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===Getting started=== |
===Getting started=== |
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− | * Talk to [[Phoenix (The Firemaker's Curse)|Phoenix]] |
+ | * Talk to [[Phoenix (The Firemaker's Curse)|Phoenix]] south of [[Eagles' Peak (mountain)|Eagles' Peak]]. {{Chat options |
+ | |1 Travelling firemaker? What does that involve? |
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+ | |1 This seems dangerous. Why put your lives at risk? |
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+ | |2 What are you waiting for? |
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+ | |Accept |
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+ | |1 Yes, let's go. |
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+ | }} |
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===The Cave System=== |
===The Cave System=== |
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====Room 1==== |
====Room 1==== |
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− | [[File:TFC room 1 solution.png|thumb| |
+ | [[File:TFC room 1 solution.png|thumb|105px|Room 1 puzzle solution]] |
− | * Talk to [[Flint]] |
+ | * Talk to [[Flint]] for a [[pitch can]]. {{chat option|3 That's all, thanks.}} |
− | * Use the pitch can to light fires |
+ | * Use the pitch can to light fires by right-clicking ''make-fire-here'' to complete the arrow on the ground. |
+ | {{clear}} |
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====Room 2==== |
====Room 2==== |
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− | * Light the |
+ | * ''Light'' the fire pit. |
− | * Take the Firemaking journal |
+ | * Take the Firemaking journal on the rock. {{chat option|2 What plan?}} |
− | * Light the fire again. |
+ | * ''Light'' the fire again. {{Chat options |
+ | |2 What do you want from us? |
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⚫ | |||
+ | |1 We must continue through the caves. |
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+ | }} |
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⚫ | |||
+ | {{clear}} |
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====Room 3==== |
====Room 3==== |
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− | [[File:TFC room 3 solution.png|thumb| |
+ | [[File:TFC room 3 solution.png|thumb|75px|right|Room 3 puzzle solution]] |
* Complete the pattern which is in the shape of a falling boulder. |
* Complete the pattern which is in the shape of a falling boulder. |
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− | * Avoid |
+ | * Avoid falling boulders. ''Pick-up'' rocks one at a time, placing them on the rock pile to the east. |
* Climb up the rock pile. |
* Climb up the rock pile. |
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+ | {{clear}} |
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====Room 4==== |
====Room 4==== |
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− | * Light the fire |
+ | * ''Light'' the fire pit. |
− | * Take the |
+ | * Take the journal. {{Chat options |
+ | |3 Did you say Zaros? |
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− | * Click the pillar near the fire and tie up [[Twig (human)|Twig]]. |
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+ | |1 Were you close to Zaros? |
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⚫ | |||
+ | |1 What happened to you? |
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⚫ | |||
+ | }} |
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+ | * ''Tie-up firemaker'' on the Column, selecting [[Twig (human)|Twig]]. {{chat option|3 Twig|1 Yes!}} |
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⚫ | |||
⚫ | |||
+ | {{clear}} |
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====Room 5==== |
====Room 5==== |
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− | [[File:TFC room 5 solution.png|thumb|right| |
+ | [[File:TFC room 5 solution.png|thumb|135px|right|Room 5 puzzle solution]] |
− | * |
+ | * Using the bowls of red and yellow powder by the entrance, complete the puzzle. |
+ | ** Light the inside yellow flames first. |
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⚫ | |||
+ | * Immediately after the puzzle, dodge 2 fire walls by standing in the open gaps. |
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+ | * Proceed to the next room north. |
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+ | {{clear}} |
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====Room 6==== |
====Room 6==== |
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+ | * Complete the puzzle: |
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− | * Complete the agility maze by lighting fires and pushing the pillars. The pillars show you where to go next by a mini-cutscene when you push them. |
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+ | :{| class="wikitable lighttable" |
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⚫ | |||
+ | | Go west, light the fire pit. Push nearby column switch. |
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+ | |- |
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+ | | Go far east, light the fire pit. Push nearby column switch. |
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+ | |- |
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+ | | Go back west and north to the center and jump the pillar east of you. Push the nearby column switch. |
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+ | |- |
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+ | | Jump the ledge just south-east of you, jump the next ledge east. Light the fire pit. |
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+ | |- |
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+ | | North of you is the flame switch - loop around by going back west then east and push it. |
