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This talk page is for discussing the Void Knight equipment page.

Untitled[]

On the front page it says 45 attack, strength, defence etc... but for each item it says 42.  —The preceding unsigned comment was added by 86.8.252.79 (talk) on 18:14, July 24, 2008.

Fixed  @Gaz#7521 19:27, 24 July 2008 (UTC)

Uncommon purchase??[]

I would question the comment about void not being a very common purchase, since I see void all the time pretty much everywhere (example: GE on pvp worlds-There are at least 10 identical players wearing void range, ava's accumulator, and dark bow at any one time) I am curious as to what would be defined as "purchased very commonly" if void equipment is considered an "uncommon purchase".... User:Avispar

I reworded it - outside of PvP situations (PvP worlds, Bounty Hunter, Fist of Guthix, etc), its not that often you see someone in full void (especially with mace).  @Gaz#7521 20:17, 13 April 2009 (UTC)
Sorry, but I don't understand something: why would you use something thats prefect for PvP (to get quick kills etc), why would you not use that for PvM?  —The preceding unsigned comment was added by Leon Art (talk).
Well, each set is different when compared with conventional armor of its class. Void melee sacrifices defense (except for magic defense, of course) in exchange for increasing your offensive power; it is very much a "berserker" set of equipment. Void mage, on the other hand, is actually tougher defensively than most mage robes, but the trade-off is a loss in accuracy (well, this is actually a highly questionable conclusion that hasn't been definitely proven by excessive testing, but it's the popular theory). Anyway, a large difference between PvP and PvM is the timespan of the activity; you'll generally spend hours on PvM activities, like bossing and Slayer tasks, but PvP fights are short. When you're going to be exposed to attacks for longer periods of time, you generally want equipment that will give you better protection from them. Oh, and I can't really speak for Void ranged, since I know very little about it. --Andorin (Talk) (Contribs) 02:01, January 24, 2011 (UTC)
Excuse me im very young (9-13 u guess ;) ) so ill ask something whats prefect and yes i always see it even in f2p worlds about 2people with those because i dunno Larmonas55 12:51, June 20, 2011 (UTC)

Damage increased[]

It's obviously not 10%, more like 20%, despite what jagex said

If Jagex makes a official statement we go by it, not by what you think . J j w 19:25, 21 May 2009 (UTC)

Well, jagex can make official statements but that doesnt mean its true.

Depending on weapon used the damage boost can be up to 30%.

Going on the maximum hit formula the ranged damage boost is 20% and the melee boost is between 9% and 11% (see here).  @Gaz#7521 15:24, October 21, 2009 (UTC)

This appears to be another case of jagex not knowing how their own game works, just like the drop rate for lumberjack clothing. Should the article be tagged disputed because of this? I had no idea that the damage boost for range was 20% until I looked deeper into it - if I would have known, I probably would have gotten it earlier. To3cutt3r 05:13, November 2, 2009 (UTC)

Gaz lloyd, cool site. However it says that melee void boosts damage by 20% aswell. 87.211.32.5 06:30, November 6, 2009 (UTC)

The thread's original author later states that the value he gives in the calculate the "effective" strength post was based purely on assuming the boost for melee is the same as the boost for ranged - its not (evident by some simple observation). Some other players provide some data and it comes to somewhere between a 9% and 11% boost (currently being worked on).  @Gaz#7521 18:39, November 6, 2009 (UTC)

I think that if the ranged damage bonus was indeed +20%, it would have been fixed by now. Also, keep in mind that we do not know the actual mechanics of damage calculations. If ranged damage is based on level, it could mean that your ranged level is calculated at +10%, and then boosted by another +10%. This would give an effective bonus of +21% to damage, which seems to be experimentally supported. This is an educated guess. Do not take it as fact. But the truth is we simply do not know. All that we know is what's on the RuneScape KB: "Void ranger helm: +10% to accuracy and damage". Until Jagex changes it, I believe that we should believe them, and trust that they know what numbers are coded into their game. LedZepMtG (talk) 07:42, March 6, 2011 (UTC)

Range helm gives exacly 10% damage increase only thing is it does not give 10% accuracy it gives 10% range level boost when you increase your range level so does your max hit and that is why it gives a total of 20% damage increase that is only for the range helmet though.

