RuneScape Wiki
(Removed the redundant information I previously added, as I add it to the quest details template instead. (4 free inventory spaces), see full guide for the change.)
Tags: Visual edit apiedit
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====Room 5====
 
====Room 5====
 
[[File:TFC room 5 solution.png|thumb|135px|right|Room 5 puzzle solution]]
 
[[File:TFC room 5 solution.png|thumb|135px|right|Room 5 puzzle solution]]
* Complete the puzzle, lighting the inside yellow flames first.
+
* Using the bowls of red and yellow powder by the entrance, complete the puzzle.
  +
** Light the inside yellow flames first.
 
* Immediately after the puzzle, dodge 2 fire walls by standing in the open gaps.
 
* Immediately after the puzzle, dodge 2 fire walls by standing in the open gaps.
 
* Proceed to the next room north.
 
* Proceed to the next room north.
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| Jump back to the center and push the switch immediately south of you.
 
| Jump back to the center and push the switch immediately south of you.
 
|-
 
|-
| Head to the north-west corner and light the fire pit. Watch out for the falling rocks.
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| Head to the north-west corner and light the fire pit, press the switch just south. Watch out for the falling rocks.
 
|-
 
|-
 
| Finally enter the tunnel in the north-east corner.
 
| Finally enter the tunnel in the north-east corner.
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|2 Yes, he's a terrible, hateful god.
 
|2 Yes, he's a terrible, hateful god.
 
}}
 
}}
* ''Tie-up firemaker'' on the Column, selecting [[Sera]]. {{chat option|5 More options|1 Sera|1 Yes!}}
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* ''Tie-up firemaker'' on the Column, selecting [[Sera]]. {{Chat options
  +
|5 More options
  +
|1 Sera
  +
|1 Yes!
  +
}}
 
* Light the fire again and proceed to the next room east.
 
* Light the fire again and proceed to the next room east.
 
{{clear}}
 
{{clear}}
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====Room 9====
 
====Room 9====
* Avoiding being damaged by the fire balls. You can ''light'' the oil pool lines as a barricade. as You must last all the waves which is approximately 10 minutes.
+
* Avoiding being damaged by the fire balls. You can ''light'' the oil pool lines as a barricade. You must last all the waves which is approximately 10 minutes.
 
** If you stay in the north-west corner and immediately light the oil pools as soon as they're ready you should stay safe.
 
** If you stay in the north-west corner and immediately light the oil pools as soon as they're ready you should stay safe.
 
* Proceed to the next room north.
 
* Proceed to the next room north.
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====Room 10====
 
====Room 10====
 
* Light the fire and grab the journal.
 
* Light the fire and grab the journal.
* Tie up Twig again {{chat option|2 Twig|1 Yes!}} and light the fire.
+
* Tie up Twig again {{Chat options
  +
|2 Twig
  +
|1 Yes!
  +
}} and light the fire.
 
* Proceed to the next room east.
 
* Proceed to the next room east.
 
{{clear}}
 
{{clear}}
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* Light the fire pit.
 
* Light the fire pit.
 
* ''Take-torch'' from the fire pit and continue down the path. When there are tendrils of darkness, ward them off by left-clicking on them at the edge of your screen.
 
* ''Take-torch'' from the fire pit and continue down the path. When there are tendrils of darkness, ward them off by left-clicking on them at the edge of your screen.
  +
** Tendrils may hide behind your interface if you have panels on the edges of your screen.
 
* Proceed to the next room at the end of the path.
 
* Proceed to the next room at the end of the path.
 
{{clear}}
 
{{clear}}
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====Room 12====
 
====Room 12====
 
* Light the fire and take the journal.
 
* Light the fire and take the journal.
* ''Tie-up'' [[Emmett]] {{chat option|3 Emmett|1 Yes!}} and light the fire.
+
* ''Tie-up'' [[Emmett]] {{Chat options
  +
|3 Emmett
  +
|1 Yes!
  +
}} and light the fire.
 
* Proceed to the next room east.
 
* Proceed to the next room east.
   
