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Tectonic armour equipped

Tectonic armour is tier 90 degradable magic power armour, made with materials dropped by Vorago (tectonic energy) and from the Wizard's guild or Bandit Duty Free (stones of binding), requiring level 90 Defence to wear. A high Runecrafting level is required to craft this from the raw materials (91-93 Runecrafting, in order of mask, bottom, and robe top, though assists and boosts can be used). It is the magic equivalent to malevolent and sirenic armour.

Tectonic armour degrades for 100,000 charges of combat before falling apart and vanishing completely ('degrades to dust'). It cannot be repaired normally, but two partially used parts (of the same type) can be combined to consolidate the charges - e.g. using a 90% charged mask on a 2% charged mask will result in a 92% charged mask. The armour is tradeable until it is first worn - a warning message is given when attempting to first wear a tradeable part - and partially worn parts are not tradeable.

Dyed equipment instead turns into a broken state when fully degraded - simply adding tectonic energy to the broken piece will repair it.

To augment tectonic armour a new, fully charged item (do not wear the item), an augmentor, and 36 divine charges are needed to manufacture the armour at the Inventor's workbench. It cannot be made from a partially used component. Once it is worn it is no longer augmentable even if not used. Augmentation dissolvers cannot be used on these items.

Retrieving unprotected parts from a gravestone will cause the part to lose 10% of its charges. Dying in dangerous PvP will drop a fraction of the tectonic energy used to create the part, based on how degraded it was, rounded down - e.g. a mask with 52% charges remaining will drop 7 tectonic energy.

The armour set may be paired with celestial handwraps, which are level 90 magic power gloves, or with hailfire boots, which are level 90 magic power boots.

Creation and price

Item Runecrafting Tectonic energy Stones of binding Material price GE Price
Lv XP
Tectonic mask Tectonic mask 91 500 Tectonic energy 14 Stone of binding 1 14,007,186 15,237,941
Tectonic robe top Tectonic robe top 93 1,500 Tectonic energy 42 Stone of binding 3 42,021,558 44,931,589
Tectonic robe bottom Tectonic robe bottom 92 1,000 Tectonic energy 28 Stone of binding 2 28,014,372 30,846,242
Totals 3,000 Tectonic energy 84 Stone of binding 6 84,043,116 91,015,772

Bonuses

Magic
Item
Main-handOff-hand Attributes Style bonus
Style Dmg Acc Style Dmg Acc Defence Constitution Prayer Attack-icon Ranged-icon Magic-icon
Tectonic maskTectonic mask - - - - - - 435 0 2 - - 23
Tectonic robe topTectonic robe top - - - - - - 500 0 3 - - 34
Tectonic robe bottomTectonic robe bottom - - - - - - 479 0 2 - - 29
Totals - - - - - - 1414 0 7 - - 86

Dyed

Using dyes from Treasure Trails, tectonic armour can be recoloured.

Dyed tectonic armour also has 100,000 charges of combat, but degrades to a broken state instead. It can be repaired using tectonic energy.

Part Creation cost (GE) Repair Repair value
Barrows Shadow Third-Age Blood
Tectonic mask (dyed) 215,742,061 735,585,258 2,149,517,422 2,072,374,878 Tectonic energy 15 14,471,985
Tectonic robe top (dyed) 245,435,709 765,278,906 2,179,211,070 2,102,068,526 Tectonic energy 50 48,239,950
Tectonic robe bottom (dyed) 231,350,362 751,193,559 2,165,125,723 2,087,983,179 Tectonic energy 34 32,803,166
Totals 692,528,132 2,252,057,723 6,493,854,215 6,262,426,583 Tectonic energy 99 95,515,101

Dyed gallery

Gallery

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