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The Firemaker's Curse is a members only quest developed by Mod Ana.

Official description

Join the firemakers on their journey through a cave system, searching for The Firemaker’s Guide: a great book of secrets written by the most powerful firemaker in recorded history. Finding the book is one problem; getting out alive is another.

Walkthrough

Start pointQuest map icon South of Eagles' Peak and west of the Tree Gnome Stronghold.
Member requirementP2P icon Members only
Official difficultyMaster Master
Official lengthLong
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.
  • 74 Firemaking Firemaking
  • 76 Constitution Constitution
  • 64 Agility Agility
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.
  • Healing method (recommended)
  • Good armour
Enemies to defeat
  • None

Starting out

To start this quest one must travel to the starting location south of Eagle's Peak, talking to the Phoenix.The fastest ways to achieve this would be by using the Spirit tree system at the Gnome Stronghold and running south then west to the starting location. Using the Gnome glider system and also running south and west, or using the Eagle transport system to Eagle's Peak and running south to the start location would also be quick. Using Ardougne Teleport would also be relatively quick, as a player would need to run north and west to reach the starting location.

Once you arrive, talking to any of the Firemakers will being the quest. A cutscene will ensue where you will be introduced to Emmett, Flint, Isis, Lina, Phoenix, Sera, and Twig. They will explain to you their belief of finding long lost Firemaking knowledge in the caves next to the entrance they are surrounding, that came to them in a dream. They will ask you to protect them as they go through the caves. You will agree and formally begin the quest.

Inside the Caves

Upon entering the caves you will enter a room with several red fires, Flint will give you a pitch can which allows you to create fires in front of you without logs. However, unlike regular fires you cannot stand on, or walk over these fires. Your first order of business to light fires so that you create an arrow out of fire pointing out of the cave, once this is done, a cutscene will occur where the characters will join you in the middle of the room, and the ground will begin to shake, and everyone will fall through the floor into the next room.

The second room will be dark, so you will have to light the logs next to you to illuminate everything. The Firemaker's will lament being trapped, and scared of some monster attacking them. In the center of the room is a Firemaking journal: Chapter 1, which you can go and take, after doing so another cutscene will occur with a spirit, Char, confronting you and the group and again turning off the lights, once you relight the fire you will see that Phoenix has been killed, as Emmett becomes possessed. The spirit says this is part of her game, and she will allow you to pass through to the next camp, but you must identify who she has possessed to prevent any more deaths. Now continue down the open tunnel.

Journal contains guide images to complete the shapes as you advance through cave.

Rewards

Rewards include a new outfit, emote, several new ways to train firemaking and two new areas available for Firemaking in the Circus Distraction and Diversion.

A guaranteed content poll was held on the RuneScape forums to choose the personality of a female character involved in the quest. The winner was Sera, a self-professed jealous rival of Ignatius Vulcan, whose goal in life is to create a blaze that will trump those of Vulcan himself.

Rewards also consist of 2 Quest Points, 80,000 Firemaking XP, 30,000 Agility XP, 76,000 Constitution XP, The Firemaker's Handbook and the ability to unlock Char's training cave with a choice of fiery pet (with 91 Firemaking).

Trivia

  • The original Firemaking requirement announced for this quest was 90. The lowered requirement was announced in a stickied thread by Mod Mark in the Future Updates forum, and the January 2012 BTS was changed to reflect the new requirement of 74 Firemaking.
  • This is the second quest with a Constitution requirement, the first being Salt in the Wound.
  • Its storyline will tie in with the lore Twice Burnt.
  • This is the second quest that allows the players to make all their own choices. The First being in the Void Knight series.
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