 
===Face-off with Char===
 
===Face-off with Char===
  +
* During this fight, you must fight Char with Magic or Ranged.
During the fight, you should keep a distance from Char at all times. The amount of damage you deal is determined by the amount of flames you have lit (maximum of 100 damage allowed to be dealt to her per flame). As you fight her, keep lighting flames. Keeping at least 5-10 fires lit will ensure adequate damage against Char. A good strategy to make many fires is by putting your pitch can on your action bar, lighting flames while running around.
 
  +
* Teleport out and prepare for the battle.
The higher your life points, the higher Char's max hit is. Some time in the fight, she will summon flame walls which you can avoid by maneuvering through the gaps in the walls. While she is enraged (glowing), she is invincible for a brief period time in which case is an opportune time to light more flames.
 
  +
** Carry an inventory full of food (such as [[sharks]] or [[rocktails]]).
* Take the journal. {{chat options|2 That's a good idea.|any}}
 
  +
** Carry a range or mage weapon.
  +
** Do not bring any armour as it has no effect during this battle.
  +
* Teleport back to Eagle's Peak and run south to the entrance of the cave.
 
* Take the journal. {{Chat options
  +
|2 That's a good idea.
  +
|Any
  +
}}
 
* Climb down the steps to enter Char's lair.
 
* Climb down the steps to enter Char's lair.
 
* Talk to Char to engage the fight.
 
* Talk to Char to engage the fight.
  +
** During the fight, you should keep a distance from Char at all times.
* After defeating her, finish the dialogue. {{Chat option|2 How do we get out?}}
 
  +
** The amount of damage you deal is determined by the amount of flames you have lit (100 damage per active flame).
  +
** As you fight her, keep lighting flames.
  +
  +
'''A simple strategy to defeat Char follows:'''
  +
# Run around the edges of the arena lighting flames as fast as you can.
  +
# When you have 10 active flames, run some distance from Char and attack her a few times, dealing 1,000-5,000 damage in total.
  +
# Repeat steps 1-2 until she is defeated.
  +
# Remember to avoid the firewalls by maneuvering through the gaps, or you'll be hit for 1,000-4,000 damage.
  +
# While Char is glowing she is invincible, so focus on lighting flames during this period.
  +
  +
* After the battle ends, talk to Char. {{Chat options
  +
|2 How do we get out?
  +
}}
  +
** There may be a glitch where you can not finish the dialogue, in that case leave the cave through the southern tunnel and come back in.
   
 
===Finishing up===
 
===Finishing up===
 
* Exit through the tunnel to the north.
 
* Exit through the tunnel to the north.
 
* Quest complete!
 
* Quest complete!
  +
  +
==Rewards==
  +
{{Quest rewards page|The Firemaker's Curse}}
   
 
{{The Firemaker's Curse}}
 
{{The Firemaker's Curse}}
{{DEFAULTSORT|Firemaker's Curse/Quick guide, The}}
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{{DEFAULTSORT:Firemaker's Curse/Quick guide, The}}
 
[[Category:The Firemaker's Curse| ]]
 
[[Category:The Firemaker's Curse| ]]

Latest revision as of 08:25, 11 May 2018

Queen help book
This is the quick guide for The Firemaker's Curse.
For a more in-depth version, click here.

Walkthrough

Start pointQuest map icon
The Firemaker's Curse icon
South of Eagles' Peak and west of the Tree Gnome Stronghold. Talk to Phoenix.
Member requirementP2P icon Members only
Official difficultyMaster Master
Official lengthVery Long
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.
  • A high accuracy weapon to kill Char
  • 4 free inventory spaces
Recommended
Enemies to defeat

Getting started

  • Talk to Phoenix south of Eagles' Peak. (Chat 1121)

The Cave System

Room 1

TFC room 1 solution

Room 1 puzzle solution

  • Talk to Flint for a pitch can. (Chat 3)
  • Use the pitch can to light fires by right-clicking make-fire-here to complete the arrow on the ground.

Room 2

  • Light the fire pit.
  • Take the Firemaking journal on the rock. (Chat 2)
  • Light the fire again. (Chat 21)
  • Enter the tunnel on the east side of the room.