Worth it?[]

Is it worth it to spend hours at Pest Control to get this equipment? I know it's good, but is it THAT good? --Mythomagic5 02:31, 27 August 2009 (UTC)

Personally, I think so. The armour itself is decent (good mage defence, all round armour), and the bonuses are really nice. The ranged helm is arguably the most useful, since melee has other (better) strength/accuracy modifiers (black mask, salve amulet, etc) and mage only boosts accuracy. But that doesn't mean the other two are not worth getting - far from it. I like using the melee helm in safe PvP minigames (where I can) for the good bonuses, and the mage helm + charge + autocasting claws of guthix (with the mace) is simply epic (if a little expensive).  @Gaz#7521 21:14, 30 August 2009 (UTC)
I believe that the mage set is quite useful. You have the benefits of all round defences in addition to the bonuses that it provides through the mage helm. It's also ideal for switching between range and mage (distance) attacks without the requirement to change defences. It's very effective against stronger enemies that change their prayers (e.g. Kalphite Queen), against groups of monsters that are weak to different areas of the combat triangle (Dagannoth Kings) and against enemies that you don't know much about (e.g. in new quests). The melee helm comes in handy if your mage or range is particularly low, but otherwise it's not very complementary. 219.90.138.232 07:56, July 15, 2011 (UTC)
Well, I guess I'll be spending a lot of time at Pest Control, lol. I already have the Mage Helm, so I'll get the full set then work on getting the other helms :D Mythomagic5 02:40, September 4, 2009 (UTC)
The void mace is now even more epic, with the +10% extra damage for claws of guthix - up to 33! Along with the great accuracy boost of the mage helm... I'll be unstoppable! Mwahahaha Evil ahem...  @Gaz#7521 12:38, September 4, 2009 (UTC)
OK, just a quick question. Is it faster to get this in the Beginner boat or in the Intermediate boat? I know the beginner one gives less per game, but the games are a heck of a lot faster. Mythomagic5 03:08, September 17, 2009 (UTC)
I personally don't know. I used the veteran lander myself, I like a challenge.  @Gaz#7521 11:55, September 17, 2009 (UTC)
i dependes, if your luckey, you can get some good players and its faster with inter. other times, theres idiots who constantlly kill brawlers, and other mistakes, and lose alot. then novice is better.

Training[]

Full rangers void, or full Armadyl, voids has increased damage, whilst armadyl has increased accuracy, i plan to get 99 ranged through the means of red chinchompas, so this could fit several catagories, but which one would be better for training, which would be more cost efficient in terms of chinchompas used to achieve 99 ranged. 61.68.21.214 00:14, November 1, 2009 (UTC)


If your range is 90+ I would go for void. If under 80 I would go for armadyl.Void pure 15:57, November 9, 2009 (UTC)

Gravestone[]

The armour shows up under a gravestone, right? Just curious I'm not quite sure and I don't want to chance it Lol. ↁƗҼŚ ỈƦẲ  00:17, November 13, 2009 (UTC)

Yes, it does appear under a gravestone if you receive one. Besides, losing the equipment means you'll get better at Pest Control, spending your time trying to get it back Evil. --Ancient Blades 01:04, November 28, 2009 (UTC)

Ha very well. Thanks =DↁƗҼŚ ỈƦẲ  18:46, November 28, 2009 (UTC)

if i go pvp and someone is wearing void and i kill them do i get to pick up void??

Nope, it's non tradable. Tough luck dude. http://i1016.photobucket.com/albums/af290/porp109/sig1.png Spam me w/ lolcats Is <insert name here> awesome? I don't know, let me check... 00:21, February 4, 2010 (UTC)

void seal[]

do you need the void seal for the set bounus? or is it just the armor+helm?

You don't need the seal, only the helm, body, legs and gloves.  @Gaz#7521 17:20, December 1, 2009 (UTC)

thanks!

Void Deflector can replace the body, legs, or gloves too! (just watch out for 2hander weapons) ~Omega Haxors~

Salve Amulet[]

Any idea if the set bonus stacks with the Salve Amulet or Salve Amulet (e)? Probably should be posted on both pages if it does or does not if anyone knows for sure. 02:41, December 31, 2009 (UTC)

I have tested this and it does, in fact, i have trained to 99 defence with that combo on ankou. And it is perfectly logical to, salve adds strength bonus while void adds extra damage.

Sleeves?[]

Does the female version not have sleeves? Cause I see sleeves all the time...  —The preceding unsigned comment was added by 66.29.169.1 (talk).

