RuneScape Wiki
m (still missing parslay)
Tag: sourceedit
Ā 
(32 intermediate revisions by 21 users not shown)
Line 1: Line 1:
  +
{{Talkheader}}
  +
  +
==Untitled==
 
Is there a limit to the teleports in a certain period of time ?(Like you can only teleport once every 30 minutes)
 
Is there a limit to the teleports in a certain period of time ?(Like you can only teleport once every 30 minutes)
   
Line 18: Line 21:
 
:You can't. {{Signatures/Chessmaster}} 11:50, June 25, 2010 (UTC)
 
:You can't. {{Signatures/Chessmaster}} 11:50, June 25, 2010 (UTC)
 
::I was hoping you wouldn't say that. Well, I'll ask on the forums. Not that I don't believe you, but I just want to make sure. I think I got a lot of xp in that one. [[Special:Contributions/24.137.94.139|24.137.94.139]] 11:53, June 25, 2010 (UTC)
 
::I was hoping you wouldn't say that. Well, I'll ask on the forums. Not that I don't believe you, but I just want to make sure. I think I got a lot of xp in that one. [[Special:Contributions/24.137.94.139|24.137.94.139]] 11:53, June 25, 2010 (UTC)
  +
::
  +
You can now, with the July 2010 update. Solo dungeoneers can re-enter their floor provided they do so within ten minutes
  +
  +
~penguin
   
 
== Last sentence in trivia ==
 
== Last sentence in trivia ==
Line 25: Line 32:
   
   
  +
Thanks. {{unsigned|213.35.238.110}}
āˆ’
Thanks.
 
