3. Sitting around in the starting room while the rest of your team does the dungeons, or using lamps.Promissory noteTHARKON 17:50, April 16, 2011 (UTC)

Worst Skill

this skill is just about the worst skill and the biggest wast of a skill jajex did. Why didnt they make a better skill such as: Shop owning. you get to build and sell your own stuff.Guthix staff Guthixflok Talk HS Third-abyssal-whip 21:33, March 19, 2011 (UTC)


Welcome to the GE. Where you can buy or sell any tradable items at your own price?? —The preceding unsigned comment was added by 76.202.2.79 (talk) on 10:56, 26 March 2011.

Building stuff = Construction

Shopping = Grand Exchange

Any questions? Double Slap HSEvilChickenHD 00:08, July 24, 2011 (UTC)

yeah thats the dumbest thing ive ever read, and im pretty sure it gave me stage 4 cancer....

Dung first mentioned in 2004

In the March 31st, 2004 BtS update, the last things mentioned were "Randomly generated scenarios, where a new adventure is generated for you and your friends each time you go on it." I think that this was an early version of Dungeoneering, as there is nothing else that fits this description and fits it perfectly. —The preceding unsigned comment was added by 71.191.195.246 (talk) on 19:01, 31 March 2011 (UTC).


It sounds right, the main weird thing being that they just released Runecrafting, and between then and the release of Dungeoneering they released four other skills, Slayer, Construction, Hunter and Summoning. Perhaps they weren't intending it to be what it is now, or decided to abandon it to later revive it, I don't know. It seems to match, but it might be speculation. Link for anyone looking for it. Promissory noteTHARKON 16:09, April 16, 2011 (UTC)

how to 'rejoin'

I was wondering, how can I rejoin the party when left it but am still in the room before the slide. When I'm suffering lag, I automatically get into the dungeon, but not a different way. I used to be able to do it quite eaily, but now I completely for got. plz help ;) Leon Art 00:06, April 10, 2011 (UTC)

There should be an option in the same interface you initially used to join. The one you open with the ring. Not exactly know what it says by heart, but it's obvious when you see it. Promissory noteTHARKON 16:11, April 16, 2011 (UTC)

I dont get it

What is the point of this skill?  —The preceding unsigned comment was added by Guthixflok (talk).

You asked the same thing a few lines up. No need to repost. ɳex undique 14:04, April 16, 2011 (UTC)

Speed vs. completeness

Does anyone know if it's more effective (as in more productive in xp and tokens) to finish a whole lot of dungeons and only do the minimum than do only a few but do everything possible? Prestige helps, so I'd think the first would be better. Anyone else know for a fact, or have any strategy suggestions anyway? 18:33, May 15, 2011 (UTC)
I find it is much better to do them fast. What you should worry about is: not dieing, making sure you're on complexity 6, and making sure you are maximizing with you prestige. What prestige means is simply how many uniqu floors you have completed since you reset. (the more the better) This is averaged with a number depending on the floor you're completing for you base xp. The reason you would reset is because there is a points/xp penalty at the end if you do a floor for the second time without reseting. I would advise starting from floor 1 and going up sequentially instead of skipping around each time to maximize xp, though I'm not sure about reseting the instant you get to the max floor for that level. It seems to me that the penalty may be worth the prestige. —The preceding unsigned comment was added by 208.126.230.183 (talk) on 01:54, 23 May 2011 (UTC).
As long as you complete every floor at least once between resets you never lose any prestige. So after completing all floors, yes, you should reset, except perhaps if you're close to leveling and might unlock another floor. Prestige is equal to MAX(amount of floors completed after last reset, amount of floors completed prior to last reset). Promissory noteTHARKON 16:20, May 23, 2011 (UTC)
In my experience in dungeoneeering with 4 accounts to at least 60 dungeoneering in each of them with highest as 81 and all 4 accounts in f2p. I suggest you open all doors possible, regardless of boss being defeated or not. Rushing smalls in random parties is a lot less exp than doing a whole large dungeon organized. Reason being is because you are waste much more time trying to gather players for your party. I also suggest that the player's roles be organized. For example: the leader or person with highest defense key, one person fish and cook for the team, and one person mine and smith for the team. People debate all the time on if rushing smalls is better than doing long larges. The thing some don't understand, is that doing large floors quickly with an organized team is the best way. The priority of dungeoneering exp for the size of a dungeon is much less than the priority a good team is. Double Slap HSEvilChickenHD 00:03, July 24, 2011 (UTC)

lv up in dungeoneering

i am lv1 dungeoneering since i started playing now i am combat lv 76 and i still dunno how to lv my dungeonering. can any of u plz tell me how i really need to know

