m (→Room 1) |
|||
Line 16: | Line 16: | ||
====Room 1==== |
====Room 1==== |
||
* Talk to [[Captain Gilroy]]. |
* Talk to [[Captain Gilroy]]. |
||
− | * |
+ | * Attempt to take an item from any crate. |
* After talking with Gilroy, take a block out from each of the five crates. |
* After talking with Gilroy, take a block out from each of the five crates. |
||
− | * Speak to Gilroy. |
+ | * Speak to Gilroy. {{Chat options|3 I think I've got it, sir.}} |
* Give him the blocks in the indicated order. {{Chat options |
* Give him the blocks in the indicated order. {{Chat options |
||
|3 actually weigh 4 |
|3 actually weigh 4 |
Revision as of 01:57, 27 March 2018
Walkthrough
Start point | Speak to Captain Korasi at the Falador Park | ||
---|---|---|---|
Member requirement | Members only | ||
Official difficulty | Grandmaster | ||
Official length | Long | ||
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
| ||
Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
All items can be obtained during the quest.
| ||
Recommended |
| ||
Enemies to defeat |
|
Getting started
Items needed: 3 free inventory spaces
- Talk to Korasi in Falador Park.
Infiltration
Items needed: 5 free inventory spaces, and bugged black armour
Items recommended: Food, armour, and a weapon
Items recommended: Food, armour, and a weapon
- Go to the Black Knights' Fortress north-west of the Edgeville Monastery (with 5 free inventory spaces).
- Equip the bugged Black armour and enter.
- Commander Colby will yell at you and teleport you.
Room 1
- Talk to Captain Gilroy.
- Attempt to take an item from any crate.
- After talking with Gilroy, take a block out from each of the five crates.
- Speak to Gilroy.
- Give him the blocks in the indicated order.
- Balance the scale on the wall, arrange the weights to make 15 on each side. (3-5-3-4 and 2-2-5-6)
- Proceed to the next room.
Room 2
- Kill the enemies in the room and pick up the security blocks that are dropped.
- Talk to Gilroy.
- Exit the room north and head north-west to a tiny forge.
- Search the crate in the south-west corner of the forge room.
- Head east to the jail and search the crate.
- Search a crate in the kitchen which is the most north-eastern room.
- Return to the forge and repair it.
- Fuel the forge with the logs.
- Light the forge and put the broken block in it.
- Go back to the room with Gilroy and place the blocks in the western wall.
- Proceed to the next room.
Room 3
- Click on the control panel on the western wall.
- Open the panel.
- Drag the tiles into the panels so that a horizontal line is going across all three panels, while filling the empty spaces. Press confirm once completed.
- Proceed to the next room.
A Little Game
- Reveal yourself and explain the danger to Lord Daquarius. Accept the allegiance.
- Talk to Korasi.
- Talk to Commodore Tyr.
- Enter the portal, cutsene plays (hold space).
- A game of modified conquest must be played and won.
- Spinners are very powerful but do not heal like in Pest Control.
- Ravagers have the movement range of Scouts and the damage rate of a Knight.
- Shifters are less of a threat than other units and can be tanked if need be.
- Torchers are similar to Mages.
- Defilers are similar to Archers.
- Splatters will explode and deal 100 life points of damage to any adjacent unit that is within 1 square.
- Win the game and proceed to the next room.
The Pest Queen
- Sacrifice either Korasi or Jessika.
- Speak to Valluta before stocking for the fight or Sir Tiffy won't teleport you back.
- Make all necessary preparations to fight the Pest Queen.
- Korasi's sword will be the primary weapon during the fight and its Special attacks will be used a lot.
- Kill the Pest Queen.
- Use the special attack "Disrupt" to stun the Pest Queen when she raises her head and starts shaking for several seconds.
- Kill the spawning Elite defilers to defend Void Knight archers.
- More in-depth strategies can be found here.
Finishing up
- Talk to Korasi or Jessika.
- Decide who to let deal with Wizard Grayzag.
- Quest complete!
Rewards
- 1 quest point
- 20,000 experience
- 20,000 experience
- 20,000 experience
- 20,000 experience
- 20,000 experience
- 20,000 experience
- 2 Book of Equilibrium (can be stored in bank) - 50,000 experience each in any combat skill level 75 or higher (except Constitution)
- Korasi's sword and the ability to use Jessika's sword
- Elite void knight top. Its colour will depend on how you answered several psychological questions/decisions in the void quests. Examining it will reveal its type: white for Guardian, grey for Justiciar, and black for Executioner, and it can be changed by talking to Commander Tyr and paying 100,000 coins.
- The ability to upgrade your Void Knight armour for its elite version at the cost of 100 Void Knight commendation points.
- 2 Treasure Hunter keys and 2 Hearts of Ice
- Music unlocked
- In Security
- Precarious Void
- Mystery Revealed
- Give it Your Pest Shot
- The Void Stares Back
- Who Are We To Judge?
Part 3 of the Void Knight quest series | |||||||
NPCs |
| ||||||
Enemies |
| ||||||
Items |
| ||||||
Rewards |
| ||||||
Locations |
| ||||||
Music |
| ||||||
Miscellaneous |
|