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+ | |- |
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+ | | Head west, light the fire pit then push the switch. |
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+ | |- |
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+ | | Jump back to the center and push the switch immediately south of you. |
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+ | |- |
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+ | | Head to the north-west corner and light the fire pit, press the switch just south. Watch out for the falling rocks. |
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+ | |- |
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+ | | Finally enter the tunnel in the north-east corner. |
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+ | |} |
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+ | {{clear}} |
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====Room 7==== |
====Room 7==== |
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− | * Light the fire and pick up the journal. |
+ | * Light the fire and pick up the journal. {{Chat options |
+ | |1 Zamorak! |
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− | * Click on the pillar by the fire and tie up [[Sera]]. |
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+ | |2 Yes, he's a terrible, hateful god. |
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⚫ | |||
+ | }} |
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⚫ | |||
+ | * ''Tie-up firemaker'' on the Column, selecting [[Sera]]. {{Chat options |
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+ | |5 More options |
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+ | |1 Sera |
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+ | |1 Yes! |
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+ | }} |
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⚫ | |||
+ | {{clear}} |
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====Room 8==== |
====Room 8==== |
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− | [[File:TFC room 8 solution.png|thumb| |
+ | [[File:TFC room 8 solution.png|thumb|120px|right|Room 8 puzzle solution]] |
+ | * Complete the puzzle. |
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− | * Complete the puzzle in this room and immediately run to one of the gaps in the walls and hide in it until the wall of fire passes by. |
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+ | * Immediately after the puzzle, dodge 4 fire walls by standing in the open gaps. |
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− | * Proceed to the next room. |
+ | * Proceed to the next room north. |
+ | {{clear}} |
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====Room 9==== |
====Room 9==== |
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+ | * Avoiding being damaged by the fire balls. You can ''light'' the oil pool lines as a barricade. You must last all the waves which is approximately 10 minutes. |
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− | * Complete the "tutorial" that [[Char]] gives you. |
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− | * |
+ | ** If you stay in the north-west corner and immediately light the oil pools as soon as they're ready you should stay safe. |
+ | * Proceed to the next room north. |
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− | ** If you stay in the top left corner and spam-click the oil as soon as they're ready you will always be the safest. |
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+ | {{clear}} |
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⚫ | |||
====Room 10==== |
====Room 10==== |
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− | * |
+ | * Light the fire and grab the journal. |
− | * |
+ | * Tie up Twig again {{Chat options |
+ | |2 Twig |
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− | * Proceed to the next room. |
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+ | |1 Yes! |
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+ | }} and light the fire. |
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⚫ | |||
+ | {{clear}} |
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====Room 11==== |
====Room 11==== |
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− | [[File:TFC room 11 solution.png|thumb| |
+ | [[File:TFC room 11 solution.png|thumb|105px|right|Room 11 puzzle solution]] |
− | * Complete the puzzle |
+ | * Complete the puzzle, lighting the inside blue flames first. |
− | * Light the fire pit |
+ | * Light the fire pit. |
− | * |
+ | * ''Take-torch'' from the fire pit and continue down the path. When there are tendrils of darkness, ward them off by left-clicking on them at the edge of your screen. |
+ | ** Tendrils may hide behind your interface if you have panels on the edges of your screen. |
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* Proceed to the next room at the end of the path. |
* Proceed to the next room at the end of the path. |
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+ | {{clear}} |
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====Room 12==== |
====Room 12==== |
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* Light the fire and take the journal. |
* Light the fire and take the journal. |
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− | * Tie [[Emmett]] |
+ | * ''Tie-up'' [[Emmett]] {{Chat options |
+ | |3 Emmett |
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− | * Proceed to the next room. |
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+ | |1 Yes! |
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+ | }} and light the fire. |
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⚫ | |||