[[:File:Party hats equipped.gif|Apparently not]] FredeTalk 20:41, January 18, 2010 (UTC)
The femal charactor dose have sleeves just not at the shoulders.The Man100 22:10, June 8, 2010 (UTC)

Void mage[]

I would like a little more information/opinion on this. According to the article, "the void magic set... at high/maximum magic levels can potentially reach similar accuracy to Ahrim's armor." Nowhere on the Magic article was I able to find information about how your Magic level affects your spell accuracy. (I would believe that it does, but some numbers would be nice.)

The problem with using the Void mage set is that you get zero +Magic attack from the set itself (aside from the bonus). I threw on both Dagon'hai robes, a hexcrest, and Barrows gloves (the four items whose slots are taken up by the Void pieces) and those give a Magic bonus of +44 total. (The hexcrest, of course, applies additional bonuses, but those are only useful in a Slayer task.) I then went ahead and equipped items in every other slot (these being a mystic mud staff [+10], book of balance [+4], explorer's ring [+1], amulet of glory [+10], mystic boots [+3], and god cape [+10]) and that total came out to +38 Magic attack. Now, if Void mage just gives a straight +30% boost to this statistic, we'd end up with a total of +49 Magic attack bonus. However, with the Dagon'hai robes, the hexcrest, and the Barrows gloves, that bonus climbs to +82. That's quite a significant jump.

With this in mind, is Void mage worth using at all? About the only advantage to using it instead of the setup I described above (or any similar setup) is that your Melee/Ranged defenses increase substantially (from ~28 Melee and 14 Ranged to almost 100 of each, as well as a gain of about 30 Magic defense). Void knight robes are the game's most versatile pieces of armor, since you can use them for anything, but it strikes me that this versatility comes with a cost: you lose efficiency as compared to a set of equipment dedicated to that particular style. With melee this is obvious, since Void < anything rune or above, although with Void melee you get the offensive bonuses. With mage it seems almost like the opposite: You're sacrificing offensive capability in order to be more durable. Is this so?

I really hope to find a way to make Void mage usable, because I think the set looks very awesome and would love to actually be able to use it. I also love Void armor in general and would like to be able to actually use the bonuses. --Andorin (Talk) (Contribs) 00:30, April 13, 2010 (UTC)

Well if you can't afford ahrim's void mage is at least the 2:nd...

And it may be better when fighting rangers but i believe the ahrim's robes gives higher accuracy. Hannes E N 18:30, June 16, 2010 (UTC)

I ran a test which established that Void mage's bonus is not a direct bonus to the Magic attack stat, but involves your Magic level as well. Dagon'hai robes alone are more accurate than Void mage alone, so I assume that Ahrim's robes are in fact more accurate than Void mage. I've also figured out that Void mage is very good for the Barrows activity, as you get some defensive bonuses and yet retain enough +Magic attack to be able to hit the brothers. It seems to me like Void mage can work if you try really hard to make it work, but it's much easier to put on Dagon'hai or Ahrim's robes. --Andorin (Talk) (Contribs) 01:23, June 17, 2010 (UTC)

i was wondering whether i should use my full void as a ranger all the time or whether i should leave it and use black d hide or rune platelegs ect.

also i hav just sold my d bow because i didnt see it as much use ... what would u guys do in my position

The void mage gives 30% boost to 'accuracy' not +magic. Void mage works best dependent on what u are killing. Let say you are lv70 mage with void setup and have +49 magic, before the void boost u would have a 20% chance of hitting a black dragon. Take 30% away from the 80% chance of missing(0.8 - (0.8 * 0.3)) and you end up with a 56% chance of hitting 0. Now your fighting at barrows with the same setup. You have a 90% chance of hitting without void boost. Take 30% away from the 10% chance of missing(0.1 - (0.1 * 0.3)) and you have a 7% chance of hitting 0. This is a theory, not fact. No one knows how accuracy works. Not even Jagex. We need to do tests and find the formula for accuracy and how lvl and equipment stats affect it!WolfofLegend 06:32, August 8, 2010 (UTC)

So, is void mage worth it?[]

So is void mage worth it, or not? Should I be training with ahrim robes, or void mage set?

I would personally use the void mage set. But it depends what u going to kill. If its PvM such as godwars, i would take ganodermic/ahrims. If you have soulsplit, you can use the void mage set at a lot more monsters without using food, and if you dont have soulsplit, i reccomend taking a healing familiar such as a unicorn/fire titan.

I nearly have void melee set should i stop after melee set or go for the range and mage as well?[]

Its been long and hard to get all melee set all i need is robes should i stop after robes or go for the other helms as well?


