RuneScape Wiki
m (→‎Room 5: Syntax)
Tags: Visual edit apiedit
m (+)
 
(26 intermediate revisions by 16 users not shown)
Line 5: Line 5:
   
 
===Getting started===
 
===Getting started===
* Talk to [[Phoenix (The Firemaker's Curse)|Phoenix]] South of [[Eagles' Peak (mountain)|Eagles' Peak]] (1-1-2-accept-1).
+
* Talk to [[Phoenix (The Firemaker's Curse)|Phoenix]] south of [[Eagles' Peak (mountain)|Eagles' Peak]]. {{Chat options
  +
|1 Travelling firemaker? What does that involve?
  +
|1 This seems dangerous. Why put your lives at risk?
  +
|2 What are you waiting for?
  +
|Accept
  +
|1 Yes, let's go.
  +
}}
   
 
===The Cave System===
 
===The Cave System===
 
====Room 1====
 
====Room 1====
[[File:TFC room 1 solution.png|thumb|140px|First puzzle arrow]]
+
[[File:TFC room 1 solution.png|thumb|105px|Room 1 puzzle solution]]
* Talk to [[Flint]] who will give the player a [[Pitch can]].
+
* Talk to [[Flint]] for a [[pitch can]]. {{chat option|3 That's all, thanks.}}
* Use the pitch can to light fires (There's a Make-Fire-Here option on right-click) to complete the arrow on the ground.
+
* Use the pitch can to light fires by right-clicking ''make-fire-here'' to complete the arrow on the ground.
  +
{{clear}}
   
 
====Room 2====
 
====Room 2====
* Light the logs located south in the cavern.
+
* ''Light'' the fire pit.
* Take the Firemaking journal towards the centre of the room.
+
* Take the Firemaking journal on the rock. {{chat option|2 What plan?}}
* Light the fire again.
+
* ''Light'' the fire again. {{Chat options
  +
|2 What do you want from us?
* Enter the tunnel on the east side of the room.
 
  +
|1 We must continue through the caves.
  +
}}
 
* ''Enter'' the tunnel on the east side of the room.
  +
{{clear}}
   
 
====Room 3====
 
====Room 3====
[[File:TFC room 3 solution.png|thumb|140px|right|Second puzzle solution]]
+
[[File:TFC room 3 solution.png|thumb|75px|right|Room 3 puzzle solution]]
 
* Complete the pattern which is in the shape of a falling boulder.
 
* Complete the pattern which is in the shape of a falling boulder.
* Avoid the falling boulders and keep picking them up and placing them on the rock pile at the end of the room.
+
* Avoid falling boulders. ''Pick-up'' rocks one at a time, placing them on the rock pile to the east.
 
* Climb up the rock pile.
 
* Climb up the rock pile.
  +
{{clear}}
   
 
====Room 4====
 
====Room 4====
* Light the fire just like in the second room.
+
* ''Light'' the fire pit.
* Take the Firemaker's journal.
+
* Take the journal. {{Chat options
  +
|3 Did you say Zaros?
* Click the pillar near the fire and tie up [[Twig (human)|Twig]].
 
  +
|1 Were you close to Zaros?
* Light the fire again.
 
  +
|1 What happened to you?
* Enter the tunnel on the east side of the room.
 
  +
}}
  +
* ''Tie-up firemaker'' on the Column, selecting [[Twig (human)|Twig]]. {{chat option|3 Twig|1 Yes!}}
 
* Light the fire pit again.
 
* Enter the tunnel to the east.
  +
{{clear}}
   
 
====Room 5====
 
====Room 5====
[[File:TFC room 5 solution.png|thumb|right|The solution for the third puzzle]]
+
[[File:TFC room 5 solution.png|thumb|135px|right|Room 5 puzzle solution]]
* Complete the puzzle. Immidiately after the puzzles completion, dodge the fire walls by standing in the gaps.
+
* Using the bowls of red and yellow powder by the entrance, complete the puzzle.
  +
** Light the inside yellow flames first.
* Proceed to the next room.
 
  +
* Immediately after the puzzle, dodge 2 fire walls by standing in the open gaps.
  +
* Proceed to the next room north.
  +
{{clear}}
   
 
====Room 6====
 
====Room 6====
  +
* Complete the puzzle:
* Complete the agility maze by lighting fires and pushing the pillars. The pillars show you where to go next by a mini-cutscene when you push them.
 
