RuneScape Wiki
Advertisement
RuneScape Wiki
Teleport spells Icon as seen in the Ability book

Teleportation spells are very popular with all players — free-to-players and members alike - as teleportation spells save lots of time when travelling around the world. Note that using a teleport spell is not possible above level 20 Wilderness, nor in any of the combat based minigames such as Castle Wars and Pest Control. Teleportation is possible in "non-Wilderness" parts, though, like Mage Arena banks and Clan Wars lobby.

Normal Spellbook

Icon Spell Magic Level Runes Required Experience Members only? Notes
Home Teleport icon.png Home Teleport 0 None 0 No This spell will transport you to any unlocked Lodestone free of charge and requires no runes. It takes around 10 seconds to cast and is interruptible by combat. Therefore, It is not ideal for escaping the wilderness.
Mobilising armies teleport.png Mobilising Armies teleport 10 1Law1Water1Air 19 Yes This spell will take you to the Mobilising Armies Command centre.
Varrock Teleport icon.png Varrock Teleport 25 1Law1Fire3Air 35 No Transports you to the centre of Varrock, by the fountain near the shop, or to the south entrance of the Grand Exchange (after completing any level of the Varrock Tasks).
Lumbridge Teleport icon.png Lumbridge Teleport 31 1Law1Earth3Air 41 No Transports you to the centre of Lumbridge castle, in the spot where players who have their respawn set to Lumbridge come if they die.
Bounty Locate Removed from game along with the introduction of Bounty worlds. See the article.
Telekinetic Grab icon.png Telekinetic grab 33 1Law1Air 43 No Allows you to take an item remotely into your inventory.
Falador Teleport icon.png Falador Teleport 37 1Law1Water3Air 48 No Transports you to the centre of Falador, by the Guards.
Teleport to House icon.png Teleport to House 40 1Law1Earth1Air 30 Yes Transports you to your house. See Construction skill.
Camelot Teleport icon.png Camelot Teleport 45 1Law5Air 55.5 Yes Transports you to Camelot south of the castle, or to the centre of Seers' Village (after completing the Hard Seers' Village Tasks).
Ardougne Teleport icon.png Ardougne Teleport 51 2Law2Water 61 Yes Transports you to Ardougne in the centre of the square. You must complete the Plague City quest to use this teleport.
Watchtower Teleport icon.png Watchtower Teleport 58 2Law2Earth 68 Yes Transports you to the top of the Watchtower, next to Yanille. You must complete the Watchtower quest to use this spell.
Trollheim Teleport icon.png Trollheim Teleport 61 2Law2Fire 68 Yes Transports you to the very top of Trollheim, near Eadgar's cave. You must complete the Eadgar's Ruse quest to use this teleport.
God Wars Dungeon Teleport icon.png God Wars Dungeon Teleport 61 2Law2Fire 68 Yes Transports you to the snowy area before the Dungeon's entrance. You must complete The Mighty Fall to use this teleport.
Teleport to Ape Atoll icon.png Teleport to Ape Atoll 64 2Law2Fire2Water1Banana 74 Yes Transports you to Ape Atoll. Requires completion of the King Awowogei subquest of Recipe for Disaster.
Mazcab Teleport icon.png Mazcab Teleport 70 3Cosmic1Soul1Law Yes Transports you to Mazcab. Requires you to unlock the spell from the Armoursmith on Mazcab.
Tele-other Lumbridge icon.png Tele-other Lumbridge 74 1Soul1Law1Earth 84 Yes Teleports another player who has Accept Aid switched on to Lumbridge.
Tele-other Falador icon.png Tele-other Falador 82 1Soul1Law1Water 92 Yes Teleports another player who has Accept Aid switched on to Falador.
Teleport Block icon.png Tele-block 85 1Law1Death1Chaos 80 No Can only be cast on another player on PvP worlds, and if successful, will prevent that player from using any method of teleportation for 5 minutes. Prior to the changes of 10 December 2007, players used to be able to log out and the effect would go away. Now players must wait 5 minutes. Since the 27 January 2009 Update, all players can use tele-block, not just members.
Tele-other Camelot icon.png Tele-other Camelot 90 2Soul1Law 100 Yes Teleports another player, who has Accept Aid switched on, to Camelot.

Ancient Magicks

Icon Spell Magic Level Runes Required Experience Notes
Home Teleport icon.png Home Teleport 0 None None Teleports you to any unlocked Lodestone free of charge. It takes around 10 seconds to cast and is interruptible by combat.
Paddewwa Teleport icon.png Paddewwa Teleport 54 2Law1Fire1Air 64 Teleports to the entrance of Edgeville Dungeon.
Senntisten Teleport icon.png Senntisten Teleport 60 1Soul2Law 70 Teleports to the Digsite and Senntisten Temple.
Kharyrll Teleport icon.png Kharyrll Teleport 66 1Blood2Law 76 Teleports to Canifis. This is the only teleport spell that can be added to a portal in a player-owned house that is not from the basic spellbook.
Lassar Teleport icon.png Lassar Teleport 72 2Law4Water 82 Teleports to the top of Ice Mountain.
Dareeyak Teleport icon.png Dareeyak Teleport 78 2Law3Fire2Air 88 Teleports to the ruins west of the Bandit Camp in the Wilderness.
Carrallanger Teleport icon.png Carrallanger Teleport 84 2Soul2Law 94 Teleports to the Graveyard of Shadows in the Wilderness.
Annakarl Teleport icon.png Annakarl Teleport 90 2Blood2Law 100 Teleports to the Demonic Ruins in the Wilderness.
Ghorrock Teleport icon.png Ghorrock Teleport 96 2Law8Water 106 Teleports to Ice Plateau in the Wilderness.

