Threat, also called aggro, is a hidden counter that determines how likely a monster is to attack a given player.

In general, monsters attack the player who has currently dealt the most damage to it. Each player has a separate threat value for each monster they are fighting, which is calculated as a function of the total damage dealt by the player and whatever threat modifiers they used, such as Incite and Provoke, which adds 200,000 or 250,000 to the user's threat.[1]


  1. ^ Mod Wolf. Provoke is still broken. (see comments). 30 January 2017. "When an NPC picks someone to rip the face off of, everyone who has attacked it has a 'threat' number. This is calculated on damage dealt."*
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