I had the same dilema

The void range is a definite buy. Even if you mage more it is definatly worth it. 100% reccomend it.

The mage helm is alright, but i would only get for barrows, if you dont do barrows dont buy it

Ranged Void good at level 73?[]

You saw the title. I'm at 73 ranged, and I was wondering what I should use, Dhides (black, of course) or Void.


Another thing I was wondering is if it would be worth it to risk Void at Green Dragons (east of Clan Wars), or would that be too risky? I have several Games necklaces, but I thought that it may not be worth it to get void again.


This question does not have a cut and dry answer. As a mid level ranger you should have both sets and swap out depending on what you are going after. The Void Range offers a better max hit (about 50 LP) than a D'hide set. The trade off is in the attack bonus between the two sets. Using full D'hide my range attack bonus is at 190, swaping out for just Void gear it drops down to 127 (I don't have the void deflector so YMMV). If you take the reported 20% of that your only back up to 152, 140 if you go with the official 10% bonus for the Void set. That gives you an attack bonus difference of 40 to 50 points in favor of the D'hide.
Now what does that really mean. Void Range will hit harder but D'hide will hit more often IF (and that is a big if) the range defence of the target your shooting at is significant enough to repel (not sure that's the right word) your attacks if you where using the Void gear. The problem is there is no publicly recorded values for defence of monsters. You don't know if that Blue Dragon has a Defence of 8 or 80 or 800 and since you don't know and can't compare it to say a Fire Giant so you really can't work out a formula to say 'yes, at level 75 switch to Void Gear for X monster'. The best thing you can do is try both sets and see which one you are killing your target faster with on average. After you get say about 5 levels of range check again. The one given is that over time the Void Gear does tend to get better as it becomes easier to score hits on the same monster. Just keep in mind that as you tend to go up in level you tend to attack things of higher level.
NOTE: this next part is only for slayer tasks.
Now to throw a monkey wrench into the mix, Full Slayer helm has a 15% bonus to both range attack and range damage for slayer tasks and is mutually exclusive from the Void Range bonus (since both are based on the helm slot). Given that it is only 4 points less range attack than a Blessed Coif and 5% less than the observed 20% of the Void Range, My oppinion is in the long run, for slayer tasks, your better off using D'hide w/ Full Slayer Helm than Void Range for just about every slayer task that you plan to range on. Darrik Ash HS AL 03:45, September 22, 2010 (UTC)

Bonus stack[]

Does the Void Melee set stack with other boosts of the type, such as Salve (e)? Icecold531 22:02, August 28, 2010 (UTC)


I just checked this out. I am 100% sure they stack as of September 2, 2010.

hey , i was just wondering ... would i be better off with black d'hide with ranger helm , ring etc or full void range if i want 90 range? i am 73 range atm soo please answer

It depends how your getting it?

If your training for long periods at a time i would recommend black d'hide etc..

should pick void cuz 10%+ damage means 10%+ EXP



^ The above statement is false. To assume that 10%+ damage equals 10%+ exp would be to assume that all of your attacks will hit. This is where the kicker is; D'hide offers better ranged accuracy than void, but does not give a base ranged boost. Void offers a 20% base ranged boost, but does not give any ranged attack bonuses.

This means that if you are training ranged with Void and Bronze Knives, you would only have a measly +13 ranged bonus, not counting boots, rings, necklaces, shields, or auras.

Void Knight/Ahrim's Experiments[]

I decided to do an experiment pitting the accuracy of my Ahrim's and Void Knight Mage Equipment against each other. Apparently, it's been proven that full Ahrim's is more accurate than Void Knight with a void knight mage helm, so this experiment tested full Ahrim's against a variation of the Void Knight Mage setup, using a void knight deflector and replacing the void knight top with Ahrim's robetop. I am putting my procedures and results here so that anyone who doubts the authenticity of this experiment can reproduce it for themselves and compare their results with mine. Feel free to skip to the results and my conclusion if you're in the tl;dr mood.