  +
  +
== Ring Upgrades ==
  +
  +
I started the section for the ring upgrades, not exactly pro with wikia... So if anyone with missing information (t7~10 prices mainly + elaboration on ring upgrades).
  +
  +
  +
  +
t6 Tactician & t6 Berserker both offer a 16% increase to their respective bonuses.
  +
  +
  +
  +
  +
  +
  +
  +
I added the tier 10 cost. It really is 233k a guy on tip it posted a pic. [[User:Melendur|Melendur]] 15:58, July 19, 2010 (UTC)
  +
  +
  +
  +
Tier 1 Tank - 6% Damage reduction when wielding a shield.<br />
  +
Tier 1 Tactician - +11% Chance to hit when in accurate stance.<br />
  +
Tier 2 Tactician - +12% Chance to hit when in accurate stance.<br />
  +
Tier 1 Berserker - +11% Bonus to Strength levels when calculating damage.<br />
  +
Tier 1 Sniper - 20% Chance to obtain a Max-hit when in Long Range stance.<br />
  +
Tier 1 Keen-Eye - 40% Chance of removing 1 from your opponents Defence in Accurate stance.<br />
  +
Tier 1 Desperado - +11% to Ranged levels when calculating damage in Rapid stance.<br />
  +
Tier 1 Blazer - 5% Chance of dealing 50% additional damage over time with elemental spells.<br />
  +
Tier 1 Blaster - 12% Chance to slow your opponents' attack speed down and snare them with elemental spells.<br />
  +
Tier 1 Blitzer - 10% Chance of casting elemental spells faster<br />
  +
Tier 1 Medic - +20% Health bonus when healing another player.<br />
  +
Tier 1 Gatherer - 20% Chance of extra resources. 20% Damage reduction upon failing a skill task.<br />
  +
Tier 2 Gatherer - 23% Chance of extra resources. 23% Damage reduction upon failing a skill task.<br />
  +
Tier 1 Artisan - 20% Chance of saving resources. 20% Damage reduction upon failing a skill task. +1 Runecrafting level when crafting multiple runes.<br />
  +
Tier 2 Artisan - 23% Chance of saving resources. 23% Damage reduction upon failing a skill task. +2 Runecrafting level when crafting multiple runes.
  +
  +
([[Special:Contributions/24.72.212.166|24.72.212.166]] 03:39, July 20, 2010 (UTC))
  +
  +
== Blitzer speed? ==
  +
  +
A tier 10 Blitzer casts magic spells faster 100% of the time. Roughly how fast is a fast cast compared to regular casting? {{Signatures/Magma2050}} 18:19, July 20, 2010 (UTC)
  +
:A spell takes 5 game ticks to cast, 1 tick being 0.6 seconds, so it's 3 seconds, so maybe 2 seconds per cast, I'd guess, or 1.5 possibly, this isn't confirmed though, but that's what I'd imagine :) {{Signatures/Badboygamer7}} 18:39, July 20, 2010 (UTC)
  +
::By game engine limitations, I think it would still have to be an integral number of ticks - so I will make a WAG and say that it is 4 ticks per cast. Shouldn't be hard to test. I'm not a member at the moment, so I'll leave that up to someone else... [[User:JalYt-Mej-Wynde|JalYt-Mej-Wynde]] 19:12, July 20, 2010 (UTC)
  +
:::It would have to be. Which means 2.4 seconds, 1.8 seconds, etc. I would guess 2.4 seconds, but not sure. {{User:Haloolah123/Sig}} 19:52, July 20, 2010 (UTC)
  +
::::I've got my blitzer up to about T5, and the spells are cast about 1 tick faster; instead of "longsword speed", it's "dagger/scim/whip speed". Also, in my opinion, fire surges at throwing knife speed is a bit overpowered.[[User:Ledzepmtg|ledzepmtg in most reference frames]] 17:35, August 24, 2010 (UTC)
  +
  +
== closest unlimited bank teleport ==
  +
  +
is this the closest teleport to a bank that doesn't have any "charge" limits?
  +
{{Unsigned|98.114.118.7|05:40, July 26, 2010 (UTC)}}
  +
:Yes (Although I think the Canifis teleport is pretty good, too. It lands you in the pub right next to the bank, but you've got to be on the right spell book and have the right runes for that.) --[[Special:Contributions/98.103.80.10|98.103.80.10]] 05:52, July 26, 2010 (UTC)
  +
  +
== Spear vs other weapons (With ring bonus) ==
  +
  +
So now, since the ring update does nothing to make a spear better in combat, would the other weapons in the same tier as the spear be considered "Better" than the spear? (Assuming you had at least a l5 berserker or tact boost) I know the spear has a lot of versatility, but the lack of even 10% accuracy or strength over a weapon like say, the prom longsword, could really hurt its use it combat. Does anyone have any reasoning against this? [[Special:Contributions/209.251.1.140|209.251.1.140]] 23:33, August 3, 2010 (UTC)
  +
  +
== Teleporting to Daemonheim in a dungeon? ==
  +
  +