Check here?
  1. REDIRECT User:Urbancowgurl777/Signature 18:51, May 29, 2011 (UTC)

Poison on bound items

Is it possible to retain poison applied to a bound weapon such as a spear between floors? —The preceding unsigned comment was added by 86.2.202.158 (talk) on 15:11, 5 June 2011 (UTC).

As explained here, you can apply poison to a bound item, or you can bind a poisoned item. Bound poisoned items remain poisoned (and of course bound). The only exception is that bound arrows cannot be poisoned as this would create two different kinds of bound ammo (poisoned and not poisoned). Poisoned arrows can of course still be bound. Promissory noteTHARKON 18:46, June 5, 2011 (UTC)

level mods

Ok so i skimmed through this page quickly looking for an answer but didn't find what i was looking for. My question is does anybody know what effects the level mod when you look at the breakdown of %exp at the end of each floor? i suspect that it has something to do with how many creatures you leave alive while doing the floor because i did a little experiment. Most players in f2p dung are extremely slow and stupid when it comes to floors so i rush small floors solo and was watching my mod's at the end of each floor to try and maximize my exp gain. after resetting i started off on floor 1 and floors 1-4 i was always getting a negative level mod to my % exp gain and i was only killing the stuff in guardian door rooms and the boss not doign any of the skill related things such as wc or mining as i rushed through unless needed to open a door. on floor 5 i decided to see if i could alter my level mod by killing things instead of just leaving them be as i ran through the floor. i found taht after beating floor 5 instead of having a -14% lvl mod or something my level mod was now +10%. has anybody else found similar things or figured out how to ensure your level mod is always positive? (i also gained about 1k more xp that floor because my level mod was positive and only took about 4minutes longer than letting everything live)  —The preceding unsigned comment was added by 208.123.179.60 (talk) on 22:31, October 1 2011 (UTC).

Think it's monsters you kill, yes. Although you don't need to kill all for the the highest possible level mod, just most of them. Promissory noteTHARKON 23:28, October 1, 2011 (UTC)

System failure?

Lately, when going inside the Free for all barrier, the automatic grouping thing doesn't work. I waited for like 5 minutes and nothing happened. Usually, it only takes about a few seconds. Is anyone else getting this problem? 119.246.121.91 10:40, November 29, 2011 (UTC)

Yes me and a friend have waited for hours upon end and still nothing, does anyone know of a solution24.229.174.64 21:30, April 1, 2012 (UTC)

Yes i have the same problem, i've been standing there like an idiot and nothing. Have tried it several times, then just give up. I'm gonna try and report it.75.83.207.201 22:39, May 2, 2012 (UTC)

It's been happening to me, too, today -- all day long. And, the worlds seem to be eerily deserted. Hardly anyone in sight. Seeing Lumbridge deserted is really spooky. What's going on?

Occult floor seen at corporeal beast

Just saw the trivia about an occult floor being seen at the railway; I think I also saw parts of an occult dungeon near the corporeal beast, just beyond the wall where it spawns. I'm not completely sure if this is part of an occult floor, or something else, but thought it was worth mentioning in case someone wanted to check it out.--121.72.85.232 01:15, January 7, 2012 (UTC)

I think dungeoneering floors are instanced, so they shouldn't be visible. Promissory noteTHARKON 02:16, January 8, 2012 (UTC)

Floors found outside the dorgesh railways.

Arst thou sure it being what throught in first foot? How bout it being used during Thok it to 'em?  —The preceding unsigned comment was added by 80.222.205.181 (talk) on 13:13, March 12 2012 (UTC).

