This talk page is for discussing the PvP world page.


Anyone else think runescapes economy is going to be ruined, as items are not dropped, but destroyed? 19:38, 15 October 2008 (UTC)

No. Most items that get destroyed or lost can be replaced somehow, and if I'm not mistaken anticipation of PvP has jump-started the food and herblore market already. --nekobawt 18:57, 15 October 2008 (UTC)

Yes, certain items, will definitely rise in price

From what I heard, not sure how true it is, any items lost are put onto the GE at market price but they don't affect Grand Exchange market prices. It would surprise me if this is the case, it may be that only some of the items are put on the GE but ... you never know with Jagex. Lpeters 18:13, 16 October 2008 (UTC)

Actually the economy is very strong right now: everyone is stockpiling rune armour and food. Though since most of the rune is destroyed from pking (and not just passed ownership) i think rune will become a lot more rare. It takes too long to bring rune items into existence. But who knows; just wait a week and see. (and sorry if i'm not making any sense)Gannonspetmoblin 14:50, 16 October 2008 (UTC)

I doubt it; a lot of people seem to be using ranging on PvP worlds so I think it will be Ranger Armour that becomes rarer. Lpeters 18:13, 16 October 2008 (UTC)
Ranged armour is very easy to gather the materials and make, as are the ranged weapons. I think in general this is an awesome update for a lot of people. The PKers and Pures now have something to do rather than complain about losing the wild, and skillers are also able to make a lot more money because of the high demands now placed for their supplies. Food (Cooking, Fishing), pots (herby, farming), weapons (smiths, miners, fletchers, hunters), armour(crafters, smithers miners), everything really. If you have a skill that you want to train, you can now train it and earn money doing it. Keep in mind though that it will take some time for the GX to update its prices to acurately reflect the worth of the items. Currently a DDP++ is worth about 35k on the GX, but people are wanting to buy/sell it for closer to 45 or 50k, which some of us can remember was the old price for it (sometimes up to 60 and 70k). So no, I don't think the economy will be ruined, on the contrary I believe it will become a huge success. Slayer TIRRIANGANT (TALK) 20:42, 16 October 2008 (UTC)

it has wrecked the demand for yews and other non fighting stuff but lobs have gone up quite well so just train fishing jagex probally knew this --Legaking100 00:08, 17 October 2008 (UTC)

I think that this is the best thing to happen to the economy in a long time. Many of the items which players can make are somehow used for combat. Since the RWT updates of 2007, these items have had their values greatly diminished. There is plenty of supply (from people training) but little demand, because fewer items leave the game (through death). PVP worlds will remove items from the market, so that new ones (made by players) can be added. This will increase cash flow and allow players to sell items they make for a profit. Examples include food; the main use for lobsters has recently been to train cooking, but now they will actually be used! cooked prices might approach those of raw! Smithers will be able to sell their items instead of alching them! This will be a benefit to miners to! Runecrafters will be able to sell runes for a profit; essence prices may go up, again good for miners.msk 01:22, 23 October 2008 (UTC)


What i dont understand, is that I killed some that was 2 levels lower than me and they had full guthix armor, and i got a mith pickaxe, but i killed someone that was ten levels below me with nothing but a scimitar, and i got an addy kite. Has anyone else experienced this? Zaros symbolBunnies1230Zaros chathead 21:44, 15 October 2008 (UTC)

Yes, I've gotten the same thing. I killed a person in full rune + scimmy (in f2p; I using green d'hide and addy arrows). Got a steel chainbody, bones, and a few pike, as well as an empty vial.
Inferno adzeAmakudaru Runecrafting 21:50, 16 October 2008 (UTC)
its just depends on luck. and yes, i killed some1 4 lvls higher with rune and got only steel itemsKillioman 23:44, 16 October 2008 (UTC)

Guys, you need to be risking 25.000 on itens. The 2º Guy said he was wearing green d'hide and addy arrows, that is not 25k, so you dont got drop.

yeah dont u people understand u dont get what the people are wearing or neccicerilly anything close to the amount?


