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(Undoing LanellyWanderer7's vandalism.)
 
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[[File:Tectonic armour equipped.png|right|150px]]
 
[[File:Tectonic armour equipped.png|right|150px]]
'''Tectonic armour''' is tier 90 degradable [[magic armour|magic]] [[power armour]], made with materials dropped by [[Vorago]] ([[tectonic energy]]) and from the [[Wizard's guild]] ([[stone of binding|stones of binding]]), requiring level 90 [[Defence]] to wear. A high [[Runecrafting]] level is required to craft this from the raw materials (91-93 Runecrafting, in order of mask, bottom, and robe top, though [[Assist System|assists]] and boosts can be used). It is the magic equivalent to [[Malevolent armour|malevolent]] and [[sirenic armour]].
+
'''Tectonic armour''' is tier 90 degradable [[magic armour|magic]] [[power armour]], made with materials dropped by [[Vorago]] ([[tectonic energy]]) and from the [[Wizard's guild]] or [[Bandit Duty Free]] ([[stone of binding|stones of binding]]), requiring level 90 [[Defence]] to wear. A high [[Runecrafting]] level is required to craft this from the raw materials (91-93 Runecrafting, in order of mask, bottom, and robe top, though [[Assist System|assists]] and boosts can be used). It is the magic equivalent to [[Malevolent armour|malevolent]] and [[sirenic armour]].
   
Tectonic armour degrades for [[equipment degradation|100,000 charges of combat]] before falling apart and vanishing completely ('degrades to dust'). It cannot be repaired normally, but two partially used parts (of the same type) can be combined to consolidate the charges - e.g. using a 90% charged mask on a 2% charged mask will result in a 92% charged mask. The armour is tradeable until it is first worn - a warning message is given when attempting to first wear a tradeable part - and partially worn parts are not tradeable.
+
Tectonic armour degrades for [[equipment degradation|100,000 charges of combat]] before falling apart and vanishing completely ('degrades to dust'). It cannot be repaired normally, but two partially used parts (of the same type) can be combined to consolidate the charges - e.g. using a 90% charged mask on a 2% charged mask will result in a 92% charged mask. The armour is tradeable until it is first worn - a warning message is given when attempting to first wear a tradeable part - and partially worn parts are not tradeable.
  +
  +
Dyed equipment instead turns into a broken state when fully degraded - simply adding tectonic energy to the broken piece will repair it.
  +
  +
To augment tectonic armour a new, fully charged item (do not wear the item), an augmentor, and 36 divine charges are needed to manufacture the armour at the Inventor's workbench. It cannot be made from a partially used component. '''Once it is worn it is no longer augmentable even if not used'''. Augmentation dissolvers cannot be used on these items.
   
 
[[Death (mechanic)|Retrieving unprotected parts from a gravestone]] will cause the part to lose 10% of its charges. Dying in dangerous PvP will drop a fraction of the tectonic energy used to create the part, based on how degraded it was, rounded down - e.g. a mask with 52% charges remaining will drop 7 tectonic energy.
 
[[Death (mechanic)|Retrieving unprotected parts from a gravestone]] will cause the part to lose 10% of its charges. Dying in dangerous PvP will drop a fraction of the tectonic energy used to create the part, based on how degraded it was, rounded down - e.g. a mask with 52% charges remaining will drop 7 tectonic energy.
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| {{coins|{{GEP|Tectonic robe bottom}}}}
 
| {{coins|{{GEP|Tectonic robe bottom}}}}
 
|-
 
|-
! colspan="2" | Total
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! colspan="2" | Totals
 
! 3,000
 
! 3,000
 
! {{plinkp|Tectonic energy}} 84
 
! {{plinkp|Tectonic energy}} 84
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{{InfoTableEnd}}
 
{{InfoTableEnd}}
   
==Recolours==
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==Dyed==
Using [[dye]]s from [[Treasure Trails]], tectonic armour can be recoloured into:
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Using [[dye]]s from [[Treasure Trails]], tectonic armour can be recoloured.
*[[Tectonic armour (barrows)]]
 
*[[Tectonic armour (shadow)]]
 
*[[Tectonic armour (blood)]]
 
*[[Tectonic armour (third age)]]
 