As a free world player, when I clicked the "Teleport to Daemonheim" while I was inside a dungeon, the game said that I msut be on a members' world to do that. Anyone wanna test to see what that does on a member's world?
  +
  +
== Posted. ==
  +
  +
==About dying while having the ring in your inventory==
  +
If you've spent tokens on upgrades, will they be lost if you die and get a new ring? --[[User:Amarian|Amarian]] 07:30, February 2, 2011 (UTC)
  +
  +
You can get your upgraded ring back for free from the Dungeoneering Tutor, your tokens are not wasted.
  +
  +
~penguin
  +
  +
Thanks so much, I feel safer now :D --[[User:Amarian|Amarian]] 04:54, February 4, 2011 (UTC)
  +
  +
== Joining Mid-Dungeon? ==
  +
  +
I read somewhere in the article that you can re-join yourself, and that you can type in your name, and then it asks, "You Want to Party With Yourself?"
  +
  +
Does this mean that you can join other people?
  +
  +
If so, how? -A Curious Dungeon Crawler
  +
:You can only rejoin a floor you were already in, or a group you were in. If you dc and come back on the wrong world, it won't work. [[User:Mamabear47|Mamabear47]] ([[User talk:Mamabear47|talk]]) 19:21, September 14, 2013 (UTC)
  +
  +
==New Aura and Ring secondary role==
  +
"The ability to choose a secondary role for your ring of kinship with 25% its normal effect."
  +
  +
What the bloody cabbages does that mean?!?!?!?!?! Each lvl of aura goes up 25% until 100% at Elite, but what does it do? I don't see anything in ring interface and none of the pages here explain it. 19:25, September 14, 2013 (UTC)
  +
  +
==Untitled==
  +
I found the right click option to set the secondary ring.Ā I read that it could stack with the primary, but that was blocked by the game when I tried.
  +
  +
Anyway, does anyone know what the 100% secondary effect does?Ā There's three possibilities I can think ofĀ 
  +
  +
1: It functions like buying T10 with tokens when you select a previously undeveloped class--extrememly unlikely, but sure would be awesome
  +
  +
2: It activates 100% of another class that you have leveled in. Ā So if you were T10 gatherer and T8 artisan is would cause you to function at T10 gatherer and T8 artisan at the same time. Ā My guess this is it.
  +
  +
3: It boosts the class you selected. Ā So if you were T4 gatherer it would boost you to T8 (assuming you have the 100% aura). Ā Also unlikely, but would be nice.
  +
  +
4: Ā Something else?? Ā Please enlighten me. Ā Thanks.[[Special:Contributions/76.179.52.57|76.179.52.57]] 14:59, November 7, 2013 (UTC)
  +
:Number 2 is correct. It is unlocked by completing the [[Deamonheim tasks]]; completing the easy task set makes the secondary role 25% effective, up to completing the elite task set making it 100% effective. [[User:IP83.101.44.209|IP83.101.44.209]] ([[User talk:IP83.101.44.209|talk]]) 15:08, November 7, 2013 (UTC)
  +
  +
==What type of damage the ring of kinship reduces==
  +
"Your ring of kinship specialisation reduces the skill challenge damage."
  +
  +
'''Ring reduces damage from this:'''
  +
  +
''Skill doors''
  +
*"You miss the chain and set off the trap." -Agility
  +
*"You dislodge some debris while attempting to fix the door, and it falls on you." -Construction
  +
*"The rope snaps again as you attempt to fix it, and you crush your hands in the mechanism." -Crafting
  +
*"The energy in the wisp is too strong for you." -Divination
  +
*"You hurt your hands on the vicious thorns covering the vines." -Farming
  +
*"The pile of debris fails to ignite. The same cannot be said for your clothes." -Firemaking
  +
*"You have mixed the wrong compound and it explodes in your face." -Herblore
  +
*"You fail to dispel the barrier and take a surge of magic energy to the face." -Magic
  +
*"You fail to mine the obstacle, and are harmed by falling debris." -Mining
  +
*"The gods snub your prayer, and the dark spirit attacks you." -Prayer
  +
*"You imbue the wrong type of rune energy into the door, and it reacts explosively." -Runecrafting
  +
*"You hit your hand with the hammer. Needless to say, the key is still broken." -Smithing
  +
*"You pull a muscle attempting to remove the plank." -Strength
  +
*"You fail to dismiss the rogue familiar, who hits you in anger." -Summoning
  +
*"You set off a booby trap on the lock, and fail to pick it." -Thieving
  +
*"You swing the axe against the grain and are showered with sharp splinters of wood." -Woodcutting
