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This talk page is for discussing the Player-owned port/Upgrades page.

warehouse pictures and effect descriptions

I am about to upgrade to Spacious Warehouse and will be editing to update for pic soon but am wondering if I should take a picture of Refurbished Warehouse fitting in with the angle of the 2nd and 3rd (and soon to be 5th) pictures (gonna take pic anyway but just wondering if I should update the pic with it)

also wondering about with the wording in the efects wether it would be better to list like
10% boost to bamboo, slate and gunpowder rewards.
as it is shown in the game and is smaller (game does have them in that order)or
Boosts bamboo rewards by 10%.
Boosts gunpowder rewards by 10%.
Boosts slate rewards by 10%.
as it is shown currently. Coolcabbage (talk) 05:40, January 1, 2013 (UTC)

Do the picture in the same angle as the second and third pics - that's just facing north. Also condensing the boosts section as much as possible would be a good idea imo. User:Urbancowgurl777/Signature 05:44, January 1, 2013 (UTC)
thx will do
will start editing in about 2 and half hours (time till ship with the cherrywood gets in) Coolcabbage (talk) 06:12, January 1, 2013 (UTC)

Shipwright's Bonus

I tested the bonus by removing the captain and all crew by assigning them to another ship. I compared the stats displayed at the top of the page to those provided by the ship upgrades selected. I then added a captain to the ship and checked the stats again. The shipwright bonus was applied to the captain's stats as well as the ship's stats.

I did not check to see how the bonus stacks with the bonuses from random event rewards, but the effect would be fairly small. Whether or not the shipwright bonus is also applied to the bonus 10% would only be a difference of tens of points on a 10,000 point total--calculable, but unlikely to have much of an effect at that level. Still, for the sake of complete documentation, it should be added once it has been tested. Shogo Yahagi (talk) 14:41, January 8, 2013 (UTC)

Refitted Workshop

Is anyone else having problems with the Refitted Workshop? Currently I am experiencing an error in the Crafting Interface:

1.)  For Tradeable and Untradeable Death Lotus gear, regardless of which piece is chosen to craft (Hood, Chestplate or Chaps), the Requirement listed is "Unlock all four pieces of the Death Lotus Hood scroll."

Alloys (talk) 15:02, January 13, 2013 (UTC)

This problem was patched January 14, 2013. Alloys (talk) 06:36, January 15, 2013 (UTC)

Clarification on Building Upgrades requested

Look at these specifications for Lodgings:

Daredevil lodgings They give a 5% boost to attracting crew of higher quality, and an additional 2% boost to attract crew with superior Speed stats. 2,000 Bamboo icon
3,000 Cherrywood icon
Cutthroat lodgings Boost port attractiveness for crew by 5%.
Boost port attractiveness for combat based crew by additional 2%.
3,000 Slate icon
6,000 Stainless steel icon
Nautical lodgings Boost port attractiveness for crew by 5%.
Boost port attractiveness for seafaring based crew by additional 2%.
3,000 Slate icon
6,000 Stainless steel icon
Luxurious lodgings Boost port attractiveness for crew by 5%.
Boost port attractiveness for morale based crew by additional 2%.
3.000 Slate icon
6,000 Stainless steel icon

I hope this is an oversight on Jagex's part. If you get the higher-levelled (Cutthroat, Nautical, or Luxurious) lodgings, you don't lose the 2% boost to attract crew with superior Speed stats when you upgrade from Daredevil lodgings to Cutthroat/Nautical/Luxurious lodgings, do you? It would be terrible if the improvement from the bamboo-cherrywood upgrade was lost when you put in the stainless steel upgrade.

For most of the other building upgrades, it has always been made clear that the upgraded building keeps the improvement that the lower-levelled building contains, but in here, shouldn't the Cutthroat/Nautical/Luxurious lodgings description be: Boost port attractiveness for crew by 5%, boost port attractiveess for crew with superior Speed stats by 2%, boost port attractiveness for combat/seafaring/morale by 2%?

