FANDOM


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{{Confuse|Spring}}
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{{Item
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|name = Tight spring
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|image = [[File:Tight spring.png]]
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|release = [[15 August]] [[2016]]
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|update = The Beach - Daily Treasure Map Rewards - Satyr Outfit
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|members = No
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|quest = No
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|tradeable = No
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|equipable = No
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|stackable = Yes
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|disassembly = No
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|value = 100
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|alchable = No
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|destroy = Are you sure you want to destroy your Treasure Hunter prize? You cannot reclaim it.
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|kept = alwaysinclwild
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|examine = Use on a spring cleaner to recharge it.
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|weight = 0
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|id = 36090
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}}
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[[File:Tight spring detail.png|left]]
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'''Tight springs''' are a reward obtained from various events, including [[Birth by Fire]], [[Deathbeard's Demise]], and [[Aiding the Exile]]. They can also be created using the [[Invention]] skill. They function in exactly the same manner as [[spring]]s, but are not tradeable, and are used to either charge or quick upgrade the [[spring cleaner]]. When charging the spring cleaner, each tight spring will provide one charge. When upgrading the spring cleaner, each tight spring will be consumed immediately and added to the upgrade process, as if a charge were used.
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==Creation==
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{{Infobox Recipe
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|name = Tight spring
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|amount= 20
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|skill = Invention
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|skillXP = 100
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|geValue = No
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|level = 43
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|members = Yes
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|misc1 = [[File:Blueprint (Invention).png]] Research: Spring cleaner and Tight springs
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|mat1 = Tensile parts
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|mat1qty = 120
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|mat2 = Subtle components
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|mat2qty = 1
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}}
   
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===Price estimation===
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When the cost of creating tight springs is higher than the cost of [[Spring]]s (currently {{coins|{{GEP|Spring}}}}) then it is not recommended to create them yourself.
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;Tensile parts
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:''See [[Calculator:Disassembly by material/Tensile]] for more''
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{| class="wikitable sortable"
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! rowspan="2" | Item
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! colspan="2" | No junk reduction
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! colspan="2" | Junk reduction 5
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! colspan="2" | Junk reduction 9
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|-
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! Per 20 springs
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! Per spring
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! Per 20 springs
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! Per spring
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! Per 20 springs
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! Per spring
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|-
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| {{plink|Maple shieldbow}}
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| {{coins|{{GEP|Maple shieldbow}} * 120 / (12 * (1-0.67) * 0.3)}}
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| {{coins|{{GEP|Maple shieldbow}} * 6 / (12 * (1-0.67) * 0.3)}}
  +
| {{coins|{{GEP|Maple shieldbow}} * 120 / (12 * (1-0.609) * 0.3)}}
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| {{coins|{{GEP|Maple shieldbow}} * 6 / (12 * (1-0.609) * 0.3)}}
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| {{coins|{{GEP|Maple shieldbow}} * 120 / (12 * (1-0.58) * 0.3)}}
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| {{coins|{{GEP|Maple shieldbow}} * 6 / (12 * (1-0.58) * 0.3)}}
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|-
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| {{plink|Maple shieldbow (u)}}
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| {{coins|{{GEP|Maple shieldbow (u)}} * 120 / (4 * (1-0.703) * 0.3)}}
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| {{coins|{{GEP|Maple shieldbow (u)}} * 6 / (4 * (1-0.703) * 0.3)}}
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| {{coins|{{GEP|Maple shieldbow (u)}} * 120 / (4 * (1-0.639) * 0.3)}}
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| {{coins|{{GEP|Maple shieldbow (u)}} * 6 / (4 * (1-0.639) * 0.3)}}
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| {{coins|{{GEP|Maple shieldbow (u)}} * 120 / (4 * (1-0.562) * 0.3)}}
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| {{coins|{{GEP|Maple shieldbow (u)}} * 6 / (4 * (1-0.562) * 0.3)}}
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|-
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| {{plink|Oak shieldbow (u)}}
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| {{coins|{{GEP|Oak shieldbow (u)}} * 120 / (4 * (1-0.868) * 0.3)}}
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| {{coins|{{GEP|Oak shieldbow (u)}} * 6 / (4 * (1-0.868) * 0.3)}}
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| {{coins|{{GEP|Oak shieldbow (u)}} * 120 / (4 * (1-0.789) * 0.3)}}
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| {{coins|{{GEP|Oak shieldbow (u)}} * 6 / (4 * (1-0.789) * 0.3)}}
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| {{coins|{{GEP|Oak shieldbow (u)}} * 120 / (4 * (1-0.649) * 0.3)}}
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| {{coins|{{GEP|Oak shieldbow (u)}} * 6 / (4 * (1-0.694) * 0.3)}}
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|}
   