  +
  +
''Puzzles''
  +
*"You drop the rock on your foot while trying to hammer it into place. It is destroyed." -Statue bridge
  +
*"You trap you fingers in the spinning wheel, which really hurts." -Grapple tightrope/Winch bridge
  +
*"You smash the climbing hook head with your hammer, causing a piece to fly up and hit you in the eye!" -Grapple tightrope/Winch bridge
  +
*"You dislodge some debris while attempting to retrieve a stone block, and it falls on your head." -Three/Ten statue weapon
  +
*"You dislodge some debris while attempting to clear the obstacle and it falls on your head." -Collapsing room
  +
*"You dislodge some debris while attempting to retreive the logs and it falls on your head." -Hunter ferret
  +
*"You force the tile without changing adjacent tiles, and the released energy harms you." -Flip tiles
  +
*"You have a hilarious accident with the hammer and chisel, destroying the block in the process." -Three/Ten statue weapon
  +
*"You have a hilarious fishing accident that one day you'll tell your grandchildren about." -Fishing ferret
  +
*"You fail to mix the compounds correctly, resulting in an alchemical accident." -Coloured recess (taking the potion)
  +
*"Your clumsy attempts at mining causes a minor cave-in." -Three/Ten statue weapon
  +
*"The ferret bites you and manages to slip away." -Hunter ferret (doesn't do damage, but still protects)
  +
*"The plant attacks you and you fail to uproot it." -Flower roots
  +
*"The plant attacks you and you fail to cut it.<br> You should wait until the colour matches the docile central flower." -Flower roots
  +
*"You mishandle the sharp vase shards and cut yourself!" -Unhappy ghost
  +
*"You smash your hand with the hammer." -Unhappy ghost
  +
*"The gods angrily snub your prayer!" -Unhappy ghost
  +
*"You put your back out while trying to push the statue." -Statue bridge
  +
*"You put your back out while trying to wind the winch." -Winch bridge
  +
*"You accidentally get some of the liquid on your hands, burning them badly." -Return the flow
  +
*"The fierce little herb bites your hand." -Poltergeist ([[Corianger]])
  +
*"The unstable herb detonates in your hand." -Poltergeist ([[Explosemary]])
  +
*"The sharp leaves of the herb cut you badly." -Poltergeist ([[Cardamaim]])
  +
*"You feel your life force ebb away from you and into the plant." -Poltergeist ([[Papreaper]])
  +
*"The toxins on the herb burn your fingers painfully." -Poltergeist ([[Slaughtercress]])
  +
*"The construct part reacts explosively as you imbue it with the wrong rune energy." -Magical construct
  +
*"You trigger a booby trap placed in the coffin. It impales your hand!" -Poltergeist
  +
  +
'''Not reduced:'''
  +
*"You have a hilarious fishing accident that, if it hadn't killed you, would have made a great story for your grandchildren." -Fishing ferret
  +
*"You burn the fish so spectacularly there is nothing left of it." -Fishing ferret
  +
*"One of your party angers the statues, and they zap you with magic!" -Follow the leader
  +
*"You strain your powers of telekinesis, but the tile just doesn't want to go there." -Sliding tiles
  +
*"This skater doesn't have the key. It bites you in annoyance." -Pondskaters
  +
*"You dislodge some debris while attempting to clear the obstacle and it falls on your head. -Return the flow
  +
*"You fail to mix the compounds correctly, resulting in an alchemical accident." -Coloured recess (recoloring)
  +
*"The mixture fizzes with magic: hostile, painful magic!" -Coloured recess
  +
*"The mixture froths and emits a toxic gas, poisoning you!" -Coloured recess
  +
*"The reaction is violently endothermic, freezing you solid!" -Coloured recess
  +
*"You place the weapon in the statue's hands...<br>...And it explodes!" -Three statue weapon
  +
*"You hear a loud noise and all the switches toggle back off." -Levers
  +
*"The trap gets you." -Suspicious grooves
  +
*"You are seared!" -Seeker sentinel
  +
*"You accidentally hurl the climbing hook into the chasm and lose it!" -Grapple tightrope/Winch bridge
  +
*"You fail to charge the construct, charging yourself instead. The result is painful." -Magical construct
  +
*"You take damage from the toxin in the room." -Toxin maze
  +
*"You take damage from the unstable portals in the area." -Portal maze
  +
  +
I'm probably missing some, but hope these help.<br>--[[User:Jlun2|Jlun2]] ([[User talk:Jlun2|talk]]) 12:27, November 7, 2014 (UTC)