Also look at the specifications for Shipwright:

Nautical shipwright Boost ship's stats by 3% and Seafaring by an additional 2%. 5,000 Cherrywood icon
Warship shipwright Boost ship's stats by 3%.
Boosts combat by 2%.
3,000 Jade icon
6,000 Stainless steel icon
Luxurious shipwright Boost ship's stats by 3%.
Boosts morale by 2%.
3,000 Jade icon
6,000 Stainless steel icon
Sleek shipwright Boost ship's stats by 3%.
Boosts speed by 2%.
3,000 Jade icon
6,000 Stainless steel icon

When you upgrade from Nautical shipwright to Warship/Luxurious/Sleek shipwright, you don't lose the 2% additional seafaring that you earned from the Nautical shipwright, do you?

~~penguin 99.231.151.50 23:13, January 17, 2013 (UTC)

I do believe Jagex is making us choose. Taking the Shipwright as an example: we'll always have 3% boost to all our ship stats, but do we want (what I assume is) "an additional 2% bonus to speed" or "an additional 2% bonus to combat", or ... etc. 134.58.179.36 06:48, February 1, 2013 (UTC)
My question is, if you build, say, Cutthroat Lodgings, and then later build Nautical Lodgings - can you switch back to the Cutthroat at any time for free?  Narthoniel February 8, 2013
While, granted, I haven't checked; I doubt it. The portals are only cosmetic and aren't 'unlocked' either (need to be rebought to swap looks). 83.101.44.209 05:38, February 9, 2013 (UTC)
I believe it would be possible to switch between 3 last stages at any time, but would be nice if someone can confirm this. Having said that, this is only important for shipwright as it gives real-time bonus. The bar can be set to maximize attraction for adventurers permanently. The lodgins can be left in any state after you done tweaking your crew. You will only need them in rare cases of lost crew member. Kana. 16:22, February 11, 2013 (UTC)

Jade Statue

So it says testing indicates a 1% increase in trade goods. I don't see how that's even possible to test, given a 1% increase would require a 100-trade good mission to see the increase of even one additional trade good. Could we get some more reliable data on this? ---Triforce 14

You could ask the user who originally added the 1% in this edit: http://runescape.wikia.com/wiki/Player-owned_port/Upgrades?diff=7198543&oldid=7194527 . That said, I have no idea what voyage could possibly have given 100 Spice. 134.58.179.36 06:52, February 1, 2013 (UTC)
That's precisely my questioning of it. I really doubt they would make it that low considering how few goods the missions are.---Triforce 14
How is the 1% that strange or hard to prove? If it were to stack with a Jade Merchant you just need 4 of these to get 34% increase which would give you an extra item when the mission only has 3 of a trade good. Also I kind of wonder why the statement is used that these don't stack with the tree when they state plainly that they are for different things? 70.169.173.12 00:15, February 8, 2013 (UTC)
I did a mission with 100 spices as a reward with a Jade Statue.  I recieved 101 spices as a reward upon completion of the mission.  Narthoniel February 8, 2013
And exactly where did you find this "100 spices mission"? It's not listed anywhere, and the amount is so much higher than any other TG mission it seems unlikely. 83.101.44.209 05:39, February 9, 2013 (UTC)
It was a story completion mission in the pincers region for The Whaler.  To make matters more interesting, I also had a Cherry Tree at the same time.  When the mission completed, I had 101 more spices than before.  Narthoniel February 9, 2013.
I see. On the second note, regarding the Cherry tree, I personally would never have expected them to stack, though. Resources and Trade Goods are two separate kinds of items; and to my knowledge there is no voyage giving both at the same time, thus no way for them to stack. 83.101.44.209 05:43, February 10, 2013 (UTC)
(resetting indent) I wouldn't have expected them to stack either, but it probably doesn't hurt to clarify since the Merchant trait affects both resources and trade goods. It's possible that some players might expect these to work the same way if they don't read the descriptions carefully. Shogo Yahagi (talk) 16:28, February 11, 2013 (UTC)
I can personally verify the 1% boost for cherry tree and jade statue, and that they only work for trade goods or resources.  I am going to clarify the description for them accordingly.  Narthoniel February 11, 2013.