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;Subtle components
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:''See [[Calculator:Disassembly by material/Subtle]] for more''
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{| class="wikitable sortable"
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! rowspan="2" | Item
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! colspan="2" | No junk reduction
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! colspan="2" | Junk reduction 5
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! colspan="2" | Junk reduction 9
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|-
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! Per 20 springs
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! Per spring
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! Per 20 springs
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! Per spring
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! Per 20 springs
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! Per spring
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|-
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| {{plink|Steel scimitar}}
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| {{coins|{{GEP|Steel scimitar}} * 1 / (8 * (1-0.78) * 0.02)}}
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| {{coins|{{GEP|Steel scimitar}} * (1/20) / (8 * (1-0.78) * 0.02)}}
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| {{coins|{{GEP|Steel scimitar}} * 1 / (8 * (1-0.709) * 0.02)}}
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| {{coins|{{GEP|Steel scimitar}} * (1/20) / (8 * (1-0.709) * 0.02)}}
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| {{coins|{{GEP|Steel scimitar}} * 1 / (8 * (1-0.624) * 0.02)}}
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| {{coins|{{GEP|Steel scimitar}} * (1/20) / (8 * (1-0.624) * 0.02)}}
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|-
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| {{plink|Mithril scimitar}}
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| {{coins|{{GEP|Mithril scimitar}} * 1 / (8 * (1-0.67) * 0.02)}}
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| {{coins|{{GEP|Mithril scimitar}} * (1/20) / (8 * (1-0.67) * 0.02)}}
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| {{coins|{{GEP|Mithril scimitar}} * 1 / (8 * (1-0.609) * 0.02)}}
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| {{coins|{{GEP|Mithril scimitar}} * (1/20) / (8 * (1-0.609) * 0.02)}}
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| {{coins|{{GEP|Mithril scimitar}} * 1 / (8 * (1-0.58) * 0.02)}}
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| {{coins|{{GEP|Mithril scimitar}} * (1/20) / (8 * (1-0.58) * 0.02)}}
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|-
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| {{plink|Adamant scimitar}}
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| {{coins|{{GEP|Adamant scimitar}} * 1 / (8 * (1-0.56) * 0.02)}}
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| {{coins|{{GEP|Adamant scimitar}} * (1/20) / (8 * (1-0.56) * 0.02)}}
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| {{coins|{{GEP|Adamant scimitar}} * 1 / (8 * (1-0.509) * 0.02)}}
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| {{coins|{{GEP|Adamant scimitar}} * (1/20) / (8 * (1-0.509) * 0.02)}}
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| {{coins|{{GEP|Adamant scimitar}} * 1 / (8 * (1-0.448) * 0.02)}}
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| {{coins|{{GEP|Adamant scimitar}} * (1/20) / (8 * (1-0.448) * 0.02)}}
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|}
   
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===Opportunity cost===
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Assuming [[oak shieldbow (u)|unstrung oak shieldbows]] and [[steel scimitar]]s are used, the base cost is {{NoCoins|{{#vardefineecho:dis_cost|{{GEP|Oak shieldbow (u)}} * 6 / (4 * (1-0.694) * 0.3) + {{GEP|Steel scimitar}} * (1/20) / (8 * (1-0.624) * 0.02)}}|c}} per spring. The average disassembly time for gathering 120 tensile parts and 1 subtle component is {{#vardefineecho:dis_time|{{#expr:(ceil(1/.3671*120)+ceil(1/.0601))*1.2/60}}}} minutes. If the player can earn 1 million coins per hour via other activities, the total cost per spring would become {{NoCoins|{{#expr:{{#var:dis_time}}/60*1000000/20+{{#var:dis_cost}}}}|c}}, making it less economical than buying springs.
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However, other components gained from dissassembly may make tight springs worth crafting. This is particularly true if the components are gained as secondary products from other dissassembly based activities.
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{{clear|left}}
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==Drop sources==
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{{Dropping monsters list|Tight spring}}
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==Trivia==
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* When it was first released, charging the spring cleaner with both the tradeable [[spring]] and the tight spring in the inventory used up both types, but charged only half the amount.
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* It was originally named "Spring" until [[5 September]] [[2016]].
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{{Spring cleaner}}
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{{Devices}}

Latest revision as of 12:42, June 8, 2019

Not to be confused with Spring.
Tight spring detail

Tight springs are a reward obtained from various events, including Birth by Fire, Deathbeard's Demise, and Aiding the Exile. They can also be created using the Invention skill. They function in exactly the same manner as springs, but are not tradeable, and are used to either charge or quick upgrade the spring cleaner. When charging the spring cleaner, each tight spring will provide one charge. When upgrading the spring cleaner, each tight spring will be consumed immediately and added to the upgrade process, as if a charge were used.

