Walkthrough
Start point | Speak to Captain Korasi at the Falador Park | ||
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Member requirement | Members only | ||
Official difficulty | Grandmaster | ||
Official length | Medium | ||
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
Note: All the items can be obtained during the quest. Recommended:
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Enemies to defeat |
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Getting Started
- Talk to Korasi in Falador Park.
- Take the mission.
Infiltration
- Go to the Black Knights' Fortress Northwest of the Edgeville Monastery.
- Equip the bugged Black armour and enter.
- Commander Colby will yell at you and teleport you.
Room 1
- Talk to Captain Gilroy again.
- Search a crate.
- After talking with Gilroy, take the blocks out of the crate
- Use two at a time on Gilroy. He will tell which one is lighter and which one is heavier. The correct order of blocks must be found out from lightest to heaviest.
- When the order is found out, tell Gilroy "I think I've got it."
- Give him the blocks in the correct order.
- On the door, arrange the weights to add to fifteen on each side. (3-5-3-4 and 2-2-5-6)
- Proceed to the next room.
Room 2
- Kill the enemies in the room and pick up the blocks that are dropped.
- Talk to Gilroy.
- Exit the room and head Northwest to a forge.
- Search the crate in the Southwest corner of the forge room.
- Head East to the jail and search the crate.
- Search a crate in the kitchen which is the most North-Northeastern room.
- Return to the forge and repair it.
- Fuel the forge with the logs.
- Light the forge and put the broken block in it.
- Go back to the room with Gilroy and place the blocks in the Western wall. Order does not matter.
- Proceed to the next room.
Room 3
- Click on the control panel on the Western wall.
- Search it for traps.
- Open the panel.
- Drag the tiles into the panels so that a horizontal line is going across all three panels, while filling the empty spaces.
- Proceed to the next room.
A Little Game
- Talk to Korasi.
- Talk to Commodore Tyr.
- Enter the portal.
- A game of modified conquest must be played and won.
- Note:
- Spinners are very powerful but do not heal like in Pest Control.
- Ravagers have the movement range of Scouts and the damage rate of a Knight.
- Shifters are less of a threat than other units and can be tanked if need be.
- Torchers are similar to Mages.
- Defilers are similar to Archers.
- Splatters will explode and deal 100 LP of damage to any adjacent unit that is within 1 square.
- Note:
- Win the game and proceed to the next room.
The Pest Queen
- Sacrifice either Korasi or Jessika.
- Make all necessary preparations to fight the Pest Queen.
- Note: Korasi's sword will be the primary weapon during the fight and its Special attacks (Possibly changed due to Evolution of Combat.) will be used a lot.
- Kill the Pest Queen.
- Strategies can be found here.
Finishing Up
- Talk to Korasi or Jessika.
- Decide who to let deal with Wizard Grayzag.
- Quest Complete!