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*Search a crate. |
*Search a crate. |
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*After talking with Gilroy, take the blocks out of the crate |
*After talking with Gilroy, take the blocks out of the crate |
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− | *Use two at a time on Gilroy. He will tell which one is lighter and which one is heavier. The correct order of blocks must be found out from lightest to heaviest. |
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*Balance the scale on the wall, arrange the weights to make 15 on each side. (5-2-4-4 and 2-2-5-6) |
*Balance the scale on the wall, arrange the weights to make 15 on each side. (5-2-4-4 and 2-2-5-6) |
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*Proceed to the next room. |
*Proceed to the next room. |
Revision as of 19:31, 9 November 2015
Walkthrough
Start point | Speak to Captain Korasi at the Falador Park | ||
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Member requirement | Members only | ||
Official difficulty | Grandmaster | ||
Official length | Long | ||
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
All items can be obtained during the quest.
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Recommended |
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Enemies to defeat |
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Getting started
- Talk to Korasi in Falador Park.
- Take the mission.
Infiltration
- Go to the Black Knights' Fortress northwest of the Edgeville Monastery (with 5 free inventory spaces).
- Equip the bugged Black armour and enter.
- Commander Colby will yell at you and teleport you.
Room 1
- Talk to Captain Gilroy.
- Search a crate.
- After talking with Gilroy, take the blocks out of the crate
- Speak to Gilroy. Choose "I think I've got it."
- Give him the blocks in the indicated order: Chat options: 3-1-5-2-4
- Balance the scale on the wall, arrange the weights to make 15 on each side. (5-2-4-4 and 2-2-5-6)
- Proceed to the next room.
Room 2
- Kill the enemies in the room and pick up the blocks that are dropped.
- Talk to Gilroy.
- Exit the room and head northwest to a forge.
- Search the crate in the southwest corner of the forge room.
- Head east to the jail and search the crate.
- Search a crate in the kitchen which is the most northeastern room.
- Return to the forge and repair it.
- Fuel the forge with the logs.
- Light the forge and put the broken block in it.
- Go back to the room with Gilroy and place the blocks in the Western wall.
- Proceed to the next room.
Room 3
- Click on the control panel on the Western wall.
- Search it for MAGICAL traps.
- Open the panel.
- Drag the tiles into the panels so that a horizontal line is going across all three panels, while filling the empty spaces. Press CONFIRM once completed.
- Proceed to the next room.
A Little Game
- Talk to Korasi.
- Talk to Commodore Tyr.
- Enter the portal.
- A game of modified conquest must be played and won.
- Note:
- Spinners are very powerful but do not heal like in Pest Control.
- Ravagers have the movement range of Scouts and the damage rate of a Knight.
- Shifters are less of a threat than other units and can be tanked if need be.
- Torchers are similar to Mages.
- Defilers are similar to Archers.
- Splatters will explode and deal 100 LP of damage to any adjacent unit that is within 1 square.
- Note:
- Win the game and proceed to the next room.
The Pest Queen
- Sacrifice either Korasi or Jessika.
- Make all necessary preparations to fight the Pest Queen.
- Note: Korasi's sword will be the primary weapon during the fight and its Special attacks (Possibly changed due to Evolution of Combat.) will be used a lot.
- Kill the Pest Queen.
- Strategies can be found here.
Finishing up
- Talk to Korasi or Jessika.
- Decide who to let deal with Wizard Grayzag.
- Quest complete!