Procedure/Setup[]

Basically, I donned either my Ahrim's or Void Knight Mage equipment and attacked my friend using Fire Wave. The only important stats to this experiment were my Magic level (80), and my friend's Magic and Defence level (80 and 85, respectively). I instructed my friend to wear his best magic defence armour, for two reasons. First, so that I wouldn't kill him too fast and render the results inconclusive, and second, so that the accuracy of my two setups would be strained in an attempt to keep the accuracy variable isolated. My friend's setup was constant throughout the experiment:

Headgear: Helm of Neitiznot
Body: Black dragonhide body
Legs: Black dragonhide chaps
Gloves: Black spiky vambraces
Boots: Silly jester boots (if you're wondering, these boots are tied with infinity boots for the highest magic defence)
Neck: Amulet of defence
Cape: Ardougne Cloak 3
Weapon: Lunar staff
Shield: Elemental shield
Ring: Lunar ring

Total magic defence bonus: 128

I had 2 setups. This was my Ahrim's setup:

Headgear: Ahrim's hood
Body: Ahrim's robetop
Legs: Ahrim's robeskirt
Gloves: Gloves (Barrows)
Boots: Infinity boots
Neck: Amulet of glory
Cape: Ardougne cloak 3
Weapon: Staff of light
Shield: None
Ring: Seer's ring

Total magic attack bonus: 106

And this was my Void Knight Mage setup:

Headgear: Void knight mage helm
Body: Ahrim's robetop
Legs: Void knight robe
Gloves: Void knight gloves
Boots: Infinity boots
Neck: Amulet of glory
Cape: Ardougne cloak 3
Weapon: Staff of light
Shield: Void knight deflector
Ring: Seer's ring

Total magic attack bonus: 72 + Unknown +30% bonus set effect

Before I donned any equipment at all, I attacked my friend without wearing anything to establish a control group. After countless casts, it was decided that wearing nothing and casting Fire Wave on my friend would take much too long, and we moved on. For the rest of this experiment, I killed my friend 10 times using each setup and recorded how many casts it took. Keep reading for the results.

Results[]

Ahrim's setup:

1. 25
2. 14
3. 16
4. 17
5. 13
6. 10
7. 22
8. 25
9. 13
10. 13

Average: 15.4 casts
Standard deviation: 5.1


Void knight hybrid setup:

1. 23
2. 16
3. 8
4. 18
5. 12
6. 9
7. 11
8. 19
9. 38
10. 21

Average: 17.5 casts
Standard deviation: 8.4

Conclusion[]

Before I make any conclusions, let me say that the 30% accuracy boost is based on magic level, so the higher your magic level, the more effective the effect is. I will be doing more experiments as my magic level rises, or when I finally complete my unholy book, and the results from those experiments should be different.

Now at first glance, it may seem as if full Ahrim's is a better choice than the hybrid setup. However, the results are inconclusive. Everyone knows the combat mechanism that Jagex uses in Runescape is random, and the chance of hitting your opponent is also random. Therefore, the results of the hybrid setup and the full Ahrim's can be plotted on a normal model. If we take this into account, then there is a 40.13% chance that the full Ahrim's setup would perform that much better than the hybrid setup, and there is a 34.46% chance that the hybrid setup would perform as poorly as it did. Only a percentage of 5 or below is statistically significant. Also, notice that the hybrid setup sometimes killed my friend much quicker than than the full Ahrim's setup. I'm guessing the mysterious 30% boost causes the accuracy to fluctuate a lot, resulting in the larger standard deviation. Maybe if you're feeling lucky, you might value the hybrid setup over a set of full Ahrim's.

Either way, I will be doing more experiments, so stay tuned.

Yctatotb 01:40, April 7, 2011 (UTC)

As someone who has an interest in this subject, I'm glad you've pulled this data for us. I look forward to seeing more experiments from you. --Andorin (Talk) (Contribs) 03:09, April 7, 2011 (UTC)
My data doesn't vary much from yours, just a lower deviation from a larger test. I have a magic level of 78 hitting a target with 85 def and 80 magic, same gear as you had, thus the void gear was slightly worse for the wear, but it wasn't statistically significant (15.6 casts per kill v. 18 casts per kill, s.dev of 3.4 and 5.6, 190 kills). Posting mostly to attest to the accuracy of your findings. Aitamen 12:36, June 2, 2011 (UTC)

Void or 22 str bonus[]

Would it be better to have a 19 strength bonus (neit helm[3] torso/bcp [4] barrows gloves[12]) or to have the 10% attack and strength bonus from void?

