RuneScape Wiki
Advertisement
Crystal saw (Prifddinas)
This article is actively undergoing a major edit.
As a courtesy, please do not edit this page while this message is displayed, in order to avoid edit conflicts.
Headless arrow
This section or article is incomplete.
Reason: The present dialogue is from a fourth run-through. First run-through dialogue needs to be added
You can discuss this issue on the talk page or edit this page to improve it.


Delrith Again

  • Gypsy Aris: Hello, young one. Cross my palm with a zemomark and the future will be revealed to you.
  • Player: We already did that. It's why I'm here in the first place. I gave you a coin and then you looked at my future, gave out a cry and handed the coin back.
  • Gypsy Aris: I'm fairly certain I didn't. Hmm, let me just have a quick look into your past... There's me...and you, yes...the coin and...oh! Hmm, my mistake. Although... I can see images forming. I can see you. You are holding a very impressive-looking sword. I'm sure I recognise it... There is a big, dark shadow appearing now. Aaargh! It's Delrith! But wait, there's more...this is strange. I see you are the one destined to defeat him, but many times - in your future AND your past. Most odd. Will you embrace this destiny?
Quest Acceptance interface pops up
  • Gypsy Aris: You accept your fate well, as I knew you would.
  • Player: So, I'll need Silverlight, yes?
  • Gypsy Aris: How did you know that? I didn't even get to that part!
  • Player: Hey, this isn't my first Delrith-banishing! So which is it this time - am I looking for Gideon Bede? Or was it Grūfeld Bach?
  • Gypsy Aris: Hey! Who's telling your future here - me or you? Besides, Gideon is dead - Delrith killed him when he first arrived here.
  • Player: Oh, so maybe this is the one with Wally? So I'll need Sir Prysin's key - is he in the palace?
  • Gypsy Aris: Now, you definitely shouldn't remember that one! Who are you? No, wait - don't answer that. I don't want to know. But yes, your destiny will take you to Sir Prysin. Zemouregal banished him from the palace grounds when he had it rebuilt. You'll find Sir Prysin retired in his house, over the path from the church.

Finding the Key

  • Player: Hello, Sir Prysin. I'm here about Silverlight. Do you know anything about it?
  • Sir Prysin: Urgh, don't talk to me about that...I'm not interested. I couldn't pass the trials to stop Delrith, but Zemouregal stopped him for us, so it doesn't matter.
  • Player: Well, I'm still looking to banish Delrith. You don't have to get involved, but I need to get into the crypt. Can you help with that?
  • Sir Prysin: Fine, if it gets you out of my house. The key for the crypt trapdoor is around here somewhere, but you'll have to find it yourself. It's either inside the house - upstairs or down - or maybe on the outside of the property.

Without finding the key

  • potentially missing dialogue here.

After finding the key

  • Sir Prysin: Well, what are you waiting for? You've got the key for the church's trapdoor - go use it. I'm not going down there with you, not after the last time. It was humiliating.
  • Player: Why, what happened?
  • Sir Prysin: I don't want to talk about it.

If you found but lost the key

  • Sir Prysin: You managed to lose MY key. Luckily, I found it - here!
  • (chatbox) Sir Prysin hands you the key to the church's crypt trapdoor.

After unlocking the trapdoor

  • Sir Prysin: Well, have you claimed Silverlight?
  • Player: I'm still working on it..
  • Sir Prysin: It's the trials, isn't it - not as easy as you thought they'd be. Am I right?
  • Player: It's not quite how I thought it would be, no.

Unlocking the Trapdoor

  • (chatbox): You unlock the trapdoor with Sir Prysin's key, leaving the key in place for future use.
  • If the first run-through of the quest
    • Interacting with the Barrier
      • Player: The barrier is preventing me from taking the sword, and it doesn't feel like the guardian spirits are here to put me through the trials. Maybe Gypsy Aris will know what I'm supposed to do.
  • If not the first run-through
    • Player: Now that the trapdoor's unlocked, I might as well go back to Gypsy Aris and get the spirit measure. I already know the barrier is going to prevent me from taking Silverlight.

The three Spirits

Talking to Gypsy Aris

  • First run-through
    • Player: I can see Silverlight, but I can't take it - it's protected by a barrier, and the spirits that are supposed to be down there are nowhere to be found.
    • Gypsy Aris: Lazy spirits. Just because they're dead, they think they don't have to do their job any more. Do you hear me complaining? Well, they can't have gone far - they won't be able to find rest until they've found a worthy successor to wield Silverlight. Here, I have just the thing to track them down...
    • continues below
  • Additional run-throughs
    • Player: I need a spirit measure, so I can track down three spirits, complete there trials, and take Silverlight.
    • Gypsy Aris: How do you know I have a spirit measure? But yes, that sounds exactly what [sic] you need...
    • continues below
  • (chatbox): Gypsy Aris hands you a spirit measure.
  • Gypsy Aris: Need help with the spirit measure? It's simple enough. If you use it to scan the area, it should point your towards the nearest 'coldspot' - a site of significant spirit activity. Once within a coldspot, you'll need to wander around to pinpoint its centre - the measure will 'Woo' are you more the closer you get to the source.

