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(At least polypore does not work with intact shell - haven't tried others)
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The '''TokHaar-Ket-Dill''' is a [[TokHaar]] creature featured in the [[Fight Kiln]] [[minigame]]. It has a protective layer of armour which must first be destroyed by hitting it 10 times with a [[rune pickaxe]] or 5 times with a [[dragon pickaxe]]. After this armour is removed, it can then be killed normally.
 
The '''TokHaar-Ket-Dill''' is a [[TokHaar]] creature featured in the [[Fight Kiln]] [[minigame]]. It has a protective layer of armour which must first be destroyed by hitting it 10 times with a [[rune pickaxe]] or 5 times with a [[dragon pickaxe]]. After this armour is removed, it can then be killed normally.
   
[[Magic]], [[dreadnips]], and some [[familiars]] are also able to hit through their armour.
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[[dreadnips|Dreadnips]] and some [[familiars]] are also able to hit through their armour.
   
 
The TokHaar-Ket-Dill has a special attack where it slams the ground causing anywhere from 150 to about 350 damage when it is inside melee distance that cannot be avoided and hits through prayer and damage absorption. It uses this attack more often if you are praying [[Protect from Melee]] or [[Deflect Melee]].
 
The TokHaar-Ket-Dill has a special attack where it slams the ground causing anywhere from 150 to about 350 damage when it is inside melee distance that cannot be avoided and hits through prayer and damage absorption. It uses this attack more often if you are praying [[Protect from Melee]] or [[Deflect Melee]].

Revision as of 05:09, 17 February 2012

[FAQ] [doc]

The TokHaar-Ket-Dill is a TokHaar creature featured in the Fight Kiln minigame. It has a protective layer of armour which must first be destroyed by hitting it 10 times with a rune pickaxe or 5 times with a dragon pickaxe. After this armour is removed, it can then be killed normally.

Dreadnips and some familiars are also able to hit through their armour.

The TokHaar-Ket-Dill has a special attack where it slams the ground causing anywhere from 150 to about 350 damage when it is inside melee distance that cannot be avoided and hits through prayer and damage absorption. It uses this attack more often if you are praying Protect from Melee or Deflect Melee.

If you are using the vampyrism aura, try not to attack the TokHaar-Ket-Dills whilst it's active. Doing so will enrage them. This causes them to always slam the ground when they attack you, causing massive damage. This can be particularly deadly when on wave 28 and attacking 6 at once.