So if you never attack anyone, you will always be immune or is there a time limit that kicks in if you haven't attacked anyone by then? Sagarmatha 00:57, 16 October 2008 (UTC)

There is a time limit that kicks in. "You will have a period of time to prepare yourself after you log into the world. During this time, you are immune to player attacks. Your immunity will end if you attack another player. " See [ here] for more details. --Whitts 07:51, 16 October 2008 (UTC)
  • Yes, I read that before and it doesn't give any specifics on time limit. Sagarmatha 06:26, 21 October 2008 (UTC)

Attack Strategies

I spent a little time on a couple of PvP Worlds yesterday and noticed 1 thing. A lot of people seemed to be using range. Could this be a sign of how RS will continue in the future or was it simply a lot of people just being rangers by coincidence? --Lpeters 18:16, 16 October 2008 (UTC)

Rangers were pretty common in the old wilderness as well, if I remember correctly. I think it's because there's a lot more people who make ranged pures/tanks as opposed to melee str pures (and the almost non-existant mage pures). You'll notice many of the rangers are not wearing d'hide bodies (as they require dragon slayer and a defense level) and are instead wearing regular leather bodies with the rest of their d'hide armour; this is because they are pure or have 1 defense. Why ranged pures are more common, I don't know... Maybe ranged pures are easier to make than melee pures? Dark cavalier Regabuh (talk) (contribs) 23:38, 16 October 2008 (UTC)

people are becoming annoying mage pure are becoming alot more popular then normal and range pures are harder to make then melee pures--Legaking100 00:11, 17 October 2008 (UTC)

Areas for PvP combat

The article says that no one can attack each other on Entrana. However, does anyone know if you can do it in the dungeon below Entrana? Butterman62 (talk) 20:19, 16 October 2008 (UTC)


Just a question, are revenants existant on PvP worlds in the wilderness? Zaros symbolBunnies1230Zaros chathead 21:30, 16 October 2008 (UTC)

No, they aren't --TheWeirdOne876 23:08, 16 October 2008 (UTC)

Ancient warrior gear

Is it possible to use them on non-pvp worlds? Death reap 23:04, 16 October 2008 (UTC)

Yes. And when in use on non-pvp worlds, they have no time limit.--Verac's helm Lord Rapter 23:12, 16 October 2008 (UTC)
can somebody confirm that; and if it is true, does the corrupt version of the equipment do the same? Joipesi 23:44, 16 October 2008 (UTC)
if this where correct then the armour would be the best in-game, beating barrows and no repair cost. this can't be the case, and it is a rumour. however, if you do have proof, please correct me. Firemaking cape (t) rida81 Quest point cape 13:11, 21 October 2008 (UTC)

You can use the armour on non PVP worlds BUT as soon as you equip the armour it becomes degraded no matter corrupted or normal and after that you cannot sell it but you can use it. The armour has a timer which begins when you equip it - I, myself tested Corrupt morigan's coif by simply equiping it and after 15 minuits while i was woodcutting with it, it dissapeared completely. I was in a non PVP world and did not enter combat once inbetween the duration of wearing till it's dissapearance.

Does anyone know any good f2p multi-combat spots?

Does anyone know any decent multi-combat spots as me and a mate want to team up.


Harry J. Potter 07:25, 18 October 2008 (UTC)

Hi, Falador is multi-combat but its usually empty on quiet worlds. If you can find a world with about 1000 people, then you'll probably find a few targets in Falador. Also, you might find a few people in the Barbarian Village, that is multi-combat as well. Lpeters 11:37, 31 October 2008 (UTC)

Ring of wealth

Can a ring of wealth increase the chance of getting a good drop from a player in a pvp world?


No, the ring of wealth only works to increase the given rarer drops on NPCs by a small percentage - it has no effect in PVP whatsoever.

Dragon Full Helm

Some players claiemd to have received Dragon full helms and Dragonfire shields as drops. Does anyone else think that's BS?  Tien  19:38, 18 October 2008 (UTC)

Superg98: Yes they really did get those drops, u know, u can get a random monster drop. Not the items the player killed are holding. A friend of mine showd he got dfh as a drop.

morrigans javelin and trowing axe

how do they work? are they like the crystal bow? or do you get a set number of these items and can they break like arrows? that would be silly seeing as they disintegrate anyway. Firemaking cape (t) rida81 Quest point cape 13:09, 21 October 2008 (UTC)

Less PvP worlds

Jagex just reduced the number of PvP worlds. Did I miss an update or announcement somewhere? Chrislee33 04:07, 1 November 2008 (UTC)