Talking to Gypsy Aris again

  • explains how to use it, as above

Spirit of the Body

  • Player: Um, Dr Harlow, I think you might have something inside you.
  • Dr Harlow: Yup! About fifteen pints of beer! *hic* Fancy buying me another? I'm drinking to forget.
  • Player: To forget what?
  • Dr Harlow: I duuno, I forgot... Ha!
  • Player: No, I mean I think you might be housing a spirit...
  • Dr Harlow: Nah, I'm only housin' beer. I don't like all them fancy cocktail thingies.
  • Player: No, not spirit as in a drink. You've got a ghost inside you!
  • Dr Harlow: Oh! That might be why I was drinkin'. I been possessified! *hic*
  • Player: Come on, it's time to sober up - I need to talk to who's possessing you.
  • Dr Harlow: No chance! The ghost can only take me over when I'm sober. I ain't gonna let it! Hones'ly, you're worse than the apothecary fella. He's always tryin' to sober me up.

Apothecary

  • Apothecary: I am the apothecary. I brew potions. Do you need anything specific?
  • Can you make a strength potion?
    • (Non-quest dialogue)
  • Do you know a potion to sober someone up?
    • Apothecary: Let me guess, you want to sober up Dr Harlow, yes? Honestly, that man - what intoxicated impropriety has he enacted this time?
    • Player: He's been possessed by the spirit of one of the guardians of a magical sword that's required to banish a terrible demon.
    • Apothecary: Oh, not again.
    • Player: Wait? This happens to him a lot? Being possessed? Guardian spirits? Magical swords of demon slaying?
    • Apothecary: Well, maybe not this exactly, but any excuse for a drink, right? I think I have just the thing... ... but I'll need a few ingredients first. You'll have to collect them, though - I'm still, er, under house arrest.
    • Player: Yes, this is how it usually goes. What do you need me to collect?
    • Apothecary: I'll need a cabbage, a rotten tomato, and a very literal hair of the dog - that should do it. Gertrude has a pet dog. Er, at least, she has 'something' living inside her dog kennel. Gertrude now lives in a house just north-west of here.
  • Can you make a potion that makes it seem like I'm dead?
    • (Non-quest dialogue)
  • Nothing, thanks.
    • dialogue ends

Gertrude's dog

  • Put your hand in the kennel?
    • Yes.
      • As you start to reach into the bottomless black of the kennel, you hear the beginnings of a low growl...
      • Continue?
        • Yes.
          • You continue to slowly inch your hand further in, and feel the burning hotness of putrid, acidic breath...
          • Now what?
            • Reach left.
              • You reach slowly left with outstretched fingers and discover a malleable bone-shaped object. The closer your hand gets to the object, the weaker it feels, as if it were becoming necrotic!
              • Grab the object?
              • Yes.
                • Phew! It was just a chew toy. The low growling stops as sweat drips from your brow.
                • returns to previous options
              • No.
            • Reach right.
              • You will your hand to the right and discover a bowl filled with a jelly-like substance. As you touch it, your entire palm tingles as scores of 'things' crawl all over it. It feels like your skin is being eaten!
              • What do you do?
                • Rub in some jelly.
                  • The jelly feels like snot in your hands, but the tingling sensation slowly stops. You think you've just drowned a zombified family of circus fleas that were living in the food bowl.
                • Move your hand away from the bowl.
            • Reach further in.
              • Your heart races as you lunge further still into the darkness. An unnatural silence falls around you. The hairs on the back of your neck bristle in deathly anticipation. You recoil as a sticky, hot, sandpaper-like appendage - which you hope against hope is a tongue, but your mind is telling you is a sucker covered tentacle - rasps across the back of your hand. The flesh of your hand feels as though it is dripping off, like hot wax spilling from a candle!
              • What do you want to do with your hand?
                • Leave it where it is.
                  • After the creature has finished licking your hand, you hear what sounds like happy panting. At least, you hope that's what it sounds like. That was probably the single most disgusting thing you've experienced in your life. The memory of it is now irreversibly lodged in your mind. Feeling you've done about all you care to with an unknowable creature living in the blackness of this kennel, you remove your hand.
                  • Not only is it fine (aside from a nasty odour that you should probably do something about), but stuck to it is a dog hair. It seems like you've made a new friend, even though it's probably one you didn't want.
                • Pull it back before you lose it.
                  • Returns to previous options
            • Remove you hand.
              • You remove your hand from the kennel as quickly as you dare, while also failing to retrieve anything of use.
        • No.
          • Ends
    • No.
      • You remove your hand from the kennel as quickly as you dare, while also failing to retrieve anything of use.

Spirit of Faith

Spirit of the Mind

Dealing with Delrith

Defeating Agrith Naar

Quest Complete!
Advertisement