Latest revision as of 10:26, 29 December 2015

This talk page is for discussing the Ring of kinship page.

Untitled

Is there a limit to the teleports in a certain period of time ?(Like you can only teleport once every 30 minutes)

Youdead00 17:28, April 13, 2010 (UTC)


Nope, it's unlimited.Olrik Tuano 19:25, April 13, 2010 (UTC)

I think we should get rid of the stub template. Dragon helmSupergrunt8Dragon 2h sword old 23:34, April 16, 2010 (UTC)


Didn't the ring teleport you closer to the Fremennik banker when it first came out? Guess they tweaked it so it's not as convenient as a Ring of Dueling, because this could be used again and again. But it could just be me remembering wrong. -68.151.53.77 14:03, May 10, 2010 (UTC)

Re-entering a solo dungeon

So I was in the middle of a dungeon, and I had to log out. I know when you're in a party you can rejoin it and continue the dungeon, but how do you get back in if you were in the dungeon by yourself?  ā€”The preceding unsigned comment was added by 24.137.94.139 (talk).

You can't. bad_fetustalk 11:50, June 25, 2010 (UTC)
I was hoping you wouldn't say that. Well, I'll ask on the forums. Not that I don't believe you, but I just want to make sure. I think I got a lot of xp in that one. 24.137.94.139 11:53, June 25, 2010 (UTC)

You can now, with the July 2010 update. Solo dungeoneers can re-enter their floor provided they do so within ten minutes

~penguin

Last sentence in trivia

In the last sentence of trivia there's a grammar mistake, i quote: When used inside of Daemonheim's dungeon it says: "It says: 'Nothing intersting happens'." It should be interesting.


Thanks.  ā€”The preceding unsigned comment was added by 213.35.238.110 (talk).

Ring Upgrades

I started the section for the ring upgrades, not exactly pro with wikia... So if anyone with missing information (t7~10 prices mainly + elaboration on ring upgrades).


t6 Tactician & t6 Berserker both offer a 16% increase to their respective bonuses.




I added the tier 10 cost. It really is 233k a guy on tip it posted a pic. Melendur 15:58, July 19, 2010 (UTC)


Tier 1 Tank - 6% Damage reduction when wielding a shield.
Tier 1 Tactician - +11% Chance to hit when in accurate stance.
Tier 2 Tactician - +12% Chance to hit when in accurate stance.
Tier 1 Berserker - +11% Bonus to Strength levels when calculating damage.
Tier 1 Sniper - 20% Chance to obtain a Max-hit when in Long Range stance.
Tier 1 Keen-Eye - 40% Chance of removing 1 from your opponents Defence in Accurate stance.
Tier 1 Desperado - +11% to Ranged levels when calculating damage in Rapid stance.
Tier 1 Blazer - 5% Chance of dealing 50% additional damage over time with elemental spells.
Tier 1 Blaster - 12% Chance to slow your opponents' attack speed down and snare them with elemental spells.
Tier 1 Blitzer - 10% Chance of casting elemental spells faster
Tier 1 Medic - +20% Health bonus when healing another player.
Tier 1 Gatherer - 20% Chance of extra resources. 20% Damage reduction upon failing a skill task.
Tier 2 Gatherer - 23% Chance of extra resources. 23% Damage reduction upon failing a skill task.
Tier 1 Artisan - 20% Chance of saving resources. 20% Damage reduction upon failing a skill task. +1 Runecrafting level when crafting multiple runes.
Tier 2 Artisan - 23% Chance of saving resources. 23% Damage reduction upon failing a skill task. +2 Runecrafting level when crafting multiple runes.

(24.72.212.166 03:39, July 20, 2010 (UTC))

Blitzer speed?

A tier 10 Blitzer casts magic spells faster 100% of the time. Roughly how fast is a fast cast compared to regular casting? Obsidian charm Magma2050 T C E Obsidian charm 18:19, July 20, 2010 (UTC)

A spell takes 5 game ticks to cast, 1 tick being 0.6 seconds, so it's 3 seconds, so maybe 2 seconds per cast, I'd guess, or 1.5 possibly, this isn't confirmed though, but that's what I'd imagine :) TzTok-Gas talk 18:39, July 20, 2010 (UTC)
By game engine limitations, I think it would still have to be an integral number of ticks - so I will make a WAG and say that it is 4 ticks per cast. Shouldn't be hard to test. I'm not a member at the moment, so I'll leave that up to someone else... JalYt-Mej-Wynde 19:12, July 20, 2010 (UTC)
It would have to be. Which means 2.4 seconds, 1.8 seconds, etc. I would guess 2.4 seconds, but not sure. User:Haloolah123/Sig 19:52, July 20, 2010 (UTC)
I've got my blitzer up to about T5, and the spells are cast about 1 tick faster; instead of "longsword speed", it's "dagger/scim/whip speed". Also, in my opinion, fire surges at throwing knife speed is a bit overpowered.ledzepmtg in most reference frames 17:35, August 24, 2010 (UTC)

closest unlimited bank teleport

is this the closest teleport to a bank that doesn't have any "charge" limits?  ā€”The preceding unsigned comment was added by 98.114.118.7 (talk) on 05:40, July 26, 2010 (UTC).

