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This documentation is transcluded from Template:Augmented degrade/doc.
Template:Augmented degrade invokes Module:Augmented degrade using Lua.

Creates a prewritten text and calculates charge.

{{Augmented degrade|level=tier|slot=slot}}
Example 1 - Doesn't degrade to dust
{{Augmented degrade|level=75|slot=2h}}

The Template:Augmented degrade uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.

Example 2 - Degrade to dust
{{Augmented degrade|level=75|slot=legs|d2d=y}}

The Template:Augmented degrade uses charges stored within the item (not in the universal charge pack). It degrades exactly as the non-augmented version does: it has 100,000 charges of combat. These charges can be replenished by combining it with a non-dyed, augmented variant of the same item. This will combine the charges of both items but any excess charge will be lost, furthermore only one version may have perks on it. When combining two items the greater item experience of the two items is retained.

The item can be trained and siphoned as normal while it has charges. Once it runs out of charges, it will retain its equipment bonuses until it reaches equipment level 10, where it will become unusable and has to be recharged or be disassembled. Unlike normal augmented items, this item is made at an Inventor's workbench from a new, fully charged item, an augmentor, and 36 divine charges. It cannot be made from a partially used component. Augmentation dissolvers cannot be used on this item.

dyed=y, refac=y, or ancientspec=y can be used in tandem with the d2d flag to indicated a dyed armour item, Refined Anima Core item, or superior Ancient Warriors weapon respectively.

Adding this template to a page will automatically add the category Category:Augmented items to it if it is a mainspace article.
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