This talk page is for discussing the Waterfiend page.


I think someone should add a section on some commons strategies used when killing these. I would do so myself, but I haven't gotten around to killing any. ChivalryAquilaeChivalry 08:06, 16 May 2008 (UTC)

I dont exactly have proof but in the drops its says clue scroll always comes with blood runes and i didnt get any with my last clue scroll and yes im 100% positive of this IPwnWitJesus 17:47, June 3, 2011 (UTC)

Fixed. (:
  1. REDIRECT User:Urbancowgurl777/Signature 17:50, June 3, 2011 (UTC)


Could i use guthans over there?? Like the chaos tunnels for healing. I think they are not aggressive there.

I can also use summoning for the extra combat bonus.

Is that good?

Buzz (Talk#P ) 20:33, 10 July 2008 (UTC)

They are, and you get hit a lot, very quickly. There are unaggressive weaker monsters in nearby rooms, like turoths and earth warriors, but I've tried both places and the cavern is far better.

Ranged attack extremely accurate?

They are not any more accurate than their magic attacks. Its just that their ranged attack is also magic based, therefore if you were wearing torags their attack will easily get through your armor. 03:28, 11 September 2008 (UTC)


Haha, that video has epic music. I recognize the second song track, but I forget where I heard it...  Tien  15:48, 10 June 2009 (UTC)

Never mind. The first track, I believe, is from Hidden Village in Twilight Princess, and the second song is from Kirby!  Tien  15:51, 10 June 2009 (UTC)
I don't recognise the first one (0:00 - 2:06 ish), I don't think its from TP (not Hidden Village anyway, might be a cutscene or a remix of a Zelda theme, sounds kinda familiar). Second one (2:07 - 3:48) is Kirby: Fountain of Dreams from Super Smash Bros. Melee (and returns in Brawl); abruptly (3:49 - 6:42) changes to Gormet Race from Brawl (the metal-style remix). Woot for video game nerdiness =D Weird gloop @Gaz#7521 16:48, 10 June 2009 (UTC)

Ice Plateau Fortress

They seem to have some extra drops compared the ancient cavern ones so far Got: Sara and Zammy brew (1) and 25 cannonballs and drop 2 charms instead of 1, with a reduced drop rate. dont know how to add this to the drop table so i'll let a more regular contributer do it 19:14, December 4, 2009 (UTC)

I frequently kill waterfiends in pursuit of 99 summoning, so I'll try and gather some charm rate info from them. For comparison with maxed melee, super attack and strength pots, dwarven helm, sara sword, karils, zammy cape (no fire cape), fury, barrows gloves, and dragon boots I average about 80 crimson charms per hour in ancient caverns. I'm currently trying the same outfit with sgs, but after that I'll try them at the ice plateau fortress. Summoning-icon To3cutt3r Talk HS Log Summoning-icon 20:45, December 4, 2009 (UTC)
They are awful for charms - with the same setup as above, I only got 40 crimson charms per hour. Summoning-icon To3cutt3r Talk HS Log Summoning-icon 02:50, December 5, 2009 (UTC)
I don't know what you were doing, but I can get 40 crimson charms in about 25 minutes. ItsAlexPan 20:17, December 22, 2009 (UTC)
I don't know what you were doing Alex, but I agree with To3cutt3r. I spent 10 minutes slaying them (killed 19 in that time) and I got 6 crimson charms. Thats a drop rate of ~31.5% if they were regular, and only ~15.8% at 2 crimsons per fiend. Alex, maybe I was just doing things wrong; if you could tell me what you were wearing / using, I might have better results. Cheers, Penderwyll 20:02, December 23, 2009 (UTC)
My mistake, I forgot this was about Ice Plateau Fortress >.<. I was thinking of Ancient Caverns. Crimson_charm.gif Its Alex Pan 18:53, December 28, 2009 (UTC)


On the strategy section, it was changed to a sarasword being better over a sgs. Shouldn't the sgs be better? scoot4.pngscooties 23:54, December 16, 2009 (UTC)

