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Documentation icon Template documentation[edit] [purge]
This documentation is transcluded from Template:ItemDropsTableHead/doc.
Template:ItemDropsTableHead invokes Module:ItemDropsLine using Lua.

The ItemDropsLine templates are used to list a monsters that drop the item.

It is preferable to use {{Dropping monsters list}} to create an auto generated list.


Usage

{{ItemDropsTableHead}}
{{ItemDropsLine
|Monster  = <!-- Name of the monster that drops the item. -->
|Combat   = <!-- Combat level the monster has. -->
|Quantity = <!-- Amount of the item per drop the monster drops. -->
|Rarity   = <!-- How rare it is to get the item from the monster. -->}}
{{ItemDropsEnd}}

The template should be used in one line, like the example below.

Unfilled item drops line for quick copy-paste

{{ItemDropsLine|Monster=|Combat=|Quantity=|Rarity=}}

Parameter details

Monster

Here the exact name of the subject's article should be entered, including suffixes like (monster).

Combat

The exact combat level of the monster should be entered here. If the monster has multiple combat levels, separate them with a comma.

Quantity

The amount of items that are dropped each time the monster drops the item should be entered here. If the monster has the possibility to drop different quantities of the same item, separate them with a comma.

Rarity

The rarity of the item to be dropped by the monster should be entered here. There are only 6 available options:

New Rarity Old Rarity Explanation
Always 100%, Always, listed under "100% drops" header Always dropped by the monster
Common Very common, common, anything with "common" The most common to get from the monster. Renowned for being common. Nearly always dropped.
Uncommon Blank/no rarity listed, uncommon Dropped sometimes, but not necessarily renowned for being common
Rare Rare Rarely dropped. Will take quite a few kills to obtain.
Very rare Very rare, extremely rare Renowned for being rare to get from the monster. Hardly ever dropped. Items like rares from bosses.
Varies For Dungeoneering bosses. Rarity depends on a number of factors.
Leaving the rarity blank or entering a rarity other than always/common/uncommon/rare/very rare/varies defaults to a white color.
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