   
Dyed tectonic armour also has 100,000 charges of combat, but degrades to a broken state instead. It can be repaired using tectonic energy - a full repair uses the same amount as making a new one would, but without the stones of binding.
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Dyed tectonic armour also has 100,000 charges of combat, but degrades to a broken state instead. It can be repaired using [[tectonic energy]].
  +
  +
{| class="wikitable" style="text-align:right;
  +
! rowspan="2" | Part
  +
! colspan="4" | Creation cost (GE)
  +
! rowspan="2" | Repair
  +
! rowspan="2" | Repair value
  +
|-
  +
! [[Barrows Dye|Barrows]]
  +
! [[Shadow Dye|Shadow]]
  +
! [[Third-Age Dye|Third-Age]]
  +
! [[Blood dye|Blood]]
  +
|-
 
| Tectonic mask (dyed)
  +
| {{coins|{{GETotal|Tectonic mask|Barrows Dye}}}}
  +
| {{coins|{{GETotal|Tectonic mask|Shadow Dye}}}}
  +
| {{coins|{{GETotal|Tectonic mask|Third-Age Dye}}}}
  +
| {{coins|{{GETotal|Tectonic mask|Blood dye}}}}
  +
| style="text-align:center;" | {{plinkp|Tectonic energy}} 15
  +
| {{coins|{{GEP|Tectonic energy|15}}}}
  +
|-
  +
| Tectonic robe top (dyed)
  +
| {{coins|{{GETotal|Tectonic robe top|Barrows Dye}}}}
  +
| {{coins|{{GETotal|Tectonic robe top|Shadow Dye}}}}
  +
| {{coins|{{GETotal|Tectonic robe top|Third-Age Dye}}}}
  +
| {{coins|{{GETotal|Tectonic robe top|Blood dye}}}}
  +
| style="text-align:center;" | {{plinkp|Tectonic energy}} 50
  +
| {{coins|{{GEP|Tectonic energy|50}}}}
  +
|-
  +
| Tectonic robe bottom (dyed)
  +
| {{coins|{{GETotal|Tectonic robe bottom|Barrows Dye}}}}
  +
| {{coins|{{GETotal|Tectonic robe bottom|Shadow Dye}}}}
  +
| {{coins|{{GETotal|Tectonic robe bottom|Third-Age Dye}}}}
  +
| {{coins|{{GETotal|Tectonic robe bottom|Blood dye}}}}
  +
| style="text-align:center;" | {{plinkp|Tectonic energy}} 34
  +
| {{coins|{{GEP|Tectonic energy|34}}}}
  +
|-
  +
| style="text-align:center;" | '''Totals'''
  +
| '''{{coins|{{GETotal|Tectonic mask|Tectonic robe top|Tectonic robe bottom}} + {{GEP|Barrows Dye|3}}}}'''
  +
| '''{{coins|{{GETotal|Tectonic mask|Tectonic robe top|Tectonic robe bottom}} + {{GEP|Shadow Dye|3}}}}'''
  +
| '''{{coins|{{GETotal|Tectonic mask|Tectonic robe top|Tectonic robe bottom}} + {{GEP|Third-Age Dye|3}}}}'''
  +
| '''{{coins|{{GETotal|Tectonic mask|Tectonic robe top|Tectonic robe bottom}} + {{GEP|Blood dye|3}}}}'''
  +
| style="text-align:center;" | {{plinkp|Tectonic energy}} '''99'''
  +
| '''{{coins|{{GEP|Tectonic energy|99}}}}'''
  +
|}
  +
  +
===Dyed gallery===
  +
<gallery>
  +
Tectonic armour (barrows) equipped.png|A player with the barrows-dyed set equipped
  +
Tectonic armour (shadow) equipped.png|A player with the shadow-dyed set equipped
  +
Tectonic armour set (Third Age) equipped.png|A player with the Third Age-dyed set equipped
  +
Tectonic armour (blood) equipped.png|A player with the blood-dyed set equipped
  +
Tectonic armour (ice) equipped.png|A player with the ice-dyed set equipped
  +
</gallery>
   
 
==Gallery==
 
==Gallery==
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Seismic weapons concept art.jpg|Concept art of tectonic armour and seismic weaponry
 
Seismic weapons concept art.jpg|Concept art of tectonic armour and seismic weaponry
 