The debate over weapons (SS, Z Spear and SGS) is largely a matter of personal preference. I prefer a fast weapon, which allows more damage in general due to getting more hits in. Naturally, the SGS has a way better special attack, but its also much slower. Further, the cost of the SGS makes it a much weaker choice for the vast majority of players than a weapon such as the SS or Spear. In terms of exp per hour, I have no idea though I'd be surprised if there was a large difference (greater than 50k exp) between the two. Cheers, Penderwyll 00:16, December 17, 2009 (UTC)
In the weapons section, I have noticed the Chaotic maul was removed from first. Not only that it was removed from the entire page! I have a chaotic maul and use for crushing the waterfiends all the time and would argue it needs to be first on the list. #1 - being that it has the highest crush bonus of any weapon in runescape (to which waterfiends are very weak). #2 - being it is the strongest weapon in runescape. It has the drawback of being as slow as a gs but I still believe it more than makes up for it in strength and attack bonuses. After comparing to a ss and a zammy spear, I typically average about 30-40% more waterfiends per hour. I'm not about to change the list though unless I get some more support. Teh Chicken 08:14, July 7, 2010 (UTC)
I have no idea why it would have been removed, but I'd say you should add it back. Suppa chuppa Talk 08:17, July 7, 2010 (UTC)
What I am confused about is why Zammy Spear is before Sara Sword...
So I did some research...
First of all ZS and SS have identical speeds.
SS has 60+ crush attack and 82+ strength.
ZS has 65+ crush attack but only 75+ strength.
I have for extensive periods (with both of the weapons and super sets, identical armour) and I notice that with both weapons I rarely miss. The extra crush bonus from ZS is therefore not worth the loss of str bonus. (as crush bonus only affects accuracy?) I say that SS is better than ZS against waterfiends. 13:47, July 18, 2011 (UTC)Chokii

Chaos Tunnels

I'm comparing the charm drop rate at Chaos Tunnels to Ancient Caverns using my slayer tasks.

By the way, since it seems pretty uncommon for people to go to Chaos Tunnels for Waterfiends, you can bypass the "piling". If you stand in the room with the Fire Elementals next to the Waterfiends' room, and stand there for 10 minutes, the Waterfiends will become unaggressive. Log out and back in, then walk into the Waterfiends' room - they will be unaggressive. Regardless of the charm drop rate,I've been noticing more charms/hour in Chaos Tunnels than in Ancient Caverns - less crowded, more density in spawns, the ability to use combat familiars.

No charmGold charmGreen charmCrimson charmBlue charm
Represents a 90% confidence range based on a sample of 202 kills.
1 charm is dropped at a time.

Crimson_charm.gif Its Alex Pan 16:01, February 7, 2010 (UTC)

Fire Cape Not First?

Whoever does all the equipment tiers is just dumb as hell. I can understand putting a fire cape in second if you're extremely biased for prayer bonus, but dead last is just stupid. Berserker ring and it's imbued version aren't even mentioned in the rings section, and considering this is a monster that you sacrifice your weapon of choice for a good crush bonus just exaggerates the need for more strength bonus. I think it would be helpful if someone noted that prayer/defence is helpful if you want to sit in one place for longer, but that strength (and attack to an extent) is more important if you want to get more kills/experience/charms per hour. HxC Ferret 01:54, February 12, 2010 (UTC)

I know from experience prayer bonus is a lot more helpful than strength bonus. scoot4.pngscooties 01:59, February 12, 2010 (UTC)

What you think is better is also an opinion. Not everyone's time is worth nothing. HxC Ferret 03:56, February 12, 2010 (UTC)

Proposal: Remove tiers - I'd personally abolish the tiers thing and simply list useful items for each slot and discuss why they are useful - and, importantly, let the reader decide what to use. This should also hopefully make the article more neutral. Weird gloop @Gaz#7521 14:35, February 12, 2010 (UTC)

