No edit summary |
mNo edit summary |
||
(27 intermediate revisions by 23 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ |
+ | {{External|os=Tele Group Waterbirth}} |
+ | {{Infobox spell |
||
⚫ | |||
− | |name = Tele |
+ | |name = Tele-group Waterbirth |
⚫ | |||
+ | |release = [[24 July]] [[2006]] |
||
+ | |update = Lunar Diplomacy |
||
|members = Yes |
|members = Yes |
||
|level = 73 |
|level = 73 |
||
− | |cost = |
+ | |cost = {{RuneReq|Law=1|Water=5|Astral=2}} |
|spellbook = Lunar |
|spellbook = Lunar |
||
+ | |type = teleport |
||
|exp = 72 |
|exp = 72 |
||
+ | |anim = Lunar spells teleport.gif |
||
+ | |animresize = 200 |
||
+ | }} |
||
+ | [[File:Waterbirth Teleport location.png|200px|left]] |
||
⚫ | '''Tele-group Waterbirth''' teleports the player along with anyone within a 3x3 square area (including standing on the player's square) beside [[Jarvald]]'s ship on [[Waterbirth Island]]. Players must have accept aid turned on in order to be teleported by this spell. If there is no one in the 3x3 grid with "accept aid" on then only the caster will be teleported. |
||
+ | {{clear|left}} |
||
+ | ==Cost== |
||
+ | {{Spell cost table |
||
+ | |Rune1 = water |
||
+ | |Rune1num = 5 |
||
+ | |Rune2 = Law |
||
+ | |Rune2num = 1 |
||
+ | |Rune3 = Astral |
||
+ | |Rune3num = 2 |
||
}} |
}} |
||
− | [[File:Lunarspellteleport.gif|left|frame|A player using [[Lunar Spells]] to teleport.]] |
||
⚫ | '''Tele |
||
− | |||
− | This spell is most used when hunting the Dagannoth Kings. |
||
− | |||
− | '''Tele Group Waterbirth costs {{#expr:{{GEPrice|Law rune}} + {{GEPrice|Water rune}} * 5 + {{GEPrice|Astral rune}} * 2}} coins for each cast, or {{#expr:{{GEPrice|Law rune}} + {{GEPrice|Astral rune}} * 2}} coins if a Water staff is equipped.''' |
||
− | |||
− | ==References== |
||
− | *[http://www.runescape.com/kbase/guid/magic_the_lunar_spells#Teleportation_Spells Magic - The Lunar spells, Teleportation spells] at the ''RuneScape'' Game Guide |
||
− | *[http://www.runescape.com/c=g5qThdcCxvQ/kbase/guid/transportation_teleportation#Home_Teleport Transportation - Teleportation, Home Teleport] at the ''RuneScape'' Game Guide |
||
− | {{ |
+ | {{Lunar spells}} |
− | {{ |
+ | {{Teleport spells}} |
+ | [[fi:Tele-group Waterbirth]] |
||
− | {{Teleport}} |
||
− | [[Category:Spells]] |
Latest revision as of 20:14, 23 January 2018
Release date | 24 July 2006 (Update) |
---|---|
Members | Yes |
Level | 73 |
Spellbook | Lunar |
Type | Teleport |
Experience | 72 |
Runes | 125 |
Quest | Lunar Diplomacy |
Click animation for full size |
Tele-group Waterbirth teleports the player along with anyone within a 3x3 square area (including standing on the player's square) beside Jarvald's ship on Waterbirth Island. Players must have accept aid turned on in order to be teleported by this spell. If there is no one in the 3x3 grid with "accept aid" on then only the caster will be teleported.
Cost
Input | Cost |
---|---|
512 | 1,525 |
Combo runes | |
125 | 5,740 |
125 | 6,395 |
125 | 7,215 |
Staves | |
12 | 1,400 |
12 | 1,400 |
12 | 1,400 |
12 | 1,400 |
50.92 | 1,468 |
12 | 1,400 |
12 | 1,400 |
Teleport | |
Group Teleport |
|
Skill-related |
|
Healing/Curing |
|
Sharing |
|
Others |
|
Removed |
|