Room 3

TFC room 3 solution

Room 3 puzzle solution

  • Complete the pattern which is in the shape of a falling boulder.
  • Avoid falling boulders. Pick-up rocks one at a time, placing them on the rock pile to the east.
  • Climb up the rock pile.

Room 4

  • Light the fire pit.
  • Take the journal. (Chat 311)
  • Tie-up firemaker on the Column, selecting Twig. (Chat 31)
  • Light the fire pit again.
  • Enter the tunnel to the east.

Room 5

TFC room 5 solution

Room 5 puzzle solution

  • Using the bowls of red and yellow powder by the entrance, complete the puzzle.
    • Light the inside yellow flames first.
  • Immediately after the puzzle, dodge 2 fire walls by standing in the open gaps.
  • Proceed to the next room north.

Room 6

  • Complete the puzzle:
Go west, light the fire pit. Push nearby column switch.
Go far east, light the fire pit. Push nearby column switch.
Go back west and north to the center and jump the pillar east of you. Push the nearby column switch.
Jump the ledge just south-east of you, jump the next ledge east. Light the fire pit.
North of you is the flame switch - loop around by going back west then east and push it.
Head west, light the fire pit then push the switch.
Jump back to the center and push the switch immediately south of you.
Head to the north-west corner and light the fire pit, press the switch just south. Watch out for the falling rocks.
Finally enter the tunnel in the north-east corner.

Room 7

  • Light the fire and pick up the journal. (Chat 12)
  • Tie-up firemaker on the Column, selecting Sera. (Chat 511)
  • Light the fire again and proceed to the next room east.

Room 8

TFC room 8 solution

Room 8 puzzle solution

  • Complete the puzzle.
  • Immediately after the puzzle, dodge 4 fire walls by standing in the open gaps.
  • Proceed to the next room north.

Room 9

  • Avoiding being damaged by the fire balls. You can light the oil pool lines as a barricade. You must last all the waves which is approximately 10 minutes.
    • If you stay in the north-west corner and immediately light the oil pools as soon as they're ready you should stay safe.
  • Proceed to the next room north.

Room 10

  • Light the fire and grab the journal.
  • Tie up Twig again (Chat 21) and light the fire.
  • Proceed to the next room east.

Room 11

TFC room 11 solution

Room 11 puzzle solution

  • Complete the puzzle, lighting the inside blue flames first.
  • Light the fire pit.
  • Take-torch from the fire pit and continue down the path. When there are tendrils of darkness, ward them off by left-clicking on them at the edge of your screen.
    • Tendrils may hide behind your interface if you have panels on the edges of your screen.
  • Proceed to the next room at the end of the path.

Room 12

  • Light the fire and take the journal.
  • Tie-up Emmett (Chat 31) and light the fire.
  • Proceed to the next room east.

Face-off with Char

  • During this fight, you must fight Char with Magic or Ranged.
  • Teleport out and prepare for the battle.
    • Carry an inventory full of food (such as sharks or rocktails).
    • Carry a range or mage weapon.
    • Do not bring any armour as it has no effect during this battle.
  • Teleport back to Eagle's Peak and run south to the entrance of the cave.
  • Take the journal. (Chat 2~)
  • Climb down the steps to enter Char's lair.
  • Talk to Char to engage the fight.
    • During the fight, you should keep a distance from Char at all times.
    • The amount of damage you deal is determined by the amount of flames you have lit (100 damage per active flame).
    • As you fight her, keep lighting flames.

A simple strategy to defeat Char follows:

  1. Run around the edges of the arena lighting flames as fast as you can.
  2. When you have 10 active flames, run some distance from Char and attack her a few times, dealing 1,000-5,000 damage in total.
  3. Repeat steps 1-2 until she is defeated.
  4. Remember to avoid the firewalls by maneuvering through the gaps, or you'll be hit for 1,000-4,000 damage.
  5. While Char is glowing she is invincible, so focus on lighting flames during this period.
  • After the battle ends, talk to Char. (Chat 2)
    • There may be a glitch where you can not finish the dialogue, in that case leave the cave through the southern tunnel and come back in.

Finishing up

  • Exit through the tunnel to the north.
  • Quest complete!

Rewards

The Firemaker's Curse reward
Music unlocked