  +
:{| class="wikitable lighttable"
* Proceed to the next room.
 
  +
| Go west, light the fire pit. Push nearby column switch.
  +
|-
  +
| Go far east, light the fire pit. Push nearby column switch.
  +
|-
  +
| Go back west and north to the center and jump the pillar east of you. Push the nearby column switch.
  +
|-
  +
| Jump the ledge just south-east of you, jump the next ledge east. Light the fire pit.
  +
|-
  +
| North of you is the flame switch - loop around by going back west then east and push it.
  +
|-
  +
| Head west, light the fire pit then push the switch.
  +
|-
  +
| Jump back to the center and push the switch immediately south of you.
  +
|-
  +
| Head to the north-west corner and light the fire pit, press the switch just south. Watch out for the falling rocks.
  +
|-
  +
| Finally enter the tunnel in the north-east corner.
  +
|}
  +
{{clear}}
   
 
====Room 7====
 
====Room 7====
* Light the fire and pick up the journal.
+
* Light the fire and pick up the journal. {{Chat options
  +
|1 Zamorak!
* Click on the pillar by the fire and tie up [[Sera]].
 
  +
|2 Yes, he's a terrible, hateful god.
* Light the fire again.
 
  +
}}
* Proceed to the next room.
 
  +
* ''Tie-up firemaker'' on the Column, selecting [[Sera]]. {{Chat options
  +
|5 More options
  +
|1 Sera
  +
|1 Yes!
  +
}}
 
* Light the fire again and proceed to the next room east.
  +
{{clear}}
   
 
====Room 8====
 
====Room 8====
[[File:TFC room 8 solution.png|thumb|Solution to the fourth puzzle. Coloured dots indicate where fires should be placed.]]
+
[[File:TFC room 8 solution.png|thumb|120px|right|Room 8 puzzle solution]]
  +
* Complete the puzzle.
* Complete the puzzle in this room and immediately run to one of the gaps in the walls and hide in it until the wall of fire passes by.
 
  +
* Immediately after the puzzle, dodge 4 fire walls by standing in the open gaps.
* Proceed to the next room.
+
* Proceed to the next room north.
  +
{{clear}}
   
 
====Room 9====
 
====Room 9====
  +
* Avoiding being damaged by the fire balls. You can ''light'' the oil pool lines as a barricade. You must last all the waves which is approximately 10 minutes.
* Complete the "tutorial" that [[Char]] gives you.
 
* Complete this room by surviving until the end of the wave bar. You can light the oil lines to make fire barriers to block the orbs that fly around.
+
** If you stay in the north-west corner and immediately light the oil pools as soon as they're ready you should stay safe.
  +
* Proceed to the next room north.
** If you stay in the top left corner and spam-click the oil as soon as they're ready you will always be the safest.
 
  +
{{clear}}
* Proceed to the next room.
 
   
 
====Room 10====
 
====Room 10====
* Again, light the fire and grab the journal.
+
* Light the fire and grab the journal.
* At the pillar, tie up Twig again.
+
* Tie up Twig again {{Chat options
  +
|2 Twig
* Proceed to the next room.
 
  +
|1 Yes!
  +
}} and light the fire.
 
* Proceed to the next room east.
  +
{{clear}}
   
 
====Room 11====
 
====Room 11====
[[File:TFC room 11 solution.png|thumb|The solution to the fifth puzzle (11<sup>th</sup> room)]]
+
[[File:TFC room 11 solution.png|thumb|105px|right|Room 11 puzzle solution]]
* Complete the puzzle which is in the shape of a torch.
+
* Complete the puzzle, lighting the inside blue flames first.
* Light the fire pit and grab a [[Torch]] from it.
+
* Light the fire pit.
* Continue down the path and when there are tendrils of darkness, ward them off by LEFT-clicking on them at the edge of the screen.
+
* ''Take-torch'' from the fire pit and continue down the path. When there are tendrils of darkness, ward them off by left-clicking on them at the edge of your screen.
  +
** Tendrils may hide behind your interface if you have panels on the edges of your screen.
 
* Proceed to the next room at the end of the path.
 