===Face-off with Char=== |
===Face-off with Char=== |
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+ | * During this fight, you must fight Char with Magic or Ranged. |
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− | It is advised to bring a few energy restoring items, or visit the salt bath in [[Oo'glog]], as well as bringing life point restoring items. It is also advised to bring an abyssal whip, an off-hand weapon, and nothing else except weight-reducing items. The higher your life points, the higher Char's max hit is. It is recommended to not use armour that raises life points, but certain power armours are fine. Keeping at least 5 fires lit will ensure adequate damage against Char. A good strategy to get many fires is to put your pitch can on the action bar, and spam that key while running around before attacking. |
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+ | * Teleport out and prepare for the battle. |
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+ | ** Carry an inventory full of food (such as [[sharks]] or [[rocktails]]). |
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+ | ** Carry a range or mage weapon. |
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+ | ** Do not bring any armour as it has no effect during this battle. |
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+ | * Teleport back to Eagle's Peak and run south to the entrance of the cave. |
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⚫ | |||
+ | |2 That's a good idea. |
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+ | |Any |
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+ | }} |
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+ | * Climb down the steps to enter Char's lair. |
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+ | * Talk to Char to engage the fight. |
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+ | ** During the fight, you should keep a distance from Char at all times. |
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+ | ** The amount of damage you deal is determined by the amount of flames you have lit (100 damage per active flame). |
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+ | ** As you fight her, keep lighting flames. |
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+ | '''A simple strategy to defeat Char follows:''' |
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⚫ | |||
+ | # Run around the edges of the arena lighting flames as fast as you can. |
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− | * Defeat Char. |
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+ | # When you have 10 active flames, run some distance from Char and attack her a few times, dealing 1,000-5,000 damage in total. |
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+ | # Repeat steps 1-2 until she is defeated. |
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+ | # Remember to avoid the firewalls by maneuvering through the gaps, or you'll be hit for 1,000-4,000 damage. |
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+ | # While Char is glowing she is invincible, so focus on lighting flames during this period. |
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+ | |||
+ | * After the battle ends, talk to Char. {{Chat options |
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+ | |2 How do we get out? |
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+ | }} |
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+ | ** There may be a glitch where you can not finish the dialogue, in that case leave the cave through the southern tunnel and come back in. |
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===Finishing up=== |
===Finishing up=== |
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− | * Exit through the tunnel to the north |
+ | * Exit through the tunnel to the north. |
− | * Talk to Sera or Emmett. |
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* Quest complete! |
* Quest complete! |
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+ | |||
+ | ==Rewards== |
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+ | {{Quest rewards page|The Firemaker's Curse}} |
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{{The Firemaker's Curse}} |
{{The Firemaker's Curse}} |
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− | {{DEFAULTSORT |
+ | {{DEFAULTSORT:Firemaker's Curse/Quick guide, The}} |
[[Category:The Firemaker's Curse| ]] |
[[Category:The Firemaker's Curse| ]] |
Latest revision as of 08:25, 11 May 2018
Walkthrough
Start point | South of Eagles' Peak and west of the Tree Gnome Stronghold. Talk to Phoenix. |
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Member requirement | Members only |
Official difficulty | Master |
Official length | Very Long |
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
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Recommended |
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Enemies to defeat |
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Getting started
- Talk to Phoenix south of Eagles' Peak.
The Cave System
Room 1
- Talk to Flint for a pitch can.
- Use the pitch can to light fires by right-clicking make-fire-here to complete the arrow on the ground.
Room 2
- Light the fire pit.
- Take the Firemaking journal on the rock.
- Light the fire again.
- Enter the tunnel on the east side of the room.
Room 3
- Complete the pattern which is in the shape of a falling boulder.
- Avoid falling boulders. Pick-up rocks one at a time, placing them on the rock pile to the east.
- Climb up the rock pile.
Room 4
- Light the fire pit.
- Take the journal.
- Tie-up firemaker on the Column, selecting Twig.
- Light the fire pit again.
- Enter the tunnel to the east.