Today's update included a change to the totems: "Player-owned port totems have been reworked to function consistently and to offer more benefits.", anyone care to test? ^^ 83.101.44.209 17:11, March 25, 2013 (UTC)

They list out the bonuses now.  If someone with some time will come in and edit the wiki for the Totems, that would be awesome.  To note, they stack in a particular way.  If you have 1 of any statue, it will give 4% chance or extra goods, 2 for 7%, 3 for 9%, and 4 for 10%.  So a sliding diminishing-stack scale.   Nothing to say about chances changing on the Hotspots, they're unchaged in the text in-game. 199.47.210.2 19:32, March 25, 2013 (UTC)

Purchase which lodgings?

Daredevil lodgings They give a 5% boost to attracting crew of higher quality, and an additional 2% boost to attract crew with superior Speed stats. 2,000 Bamboo icon
3,000 Cherrywood icon
Cutthroat lodgings Boost port attractiveness for crew by 5%.
Boost port attractiveness for combat based crew by additional 2%.
3,000 Slate icon
6,000 Stainless steel icon
Nautical lodgings Boost port attractiveness for crew by 5%.
Boost port attractiveness for seafaring based crew by additional 2%.
3,000 Slate icon
6,000 Stainless steel icon
Luxurious lodgings Boost port attractiveness for crew by 5%.
Boost port attractiveness for morale based crew by additional 2%.
3.000 Slate icon
6,000 Stainless steel icon

Since we can only choose one, which do you recommend?

99.231.140.200 05:36, February 9, 2013 (UTC)