My thoughts exactly, Gaz. HxC Ferret 02:42, February 13, 2010 (UTC)

One of the best suggestions I've heard yet! Who can make this happen? Tiers just aren't neutral, aren't what everyone might personally consider best, and to be honest, often don't represent the average player. (How many people with completionist capes even need a guide for fiends, at this point?) They aren't helpful because they tend not to explain themselves, and they wind up being a mesh of various opinions and personal preferences, forever subject to change with the next edit. I third that they be removed, not just from this page but where they are found. Chrishankhah 14:44, January 21, 2012 (UTC)

Change in charm drop rates...

I've been killing waterfiends for a long time. I used to get around 120 crims, 1-5 gold+green+blue, every trip. More recently (with higher prayer and stats) I've been getting about 160 crims, about 20 golds, 1-5 green+blue. So it would seem to me that golds are more common and crimsons could possibly be less common. Anyone else getting this result? --HaloTalk 13:13, February 19, 2010 (UTC)

Seems more like a matter of luck, tbh I think your just imaganing thing's. 18:04, November 19, 2011 (UTC)

Using ranged against them

Are ranged attacks any good against waterfiends, and if not, wouldn't the range bonus that high magic defence armour gives make up for their high defence? Ziggy 94 16:10, March 1, 2010 (UTC)

Range does work, though not as well as melee. I've seen it used occasionally by high level people in the ancient caverns, usually because they don't feel like getting more melee exp. Its slower (obviously) since you can attack with melee quite rapidly using a Z Spear or SS, but its a valid choice if you prefer to range. I'd suggest high level bolts though, emerald enchanted or above. I haven't actually tried this method though, so feel free to experiment. Cheers, Penderwyll 19:28, March 1, 2010 (UTC)
Additionally, I have seen range be used to safespot waterfiends after they become unagressive by trapping them using a longrange setting. -Anon

Godsword question

Godswords give +80 to crush (to which waterfiends are weak) but +132 to slash, a significant difference. Which is better against waterfiends? --Andorin (Talk) (Contribs) 05:16, April 19, 2010 (UTC)

You pretty much have to use crush on waterfiends if you want to kill them efficiently. +80 crush would be better than +132 slash since waterfiends are so resistant to slash. Suppa chuppa Talk 05:27, April 19, 2010 (UTC)
As I recall, the best weapon to use against them is a Zamorak spear, but I've heard that if that's not avaliable, a Barrelchest anchor anchor performs surprisingly well. kitty.pngPsycho Robot talkSilver bar 08:18, July 7, 2010 (UTC)

Prayer Flashing

Hey, I was just reading the article through and i noticed that under strategies there was nothing about prayer flashing, which I've found to be extremely efficient, especially since it saves a ton of money (I use about 3 prayer potions per bunyip pouch, not sure what someone would normally use if they just kept it on the whole time they were killing these but i'm guessing it would be significantly higher, probably 8-10+). Anyone else think it would be a good idea to put that up? The timing I use is turn it on right as the hit splash appears on me, and turning it off on the next game click. It works every time if i time it right; it seems that the attack animation of the waterfiends is so long that it starts right as the last attack hits. Arkenemyste7 03:41, May 18, 2010 (UTC) 03:39, May 18, 2010 (UTC)

dragonfire shield question

i was being an idiot the otherday and decharged my dfs and i went to waterfiends... then when i realized that my dfs was uncharged (i am very forgetful) i went to charge it and came back, i found they hit me a whole lot less with a full dfs, someone care to explain? Masterx3829 14:20, August 3, 2010 (UTC)

Drop table for this article is not complete

I recently received a drop of 150 onyx bolts. Seems pretty rare, because I've killed thousands and never had it. Needs confirmation. 23:10, March 17, 2011 (UTC)

Specifically in the herbs section. Current it says they only drop Dwarf and Ranarr Weeds.

I am at Waterfiends now and I can confirm they drop Marrentill, Tarromin, Kwuarm and Irit too. Most likely many other varieties as well.

