Release date | 11 April 2005 (Update) | ||||||||||||||||||||||||
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Members | Yes | ||||||||||||||||||||||||
Voice Over | No | ||||||||||||||||||||||||
Official difficulty | Intermediate | ||||||||||||||||||||||||
Quest series | None | ||||||||||||||||||||||||
Age | Fifth Age | ||||||||||||||||||||||||
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The Golem is a quest centred around the remains of the city of Uzer in the Kharidian Desert. Long ago, the city, which was defended by an army of clay golems, was destroyed at the hands of the demon Thammaron, leaving only ruins and a single clay golem remaining. You must utilise this golem to find the truth behind the city's destruction.
Official description[]
Deep in the desert sand, the ruins of the once great city of Uzer, a lone survivor—an ancient clay golem—forever paces back and forth. It is badly damaged, and its mind cannot rest until it has completed the task for which it was created.
It is up to you to uncover the secret of the lost city, and add the final chapter to a story begun in the violence of the Third Age.
Walkthrough[]
Start point | Talk to the clay golem at the Ruins of Uzer, in the Kharidian Desert. |
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Member requirement | Members only |
Official difficulty | Intermediate |
Official length | Medium |
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
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Recommended |
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Enemies to defeat |
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Incomplete Mission[]
Travel to the desert through Shantay Pass. Head east from Shantay Pass, crossing the bridge, past the Dominion Tower and walking until you reach the Ruins of Uzer. In one of the still intact houses, you will see a broken clay golem.
Before talking to the golem, pick up the letter near it, marked by a red dot on the minimap. Speak to the golem and he informs you that he needs considerable repairs; use the 4 pieces of soft clay on the golem to bring him back to coherence.
The golem tells you that it was programmed to destroy a powerful demon. To help the golem, you must discover how to open the portal leading to the demon's lair.
The Statuette[]
Enter the temple ruins behind the golem, and climb down the stairs. Pick up the strange implement in the north-west corner of the temple. You'll also need a black mushroom; they're scattered everywhere, but do not show up on the minimap. With an empty vial in your inventory, grind a black mushroom to make some black mushroom ink.
Read the letter you previously picked up and go to the digsite, located east of the city of Varrock. In the north-eastern area of the digsite, you will find Elissa. Speak to her about the letter you found, and she'll tell you that she wrote it to her late husband, Varmen. She informs you that his notes are in the exam centre.
Head south to the exam centre and search the south-eastern bookcase to find Varmen's notes. Reading them reveals that the demon the golem must defeat is Thammaron, and that golems experience "extreme discomfort" until they've completed their task. Once you have read the notes, head to the Varrock Museum.
Talk to Curator Haig Halen at the museum and ask him about a statuette recovered from the city of Uzer; he flatly refuses to give it to you. Pickpocket him instead to receive a display cabinet key.
Go upstairs and locate display case 30 - the last case in the first line from the stairs. Unlock the display case and steal the statuette.
Portal[]
Head back to the desert from Shantay Pass, and start walking to the bridge near the Dominion Tower. Before you cross the bridge, take the path north along the river and grab a phoenix feather from the desert phoenix; it may take you a few tries, depending on your Thieving level.
At Uzer, go down the stairs to the temple ruins. Situated in the centre of the temple are four alcoves on the walls. Use your statuette on the empty alcove and turn all the statuettes towards the double doors at the north end of the dungeon - the two on the west side should be facing north-east, and the two on the east facing north-west. Go through the double doors to enter Thammaron's throne room, and you will be immediately met by Thammaron's inanimate skeleton. You may also run to the end of the corridor to take the jewels from the throne. This will unlock the Looting the Demon Throne achievement which is a requirement for the Master quest cape.
Mission Complete[]
Go back through the portal, up the stairs, and inform the clay golem about the deceased demon. Despite being told that the demon is dead, it will continue to assert that its mission is incomplete, as it did not defeat the demon itself.
Dip the phoenix feather in the black mushroom ink you made earlier to make a phoenix quill pen. Use this pen on some papyrus to write a golem program - "YOUR TASK IS DONE".
Go back to the clay golem and use the strange implement on it to open its head. Insert the golem program in its skull to reprogram its orders. The golem's head may close, but can be reopened with the strange implement.
Reward[]
- 1 quest point
- 1,000 experience
- 1,000 experience
- As an extra reward, you may search Thammaron's throne to get six gems - 2 rubies, 2 emeralds, and 2 sapphires - if you did not do so during the quest
- A new magic carpet route to the ruins of Uzer
- Ability to collect multiple phoenix feathers
- 2 Treasure Hunter keys and 2 Hearts of Ice
- Music unlocked
Achievement[]
- Looting the Demon Throne ( 10) - Claim the gems from the demon throne during 'The Golem' quest.
Required for completing[]
Transcript[]
Cultural references[]
- This quest is a reference to Jewish folklore. The clay golem was given orders by placing a piece of paper with instructions in its mouth.
The Golem | |
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Related to the Desert quest series | |
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Music |
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Miscellaneous |
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Main series | |
Related |
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Former |
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Quest recollector |
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