Yes (Although I think the Canifis teleport is pretty good, too. It lands you in the pub right next to the bank, but you've got to be on the right spell book and have the right runes for that.) --98.103.80.10 05:52, July 26, 2010 (UTC)

Spear vs other weapons (With ring bonus)

So now, since the ring update does nothing to make a spear better in combat, would the other weapons in the same tier as the spear be considered "Better" than the spear? (Assuming you had at least a l5 berserker or tact boost) I know the spear has a lot of versatility, but the lack of even 10% accuracy or strength over a weapon like say, the prom longsword, could really hurt its use it combat. Does anyone have any reasoning against this? 209.251.1.140 23:33, August 3, 2010 (UTC)

Teleporting to Daemonheim in a dungeon?

As a free world player, when I clicked the "Teleport to Daemonheim" while I was inside a dungeon, the game said that I msut be on a members' world to do that. Anyone wanna test to see what that does on a member's world?

Posted.

About dying while having the ring in your inventory

If you've spent tokens on upgrades, will they be lost if you die and get a new ring? --Amarian 07:30, February 2, 2011 (UTC)

You can get your upgraded ring back for free from the Dungeoneering Tutor, your tokens are not wasted.

~penguin

Thanks so much, I feel safer now :D --Amarian 04:54, February 4, 2011 (UTC)

Joining Mid-Dungeon?

I read somewhere in the article that you can re-join yourself, and that you can type in your name, and then it asks, "You Want to Party With Yourself?"

Does this mean that you can join other people?

If so, how? -A Curious Dungeon Crawler

You can only rejoin a floor you were already in, or a group you were in. If you dc and come back on the wrong world, it won't work. Mamabear47 (talk) 19:21, September 14, 2013 (UTC)

New Aura and Ring secondary role

"The ability to choose a secondary role for your ring of kinship with 25% its normal effect."

What the bloody cabbages does that mean?!?!?!?!?! Each lvl of aura goes up 25% until 100% at Elite, but what does it do? I don't see anything in ring interface and none of the pages here explain it. 19:25, September 14, 2013 (UTC)

Untitled

I found the right click option to set the secondary ring. I read that it could stack with the primary, but that was blocked by the game when I tried.

Anyway, does anyone know what the 100% secondary effect does? There's three possibilities I can think of 

1: It functions like buying T10 with tokens when you select a previously undeveloped class--extrememly unlikely, but sure would be awesome

2: It activates 100% of another class that you have leveled in.  So if you were T10 gatherer and T8 artisan is would cause you to function at T10 gatherer and T8 artisan at the same time.  My guess this is it.

3: It boosts the class you selected.  So if you were T4 gatherer it would boost you to T8 (assuming you have the 100% aura).  Also unlikely, but would be nice.

4:  Something else??  Please enlighten me.  Thanks.76.179.52.57 14:59, November 7, 2013 (UTC)

Number 2 is correct. It is unlocked by completing the Deamonheim tasks; completing the easy task set makes the secondary role 25% effective, up to completing the elite task set making it 100% effective. IP83.101.44.209 (talk) 15:08, November 7, 2013 (UTC)

What type of damage the ring of kinship reduces

"Your ring of kinship specialisation reduces the skill challenge damage."

Ring reduces damage from this:

Skill doors

  • "You miss the chain and set off the trap." -Agility
  • "You dislodge some debris while attempting to fix the door, and it falls on you." -Construction
  • "The rope snaps again as you attempt to fix it, and you crush your hands in the mechanism." -Crafting
  • "The energy in the wisp is too strong for you." -Divination
  • "You hurt your hands on the vicious thorns covering the vines." -Farming
  • "The pile of debris fails to ignite. The same cannot be said for your clothes." -Firemaking
  • "You have mixed the wrong compound and it explodes in your face." -Herblore
  • "You fail to dispel the barrier and take a surge of magic energy to the face." -Magic
  • "You fail to mine the obstacle, and are harmed by falling debris." -Mining
  • "The gods snub your prayer, and the dark spirit attacks you." -Prayer
  • "You imbue the wrong type of rune energy into the door, and it reacts explosively." -Runecrafting
  • "You hit your hand with the hammer. Needless to say, the key is still broken." -Smithing
  • "You pull a muscle attempting to remove the plank." -Strength
  • "You fail to dismiss the rogue familiar, who hits you in anger." -Summoning
  • "You set off a booby trap on the lock, and fail to pick it." -Thieving
  • "You swing the axe against the grain and are showered with sharp splinters of wood." -Woodcutting