Room 5
- Using the bowls of red and yellow powder by the entrance, complete the puzzle.
- Light the inside yellow flames first.
- Immediately after the puzzle, dodge 2 fire walls by standing in the open gaps.
- Proceed to the next room north.
Room 6
- Complete the puzzle:
Go west, light the fire pit. Push nearby column switch. Go far east, light the fire pit. Push nearby column switch. Go back west and north to the center and jump the pillar east of you. Push the nearby column switch. Jump the ledge just south-east of you, jump the next ledge east. Light the fire pit. North of you is the flame switch - loop around by going back west then east and push it. Head west, light the fire pit then push the switch. Jump back to the center and push the switch immediately south of you. Head to the north-west corner and light the fire pit, press the switch just south. Watch out for the falling rocks. Finally enter the tunnel in the north-east corner.
Room 7
- Light the fire and pick up the journal.
- Tie-up firemaker on the Column, selecting Sera.
- Light the fire again and proceed to the next room east.
Room 8
- Complete the puzzle.
- Immediately after the puzzle, dodge 4 fire walls by standing in the open gaps.
- Proceed to the next room north.
Room 9
- Avoiding being damaged by the fire balls. You can light the oil pool lines as a barricade. You must last all the waves which is approximately 10 minutes.
- If you stay in the north-west corner and immediately light the oil pools as soon as they're ready you should stay safe.
- Proceed to the next room north.
Room 10
- Light the fire and grab the journal.
- Tie up Twig again and light the fire.
- Proceed to the next room east.
Room 11
- Complete the puzzle, lighting the inside blue flames first.
- Light the fire pit.
- Take-torch from the fire pit and continue down the path. When there are tendrils of darkness, ward them off by left-clicking on them at the edge of your screen.
- Tendrils may hide behind your interface if you have panels on the edges of your screen.
- Proceed to the next room at the end of the path.
Room 12
- Light the fire and take the journal.
- Tie-up Emmett and light the fire.
- Proceed to the next room east.
Face-off with Char
- During this fight, you must fight Char with Magic or Ranged.
- Teleport out and prepare for the battle.
- Teleport back to Eagle's Peak and run south to the entrance of the cave.
- Take the journal.
- Climb down the steps to enter Char's lair.
- Talk to Char to engage the fight.
- During the fight, you should keep a distance from Char at all times.
- The amount of damage you deal is determined by the amount of flames you have lit (100 damage per active flame).
- As you fight her, keep lighting flames.
A simple strategy to defeat Char follows:
- Run around the edges of the arena lighting flames as fast as you can.
- When you have 10 active flames, run some distance from Char and attack her a few times, dealing 1,000-5,000 damage in total.
- Repeat steps 1-2 until she is defeated.
- Remember to avoid the firewalls by maneuvering through the gaps, or you'll be hit for 1,000-4,000 damage.
- While Char is glowing she is invincible, so focus on lighting flames during this period.
- After the battle ends, talk to Char.
- There may be a glitch where you can not finish the dialogue, in that case leave the cave through the southern tunnel and come back in.
Finishing up
- Exit through the tunnel to the north.
- Quest complete!
Rewards
- 2 quest points
- 80,000 experience
- 30,000 experience
- 76,000 experience
- The Book of Char: When activated in the off-hand slot, it causes fiery orbs to spin around the player, spontaneously igniting any log the player walks/runs over.
- Access to two new events and a new Firemaker's costume in Balthazar Beauregard's Big Top Bonanza.
- Access to Char's training cave.
- Ability to collect the four fire creatures (Warming Flame, Twisted Firestarter, Glowing Ember, and Searing Flame) (with 91 Firemaking) flying in the room as a pet. You can only have one in your possession at a time, although you can store all four in the menagerie of your player-owned house.
- 2 Treasure Hunter keys and 2 Hearts of Ice
- Music unlocked
Related to the Return of Zaros quest series | |||||||
NPCs | |||||||
Enemies |
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Items |
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Rewards |
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Music |
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Miscellaneous |
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