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Tags: Visual edit apiedit
Tags: Visual edit apiedit
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* '''Gypsy Aris:''' How do you know I have a spirit measure? But yes, {{Sic| that sounds exactly what }} you need...
 
* '''Gypsy Aris:''' How do you know I have a spirit measure? But yes, {{Sic| that sounds exactly what }} you need...
 
* (chatbox): Gypsy Aris hands you a spirit measure.
 
* (chatbox): Gypsy Aris hands you a spirit measure.
  +
''Talking to Gypsy Aris again''
  +
* '''Gypsy Aris:''' Need help with the spirit measure? It's simple enough. If you use it to scan the area, it should point your towards the nearest 'coldspot' - a site of significant spirit activity. Once within a coldspot, you'll need to wander around to pinpoint its centre - the measure will 'Woo' are you more the closer you get to the source.
   
 
=== Spirit of the Body ===
 
=== Spirit of the Body ===

Revision as of 06:41, 18 January 2016

Crystal saw (Prifddinas)
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Reason: The present dialogue is from a fourth run-through. First run-through dialogue needs to be added
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This transcript involves dialogue with [[Gypsy Aris]].

Delrith Again

  • Gypsy Aris: Hello, young one. Cross my palm with a zemomark and the future will be revealed to you.
  • Player: We already did that. It's why I'm here in the first place. I gave you a coin and then you looked at my future, gave out a cry and handed the coin back.
  • Gypsy Aris: I'm fairly certain I didn't. Hmm, let me just have a quick look into your past... There's me...and you, yes...the coin and...oh! Hmm, my mistake. Although... I can see images forming. I can see you. You are holding a very impressive-looking sword. I'm sure I recognise it... There is a big, dark shadow appearing now. Aaargh! It's Delrith! But wait, there's more...this is strange. I see you are the one destined to defeat him, but many times - in your future AND your past. Most odd. Will you embrace this destiny?
Quest Acceptance interface pops up
  • Gypsy Aris: You accept your fate well, as I knew you would.
  • Player: So, I'll need Silverlight, yes?
  • Gypsy Aris: How did you know that? I didn't even get to that part!
  • Player: Hey, this isn't my first Delrith-banishing! So which is it this time - am I looking for Gideon Bede? Or was it GrÅ«feld Bach?
  • Gypsy Aris: Hey! Who's telling your future here - me or you? Besides, Gideon is dead - Delrith killed him when he first arrived here.
  • Player: Oh, so maybe this is the one with Wally? So I'll need Sir Prysin's key - is he in the palace?
  • Gypsy Aris: Now, you definitely shouldn't remember that one! Who are you? No, wait - don't answer that. I don't want to know. But yes, your destiny will take you to Sir Prysin. Zemouregal banished him from the palace grounds when he had it rebuilt. You'll find Sir Prysin retired in his house, over the path from the church.

Finding the Key

  • Player: Hello, Sir Prysin. I'm here about Silverlight. Do you know anything about it?
  • Sir Prysin: Urgh, don't talk to me about that...I'm not interested. I couldn't pass the trials to stop Delrith, but Zemouregal stopped him for us, so it doesn't matter.
  • Player: Well, I'm still looking to banish Delrith. You don't have to get involved, but I need to get into the crypt. Can you help with that?
  • Sir Prysin: Fine, if it gets you out of my house. The key for the crypt trapdoor is around here somewhere, but you'll have to find it yourself. It's either inside the house - upstairs or down - or maybe on the outside of the property.

Without finding the key

  • potentially missing dialogue here.

After finding the key

  • Sir Prysin: Well, what are you waiting for? You've got the key for the church's trapdoor - go use it. I'm not going down there with you, not after the last time. It was humiliating.
  • Player: Why, what happened?
  • Sir Prysin: I don't want to talk about it.

If you found but lost the key

  • Sir Prysin: You managed to lose MY key. Luckily, I found it - here!
  • (chatbox) Sir Prysin hands you the key to the church's crypt trapdoor.

After unlocking the trapdoor

  • Sir Prysin: Well, have you claimed Silverlight?
  • Player: I'm still working on it..
  • Sir Prysin: It's the trials, isn't it - not as easy as you thought they'd be. Am I right?
  • Player: It's not quite how I thought it would be, no.

Unlocking the Trapdoor

  • (chatbox): You unlock the trapdoor, leaving the key in place for future use.
  • If the first run-through of the quest
    • missing
  • If not the first run-through
    • Player: Now that the trapdoor's unlocked, I might as well go back to Gypsy Aris and get the spirit measure. I already know the barrier is going to prevent me from taking Silverlight.

The three Spirits

Talking to Gypsy Aris

  • Player: I need a spirit measure, so I can track down three spirits, complete there trials, and take Silverlight.
  • Gypsy Aris: How do you know I have a spirit measure? But yes, that sounds exactly what [sic] you need...
  • (chatbox): Gypsy Aris hands you a spirit measure.

Talking to Gypsy Aris again

  • Gypsy Aris: Need help with the spirit measure? It's simple enough. If you use it to scan the area, it should point your towards the nearest 'coldspot' - a site of significant spirit activity. Once within a coldspot, you'll need to wander around to pinpoint its centre - the measure will 'Woo' are you more the closer you get to the source.

Spirit of the Body

Spirit of Faith

Spirit of the Mind

Dealing with Delrith

Defeating Agrith Naar

Quest Complete!