Yet Another Cash Draining Ploy By JaGEX

It seems that most ' new ' things bought into runescape will somehow drain your wealth in some way, eg construction, with the introduction of Pvp items; cash drainers are back and more expensive then ever, some new armour which lasts 15 - 60 mins can fetch up to 13.5m! Personally i wouldn't spend that much on good but limited armour. Saragodsword.gif Slayer_helmet.gif'Poobum222' 22:44, 2 November 2008 (UTC)


Does anybody know how "taking" works? I was in a fight with someone on World 80, when they started running. I was still attacking them, but someone else started attacking me and broke me off. I wasn't in a Multi-combat area but to be frank it really got to me, how they were able to attack me when I was already fighting.

(I was winning too.)

Emerl13 14:40, 23 November 2008 (UTC)

Well, if you yourself had no Hitpoints bar above you, you are able to be attacked, but if your opponent attacked back, and you did have a bar, there is no way someone else could attack you, unless it was multi-combat, which you said it was not. Did this help?

Zaros symbolBunnies1230Zaros chathead 21:13, 3 December 2008 (UTC)

Yeah, I guess that explains it. Thanks for that. Doesn't make it any less annoying...

Big wolf Emerl13 makes edits to talkative people for pie!Pie detail 21:19, 3 December 2008 (UTC)

"Good Food"

Can anyone define what would be a "good" food for a free-player or member to take into PvP would actually be?

Big wolf Emerl13 makes edits to talkative people for pie!Pie detail 15:04, 7 December 2008 (UTC)

For free-to-play: swordfish, lobster. Members: Sharks, monkfish, tuna potato. I think it's pretty simple. Rollback crown Kudos 2 U Talk! Edit count! Contribs! 15:08, 7 December 2008 (UTC)
For members it would actually be best to combo karambwan with sharks or tuna potatoes. You can eat them simultaniously and it'd only take away the normal attack penalty.Bandos godswordJmoDragon platebody, 22:27, 29 December 2008 (UTC)


Is there any benefit to training various skills on a PVP world other than the smaller amount of competition for resources?

I wouldn't think so, unless you are a thrill seeker. Axearmour1 00:49, 13 December 2008 (UTC)

Well, there's less competition from other players due to the generally low population and experience bonuses from brawling gloves, to name a couple off the top of my head. --nekobawt 00:51, 13 December 2008 (UTC)

Training skills in PvP worlds is extremely dangerous. If you're training a skill where you're gonna have a bunch of stuff worth money in your invy, trust me, PKers know this and they will kill you for it. It's possible to successfully train some skills in PvP Worlds but always stay on guard, as you can be killed very easily, even in the areas you think are 'remote' in these worlds. Also, if someone else wants to train a skill in the world just like you, they will most likely try to kill you so they can have the area to themselves.

First Experience

I plan on going into PvP worlds for the first time so I can kill players for loot. Any tips? Disk of returning Blackhole252 Disk of returning

Switching worlds

Hey if I build up my drop potential on a pvp world, and then log out and go to a non-pvp world, will my drop potential decase or reset then?

If I have an OK drop potential and I attack someone and he escapes, do I lose all my drop potential or do I keep it because I didn't kill him? ~ Fire Surge icon Sentry Telos Talk 

so if i continuosly kill people then my drop potential will reset everytime i kill someone?

Since the drop potential is used to calculated the drop, I'm quite sure that you won't lose your drop potential as you didn't get any drop. C.ChiamTalk Calebchiam 08:14, 19 January 2009 (UTC)
No, your drop potential will not "reset", merely lower. It'll go down by an amount depending on how expensive the loot was that dropped. --Urth 23:11, 22 January 2009 (UTC)


Can you set up a cannon in a PvP world? FredeTalk 06:38, 6 April 2009 (UTC)

Items kept on death

Do you lose all of your items when you die here or do you keep the three most valuables? --Papaluci 20:12, 28 May 2009 (UTC)

The skull rule thing applies. If you are skulled, you lose all. If not, you keep 3.Santa hat Powers38 おはようヾ(´・ω・`) 01:27, 29 May 2009 (UTC)

Article innacurate

I went onto a pvp world to verify some of these statements, and the drop potential went up 15% after 30 minutes. I updated it so it said a minimum of 15%. It may be lower, so someone should look into it.