Then edit it to reflect that. (;
  1. REDIRECT User:Urbancowgurl777/Signature 04:47, September 20, 2010 (UTC)
@Above - Yeah I would, but not too familar on editing the wiki, and knowing my past attempts, it would be a poor edit. So I am just notifying others so it can be fixed properly.
I could edit it for you, but first I'd have to know if these drops are noted/unnoted, what the quantity one drop is, if it's at Ghorrock or not, and what their rarity is.
  1. REDIRECT User:Urbancowgurl777/Signature 05:17, September 20, 2010 (UTC)
@Above - Sure, (Guam is also a drop just got it) They are not noted. and they are always Grimy, they are always in 1 quantity and it is not at Ghorrock. I would like to say the Marrentill, Tarromin, and Guam are fairly common to uncommon and the Irit Kwuarm Dwarf, Ranarr, in the uncommon to semi rare category.
They only drop one herb at a time, noted? Are you sure?
  1. REDIRECT User:Urbancowgurl777/Signature 05:33, September 20, 2010 (UTC)
@Above - See above, "not noted" and only one they can drop 2 herbs in one drop but what I meant is, is that they will never drop more than 1 of each type of herb (as in they are noted and you get 3 - 5 herbs or something like that).
Make sense? sorry english is not my first language so my sentences might be a bit botched at times.
Alrighty, I fixed it for you. (:
  1. REDIRECT User:Urbancowgurl777/Signature 05:45, September 20, 2010 (UTC)
@Urban - Thanks.

Chaotic Rapier?

I've found that with 99 Attack that Chaotic Rapier + Rune Defender is doing better damage than a Zamorakian Spear. Anyone else want to do some testing and possibly edit the Weapon choices? SecretDragoon 23:36, November 20, 2010 (UTC)

I agree. With Turmoil and Extremes/Overloads, my experience is that a Chaotic Rapier + Dragon Defender on a slayer task is better than a Saradomin Sword if you have 90+ attack. At 99 attack, I wouldn't be surprised if the rapier was stronger than even a Chaotic Maul.

Perhaps too much has been made if the waterfiends' resistance to slash and stab attacks. 19:45, August 18, 2011 (UTC)

High Crush Bonus

I wear a D Battle axe (bear with me) and a dragon def and a glory along with barrows gloves i get a 110+ crush bonus... so if you wear maxing armour you would get a huge boost...

I reacon now that we have the dragon defender, 2h items are not going to be better than 1h items because of all the boosts you can get.

just my opinion, if you want more info pm me

rs username: Bowseeker2  —The preceding unsigned comment was added by (talk) on 22:29, December 16, 2010.

Your idea seems nice...

However! D battle axe has several flaws. It is, first and foremost, the speed of a godsword...(0.0). Later, it has a huge lack of strength bonus compared to...say the godsword.

SS/ZS is way better than D battleaxe. Sorry to say 15:27, July 20, 2011 (UTC)Chokii

Chaotic Staff?

Could we possibly add the Chaotic Staff to the list of good crush weapons?

It's attack bonuses are equal to a dragon battleaxe and it's strength bonus better than a Dragon Longsword however, as it's one tick faster, it may have better DPS over the Dragon Battleaxe, especially when you use a Dragon Defender?


Does the faster speed of the SS outweigh the fact that the BGS beats it in everything else, and is cheaper? Egdcltd 10:23, December 1, 2011 (UTC)

goliath vs chaotic maul

I have been doing a lot of testing between the two weapons and is what i have found

set up your basic waterfiend

nezy, fury, besrker ring, karil's, steafast, sw cape, goliath gloves + either maul or d defender

turmoil+ extreme attack and strengths,

no restalking, attack and strength never allowed to drop bellow 115 and were boosted when they reached such

40 minute period on 10 seperate occasions for both maul and goliath gloves, recording the number of kills, during a period of time in which I was either alone or only one other player is present, in the ancient cavern.