It depends. Void becomes very powerful as you level up, so im guessing that because you have a torso, helm of nezzy and barrows gloves, you're high levelled, with a high strength level. Therefore void is your best bet. 202.10.85.49 15:00, August 5, 2011 (UTC)

Does Void melee stack with zerker neck??[]

Yea, I might sound like an absolute noob, but I need to know if Void melee set stacks with zerker neck! I already have full void set and dont wanna waste like 5m (Im not insane rich so dont comment about that) PLease tell me. 124.120.83.158 08:48, June 23, 2011 (UTC)

Unfortunately not. The berserker necklace, as stated on the item's information page, does not stack with the void knights 10% bonues. -IanIngold

Void armour DEFENCE[]

We all focus on the damage boosts on Void, but what about defence? I heard a full set helps against Dragonfire, but recently, I was in the Asgarnian Ice Dungeon, and I said whoever will go in the Wyvern cave, no shield, no food, and last for 10 seconds, will win my Staff of Light. No one wanted to go in, so I did. I had my Void on, and strangely, the Wyvern's ice breath was slightly blocked! Cooincidence? Maybe Void is more useful than we thought...

Ranged void vs Armadyl[]

Would full ranged void be better than armadyl for a higher hit average? It probably will, but most questions i see are if void is better than d'hide.

Armadyl would only offer ranged attack bonus. Void would offer not as much ranged attack bonus, but would increase ranged strength. Slayer log Coelacanth0794 Talk Contribs 21:53, July 9, 2011 (UTC)
So what is your hypothesis just out of curiousity?

Runic accuracu aura?[]

Does the Runic accuracy aura stack with void? . . . Yours, This user admires the Void Knights. Who aim to maintain Gielinor's Equilibrium. Enquidou Talk This user likes to do Quests and genuinely loves the story line; lore is his love! . . 14:14, August 18, 2011 (UTC)

Prayer bonus (+8) really useful?[]

Hi I had another question: is the +8 prayer bonus really significantly better? . . . Yours, This user admires the Void Knights. Who aim to maintain Gielinor's Equilibrium. Enquidou Talk This user likes to do Quests and genuinely loves the story line; lore is his love! . . 14:14, August 18, 2011 (UTC)

I will assume no other prayer boosts are in effect, including the reverence aura, and that the formula on the Prayer page is correct. Using protect item, berserker, all leech curses, deflect summoning and another deflect curse, the drain will average around 1,33 points every second, which is 1 point every 0,75 seconds. With level 99 prayer and no boosts, this will last for about 74,25 seconds. With the +8 prayer bonus, this will last for just above 92 seconds. A more likely case, Turmoil, Soul split, Protect item and Berserker normally drains at a rate of 1,11 points/second, or 1 point every 0,9 seconds. This means 89,1 seconds of praying. With the prayer boost, the drain is 1 point every 1,14 seconds, allowing you to keep it up for 112 seconds. —The preceding signed comment was added by I Am Me (talk contribs). 17:51, August 22, 2011 (UTC)

What pieces make the Set effect happen?[]

it states: "It is not necessary to wield a Void Knight mace or wear a Void Knight seal to get the set effect." does this mean you could use: helm, deflector, gloves, mace + two other types of armour? . . . Yours, This user admires the Void Knights. Who aim to maintain Gielinor's Equilibrium. Enquidou Talk This user likes to do Quests and genuinely loves the story line; lore is his love! . . 17:24, August 22, 2011 (UTC)

The mace or seal will not work for the set effect. —The preceding signed comment was added by I Am Me (talk contribs). 17:51, August 22, 2011 (UTC)
Too bad, would have been sweet, but over-powered anyway. . . . Yours, This user admires the Void Knights. Who aim to maintain Gielinor's Equilibrium. Enquidou Talk This user likes to do Quests and genuinely loves the story line; lore is his love! . . 10:17, September 8, 2011 (UTC)

Factual disputes[]

What exactly is disputed in the article? I made some changes a while back but I don't know whats left. Recent uploads SpineTalkGuest book 23:01, September 26, 2011 (UTC)

I was wondering the same, but waht I remember being disputed is the "accuracy of the set effects", according to what ppl mesured in game and what jagex stated... but idk for sure. . . . Yours, This user admires the Void Knights. Who aim to maintain Gielinor's Equilibrium. Enquidou Talk This user likes to do Quests and genuinely loves the story line; lore is his love! . . 15:02, September 27, 2011 (UTC)
I tested the accuracies for 10 hits on lesser demons, and heres the results:
  • Magic - Fire Wave
  • Ranged - Rune crossbow and broad-tipped bolts
  • Melee - Chaotic rapier