Tectonic Armour Concept Art.png|Concept art of the back of tectonic armour
 
Tectonic Armour Concept Art.png|Concept art of the back of tectonic armour
  +
Reworked tectonic armour concept art.jpg|Concept art of the reworked tectonic armour
 
</gallery>
 
</gallery>
   
 
{{Vorago}}
 
{{Vorago}}
{{Magic armour}}
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{{Magic equipment}}
 
[[Category:Magic armour]]
 
[[Category:Magic armour]]
 
[[Category:Power armour]]
 
[[Category:Power armour]]

Latest revision as of 13:51, 3 March 2019

Tectonic armour equipped

Tectonic armour is tier 90 degradable magic power armour, made with materials dropped by Vorago (tectonic energy) and from the Wizard's guild or Bandit Duty Free (stones of binding), requiring level 90 Defence to wear. A high Runecrafting level is required to craft this from the raw materials (91-93 Runecrafting, in order of mask, bottom, and robe top, though assists and boosts can be used). It is the magic equivalent to malevolent and sirenic armour.

Tectonic armour degrades for 100,000 charges of combat before falling apart and vanishing completely ('degrades to dust'). It cannot be repaired normally, but two partially used parts (of the same type) can be combined to consolidate the charges - e.g. using a 90% charged mask on a 2% charged mask will result in a 92% charged mask. The armour is tradeable until it is first worn - a warning message is given when attempting to first wear a tradeable part - and partially worn parts are not tradeable.

Dyed equipment instead turns into a broken state when fully degraded - simply adding tectonic energy to the broken piece will repair it.

To augment tectonic armour a new, fully charged item (do not wear the item), an augmentor, and 36 divine charges are needed to manufacture the armour at the Inventor's workbench. It cannot be made from a partially used component. Once it is worn it is no longer augmentable even if not used. Augmentation dissolvers cannot be used on these items.

Retrieving unprotected parts from a gravestone will cause the part to lose 10% of its charges. Dying in dangerous PvP will drop a fraction of the tectonic energy used to create the part, based on how degraded it was, rounded down - e.g. a mask with 52% charges remaining will drop 7 tectonic energy.

The armour set may be paired with celestial handwraps, which are level 90 magic power gloves, or with hailfire boots, which are level 90 magic power boots.

Creation and price

Item Runecrafting Tectonic energy Stones of binding Material price GE Price
Lv XP
Tectonic mask Tectonic mask 91 500 Tectonic energy 14 Stone of binding 1 18,339,542 18,370,205
Tectonic robe top Tectonic robe top 93 1,500 Tectonic energy 42 Stone of binding 3 55,018,626 54,084,648
Tectonic robe bottom Tectonic robe bottom 92 1,000 Tectonic energy 28 Stone of binding 2 36,679,084 36,656,026
Totals 3,000 Tectonic energy 84 Stone of binding 6 110,037,252 109,110,879

Bonuses

Magic
Item
Main-hand Off-hand Attributes Style bonus
Style Dmg Acc Style Dmg Acc Defence Constitution Prayer Attack-icon Ranged-icon Magic-icon
Tectonic mask Tectonic mask - - - - - - 435 0 2 - - 23
Tectonic robe top Tectonic robe top - - - - - - 500 0 3 - - 34
Tectonic robe bottom Tectonic robe bottom - - - - - - 479 0 2 - - 29
Totals - - - - - - 1414 0 7 - - 86

Dyed

Using dyes from Treasure Trails, tectonic armour can be recoloured.

Dyed tectonic armour also has 100,000 charges of combat, but degrades to a broken state instead. It can be repaired using tectonic energy.

Part Creation cost (GE) Repair Repair value
Barrows Shadow Third-Age Blood
Tectonic mask (dyed) 169,392,242 637,684,477 2,165,789,425 2,165,818,143 Tectonic energy 15 19,113,795
Tectonic robe top (dyed) 205,106,685 673,398,920 2,201,503,868 2,201,532,586 Tectonic energy 50 63,712,650
Tectonic robe bottom (dyed) 187,678,063 655,970,298 2,184,075,246 2,184,103,964 Tectonic energy 34 43,324,602
Totals 562,176,990 1,967,053,695 6,551,368,539 6,551,454,693 Tectonic energy 99 126,151,047

Dyed gallery

Gallery