Walkthrough[]
Start point | ![]() ![]() |
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Member requirement | ![]() |
Official difficulty | |
Official length | Medium |
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
Recommended:
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
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Recommended |
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Enemies to defeat |
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Getting started[]
- Talk to Erjolf on the mountain north-east of Rellekka.
- Jump the rock to cross the river.
- Enter the Cave opening.
- Talk to Erjolf about his progress and offer to help.
Rafts of Fire[]
- Fill your inventory by taking from driftwood pile, then select Make-fireraft with them.
- The cave is navigable by jumping the flat rocks. Click Block-stream on the ice mounds by each cave water exit to block the streams. You may also unblock-stream where necessary. The lit rafts will melt the icicles when pushed near them.
- Talk to Erjolf.
The Monster in Ice[]
- Exit the cave, climb down the mountain and go north across the peninsula.
- Ascend the steps to the icy platform, head north-east and speak to the Natural historian.
- Describe the creature to him.
- Continue dialogue with the historian.

Location of the sand pile.
- Head north of Pollnivneach to a sand pile.
- Dig the sand pile.
- After Ali the Wise speaks, talk again and ask about the Muspah.
The Muspah's True Form[]
Items needed: 4 cut sapphires, 4 water runes, and 4 cosmic runes
- Head back to the Muspah cave.
- If you haven't obtained sapphires yet, mine the sapphire rocks nearby.
- Cross the floating bridge. Left-click bore-sapphires on the ice block, then enchant-sapphires.
- Take the sapphires or more will have to be obtained.
- Talk to the Muspah and offer to help.
Hibernating[]
Items needed: 4 water runes and 4 cosmic runes, 4 sapphires
- Talk to Erjolf just outside the chamber.
- Go to the north-west corner of the Rellekka Hunter area.
- Make-canoe with the fallen log, then travel with the canoe.
- Enter the cavern.
- Slightly south, talk to Jhallan.
- Do not have any followers summoned.
- Lead him to the south-west corner of the cave.
- At the end of the path, talk to Jhallan.
- After speaking, bore-sapphires on Jhallan, then enchant-sapphires on him.
Finishing Up[]
- Exit the cave, take the canoe back.
- Talk to Erjolf to give him the Muspah tail.
- Quest complete!
Rewards[]

- 1 quest point
- 1,000
experience
- 800
experience
- 800
experience
- 500
experience
- 200
experience antique lamp from the natural historian for any skill at or over level 10, which is required for the master quest cape
- New slayer cave full of jellies
- Access to ice strykewyrm cave and ice strykewyrms
- Unlocked dialogue with Ali the Wise about the Mahjarrat
- 2 Treasure Hunter keys and 2 Hearts of Ice
- Music unlocked
- The Muspah's Tomb (After entering the tomb)
- Rest for the Weary (After sailing the canoe)
Part 1 of the Mysteries of the Mahjarrat quest series • Related to the Fremennik quest series | |
NPCs | |
Items |
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Rewards |
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Locations |
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Music |
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Miscellaneous |
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