Void magic: http://img94.imageshack.us/img94/963/voidmagichit.png

139, 244, 51, 119, 54, 110, 83, 189, 132, 164

Void melee: http://img339.imageshack.us/img339/3661/voidmelee.png

61, 253, 246, 56, 184, 82, 252, 42, 202, 61

Void ranged: http://img690.imageshack.us/img690/3398/voidrangehit.png

106, 0, 74, 7, 9, 139, 249, 116, 111, 0

Magic: http://img846.imageshack.us/img846/7083/magichit.png

178, 155, 199, 12, 47, 112, 107, 220, 196, 249

Range: http://img18.imageshack.us/img18/580/rangehit.png

168, 58, 20, 51, 55, 40, 150, 0, 160, 107

Melee: http://img851.imageshack.us/img851/1929/meleehit.png

107, 0, 211, 310, 47, 27, 98, 136, 0, 127

--Recent uploads SpineTalkGuest book 00:43, September 28, 2011 (UTC)


10 Hits isn't anywhere near enough to measure something as variable as combat in runescape.

How many coins do you get if you kill someone in full void[]

Mastrom101 21:31, March 25, 2012 (UTC)

Data Collection: 01/06/2012[]

Date: January 6th, 2012

Exhibit 1
The weapon used during this test is the Chaotic Crossbow
The bolts used during this test are Runite
Ava's accumulator negated from initial overview due to irrelevancy
http://img24.imageshack.us/img24/1302/voidtest1a.png


Exhibit 2
Location of test: Waterfall Dungeon
Monster: Fire Giant (low ranged defense, safeable, reasonably high hitpoints)
Ranged Level: 99
Boosts Used: No
Prayers Used: Soul Split (to restore HP from occasional damage; no affect on testing)
Attack mode used: Rapid (no hidden boost on ranged while in this mode)
http://img829.imageshack.us/img829/4904/voidtest2.png


Exhibit 3
Maximum hit at 99 base ranged using Runite Bolts without any boosts whatsoever.
Boosts: No
Prayers: No
Displayed Ranged level: 99
Mode used: Rapid
http://img4.imageshack.us/img4/6708/voidtest3.png


Exhibit 4
Equipment statistics granted by Elite Void Knight equipment (Elite void knight equipment's set bonuses are exactly the same as regular void knight equipment)
Changes to ranged strength: None
Changes to ranged accuracy: None
http://img683.imageshack.us/img683/5282/voidtest4.png


Exhibit 5
Maximum hit at 99 base ranged using Runite Bolts using Elite Void Knight equipment with Void Ranger Helm.
Boosts: No
Prayers: No
Displayed Ranged level: 99
Mode used: Rapid
http://img828.imageshack.us/img828/9610/voidtest5.png



Analysis

Max without void: 304
Max with void: 363

If accordance to damage:
20% of 363 would be 72.6.
Subtracting from the maximum hit with Void, the damage dealt is 290.4.
Data does not match the control, therefore Void does not increase total damage by 20%

if accordance to ranged:
20% of 99 is 19.8.
Adding the result to the initial base range, the secondary result is 118.8.
The maximum damage dealt with runite bolts without boosts at 118 ranged is 358.41.
Maximum calculated damage does not match observed maximum hit exactly, therefore Void does not increase base Ranged by 20%


Conclusion: According to the maximum hit calculator (http://www.scape-xp.com/runescape-ranged-max-hit.html) the maximum hit of a player using runite bolts at ranged level 99 should be 305.37. However, the observed maximum hit from the test was 306.

This could mean a certain of things, all of which may change the final results of the test:

1. Scape-xp.com's calculator does not reflect Runescape's damage formula correctly.
2. Runescape rounds up damage dealt to the next whole digit and does not round down.

If option 2 is the case, then the belief that Void Knight equipment increases ranged by 20% may be plausible, for if we were to round the previous equation from 118.8 boosted range to 119, the new maximum hit would be 361.20, which is then rounded up to 362, only one damage from the observed max hit with void.

Further investigation on the mechanics of damage and rounding are needed to fully support this claim.

In any case, it is apparent that Jagex's knowledge base made an error on the set effect bonus of Void Knight equipement with Void Ranger Helm. A final revision is requested on the official page to end this dispute.

120% of 304 is 363, therfore that part is correct. Can't comment on the rest.Mastrom101 21:31, March 25, 2012 (UTC)

Set effect changes with the EoC[]

The set effects with Void equipment have been updated with the EoC, so I went to try them out and calculate what they are. With all Melee, Ranged, and Magic, Void provided a 10% damage boost, so that's great – but does anyone know the accuracy boost? Before the EoC it was 10% (Magic had 30% because it didn't increase damage), and the Obsidian armor released after the EoC gives 10% too, so I'd expect Void accuracy to still be at 10% bonus. I'd like to hear some confirmation about the accuracy increase though.