Puzzles

  • "You drop the rock on your foot while trying to hammer it into place. It is destroyed." -Statue bridge
  • "You trap you fingers in the spinning wheel, which really hurts." -Grapple tightrope/Winch bridge
  • "You smash the climbing hook head with your hammer, causing a piece to fly up and hit you in the eye!" -Grapple tightrope/Winch bridge
  • "You dislodge some debris while attempting to retrieve a stone block, and it falls on your head." -Three/Ten statue weapon
  • "You dislodge some debris while attempting to clear the obstacle and it falls on your head." -Collapsing room
  • "You dislodge some debris while attempting to retreive the logs and it falls on your head." -Hunter ferret
  • "You force the tile without changing adjacent tiles, and the released energy harms you." -Flip tiles
  • "You have a hilarious accident with the hammer and chisel, destroying the block in the process." -Three/Ten statue weapon
  • "You have a hilarious fishing accident that one day you'll tell your grandchildren about." -Fishing ferret
  • "You fail to mix the compounds correctly, resulting in an alchemical accident." -Coloured recess (taking the potion)
  • "Your clumsy attempts at mining causes a minor cave-in." -Three/Ten statue weapon
  • "The ferret bites you and manages to slip away." -Hunter ferret (doesn't do damage, but still protects)
  • "The plant attacks you and you fail to uproot it." -Flower roots
  • "The plant attacks you and you fail to cut it.
    You should wait until the colour matches the docile central flower." -Flower roots
  • "You mishandle the sharp vase shards and cut yourself!" -Unhappy ghost
  • "You smash your hand with the hammer." -Unhappy ghost
  • "The gods angrily snub your prayer!" -Unhappy ghost
  • "You put your back out while trying to push the statue." -Statue bridge
  • "You put your back out while trying to wind the winch." -Winch bridge
  • "You accidentally get some of the liquid on your hands, burning them badly." -Return the flow
  • "The fierce little herb bites your hand." -Poltergeist (Corianger)
  • "The unstable herb detonates in your hand." -Poltergeist (Explosemary)
  • "The sharp leaves of the herb cut you badly." -Poltergeist (Cardamaim)
  • "You feel your life force ebb away from you and into the plant." -Poltergeist (Papreaper)
  • "The toxins on the herb burn your fingers painfully." -Poltergeist (Slaughtercress)
  • "The construct part reacts explosively as you imbue it with the wrong rune energy." -Magical construct
  • "You trigger a booby trap placed in the coffin. It impales your hand!" -Poltergeist

Not reduced:

  • "You have a hilarious fishing accident that, if it hadn't killed you, would have made a great story for your grandchildren." -Fishing ferret
  • "You burn the fish so spectacularly there is nothing left of it." -Fishing ferret
  • "One of your party angers the statues, and they zap you with magic!" -Follow the leader
  • "You strain your powers of telekinesis, but the tile just doesn't want to go there." -Sliding tiles
  • "This skater doesn't have the key. It bites you in annoyance." -Pondskaters
  • "You dislodge some debris while attempting to clear the obstacle and it falls on your head. -Return the flow
  • "You fail to mix the compounds correctly, resulting in an alchemical accident." -Coloured recess (recoloring)
  • "The mixture fizzes with magic: hostile, painful magic!" -Coloured recess
  • "The mixture froths and emits a toxic gas, poisoning you!" -Coloured recess
  • "The reaction is violently endothermic, freezing you solid!" -Coloured recess
  • "You place the weapon in the statue's hands...
    ...And it explodes!" -Three statue weapon
  • "You hear a loud noise and all the switches toggle back off." -Levers
  • "The trap gets you." -Suspicious grooves
  • "You are seared!" -Seeker sentinel
  • "You accidentally hurl the climbing hook into the chasm and lose it!" -Grapple tightrope/Winch bridge
  • "You fail to charge the construct, charging yourself instead. The result is painful." -Magical construct
  • "You take damage from the toxin in the room." -Toxin maze
  • "You take damage from the unstable portals in the area." -Portal maze

I'm probably missing some, but hope these help.
--Jlun2 (talk) 12:27, November 7, 2014 (UTC)