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Tectonic armour equipped.png

Tectonic armour is tier 90 degradable magic power armour, made with materials dropped by Vorago (tectonic energy) and from the Wizard's guild or Bandit Duty Free (stones of binding), requiring level 90 Defence to wear. A high Runecrafting level is required to craft this from the raw materials (91-93 Runecrafting, in order of mask, bottom, and robe top, though assists and boosts can be used). It is the magic equivalent to malevolent and sirenic armour.

Tectonic armour degrades for 100,000 charges of combat before falling apart and vanishing completely ('degrades to dust'). It cannot be repaired normally, but two partially used parts (of the same type) can be combined to consolidate the charges - e.g. using a 90% charged mask on a 2% charged mask will result in a 92% charged mask. The armour is tradeable until it is first worn - a warning message is given when attempting to first wear a tradeable part - and partially worn parts are not tradeable.

Dyed equipment instead turns into a broken state when fully degraded - simply adding tectonic energy to the broken piece will repair it.

To augment tectonic armour a new, fully charged item (do not wear the item), an augmentor, and 36 divine charges are needed to manufacture the armour at the Inventor's workbench. It cannot be made from a partially used component. Once it is worn it is no longer augmentable even if not used. Augmentation dissolvers cannot be used on these items.

Retrieving unprotected parts from a gravestone will cause the part to lose 10% of its charges. Dying in dangerous PvP will drop a fraction of the tectonic energy used to create the part, based on how degraded it was, rounded down - e.g. a mask with 52% charges remaining will drop 7 tectonic energy.

The armour set may be paired with celestial handwraps, which are level 90 magic power gloves, or with hailfire boots, which are level 90 magic power boots.

Creation and price

Item Runecrafting Tectonic energy Stones of binding Material price GE Price
Tectonic mask.png Tectonic mask 91 500 Tectonic energy.png 14 Stone of binding.png 1 18,339,542 18,370,205
Tectonic robe top.png Tectonic robe top 93 1,500 Tectonic energy.png 42 Stone of binding.png 3 55,018,626 54,084,648
Tectonic robe bottom.png Tectonic robe bottom 92 1,000 Tectonic energy.png 28 Stone of binding.png 2 36,679,084 36,656,026
Totals 3,000 Tectonic energy.png 84 Stone of binding.png 6 110,037,252 109,110,879


Main-hand Off-hand Attributes Style bonus
Style Dmg Acc Style Dmg Acc Defence Constitution Prayer Attack-icon.png Ranged-icon.png Magic-icon.png
Tectonic mask.png Tectonic mask - - - - - - 435 0 2 - - 23
Tectonic robe top.png Tectonic robe top - - - - - - 500 0 3 - - 34
Tectonic robe bottom.png Tectonic robe bottom - - - - - - 479 0 2 - - 29
Totals - - - - - - 1414 0 7 - - 86


Using dyes from Treasure Trails, tectonic armour can be recoloured.

Dyed tectonic armour also has 100,000 charges of combat, but degrades to a broken state instead. It can be repaired using tectonic energy.

Part Creation cost (GE) Repair Repair value
Barrows Shadow Third-Age Blood
Tectonic mask (dyed) 169,392,242 637,684,477 2,165,789,425 2,165,818,143 Tectonic energy.png 15 19,113,795
Tectonic robe top (dyed) 205,106,685 673,398,920 2,201,503,868 2,201,532,586 Tectonic energy.png 50 63,712,650
Tectonic robe bottom (dyed) 187,678,063 655,970,298 2,184,075,246 2,184,103,964 Tectonic energy.png 34 43,324,602
Totals 562,176,990 1,967,053,695 6,551,368,539 6,551,454,693 Tectonic energy.png 99 126,151,047

Dyed gallery