Walkthrough
Start point | Talk to Sir Tiffy Cashien in Falador park. | ||
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Member requirement | Members only | ||
Official difficulty | Intermediate | ||
Official length | Medium to Long | ||
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
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Recommended |
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Enemies to defeat | Slug Prince (level 51), who drains prayer by several points with each attack and is immune to ranged or magic-based attacks |
Witchaven weirdness
- Talk to Sir Tiffy Cashien in Falador park.
- Talk to Colonel Jake O'Niall in Witchaven. (Map pictured right)
- "Who are the important people in Witchaven?" (3)
- Talk to Mayor Hobb.
- "I'm just looking around". (2)
- Talk to Brother Maledict in the church.
- Talk to Holgart.
- Report back to O'Niall.
Imposing door
- Climb down the ruins west of Witchaven.
- In the first room, push the east wall.
- Run through the cave until you reach an imposing door. Savant will contact you.
- Scan the commorb.
- Pick up the dead sea slug.
- Talk to Jorral in the Outpost. (Tiny building south of Gnome Stronghold)
- "Translations" (2)
- Savant will contact you straight after.
- Return to O'Niall in Witchaven.
- Talk to Brother Maledict in the church.
Page pieces
- Search the Mayor's desk.
- Talk to Ezekial in the fishing shop.
- Talk to O'Niall.
- Use swamp paste on the fragments.
- Talk to Jeb to reach the fishing platform.
- Talk to Bailey, west.
- Use the glue on the fragments.
- Use the image to solve the puzzle, there are 2 sides to the pieces so you might need to flip some.
- Talk to Jeb to go back.
Shaped runes
- With essence in your inventory, right click the papers to create 5 shapes.
- Use the blank shapes on their respective runecrafting altars.
Final fight
- Take your runes and melee equipment to the imposing door.
- Use the runes on the door.
- Kill the Slug prince.
- Talk to Sir Tiffy. (1)
- Quest complete!