I guess you're referring to the occult rooms that can be spotted from the railways. They probably could be any occult floor, regular or from sagas. Promissory noteTHARKON 20:34, March 17, 2012 (UTC)

It is 8 complete Occoult rooms and 2 incomplete boss rooms. --Hannes E N 16:48, April 18, 2012 (UTC)

Keyers NOT obsolete

A keyer is still required within dungeoneering to run the majority of key doors and manage the flow of guardian doors. They are the hosts of the dungeon who mark the rooms and signal to the rest of the team where the next guardian door is. THE ONLY THING THAT HAS CHANGED IS THAT NO MORE TELEPORTING BACK AND FORWARD TO THE GROUP GATESTONE TO EXCHANGE KEYS WITH THE KEYERS. Other than this essentially NOTHING has changed. yes others are able to more readily open doors... this doesn't make the keyers role obsolete... you need someone co-coordinating the dungeon for there to not be total chaos (some exceptions for higher level teams where there always was "multiple-keyers" but high level players wouldn't be reading this guide...Amun erebos 14:14, April 13, 2012 (UTC)

Floor Name
1 Frozen Floor
2 Frozen Floor
3 Frozen Floor
4 Frozen Floor
5 Frozen Floor
6 Frozen Floor
7 Frozen Floor
8 Frozen Floor
9 Frozen Floor
10 Frozen Floor
11 Frozen Floor

Nerf?

I was dunging a couple days ago and nothing seemed out of place, I start dunging today and the monsters aren't dropping more than bones, and maybe some equipment if it's a forgotten fighter of any kind. 107.2.207.154 19:07, May 7, 2012 (UTC)

How to invite and how to accept it

I think this article lacks this part. At first I didn't know how to accept an invitation. I'm now Dungeoneering level 67 but haven't played it for more than half a year. Yesterday I asked a party of clanmates to let me join. They surfaced soon and invited me and I hear the sound but couldn't find the message in any tab so couldn't accept it. What could be the problem? --Ypacaraí (talk) 01:50, July 19, 2012 (UTC)

Losing bound items on membership expiration

The page currently says that you are given the option to bind F2P items in place of your P2P items. This is true when you're a member and you go onto a F2p server, even whilst your membership is still active. My membership expired about a year ago, and I did not play F2P. I came back recently, and all that's left are my gorgonite arrows. Does losing membership actually result in the deletion of your items? Dsctatom (talk) 02:09, November 15, 2012 (UTC)

Their still there. There was an update that gives you the ability to have several sets (mage, melee and range) stored with the smugler, simply right click and and choese bound items, you will find you stuff there

Bep-Anne (talk) 03:07, December 13, 2012 (UTC)

Negative xp bonus after eoc?

Does anyone already know if the 50% negative xp bonus for a party with an average higher then 90 is still around after the eoc update? If people have already noticed this can some edit it in the introduction section of the article? I'm quite curious about this. Djdieter (talk) 20:52, January 7, 2013 (UTC)

missing the new reward dungeons

please update with the level 95 and 115 reward dungeons. 75.41.109.190 18:01, November 12, 2014 (UTC)

Base EXP for each floor?

Does anyone have a table of data for the base experience of a floor? Puretppc (talk) 18:54, December 21, 2014 (UTC)

So far I haven't seen one anywhere, but I do know that the base XP shown in the interface also depends on how many rooms you opened, thus with a lower Bonus % (from opening extra rooms) also comes a lower base XP value. It's not a purely fixed value per floor. Already having 'prestiged' the floor also obviously matters. IP83.101.44.209 (talk) 19:37, December 21, 2014 (UTC)

1m+ xp/hr

3de6c246c6.png

https://www.reddit.com/r/runescape/comments/3e2q45/the_fastest_complete_large_dungeon_in_runescape/

https://www.youtube.com/watch?v=KkzyORjB3nY&feature=youtu.be

--Jlun2 (talk) 16:32, July 21, 2015 (UTC)

https://www.reddit.com/r/runescape/comments/3iw58s/fastest_large_dg_floor_ever_completed/

3:35 Large now --Jlun2 (talk) 04:41, August 30, 2015 (UTC)

Fastest large dungeon?

File:Fastest recorded large.png

Fastest recorded dungeon to my knowledge. Done on Free-to-play, so with surge Pay-to-play should be able to complete a large dungeon in less than 2 minutes easily. It's been theorized that with perfect spawns, and no loss of time, you can achieve around a 1:10 large floor.

01:27, March 7, 2017 (UTC)

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