* Proceed to the next room at the end of the path.
  +
{{clear}}
   
 
====Room 12====
 
====Room 12====
 
* Light the fire and take the journal.
 
* Light the fire and take the journal.
* Tie [[Emmett]] to the pillar this time.
+
* ''Tie-up'' [[Emmett]] {{Chat options
  +
|3 Emmett
* Proceed to the next room.
 
  +
|1 Yes!
  +
}} and light the fire.
 
* Proceed to the next room east.
   
 
===Face-off with Char===
 
===Face-off with Char===
  +
* During this fight, you must fight Char with Magic or Ranged.
It is advised to bring a few energy restoring items, or visit the salt bath in [[Oo'glog]], as well as bringing life point restoring items. It is also advised to bring an abyssal whip, an off-hand weapon, and nothing else except weight-reducing items. The higher your life points, the higher Char's max hit is. It is recommended to not use armour that raises life points, but certain power armours are fine. Keeping at least 5 fires lit will ensure adequate damage against Char. A good strategy to get many fires is to put your pitch can on the action bar, and spam that key while running around before attacking.
 
  +
* Teleport out and prepare for the battle.
  +
** Carry an inventory full of food (such as [[sharks]] or [[rocktails]]).
  +
** Carry a range or mage weapon.
  +
** Do not bring any armour as it has no effect during this battle.
  +
* Teleport back to Eagle's Peak and run south to the entrance of the cave.
 
* Take the journal. {{Chat options
  +
|2 That's a good idea.
  +
|Any
  +
}}
  +
* Climb down the steps to enter Char's lair.
  +
* Talk to Char to engage the fight.
  +
** During the fight, you should keep a distance from Char at all times.
  +
** The amount of damage you deal is determined by the amount of flames you have lit (100 damage per active flame).
  +
** As you fight her, keep lighting flames.
   
  +
'''A simple strategy to defeat Char follows:'''
* Take the journal.
 
  +
# Run around the edges of the arena lighting flames as fast as you can.
* Defeat Char.
 
  +
# When you have 10 active flames, run some distance from Char and attack her a few times, dealing 1,000-5,000 damage in total.
  +
# Repeat steps 1-2 until she is defeated.
  +
# Remember to avoid the firewalls by maneuvering through the gaps, or you'll be hit for 1,000-4,000 damage.
  +
# While Char is glowing she is invincible, so focus on lighting flames during this period.
  +
  +
* After the battle ends, talk to Char. {{Chat options
  +
|2 How do we get out?
  +
}}
  +
** There may be a glitch where you can not finish the dialogue, in that case leave the cave through the southern tunnel and come back in.
   
 
===Finishing up===
 
===Finishing up===
* Exit through the tunnel to the north of the room.
+
* Exit through the tunnel to the north.
* Talk to Sera or Emmett.
 
 
* Quest complete!
 
* Quest complete!
  +
  +
==Rewards==
  +
{{Quest rewards page|The Firemaker's Curse}}
   
 
{{The Firemaker's Curse}}
 
{{The Firemaker's Curse}}
{{DEFAULTSORT|Firemaker's Curse/Quick guide, The}}
+
{{DEFAULTSORT:Firemaker's Curse/Quick guide, The}}
 
[[Category:The Firemaker's Curse| ]]
 
[[Category:The Firemaker's Curse| ]]

Latest revision as of 08:25, 11 May 2018

Queen help book
This is the quick guide for The Firemaker's Curse.
For a more in-depth version, click here.

Walkthrough

Start pointQuest map icon
The Firemaker's Curse icon
South of Eagles' Peak and west of the Tree Gnome Stronghold. Talk to Phoenix.
Member requirementP2P icon Members only
Official difficultyMaster Master
Official lengthVery Long
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.
  • A high accuracy weapon to kill Char
  • 4 free inventory spaces
Recommended
Enemies to defeat

Getting started

  • Talk to Phoenix south of Eagles' Peak. (Chat 1121)

The Cave System

Room 1

TFC room 1 solution

Room 1 puzzle solution

  • Talk to Flint for a pitch can. (Chat 3)
  • Use the pitch can to light fires by right-clicking make-fire-here to complete the arrow on the ground.

Room 2

  • Light the fire pit.
  • Take the Firemaking journal on the rock. (Chat 2)
  • Light the fire again. (Chat 21)
  • Enter the tunnel on the east side of the room.

