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This talk page is for discussing the Enakhra's Temple page.

Mapbuilding[]

This article needs a map, hence it has been nominated for the Mapbuilding project. Weird gloop @Gaz#7521 21:28, 24 July 2008 (UTC)

Done! --Inelcirc 14:47, 30 September 2008 (UTC)

Map[]

I'm glad that somebody mapped this, but I think the levels are in reverse order. Why would you start at the bottom and work your way to the top? Liferunebufar(talk)Death rune 23:30, 29 September 2008 (UTC)

The levels are listed in the order players will encountered them in typical play. The Camulet teleports the player to Lazim's chamber in the top level, and they work their way to the bottom level to exit the temple. So, players using the article to see their route out have the levels laid out in the order they need.
In Enakhra's Lament, a player encounters the levels in a different order. However, a player plays the quest just once but may likely teleport to the temple many times afterwards. Finally, a player who loses the Camulet and comes back to get another one will also encounter the levels in a different order, but players shouldn't be losing their Camulets very often. --Inelcirc 14:47, 30 September 2008 (UTC)

Map substitute[]

I would like to add the following map into this page once I get it imagemapped to replace all the text at the bottom of the page. Ideas/Suggestions/Objections?

Enakhra's Temple map

LDemonl (talk) 07:40, April 28, 2015 (UTC)

Looks good! Minor complaints: I would suggest using straight horizontal/vertical lines (like Map:Polypore Dungeon) to connect things on different levels -- it makes everything a little bit cleaner. It also wouldn't hurt to have symbols (inventory icons?) for the sigils, and a dot or something for the pile of bones and other things (technically they're NPCs). Also, very minor issue, the l in "Top level" isn't capitalized. Great work as always. ʞooɔ 15:56, April 28, 2015 (UTC)
How about now? LDemonl (talk) 18:33, April 28, 2015 (UTC)
Would it be possible to get perfectly straight lines connecting the dungeons? Besides that, perfect. One thing you could also consider is switching the legend and the bottom level, which would make the middle level directly adjacent to the bottom level on the map, thus making the connecting lines much shorter and easier to follow. ʞooɔ 19:17, April 28, 2015 (UTC)
Understandable. I am working with dots when I'm making the lines - so It's all a matter of me trying to perceive a straight line. This is as close as I can get to straight lines. :P LDemonl (talk) 22:08, April 28, 2015 (UTC)
For future reference, image editors generally snap lines to 45 and 90 degrees when you hold down shift while drawing. It's a minor detail, but some of the lines on the map seem to be slightly fuzzy, meaning they're a little off. --Iiii I I I 22:22, April 28, 2015 (UTC)
Well thank you, I'll try that in the future. For now, this was my last attempt on this map. I can post the blank one if someone wants to give it a shot. LDemonl (talk) 22:33, April 28, 2015 (UTC)
So how is this map going to be included in the page? LDemonl (talk) 23:59, April 30, 2015 (UTC)
Perhaps the large map at the top of the section and the walk through beneath, referencing the map? -- LDemonl (talk) 06:30, May 7, 2015 (UTC)
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