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Documentation icon Template documentation[edit] [purge]
This documentation is transcluded from Template:Infobox Monster new/doc.
Template:Infobox Monster new invokes Module:Infobox Monster using Lua.

The Infobox Monster new is used to display an infobox in monster articles.

This template should not be used on user pages. Instead, the {{Infobox user}} template, which was created specifically for user pages, should be used.

Parameters

name

Name of the monster to be displayed as the table's caption. This should be the monster's name in game exactly.

image

Image of the monster.

release

Release date of the monster. Should follow the format [[DD Month]] [[YYYY]].

update

Update page that the monster was released with. Do not include brackets ([[ & ]]) or the Update: prefix.

members

Whether or not the monster is a members only monster.

examine

Examine text of the monster.

aggressive

Whether or not the monster is aggressive.

poisonous

Whether or not the monster can inflict poison. If the monster can, use the initial value of poison damage, instead of "yes".

experience

Experience received in a combat skill (not Constitution) when killing a monster. Constitution experience is calculated from this number. This parameter must either be a number or "n/a".

wepxp2h

The item experience for the two-handed weapon that is received when fighting this monster. Normally this amount is calculated based on the experience parameter shown above, however there are monsters who deviate from this rule such as The Magister. This parameter must be a number or be not present at all (which is the default).

wepxpmhandarmour

The item experience for the main hand weapon and armour pieces (body and legs) that is received when fighting this monster. Normally this amount is calculated based on the experience parameter shown above, however there are monsters who deviate from this rule such as The Magister. This parameter must be a number or be not present at all (which is the default).

wepxpoh

The item experience for the off-hand weapon that is received when fighting this monster. Normally this amount is calculated based on the experience parameter shown above, however there are monsters who deviate from this rule such as The Magister. This parameter must be a number or be not present at all (which is the default).

lifepoints

Number of life points that the monster has. This parameter must either be a number or "n/a".

slaylvl

Slayer level required to damage the monster. Omit if the monster has no required level and is not assigned by any master. Use a value of "1" for monsters that do not require any level but are assigned by a master. This parameter must either be a number or "n/a".

slayxp

Slayer experience received for killing the monster on task. Omit if not assigned. This parameter must either be a number or "n/a".

slayercat

Slayer category that the monster falls under for slayer assignments. Omit if not assigned.

assigned_by

Masters that can assign the monster. Create a comma separated list; e.g. "Turael, Duradel, Morvran".

Accepted values:

  • Turael
  • Spria
  • Mazchna
  • Achtryn
  • Vannaka
  • Chaeldar
  • Sumona
  • Duradel
  • Lapalok
  • Kuradal
  • Morvran
  • None

The value of "None" should only be used when a monster is not assigned at all, but does require a level to damage; e.g., Night spider. Including "none" anywhere in the text of this parameter will cause the monster to appear as not assigned, even if other masters are listed.

immune_to_poison

Whether or not the monster is immune to being poisoned.

immune_to_stun

Whether or not the monster is immune to being stunned.

immune_to_deflect

Whether or not the monster is immune to deflect damage.

immune_to_drain

Whether or not the monster is immune to having its stats drained by ancient curses.

style

Attack styles of the monster in a comma separated list.

Accepted values:

  • melee
  • magic / mage
  • ranged / range / ranging
  • dragonfire / dragonbreath / dragon fire / dragon breath

speed

Attack speed of the monster. This parameter must either be a number from 0 to 9 or "n/a".

max_melee

Maximum melee damage hit the monster can deal. This parameter must either be a number or "n/a".

max_ranged

Maximum ranged damage hit the monster can deal. This parameter must either be a number or "n/a".

max_magic

Maximum magic damage hit the monster can deal. This parameter must either be a number or "n/a".

max_spec

Maximum special attack/typeless damage hit the monster can deal. This parameter must either be a number or "n/a".

abilities

Abilities used by the monster. Should use {{Ability clickpic}} or be omitted.

weakness

Comma separated list of the monster's weakness. Only include the explicit weakness displayed in game or of special weaknesses (such as darklight). Accepted values are listed on Template:Weakness clickpic/doc. The weakness explicitly given in game should always be listed first.

armour

The monster's base armour value. This parameter must either be a number or "n/a".

acc_melee

The monster's base melee accuracy. This parameter must either be a number or "n/a".

acc_ranged

The monster's base ranged accuracy. This parameter must either be a number or "n/a".

acc_magic

The monster's base magic accuracy. This parameter must either be a number or "n/a".

attack

The monster's attack level. This parameter must either be a number or "n/a".

Note - monsters do not have/use a 'strength' level.

ranged

The monster's ranged level. This parameter must either be a number or "n/a".

magic

The monster's magic level. This parameter must either be a number or "n/a".

defence

The monster's defence level. This parameter must either be a number or "n/a".

aff_weakness

The monster's affinity value to its explicit weakness. This parameter must either be a number or "n/a".

aff_melee

The monster's affinity value to melee attacks. This parameter must either be a number or "n/a".

aff_ranged

The monster's affinity value to ranged attacks. This parameter must either be a number or "n/a".

aff_magic

The monster's affinity value to magic attacks. This parameter must either be a number or "n/a".

id

The monster's internal game ID. This parameter must be a number.

Using switching values

Version

Infobox monster can be used to support multiple values for each of parameters with JavaScript-run switching. Alternate versions must be named and defined with the respective "version#" parameter to appear; each version parameter should be unique and sufficiently descriptive. Infobox monster will only look up to the highest consecutive value, starting at 1.

Parameters can be assigned different values in different versions by adding an index after the name. For example, if we want the 2nd version to be called "Monster 2", we would add "|name2 = Monster 2". If left blank or undefined, alternate values will default to the original value (the one without an index defined).

If there are more than 5 versions, the buttons will turn into a dropdown.

Alternative versions are not visible or accessible when Javascript is disabled, or using the mobile skin.

References

If the same parameter is used in multiple versions (but not the default, e.g. a shared image), the parameter can be set to a reference to another version of the parameter using the format $versionNumber. For example, if the image of version 4 is the same as the image in version 2, we use |image4=$2. Utilising references is only suggested for the image parameter, as using them for a numerical parameters will often result in a parsing error in the module.

Linking

If you wish to link to a page and have an alternative infobox appear, you can use a hash value, as if you were linking to a section. The hash value is the version name, as defined by the relevant version# parameter. For example, to link to the variant of a monster with |version3=Level 64, you can use [[Example#Level 64]].

Blank box

{{Infobox Monster new
|name = 
|image = 
|release = 
|update = 
|members = 
|examine = 
|aggressive = 
|poisonous = 
|level = 
|experience = 
|lifepoints = 
|slaylvl = 
|slayxp = 
|slayercat = 
|assigned_by = 
|immune_to_poison = 
|immune_to_stun = 
|immune_to_deflect = 
|immune_to_drain = 
|style = 
|speed = 
|max_melee = 
|max_ranged = 
|max_magic = 
|max_spec = 
|weakness = 
|armour = 
|acc_melee = 
|acc_ranged = 
|acc_magic = 
|attack = 
|ranged = 
|magic = 
|defence = 
|aff_weakness = 
|aff_melee = 
|aff_ranged = 
|aff_magic = 
|abilities =
|id = 
}}
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