Room 3

TFC room 3 solution

Room 3 puzzle solution

  • Complete the pattern which is in the shape of a falling boulder.
  • Avoid falling boulders. Pick-up rocks one at a time, placing them on the rock pile to the east.
  • Climb up the rock pile.

Room 4

  • Light the fire pit.
  • Take the journal. (Chat 311)
  • Tie-up firemaker on the Column, selecting Twig. (Chat 31)
  • Light the fire pit again.
  • Enter the tunnel to the east.

Room 5

TFC room 5 solution

Room 5 puzzle solution

  • Using the bowls of red and yellow powder by the entrance, complete the puzzle.
    • Light the inside yellow flames first.
  • Immediately after the puzzle, dodge 2 fire walls by standing in the open gaps.
  • Proceed to the next room north.

Room 6

  • Complete the puzzle:
Go west, light the fire pit. Push nearby column switch.
Go far east, light the fire pit. Push nearby column switch.
Go back west and north to the center and jump the pillar east of you. Push the nearby column switch.
Jump the ledge just south-east of you, jump the next ledge east. Light the fire pit.
North of you is the flame switch - loop around by going back west then east and push it.
Head west, light the fire pit then push the switch.
Jump back to the center and push the switch immediately south of you.
Head to the north-west corner and light the fire pit, press the switch just south. Watch out for the falling rocks.
Finally enter the tunnel in the north-east corner.

Room 7

  • Light the fire and pick up the journal. (Chat 12)
  • Tie-up firemaker on the Column, selecting Sera. (Chat 511)
  • Light the fire again and proceed to the next room east.

Room 8

TFC room 8 solution

Room 8 puzzle solution

  • Complete the puzzle.
  • Immediately after the puzzle, dodge 4 fire walls by standing in the open gaps.
  • Proceed to the next room north.

Room 9

  • Avoiding being damaged by the fire balls. You can light the oil pool lines as a barricade. You must last all the waves which is approximately 10 minutes.
    • If you stay in the north-west corner and immediately light the oil pools as soon as they're ready you should stay safe.
  • Proceed to the next room north.

Room 10

  • Light the fire and grab the journal.
  • Tie up Twig again (Chat 21) and light the fire.
  • Proceed to the next room east.

Room 11

TFC room 11 solution

Room 11 puzzle solution

  • Complete the puzzle, lighting the inside blue flames first.
  • Light the fire pit.
  • Take-torch from the fire pit and continue down the path. When there are tendrils of darkness, ward them off by left-clicking on them at the edge of your screen.
    • Tendrils may hide behind your interface if you have panels on the edges of your screen.
  • Proceed to the next room at the end of the path.

Room 12

  • Light the fire and take the journal.
  • Tie-up Emmett (Chat 31) and light the fire.
  • Proceed to the next room east.

Face-off with Char

  • During this fight, you must fight Char with Magic or Ranged.
  • Teleport out and prepare for the battle.
    • Carry an inventory full of food (such as sharks or rocktails).
    • Carry a range or mage weapon.
    • Do not bring any armour as it has no effect during this battle.
  • Teleport back to Eagle's Peak and run south to the entrance of the cave.
  • Take the journal. (Chat 2~)
  • Climb down the steps to enter Char's lair.
  • Talk to Char to engage the fight.
    • During the fight, you should keep a distance from Char at all times.
    • The amount of damage you deal is determined by the amount of flames you have lit (100 damage per active flame).
    • As you fight her, keep lighting flames.

A simple strategy to defeat Char follows:

  1. Run around the edges of the arena lighting flames as fast as you can.
  2. When you have 10 active flames, run some distance from Char and attack her a few times, dealing 1,000-5,000 damage in total.
  3. Repeat steps 1-2 until she is defeated.
  4. Remember to avoid the firewalls by maneuvering through the gaps, or you'll be hit for 1,000-4,000 damage.
  5. While Char is glowing she is invincible, so focus on lighting flames during this period.
  • After the battle ends, talk to Char. (Chat 2)
    • There may be a glitch where you can not finish the dialogue, in that case leave the cave through the southern tunnel and come back in.

Finishing up

  • Exit through the tunnel to the north.
  • Quest complete!

Rewards

The Firemaker's Curse reward
Music unlocked