Barring some hidden effect on traits, I think the Pincers upgrades are probably a waste of resources. You could replace 10 crew for the cost of upgrading the lodgings and you only get an extra 2% chance to increase one of the stats. The personal bonuses are so low that they won't matter compared to the level boosts you miss out on by not buying the crew first. Even if it does affect traits, 2% means (on average) an effect on 1 in 50 crew you hire, meaning you would (again, on average) have to replace everybody twice to see an effect on a single crew member.  To make things worse, you won't even know if you're getting a bonus until after you hire someone and there's no way to tell if you would have received the bonus without the upgrade. I'm not entirely sure they thought these upgrades through. If you really like the look of one, you can always buy it after you've purchased all of the more useful upgrades. Shogo Yahagi (talk) 16:46, February 11, 2013 (UTC)
This is very interesting question that deserves its own discussion. It seems nobody knows what Lodgins do exactly (and some of the Bars for that matter).
"attracting crew of higher quality" is the most unambiguous description here and I guess it means more crew members with personal bonuses and/or traits.
"boost port attractiveness for crew by 5%" is moot. We always getting same number of rerolls regardless of port attractiveness. My guess this is simply garbled variant of "attracting crew of higher quality".
But what does it mean "superior Speed" or "combat based"? I can see several possibilities:
- Most simple explanation is that this affects the chances of getting corresponding type of crew with each reroll. For example if you have Cutthroat Lodgins you will get more Stowaways, Pirates, Musketeers etc.
- Much better would be getting same random mix of crew types but with better chances or them having personal bonus in corresponding stat. Like for example getting +40 combat on Sea Dog. I doubt this is the case though as some types of crew (merchants, fireworks) do not come with such bonuses no matter what lodgins I have.
- Another option is that lodgins (and Bars) affect the chances of getting corresponding traits, for example "plucky" for combat. So far I see no indication of this happening.
So, for now I am leaning towards first idea. And since to detect 2% difference in offers of specific types would take a lot with only 15 rerolls available daily I hope there would be better explanation somewhere from Jagex. Kana. 17:10, February 11, 2013 (UTC)
I agree. Their descriptions are really ambiguous and the odds of finding a real explanation are pretty low. The quality of their documentation has always been pretty poor, and they've put even less effort into documentation since they switched over to a wiki. As you say, another alternative that I forgot to mention is the possibility that they simply make that type of crewman slightly more common, in which case the extra 2% would work out to roughly 1 more of that type every 3 days, assuming you use all of your rerolls, with no guarantee that the extra crew member is even the level you're looking for. In any case, probably not worth the resources. At the same time, given that they have not given us a good description of the effect, I'm not inclined to write off purchasing the Daredevil lodgings before advancing to the Bowl.
I also would not entirely rule out the possibility of a hidden effect on traits. With the caveat that it's entirely anecdotal, when I first got to the Scythe, 3 out the first 6 crew I hired had the trait Slow, and I haven't seen it again since I upgraded the lodgings. It's quite possibly a coincidence, but it's an odd one, and it certainly motivated me to buy the upgrade. In fact, I only had 1 bad trait at all out of about 23 crew that I hired in the Bowl. Again, not a big enough sample size to prove anything, but I figure it's better safe than sorry. Shogo Yahagi (talk) 18:53, February 11, 2013 (UTC)
I was curious, so I just checked my Merchant-class crew members. I currently have a Merchant that has 3 personal bonuses (+20 Morale, +30 Combat, and +30 Seafaring), so they definitely can have bonuses. I've also had Merchant-class crew members with extra traits. At one point, I had one with Plucky, but I've retired it at some point. I think it was an Ardy Shopkeeper, but it might have been a Trader. For what it's worth, of the 22 crew that I currently have and that I know I bought after the Daredevil lodgings, 9 have Speed personal bonuses, 1 has Quickfooted, and 12 have nothing affecting their Speed, but honestly, I'd expect a 2% effect to be in the noise in a sample this small, since a single crew member makes up 4% of the total you can have at one time. Shogo Yahagi (talk) 01:05, February 12, 2013 (UTC)
Regarding your Merchants with personal bonuses - I bet neither of them are level 0. I do not know if you noticed that, but crew members can acquire personal bonus in any skill from time to time. I did not figure out what triggers this yet. But for the purpose of this discussion only initial qualities at time of hiring matter, and I newer saw Merchant-class crew with anything but 0 in speed despite having Daredevil for quite some time. I do have one with quick-footed trait though. Kana. 18:06, February 12, 2013 (UTC)
Through my whole time in Bowl, I have not seen a single crew member suddenly get an increase in stats (other than 10% of base stats through levelling). And I'm quite sure of this, as I've been keeping a calculator's stats up to date constantly. 83.101.44.209 19:51, February 12, 2013 (UTC)
Supporting the observation of 83.101.44.209, I've been logging all voyages since 18th December, and have not seen any crew member have a change in personal bonus after hire. One of my Merchants was hired with a personal bonus of 30 in all four traits, giving initial stats of 280/30/30/30 at level 0. Qloque (talk) 13:58, February 14, 2013 (UTC)
Crew members can get increases in personal bonuses.  It's just a rare occurence.  I just recently had a Siren Whalerider achieve level 10, and when that happened, she got a personal bonus to her morale stat.  She had 0 morale for a long time, and now she has 30.  So it does happen.  White Tree (talk) 20:46, May 8, 2013 (UTC)
Are you absolutely certain and do you keep track of your crew noting their stats anywhere? I constantly use my data saved elsewhere (which won't change unless I do so manually), and in all this time I have yet to see a crew member change their personality bonus. And I've trained plenty crew to level 10 so far... It's easy enough to confuse two crew members, or forget the stats they had in the past exactly. 83.101.44.209 04:09, May 9, 2013 (UTC)
Yes, I'm positive.  I've had that whalerider for months and I've looked at its stats enough times to know that it had 0 morale.  It's the only siren whalerider I've ever hired, so there's no way I got it confused with any other crew members.  White Tree (talk) 05:03, May 9, 2013 (UTC)

Purchase which shipwright?

Nautical shipwright Boost ship's stats by 3% and Seafaring by an additional 2%. 5,000 Cherrywood icon
Warship shipwright Boost ship's stats by 3%.
Boosts combat by 2%.
3,000 Jade icon
6,000 Stainless steel icon
Luxurious shipwright Boost ship's stats by 3%.
Boosts morale by 2%.
3,000 Jade icon
6,000 Stainless steel icon
Sleek shipwright Boost ship's stats by 3%.
Boosts speed by 2%.
3,000 Jade icon
6,000 Stainless steel icon

Since we can only pick one, which one do you recommend?

99.231.140.200 05:38, February 9, 2013 (UTC)

As Figurehead does not provide seafaring bonus you have basically two choices:
- Keep Nautical to even chances in all kinds of missions or
- Choose either one of Warship or Luxurious to maximize chances for this stat. Then you can reroll Pincers missions until you get mission with that stat.
Personally, I am going to stick with Nautical. Kana. 16:06, February 11, 2013 (UTC)

Purchase which bar?

