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The Curse of Zaros is a miniquest following the events of Desert Treasure, allowing the player to obtain a set of ghostly robes.

Miniquest Details

Start pointQuest map icon.png Talk to the Mysterious ghost (Valdez) near Glarial's tombstone.
Member requirementP2P icon.png Members only
Official difficultyNone
Official lengthMedium-Long
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.
Quest.png Quests:
  • 31 Prayer Prayer (If Dhalak is at the Monastery)
  • 15 Agility Agility (If Viggora is in Edgeville Dungeon)
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.
Enemies to defeat
  • None


This miniquest will take people into dangerous parts of the Wilderness. Beware of player killers and that you can not teleport after level 20 wilderness. If you are using a Cramulet it is advisable to disassemble it and use only the ghostspeak amulet, as obtaining the parts again (particularly the monkeyspeak amulet) can be troublesome if you die in the wilderness.

  • All of the Mysterious ghosts appear at all three of their possible locations, but only one of the three will give you their piece of the set.

Valdez the Explorer


  • Make sure you are wearing your ring of visibility and your ghostspeak amulet.
  • Teleport to Ardougne lodestone. Go to Glarial's tombstone northwest of The Fishing Guild. The ghost will not appear as a dot on the minimap.
  • When you speak to Valdez he will introduce himself and relate his part of the story. He will then give you a Ghostly robe top.
  • He requests you to find another ghost named Rennard.
  • This ghost will give you one of three clues which determine your entire route, which we will label Sequence 1, Sequence 2 and Sequence 3
  • Sequence 1 - He mentions pirates and a shipwreck.
  • Sequence 2 - He mentions the thief being northeast of there.
  • Sequence 3 - He mentions the thief being southeast of there.

Now there are three possible sequences of ghosts you need to visit:

Number Ghost Sequence 1 Sequence 2 Sequence 3 Item given in thanks
1 Rennard Near the shipwrecked ship west of the Pirates' Hideout (Level 55 Wilderness) Bandit Camp (Wilderness) Bandit Camp (Kharidian Desert)

Inside the bar.

Ghostly gloves
2 Kharrim At the Chaos Temple (hut) altar (Level 38 Wilderness) Graveyard of Shadows End of the Lava maze inside the second fenced in area Ghostly boots
3 Lennissa In the church on Entrana, in front of the altar Port Sarim docks near the Void Squire Just south of the Gnomeball field Ghostly robe bottom
4 Dhalak On the ground floor of the Wizards tower Upstairs in Edgeville Monastery by the altar Upstairs in the Falador Party room Ghostly hood
5 Viggora Upstairs in the Rogues' castle in level 52 Wilderness Upstairs in Slayer tower in Canifis (SE) Edgeville dungeon near Earth Warriors Ghostly cloak

Rennard the Thief


  • He will tell you where to find Rennard. The location of all the subsequent ghosts is randomised but is hinted by the previous ghost. Rennard will be in one of the following places. If you go to the wrong location, a ghost will be there but you will have a meaningless conversation with it.

When you find him he will just be called 'Mysterious Ghost' again (as with the rest of the ghosts). He will give you a pair of Ghostly gloves.

It is recommended that you use the Drop Trick for extra gloves, because getting deep into the wilderness takes time.

  • He wants you to find Kharrim now.


Kharrim the Messenger

Kharrim will be in one of these locations:

  • Inside Chaos Temple (hut) Altar in (far west side of) level 38 Wilderness, North of The Forgotten Cemetery. (Rennard will say near Dareeyak)
  • Graveyard of Shadows (Wilderness, Carrallangar); if you get this location, the zombies and ghosts will be aggressive and will interrupt your conversation. It may take a while to get your conversation finished.
  • End of the Lava Maze (Wilderness) you will need a knife or other sharp object to cut through web.

Special note: If you go to a different location than the one Rennard tells you, you will NOT get the boots and instead you will have a normal conversation and nothing to do with the story. Head to this location and talk to Kharrim. He will give you some Ghostly boots and ask you to find Lennissa.


From him you learn that Zamorak was a mortal Mahjarrat, and that what he did with the Staff of Armadyl caused the "other gods" to banish him, although Saradomin must have had foreknowledge of the mysterious event.

Lennissa the Spy

Lennissa may be in:

  • Entrana church (Kharrim will say she will have went to a large Church of Saradomin)
  • Port Sarim at the Lady Lumbridge (Hard to see against the dock)
  • Gnomeball field, near the southern viewing platform.

Once at one of these places, look for Lennissa and speak to her. She will give you the Ghostly robe bottom and ask you to find Dhalak.


Dhalak the Magician

Dhalak may be in:

  • Wizard's Tower ground1st floor[UK], the room with bookcases (Lennissa will say he will be researching in a library)
  • 1st2nd floor[UK] of the Edgeville Monastery (31 Prayer required) by the altar (Lennissa says he needed to lift a curse)
  • Falador Party Room, 1st2nd floor[UK] (Lennissa will say that he needed to lift his spirits up)

Once found, talk to Dhalak. He should give you the Ghostly hood and tell you to find the last ghost, Viggora.

Viggora the Warrior


Viggora will be found at one of these locations:

  • Rogues' Castle in the Wilderness, 1st2nd floor[UK] in the small easternmost room with a bronze square shield spawn (beware of the Chaos Elemental and pkers). Dhalak will say a rogue flocks to his own kind.
  • Canifis Slayer Tower - "...has returned to his castle in the Dark Lands" (Near the southeast stairwell by the entrance to the Aberrant Spectres on the 1st2nd floor[UK])
  • Paddewwa - Edgeville dungeon (near Earth warriors, level 15 Agility required)
    • The earth warriors can be extremely annoying, seeing as there aren't many places to trap them, but with some luck, you CAN trap the Earth warriors behind the ghost, with you on the other side, you must talk to Viggora as soon as this happens and click through the first dialogue window to make this effect permanent for the whole chat. If you are unable to successfully trap the earth warriors, you will need to wait about 10 minutes until they become tolerant and no longer attack you, thus you will need bring armour and food that you will be willing to lose. It is not possible to speed through the chat until you are safe from attacks, as the final dialogue is extremely long.
    • Beware of Pk'ers. Because of the agility obstacle, you will not have a chance to escape. Hop worlds before you cross to the other side.

Listen to what he has to say and then he will give you the final robe piece, the Ghostly cloak.


Upon completion, you can talk to Historian Minas on the 1st2nd floor[UK] of the Varrock Museum and receive 10 kudos and an antique lamp which gives 10,000 experience in any skill above 50.

A male player wearing the ghostly robes.




  • If you speak to any of the ghosts without a Ghostspeak amulet, your character may say "all your base are belong to us", as well as some other quotes. These are references to famous translation errors in the game Zero Wing.
  • When speaking to Rennard, your player says "I ain't scared of no ghost," a reference to "I ain't afraid of no ghost" from the Ghostbusters theme song.
  • When speaking to Dhalak, he says "Be you some mighty sorcerer to bind me so?" if a player has 99 magic they will answer "Well, I don't mean to brag, but I guess I am with my level 99 magic..." otherwise they will respond with "Um, not really...".