Here are my results for damage increases if you'd like to see them – the hits are criticals with Slice, Wrack, and Piercing Shot:

  • 1064 - Melee
  • 1169 - Void melee
  • 1069 - Ranged
  • 1175 - Void ranged
  • 960 - Magic
  • 1056 - Void magic

Logialian (talk) 10:10, December 22, 2012 (UTC)

The equipment doesn't have an effect on the damage of Dismember, so I don't think the equipment has a damage boost at all. Critical hits can still vary between 75 and 125 percent of weapon damage. Also, when hovering a piece of  equipment, a set effect like those of barrows armour doesn't show up.

Darknut (talk) 21:26, February 11, 2013 (UTC)

Critical hits using abilities do exactly the maximum damage that ability can do, so if for example you were using an ability that did up to 125% weapon damage, a crit using that ability would do exactly 125% weapon damage. Critical hits using auto attacks are the ones that vary between 75 and 125% of the maximum hit. I've tested it myself too and void definitely does have a 10% damage boost. 81.101.135.149 13:47, February 13, 2013 (UTC)

Alleged set effect removal as of 2 May 2013[]

Someone should provide a source for the assertion that Void has lost its set effect. I have tagged the article as such. --Andorin (Talk) (Contribs) 00:08, May 3, 2013 (UTC)

I've gathered many Wrack criticals with normal Magic gear (tank), Virtus gear (offensive), and Void Magic gear, and it seems clear to me that Void set effects still exist. (This will be a bit lengthy but I want to be clear.)
For those who don't know: Ability criticals are the max hit of an ability, and were consistent hits before 30 April. Now there seems to be a slight randomness factor to them, but they still use the maximum hit as a base. By gathering enough criticals you can find a decent average that might not give you an exact percentage of damage increase, but can show you definite improvements! (Older ability critical info is at forum QFC: 299-300-320-64192619)
Wrack criticals with normal Magic gear (ganodermic armor):
1706 1711 1670 1683 1726 1689 1706 1703 1677 1664 – Average 1693.5
That's our base. Then I tried the offensive Virtus – missing the gloves and boots, but it's still a decent damage increase.
Wrack criticals, Virtus mask, robe top and legs:
1793 1804 1779 1777 1742 1745 1741 1808 1767 1782 – Average 1773.8
Definite increase in damage, right? Now for Void Magic:
Wrack criticals, Void Magic gear:
1811 1799 1820 1743 1749 1772 1776 1805 1823 1813 – Average 1791.1
Huge increase from the first set of Wrack criticals! Admittedly it's only a 5.8% damage increase, rather than the exact 10% from before, but Void certainly still has its set effects, even if they're invisible like they've always been.
If no one finds any flaws in my testing, the article should be reverted. Logialian (talk) 06:29, May 3, 2013 (UTC)


I've done some Queen Black Dragon after the update and Void equipment is giving me a noticeable accuracy boost. I'm going to revert/revise the article because it's quite clear that the set effects still exist. Logialian (talk) 05:47, May 4, 2013 (UTC)
Ability criticals in PvP are still the regular max hit, so if you bring Void to PvP and compare criticals, you'll see that it's a 5% damage increase. Logialian (talk) 08:07, June 13, 2013 (UTC)
77.3.214.93 01:07, April 8, 2014 (UTC)


i have tested the acurracy bonus of the void melee set by counting successful and unsuccessful hits, and then calculating the hit percentage. the in game calculated hit chance with non attack boosting armour (bandos) was 60%, which i could confirm after about 275 hits. after switching to void equipment i had a hit chance of 60% with abilities and 65% with auto attacks. 

it seems like the set effect exists, but only on auto attacks. does anybody know anything further? or something different?

for the damage boost i only found a 3% increase, but this calculation is still inaccurate since i only took 110 hits into the calculation.

(i used revolution and had only the "punish" ability in my action bar, so i could note the damage/sucess of the hit every 5 seconds; for auto attacks i used momentum)

77.3.214.93 01:07, April 8, 2014 (UTC)

Void Deflector[]

Void Deflector no longer requires conquest ranking to be purchased from the shop. Chenw (talk) 00:27, July 20, 2015 (UTC)