Sinister bar Boosts port attractiveness for combat and morale based captains by 7%.
Boosts port attractiveness for captains by 5%.
Boosts port attractiveness for adventurers by 3%.
3,000 Cherrywood icon
5,000 Jade icon
Nautical bar Boosts port attractiveness for seafaring and speed based captains by 7%.
Boosts port attractiveness for captains by 5%.
Boosts port attractiveness for adventurers by 3%.
3,000 Cherrywood icon
5,000 Jade icon
Luxurious bar Boosts port attractiveness for captains by 5%.
Boosts port attractiveness for adventurers by 5%.
3,000 Cherrywood icon
5,000 Jade icon

Since we can only pick one, which would you recommend?

99.231.140.200 05:43, February 9, 2013 (UTC)

I do not think you will be changing captains much in the end, so it makes sense to have Luxurious bar as final upgrade. Kana. 16:13, February 11, 2013 (UTC)

"Clearer"?

A recent edit to the page was to make a section clearer: http://runescape.wikia.com/wiki/Player-owned_port/Upgrades?curid=441969&diff=7737755&oldid=7728865 , however... if I interpret the new paragraph correctly, you can build two of the final set of upgrades at the same time? First thing I've heard about this... 83.101.44.209 19:51, March 30, 2013 (UTC)

Interesting interpretation. That's not how I read it, but I made an edit to avoid future confusion:
"There are three types of lodgings (cutthroat, nautical, luxurious) in the highest tier of upgrades. Players gain one port score the first time that they build any of these three. Players gain another one port score if they upgrade a second time to either one of the other two options. No additional score will be given for upgrading to the remaining option."
AND
"There are three types of shipwrights (warship, luxurious, sleek) in the highest tier of upgrades. Players gain one port score the first time that they build any of these three. Players gain another one port score if they upgrade a second time to either one of the other two options. No additional score will be given for upgrading to the remaining option."
Also at the top of the page, I added information to make it clear that upgrades are distinct and separate and that bonuses from a previous upgrade to not carry over or stack with the next upgrade unless specifically stated.
Next time, try not to mock edit summaries. That edit did indeed make it clearer from what was there originally, even though it may not have been the best way to write it. ~J22f~TGC 03:49, March 31, 2013 (UTC)
My apologies, it was not my intention to come over as harsh or mocking. I lacked inspiration for a better title, and my communication skill aren't always the best/clearest. That said, much appreciated for the improved rewording. If only I knew this before building the upgrades I wanted to keep. 83.101.44.209 04:12, March 31, 2013 (UTC)

Opulent bar

I originally had one of the best bars available, before today's update, and was only given the option to upgrade to an Opulent bar. Only once I built that, did further bar options show up. Was it always so that you couldn't skip upgrades? IP83.101.44.209 (talk) 14:41, January 26, 2015 (UTC)

New Shipwrights?

I currently have a Nautical Shipwright, and cannot see any new options except the old Stainless steel & Jade options; are there new ones that may make me want to upgrade? IP83.101.44.209 (talk) 15:27, January 26, 2015 (UTC)

Consensus on New Shipwright + General Upgrade Discussion

In the past there seems to have been a consensus on the ideal shipwright upgrade. Is there a more logical choice with the new Ostentatious/Battleship/Maritime options? I'm thinking Battleship as I only have one combat captain, and the final combat hull and deck items are ss and terracotta level. I prefer a balanced approach.

However, I've also seen recommendations in terms of types of trade goods voyages you want to do. I tend to do everything except pearls/koi (mostly for profit reasons, so that may change). 

Any thoughtful thoughts? Or baseless opinions? What did you choose and why? (Also interested in hearing what other port selections you made, even if you don't have opinions on shipwright. For example I skipped on lodgings upgrades since I have my final crew.)

97.94.104.221 02:48, February 24, 2015 (UTC)

Cherry Tree stack with Merchant + Warehouse?So i

So if you have a Cherry Tree Totem Hotspot and Warehouse and Merchant, does it all stack? Puretppc (talk) 04:28, March 18, 2015 (UTC)

Yes, multiplicatively if I'm not mistaken. IP83.101.44.209 (talk) 04:53, March 18, 2015 (UTC)
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