This article is about the region accessible through player-owned ports. For other uses, see Skull.
Not to be confused with The Skulls.
The Skull

The Skull (note that the spiral island does not appear unless Siren's Shell is completed)

The Skull is a region within the Wushanko Isles found between The Arc and The Hook. It is the second region opened up by the player advancing through the player-owned ports minigame. It is a heavily fortified area in fear of an invasion from the West, possibly due to its proximity. The area is known to have gunpowder, which the Khans use to maintain a warlord status in the area. One-eyed Sea Serpents, Hydras, and Sea Lizards, are found here. After a voyage, the player may have a sailing outpost on Thalassia. The islands of the Skull are:

  • Ai Jei, biggest island of the Skull. Produces gunpowder to trade with the rest of the Wushanko Isles, it also produces apples. The ruling khan is territorial and hostile to westerners.
  • Echo Bay, home to fishing towns that use explosives in their fishing. The ruling khan is cruel to his people.
  • Hanto, island of the Skull ruled by a tyrannical khan who closed the island to trade. According to captains with a specific trait, the khan executes his people publicly.
  • The Sunlit Veil, a thin strip of land nestled in shallow, warm seas. Mermaids are known to visit this area.
  • Thalassia, where sulphur is mined for gunpowder production. At the centre of the island is a massive jade palace, built by Thalassia's khan.
  • Siren's Shell, home of the seasingers; unlocked by a voyage.
  • Hyu-Ji, home of the Sea orphans. Ruled by a khan known as Tubjub, and later Marcus Fine.
  • Seeker Synapse, a living island that many assume to be an evolved sea monster, but is in actuality a large Seeker from Daemonheim. It has a brain at its centre and other seekers act as its sensory system.
  • 'Reggie's' Gunpowder Mills, where the best gunpowder in the region is produced.

Player Controlled Outposts

  • A Sailing Outpost on Thalassia, captured from a group of Eastern Exiles. Acts as a forward base for the Portmaster.

Player-owned port voyages

  • In A Daring Raid, the player sends a ship to raid a storehouse belonging to a group of aggressive exiles.
  • In To the Rescue, the player sends a ship to either intercede a fight between mermaids and a small band of exiles or a group of exiles and a ship of evacuees.
  • In The Siren's Song, the player sends a ship to free a group of drooling pirates who are being held captive by a siren's voice.
  • In The One-Eyed Sea Serpent, the player sends a ship to protect fishermen from a one-eyed sea serpent.

battling sea monsters will be essential for success.

  • In The Forgotten Scrolls the player sends a ship when they learn the Missionary has heard that a rare piece of a forgotten scroll has fallen into the hands of a small coven of soothsayers. Help him outwit the coven and take the scroll. His fast tongue and swift hand will prove crucial.
  • In The Forgotten Scrolls the player sends a ship when they learn the Trapper has been told of a rare piece of a forgotten scroll. It is rumoured to be in a crypt guarded by wild animals. Help him recover the piece.
  • In The Forgotten Scrolls the player sends a ship when they learn the Chef knows the location of a piece of a forgotten scroll. He will attempt to barter for it with one of his recipes.
  • In The Forgotten Scrolls the player sends a ship when they learn the Chef knows the Architect has heard of an ancient piece of a forgotten scroll in an abandoned building. She will need to find a safe route through the collapsing structure.
  • In The Forgotten Scrolls the player sends a ship when they learn the Whaler knows of a chest full of gunpowder that's sunk to the bottom of the ocean. Help him retrieve it.
  • In To Gain Through Death the player sends a ship when they learn the Assassin has heard that a rather ruthless exile has a vast supply of gunpowder, help her 'take' it from him.
  • In Blast it with the powder, BANG! the player sends a ship when they learn the Chef once experimented with gunpowder to tenderise meat. It didn't go so well, but he can get you some. Gunpowder that is, not the exploded meat.
  • In Deconstruction the player sends a ship when they learn occasionally buildings need to be brought down. The Architect knows where the demolition crew get their gunpowder and can get some for the port.
  • In Hidden Resources they player sends a ship when they learn the Exile has heard rumours of a hidden cache of gunpowder. Help her retrieve it.
  • In Transmute the Salvage the player sends a crew when they learn the Memory has salvaged items she can transmute into gunpowder, but she needs your help.
  • In A Joint Acquisition the player sends a ship after the Assassin and Convict report that a corrupt, and often drunk, merchant is transporting a huge shipment of gunpowder. Help the duo secure the resource.
  • In A Joint Acquisition the player sends a ship after learning the Assassin knows of a stockpile of gunpowder. The Trapper can back her up in case the owners release the dogs.
  • In A Joint Acquisition the player sends a ship after the Chef tried to use gunpowder as a seasoning, claiming it had 'a good kick'. He'll get you some of this 'spice' while the Biologist swaps it out for actual spices so he doesn't blow anyone up.
  • In A Joint Effort the player sends a ship when the Biologist and the Whaler have uncovered a new species of fire-spitting sea lizards. The two of them wish to join forces and learn from the reptiles.

Allies and Enemies of the Portmaster

  • The Khan of Ai Jei, is territorial and xenophobic. In A New Home, we help many of his people escape and establish a colony on Thalassia. He is openly hostile to the Portmaster; in response they send frequent raids against his ships. The Occultist has earned his affections, much to the chagrin of his wife, and the Portmaster often uses their friend to influence him.
  • The Khan of Echo Bay is disliked by the Portmaster for being cruel to his people. The Portmaster regularly sends raids against his mercenaries and merchants alike.
  • The Khan of Ai Jei's wife, is an ally made during A Friend Indeed. She has a great distaste for her husband.
  • A Mermaid at The Sunlit Veil, befriended during A Friend Indeed she is a useful informant on the area.
  • Canny Thalassian Fisherman, befriended during A Friend Indeed, he knows the area moderately well.


  • All of the islands in this region, except for the Siren's Shell, share their shapes and sizes with the real-life Hawaiian Islands. Ai Jei is shaped like Hawai'i, Hanto like Maui, Thalassia like O'ahu, The Sunlit Veil like Moloka'i, Echo bay like Kaua'i, the small island south of Ai Jei like Lana'i, and the further island south of that like Kaho'olawe.
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