Lunar Spells

Icon Spell Magic Level Runes Required Experience Notes
Home Teleport icon.png Home Teleport 65 None None Teleports the caster to any unlocked Lodestone free of charge. It takes around 10 seconds to cast and is interruptible by combat.
Moonclan Teleport icon.png Moonclan Teleport 69 1Law2Astral2Earth 66 Teleports the caster near the bank on Lunar Isle.
Tele-group Moonclan icon.png Tele-group Moonclan 70 1Law2Astral4Earth 67 Teleports the caster along with any players within a 3x3 square area around the caster near the bank on Lunar Isle. Players must have 'Accept Aid' turned on in order to be teleported by this spell.
Ourania Teleport icon.png Ourania Teleport 71 1Law2Astral6Earth 69 Teleports the caster to the red salamanders outside of the Ourania Cave. Players must speak to Baba Yaga to unlock the ability to cast this spell.
Waterbirth Teleport icon.png Waterbirth Teleport 72 1Law2Astral1Water 71 Teleports the caster beside Jarvald's ship on Waterbirth Island, right by the snape grass spawns.
Tele-group Waterbirth icon.png Tele-group Waterbirth 73 1Law2Astral5Water 72 Teleports the caster along with any players within a 3x3 square area around the caster beside Jarvald's ship on Waterbirth Island. Players must have Accept Aid turned on in order to be teleported by this spell.
Barbarian Teleport icon.png Barbarian Teleport 75 2Law2Astral3Fire 76 Teleports the caster to the Barbarian Outpost.
Tele-group Barbarian icon.png Tele-group Barbarian 76 2Law2Astral6Fire 77 Teleports the caster along with anyone within a 3x3 square area to the Barbarian Outpost. Players must have 'Accept Aid' turned on in order to be teleported by this spell.
Khazard Teleport icon.png Khazard Teleport 78 2Law2Astral4Water 80 Teleports the caster to Port Khazard.
Tele-group Khazard icon.png Tele-group Khazard 79 2Law2Astral8Water 81 Teleports the caster along with anyone within a 3x3 square area of the caster to Port Khazard. Players must have 'Accept Aid' turned on in order to be teleported by this spell.
Fishing Guild Teleport icon.png Fishing Guild Teleport 85 3Law3Astral10Water 89 Teleports the caster outside the door of the Fishing Guild.
Tele-group Fishing Guild icon.png Tele-group Fishing Guild 86 3Law3Astral14Water 90 Teleports the caster along with anyone within a 3x3 square area outside the door of the Fishing Guild. Players must have 'Accept Aid' turned on in order to be teleported by this spell.
Catherby Teleport icon.png Catherby Teleport 87 3Law3Astral10Water 92 Teleports the caster near the bank in Catherby.
Tele-group Catherby icon.png Tele-group Catherby 88 3Law3Astral15Water 93 Teleports the caster along with anyone within a 3x3 square area around the caster near the bank in Catherby. Players must have 'Accept Aid' turned on in order to be teleported by this spell.
Ice Plateau Teleport icon.png Ice Plateau Teleport 89 3Law3Astral8Water 96 Teleports the caster to the member's half of the Ice Plateau in level 53 Wilderness. Before execution this spell will warn the caster that they are about to teleport into the Wilderness and provide an option to abort.
Tele-group Ice Plateau icon.png Tele-group Ice Plateau 90 3Law3Astral16Water 99

Teleports the caster along with anyone within a 3x3 square area around the caster to the member's half of the Ice Plateau in level 53 Wilderness. Players must have Accept Aid turned on in order to be teleported by this spell. Before being teleported all players will be warned that they are about to teleport into the Wilderness, and given an option to cancel.

Trollheim Teleport (Lunar) icon.png Trollheim Teleport (Lunar) 92 3Law3Astral10Water 101 Teleports the caster to the roof of the Troll Stronghold. Completion of My Arm's Big Adventure is required. Unlocking this spell requires 744,400 points at Livid Farm.
Tele-group Trollheim icon.png Tele-group Trollheim 93 3Law3Astral20Water 102 Teleports the caster along with anyone within a 3x3 square area around the caster to the roof of the Troll Stronghold. Completion of My Arm's Big Adventure is required. Unlocking this spell requires 806,400 points at Livid Farm