Cb stats are all maxed out at 99

Chaotic maul- 1)-97 2)94 3)102 4)93 5)94 6)98 7)91 8)89 9)97 10)105

Mean -96

or 2.4 kills per minute

Goliath gloves 1)110 2)105 3)112 4)111 5)113 6)110 7)110 8)117 9)110 10)111

Mean -110.9

or 2.78 kills per minute

Now my own personal little study into the matter clearly demonstrates a higher kill rate from the use of the goliath gloves than the chaotic maul, with all varibles kept the same other than the weapon of choice, even using the goliath gloves with the chaotic maul for a little more kick in the absence of a fire cape.

Now it's pretty easy to make up some random figures and expect people to believe it, I do not expect such. I wish to collaborate other findings to back my own .So please feel free try this out and come back with your finding's, 17:51, December 12, 2011 (UTC)

interesting..... im going to test it out aswell. i will provide the damage part of the spectrum. every 10th hit, i record. for 100 hits maybe, or 10. idk. 85 str, 80 atk, going to be using extreme attack and strength while on a slayer task. 19:42, December 14, 2011 (UTC)

Weapon recommendations?

Shouldn't Goliath gloves with dragon defender be ranked at least after chaotic maul, since they beat both SS and ZS in every way when it comes to crush? Or am i missing something? Elminster86 14:50, December 21, 2011 (UTC)

Best Weapon for Maxed/Near-Maxed Players

According to most of us efficiency/statistics/mathcraft community in places like the xp-waste forums and the RSOF's Item Discussion section, the order of waterfiends weapons goes as follows as far as pure kills per hour:

Goliath > Rapier > SS > Maul > ZS > other

--Brain Ou (Talk) 16:32, January 30, 2012 (UTC)

I seem to get more clue scrolls from them in ghorock than in ancient cavern. Has anyone else noticed this? Could the rarity be different between the locations ? StirlingWolf 15:21, April 18, 2012 (UTC)

Armour ?

So should i be using gano with pray range or just royal dhide with piety ?

Cape... soul wars cape or fire cape ?


since when are waterfiends only weak to range-bolts? what happened to crush being the weakness? also, the first part near the top makes no sense.   Heavyoak (talk) 09:45, December 3, 2012 (UTC)

since 20 november (eoc update). anyway, the ones in ancient cavern got a very high def with update 14-15 januar. --Jjpx (talk) 16:11, January 16, 2013 (UTC)

Ghorrock Waterfiends

The waterfiends are different with red patches on their arms. The one shown here doesn't for the Ghorrock verison. I'd like to get the picture, but I'm afraid someone will delete it, so it would be appreciated if someone got the picture for me. Dungeonmaster12 (talk) 20:20, March 24, 2013 (UTC)

polypore strike effectiveness

To show that it is effective, I tested it again (this time at a slightly higher magic level but not while on a slayer task) and screen vidded it.  Link to vid here:     Matchgirl42 (talk) 16:24, May 21, 2013 (UTC)

6-17 update

Just got 352 slayer xp + 1306 att/hp xp, someone else want to verify and then add? Sorator (talk) 14:21, June 17, 2013 (UTC)

Waterfeinds were updated with rs3 update. XP information is wrong. Im not sure of the exact numbers tho.  —The preceding unsigned comment was added by Karatydolphi (talk).

New Waterfiend Drop?

I just killed a waterfiend and received a rune platebody. I am 100% sure that this drop came from a waterfiend, and not a dragon/barbarian. I do not want to add this to the chart because I know nothing of the rarity of this drop, etc. However, you have my word on this one. I am sure that waterfiends can drop rune platebodies, as I just received one. It is in my inventory now, but other than that, I have no way of proving this to you unless you test it for yourselves. 

RDT MolMan 01:10, December 21, 2015 (UTC)
Uhm, could it have been from the rare drop table?
Arctucrus (talk) 02:36, December 21, 2015 (UTC)
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