m (Cuxrie moved Teleother Camelot to Tele-other Camelot over redirect) |
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{{Infobox spell |
{{Infobox spell |
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|name = Tele-other Camelot |
|name = Tele-other Camelot |
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− | |image = [[File: |
+ | |image = [[File:Tele-other Camelot icon.png]] |
|release = [[14 March]] [[2005]] |
|release = [[14 March]] [[2005]] |
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|update = Magic and Wilderness Updates |
|update = Magic and Wilderness Updates |
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|type = Teleport |
|type = Teleport |
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|exp = 100 |
|exp = 100 |
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− | |anim = |
+ | |anim = Tele-other.gif |
|animresize = 250 |
|animresize = 250 |
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}} |
}} |
Latest revision as of 23:23, 19 August 2018
Release date | 14 March 2005 (Update) |
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Members | Yes |
Level | 90 |
Spellbook | Normal |
Type | Teleport |
Experience | 100 |
Runes | 21 |
Click animation for full size |
Tele-other Camelot is a spell in the Standard spellbook which requires a magic level of 90 and teleports the target player, who has Accept Aid switched on, to Camelot. It is also very popular when training magic.
In the past, this spell may sometimes be used by players who wish to eliminate competition over monsters or resources. This will not break any rules, but is generally frowned upon and will make the offender very unpopular. Turning Accept Aid "off" (in the Options menu) will prevent against this trick. An update changed it such that a screen will come up saying: "(Username) wants to teleport you to: Camelot." You may then choose whether or not to be teleported.
Remember, you cannot use Ancient Magicks or Lunar spells if you are using regular Magic.
Cost
Input | Cost |
---|---|
12 | 3,260 |
Staves | |
0.92 | 3,203 |