CreationEdit

Tight spring Tight spring ×20
Invention-Make-X GE icon
100 XP--
Requirements
Invention Invention level43
Blueprint (Invention) Research: Spring cleaner and Tight springs
P2P icon Members onlyYes
Materials
ItemQuantityPriceTotal
Tensile partsTensile parts120N/A-
Subtle componentsSubtle components1N/A-

Price estimationEdit

When the cost of creating tight springs is higher than the cost of Springs (currently 5,432) then it is not recommended to create them yourself.

Tensile parts
See Calculator:Disassembly by material/Tensile for more
Item No junk reduction Junk reduction 5 Junk reduction 9
Per 20 springs Per spring Per 20 springs Per spring Per 20 springs Per spring
Maple shieldbow Maple shieldbow 75,454.55 3,772.73 63,682.86 3,184.14 59,285.71 2,964.29
Maple shieldbow (u) Maple shieldbow (u) 68,686.87 3,434.34 56,509.7 2,825.48 46,575.34 2,328.77
Oak shieldbow (u) Oak shieldbow (u) 95,454.55 4,772.73 59,715.64 2,985.78 35,897.44 2,058.82
Subtle components
See Calculator:Disassembly by material/Subtle for more
Item No junk reduction Junk reduction 5 Junk reduction 9
Per 20 springs Per spring Per 20 springs Per spring Per 20 springs Per spring
Steel scimitar Steel scimitar 41,590.91 2,079.55 31,443.3 1,572.16 24,335.11 1,216.76
Mithril scimitar Mithril scimitar 49,071.97 2,453.6 41,416.24 2,070.81 38,556.55 1,927.83
Adamant scimitar Adamant scimitar 70,980.11 3,549.01 63,607.43 3,180.37 56,578.35 2,828.92

Opportunity costEdit

Assuming unstrung oak shieldbows and steel scimitars are used, the base cost is 3,275.58 coins per spring. The average disassembly time for gathering 120 tensile parts and 1 subtle component is 6.88 minutes. If the player can earn 1 million coins per hour via other activities, the total cost per spring would become 9,008.91 coins, making it less economical than buying springs.

However, other components gained from dissassembly may make tight springs worth crafting. This is particularly true if the components are gained as secondary products from other dissassembly based activities.

Drop sourcesEdit

This list was created dynamically. For help, see the FAQ.
To force an update of this list, click here.
For an exhaustive list of all known sources for this item, see here.
Source Combat level Quantity Rarity
Menaphite gift offering (large)N/A6–11Common
Premier Club VaultN/A25Common
Big event mystery box (Deathbeard's Demise)N/A50Rare
Big event mystery box (Going Like Clockwork)N/A50Rare
Event mystery box (Deathbeard's Demise)N/A50Rare
Event mystery box (Going Like Clockwork)N/A50Rare
Medium parcelN/A100Rare
Twitch loot crateN/A50Rare
Big event mystery boxN/A50Uncommon
Big event mystery box (Mental Health Awareness Week)N/A50Uncommon
Big event mystery box (Rune Capers)N/A50Uncommon
Big event mystery box (Zodiac Festival)N/A50Uncommon
Event mystery boxN/A50Uncommon
Event mystery box (Aiding the Exile)N/A50Uncommon
Event mystery box (Mental Health Awareness Week)N/A50Uncommon
Event mystery box (Rune Capers)N/A50Uncommon
Event mystery box (Zodiac Festival)N/A50Uncommon
Festive box (elite)N/A25Uncommon
Menaphite gift offering (medium)N/A7–10Uncommon
Menaphite gift offering (small)N/A6–21Uncommon
Big event mystery box (Aiding the Exile)N/A50Unknown
Event mystery boxN/A50Unknown
Gift box (elite)N/A25Unknown
Gift box (master)N/A25Unknown

TriviaEdit

  • When it was first released, charging the spring cleaner with both the tradeable spring and the tight spring in the inventory used up both types, but charged only half the amount.
  • It was originally named "Spring" until 5 September 2016.
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