Thanks! -Fhrblig

Earning potential

If you log out, do you lose your earning potential? -- 01:52, 25 August 2009 (UTC)

No, it is always saved, like your experience. Joshuamonkey 16:34, 25 August 2009 (UTC)

Faux 0-itemer type

I've personally noticed more than a few players that remove their armor and weapons to attract combat from less-equiped that are looking for an easy kill of a higher-level player. The unsuspecting attacker assumes the battle will be easy but quickly finds out otherwise when the defender puts his items back on. Faux 0-itemers run the risk of taking large damage early in the fight from the first hits by their attacker. This type of battle is usually considered quite dishonorable in my experience. I'm not sure how Jagex views players that masquerade to look vulnerable.

by removing different skulls for different risk values, Jagex has actively removed identifying factors, thus it would be unreasonable to assume they view this as part of pvping. No rules are breached, no harm done. This strategy, or by looking like you risk a lot, while barely risking 75k are common strategies, but are they worthy of mention, because other strategies are so vastly more common? ---Tortilliachp 05:58, December 30, 2009 (UTC)


What rare drops are there?????

26/76k trick

Why is there no mention of this in the article? 22:21, October 25, 2009 (UTC)

PvP Type Clean up

I have tried to clean up the PvP player type section. There are still a few changes to be made if anyone could give a second look. I also would like to ask if the Vultures type should be deleted, as the explanation is pretty much the same thing as a PJer. Bassjason1 22:42, January 6, 2010 (UTC)

It also contains a large amount of outdated content. For example you can no longer gain exp well through attacking another player with them on you as after 4-5 misses each you can be pjed. Just one of many examples

Rare Monster Drops

The article says that being in a PvP world increase your chances of a rare monster drop while killing monsters. Does anyone have proof of this? 22:41, March 10, 2010 (UTC)

I looked through the history and it looks like it was added by an IP and hasn't actually been reviewed. The first I've heard of it having any affect is here (never heard anyone say ingame, on the forums or in the manual say that). As such I've removed the line; if someone does think that PvP changes droprates they probably should include a reference if they want to re-add it. Damnads 23:05, May 14, 2010 (UTC)

Why Farcasting is correct

Mainly for discussion purposes only. But is it not interesting that many players find Farcasting "cheap" and look down upon it yet a ranger attacking a mage or a melee player attacking a ranger is considered normal?

The Triangle is set up so that mages are strong against melee players. So why is it considered cheap to exploit this? Melee players exploit rangers when they attack them.

I would consider it idiotic to expect a mage to sit in melee range with a melee character and attack them. It just makes no sense. They are one of the few "classes" or attack roles that does not have armour that protects them against their main target (melee players).

Heck, if there was some sort of mage robes that gave obscene amounts of melee protection (through spells) yet very weak protection against range attacks then it would be fine. But they are designed to use hold spells to be strong against melee.

I say until the day mages get decent armour to protect against melee attacks, farcasting will be legit and here to stay. All a melee player has to do is throw on dragonhide and they render a mage nearly useless. I understand there is the staff of light, but its only one weapon for mages and a high level item. I think Mages need a complete reworking of their armour or for the public to stop being stupid and accept that farcasting is here to stay.

Bounty Hunter Points for the Highscores?

Do i get bh points for the rs highscores on these type of pvp world?

cheers 14:43, November 5, 2010 (UTC)

Attack Styles Inaccurate

'Combo Breaking' is not the proper term under that section

The act of 'combo breaking' is to eat in a way to end being comboed, and have enough Health to fight the opponent back, such as a pie-food-brewing.

I understand that Youtube User IceGiantNinetyNine, titled his vid with this style of combat 'combo breaker' but that was simply based on an audio clip from Killer Instinct, a 1990s video game.

In the Game Killer Instict, 'combo breaking' was to throw a counter attack to break your opponents combo and gain the ability to fight back again. This same meaning stays true in RS

I did not make an edit to the actual page as I am unfamiliar with the styles proper name. Combo-Specing suits the style better in my opinion

ElitexKing 22:22, July 17, 2010 (UTC)

Types of Players

What is the point of this section? Large portions of it are unencyclopedic and heavily POV. It does not really offer much valuable information. Vaatikitten Talkpagethingy 22:13, December 30, 2010 (UTC)

Community content is available under CC-BY-SA unless otherwise noted.