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* There was previously a bug that prevented players from reaching Tarn's Chamber without the use of a slayer ring, this was caused by the fact that if a player attempts to jump to a pillar required to cross into the chamber they receive a message "I can't reach that!". Jagex had made a temporary solution to the problem by placing a portal between the two pillars. This bug has been fixed.
 
* There was previously a bug that prevented players from reaching Tarn's Chamber without the use of a slayer ring, this was caused by the fact that if a player attempts to jump to a pillar required to cross into the chamber they receive a message "I can't reach that!". Jagex had made a temporary solution to the problem by placing a portal between the two pillars. This bug has been fixed.
 
* Players used to be able to use a [[ring of slaying]] to teleport directly into the end of the maze just outside the boss chamber, regardless of whether or not the miniquest has already been completed.
 
* Players used to be able to use a [[ring of slaying]] to teleport directly into the end of the maze just outside the boss chamber, regardless of whether or not the miniquest has already been completed.
* Next to the [[Toad batta]] spawn is a Gnome skeleton, which has the examine text of "Look's like one of [[Gianne Jr]].'s deliveries didn't make it on time."
+
* Next to the [[Toad batta]] spawn is a Gnome skeleton, which has the examine text of "Look's like one of [[Gianne Jnr]].'s deliveries didn't make it on time."
 
[[Category:Quest Locations]]
 
[[Category:Quest Locations]]

Revision as of 12:54, 9 June 2013

For the miniquest, see The Lair of Tarn Razorlor.
Tarn's Lair
Tarn's Lair
Release date Unknown edit
Kingdom Morytania
Members Yes
Main music Undead Dungeon
Levels 2
Strongest monster Terror dog and Mutant tarn
Dwarf multicannon allowed Unknown Edit
Quests taking place here The Lair of Tarn Razorlor
Inhabitants Undead, Animated
File:Tarnslairmap.gif
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Tarn's Lair is a complex dungeon full of Undead located in south-western Morytania. It is an ancient temple with unknown origins, the entrance to which is found in the Abandoned Mine.

It is the main base of operations for the insane human necromancer Tarn Razorlor and his undead minions. He had travelled to the area seeking a way to gain more control over the undead, and by enchanting the Salve crystals found in the nearby mine and making a pendant from it, he was able to do so.

The main attraction of the lair is The Lair of Tarn Razorlor miniquest, where players encounter Tarn Razorlor and fight and kill him. After the miniquest is completed, players are rewarded with the Salve amulet (e) and the ability to fight Tarn's pet Terror dogs, which are a slayer creature found in the lair that will begin to be assigned as Slayer tasks after the miniquest is completed. The area and miniquest was released on 22 January 2007.

Requirements

Travel

File:Ternslairent.png

The entrance to Tarn's lair.

File:Tarn's lair.png

The route from the entrance to Terror dogs.

The lair's entrance is found in the Haunted Mine and requires a Salve amulet to enter. The fastest way to access the lair is to use the Ring of slaying and selecting the 'Tarn's Lair' option, which teleports you directly in the dungeon, with Tarn's room being directly north of the teleport spot..

The second fastest way is using Drakan's medallion to teleport to Burgh de Rott and then heading west to use the Agility shortcut to climber over the fence, with the Haunted Mine being on the other side.

The third way is to teleport to Canifis, and go via the Myreque shortcut to Burgh de Rott. There is an Agility shortcut between the town of Burgh de Rott and the Haunted Mine area.

Another route is the Burgh de Rott Ramble. Choose Pazuzu (strongest follower), and route 1, the easiest.

To enter the lair, climb over the mine cart just south of the Zealot (featured in the Haunted Mine quest), and enter the haunted mine, then travel north and enter the lair.

File:Insideternslair.png

What you should expect to find inside, for example a painful log trap.

Guide

Traps

Trap/Feature Failure result Notes
Floor trap Floor trap You will be hit 70-80 life points if you run over a floor trap They are fairly obvious, having a big X across the floor tile. Right-click and search floor to disarm the trap. Another simple alternative is to just carefully walk around them.
Wall trap Wall trap You will be hit 70-100 life points if you run past a wall trap These are harder to see, but generally only occur in narrow passages, so check for them when you're in a narrow passage.
Log trap Log trap You will be hit 150-200 life points by a log trap, and knocked to a level below. Log traps only occur on jumps to pillars. There is sometimes (but not always) a right-click Search floor which will disable the log trap near one of the walls.
Receding walls Receding walls You will be pushed by the walls, and knocked to a level below. Occurs sometimes on slim ledges. Just wait till the trap moves back into the walls and run past it.
Passage Passage N/A Passages lead to new areas in the lair. Following the more ornate doors (especially with water-features) will eventually lead you to Tarn Razorlor.
Trapdoor You will fall to the floor below and be dealt damage. Stepping on Trapdoors causes you to fall to the floor below onto some spikes, and you will be dealt damage.

Recommended Equipment

This is an ideal place to use Guthan's armour. If you don't own Guthan's set, then good melee armour, a weapon, good food and 1-2 prayer potions is recommended. Even if you do own Guthan's set, taking some food is a good idea because of the numerous traps within the lair.

Bank

Tarn Bank

The dungeon's only bank source.

From the entrance, travel as far east as you can and then north. It will cost 100 coins each time you use the bank. Some of the undead in the lair drop coins. If you have forgotten 100 coins it is possible to access your grand exchange collection box for free and get 100 coins from there. With the addition of Money pouches, 100 coins will automatically be taken from your pouch when you select the bank option.

Monsters

Personalities

  • Tarn Razorlor - A twisted necromancer, he was once an ordinary man, liking ordinary things. His speciality is necromancy.
  • Odovacar - The poor banker who was sent to the lair. He charges 100 coins every time you use his bank.

Music

Trivia

  • With the release of Tarn Razorlor and his lair, all skeletons, ghosts, zombies and most undead creatures had a graphical update.
  • There was previously a bug that prevented players from reaching Tarn's Chamber without the use of a slayer ring, this was caused by the fact that if a player attempts to jump to a pillar required to cross into the chamber they receive a message "I can't reach that!". Jagex had made a temporary solution to the problem by placing a portal between the two pillars. This bug has been fixed.
  • Players used to be able to use a ring of slaying to teleport directly into the end of the maze just outside the boss chamber, regardless of whether or not the miniquest has already been completed.
  • Next to the Toad batta spawn is a Gnome skeleton, which has the examine text of "Look's like one of Gianne Jnr.'s deliveries didn't make it on time."