RuneScape Wiki
(Expanded)
Line 4: Line 4:
   
 
==The World Gate==
 
==The World Gate==
  +
===Starting Out===
[initial chat with Azzanadra and Sliske to begin the quest and open the gate]
 
  +
*'''Player:''' Azzanadra, what are you doing out here?
  +
*'''Azzanadra:''' I am here under direct orders from Zaros.
  +
*'''Player:''' Is it something you can tell me about?
  +
''Fate of the Gods is a fully voice-acted quest and features live recorded music. Zaros subtly suggests that you turn your sound on in order to get the most out of it.''
  +
*'''Azzanadra:''' Indeed - your role in this is pivotal.
  +
*'''Player:''' My role in what?
  +
*'''Azzanadra:''' Rejoice! The time for Zaros's return is at hand!
  +
*'''Player''': Zaros is returning?
  +
*'''Azzanadra:''' Yes. [[Guthix]]'s death was a tragedy, but it has allowed all other gods to return. There is one final obstacle preventing Zaros's return, however. Once more, I request your services in the name of my lord. You, and only you, are capable of removing this obstacle. While you may not always have displayed an unerring devotion to Zaros, you have always come through for us. All disagreements between us are in the past. Any doubts you may have will be answered. Today, we shall truly see if you stand with Zaros or against him.
  +
**'''I am his to command!'''
  +
**'''I'll help if I can.'''
  +
***'''Azzanadra:''' Ever since you released me from my prison I knew there was something different about you. I have had little reason to rely on humans, even fewer to call one friend... but you have proven yourself time and time again. I have faith that you will prove yourself once more. Not just to me, but to Lord Zaros himself. This will be a glorious day. Zaros awaits you through the World Gate. Will you go and help him?
  +
***''Prompts quest start.''
  +
**'''Why would I want to help Zaros?'''
  +
***'''Azzanadra:''' Do not be swayed by propaganda. Remember that history is written by the victors. I was there during the downfall of my lord's empire. I witnessed firsthand the butchery of those who despised and feared him. It was a power grab - plain and simple - but you need not take my word for it. Whatever you may think of Zaros, you owe him the chance to explain himself in person. All I ask is that you keep an open mind. Zaros awaits you through the World Gate. Will you at least meet with him?
  +
***''Prompts quest start.''
  +
**'''I'm not helping Zaros!'''
  +
**'''Hold that thought - I have to go.'''
   
  +
===Bringing in Sliske===
'''Player''': Azzanadra, what are you doing out here?
 
  +
*''After accepting the quest:''
  +
**'''Azzanadra:''' Excellent. Zaros will be most pleased to finally meet you.
  +
**'''Player:''' You mentioned the World Gate?
  +
**'''Azzanadra:''' Yes, it is a portal between realms, created by Guthix many millennia ago. While there are many portals that allow for travel from plane to plane, only the World Gate has the power to reach every plane in existence. Though, at present, it can only reach worlds that either Guthix or Zaros visited with it. To reach Zaros by any other means would require more power and time than is available to us.
  +
***''If you have already re-powered the World Gate:''
  +
****'''Player:''' I've already found and re-powered the World Gate!
  +
****'''Azzanadra:''' Still, it remains useless until we bring it back into the material realm.
  +
***''If you have not already re-powered the World Gate and are not wearing the [[ring of visibility]]:
  +
****'''Player:''' Where is the World Gate?
  +
****'''Azzanadra:''' It is right here, hidden in the [[Shadow Realm]], away from prying eyes.
  +
**'''Player:''' How do we get it out of the Shadow Realm?
  +
**'''Azzanadra:''' We require the aid of another for this task.
  +
**'''Player:''' Who?
  +
**'''Azzanadra:''' I think you know all too well. I was unsure of this, but Zaros was clear.
  +
**'''Player:''' Surely you can't mean...
  +
{{Qact|Sliske appears opposite Azzanadra.}}
  +
**'''Player:''' Sliske!
  +
**'''Sliske:''' Speak of the Mahjarrat, and he shall appear.
  +
***'''I'm not working with him!'''
  +
****'''Azzanadra:''' We have no choice in the matter.
  +
****'''Sliske:''' Oh, there's always a choice.
  +
***'''I'll kill you!'''
  +
***'''Good to see you again.'''
  +
****'''Azzanadra:''' I am surprised at your civility, considering all that Sliske has done.
  +
****'''Sliske:''' It's nice to have fans.
  +
**'''Azzanadra:''' Sliske is the only one of us capable of drawing the gate back into the material realm. I am not happy that we need him, but need him we do. Play your part, Sliske, and then go about your business.
  +
**'''Sliske:''' No, Azzy. I think I might stick around for a little while.
  +
***''If wearing the ring of visibility:''
  +
****'''Sliske:''' Ah, I see you are wearing that little ring of mine. So, you can already see the World Gate in all its glory.
  +
****'''Player:''' I see it.
  +
****'''Sliske:''' Well, you won't be needing the ring for this.
  +
***''If not wearing the ring of visibility:''
  +
****'''Sliske:''' It might help if you could first see the World Gate.
  +
**'''Sliske:''' I'll have to pull you into the Shadow Realm for this.
  +
**''Sliske pulls the Player into the Shadow Realm; the World Gate is now visible regardless of whether the ring of visibility is worn or not.''
   
  +
===Into the Shadow Realm===
'''Azzanadra''': I am here under direct orders from Zaros.
 
  +
*'''Player:''' Fine. Let's get this over with. The sooner it's done...
  +
**''If you were hostile to Sliske's appearance:''
  +
***'''Sliske:''' ...the sooner you can return to guard duty?
  +
**''If you welcomed Sliske's appearance:''
  +
***'''Sliske:''' ...the sooner you can return to worshipping me?
  +
*'''Player:''' Just tell me what needs doing.
  +
*'''Sliske:''' Now, let's not rush into things here. I have a proposition for you...
  +
*'''Player:''' Oh, here it comes. You just can't help yourself, can you?
  +
*'''Sliske:''' What can I say? I am who I am. At least I'm consistent.
  +
*'''Player:''' Whatever you're going to say, I doubt Azzanadra will like it.
  +
*'''Sliske:''' Oh, he can't hear. This is for your ears only. My mastery of the Shadow Realm has grown, even since our meeting in Guthix's shrine.
  +
**''If aligned to Zaros:''
  +
***'''Sliske:''' You're a Zarosian, but you've never met him. What if he doesn't live up to your expectations? All I'm offering is an alternative, so you can be prepared.
  +
**''If aligned to [[The Godless]]:''
  +
***'''Sliske:''' As one of the Godless, there's an opportunity here for a big win. You could seriously weaken a god, or perhaps even stop his return!
   
'''Player''': Is it something you can tell me about?
+
*'''What do you think of Zaros?'''
  +
**'''Sliske:''' Of all the gods, I like Zaros most. He just gets me, you know? He helped to make the world my playground. But he's been gone a long time and we're all getting on just fine without him. We don't need him. We don't need any gods.
  +
**'''Player:''' Oh, but I suppose we do need a sadistic Mahjarrat.
  +
**'''Sliske:''' This isn't about me.
  +
*'''I don't trust anything you say.'''
  +
**'''Sliske:''' And this time, you don't have to. Through that gate you're on your own. Neither I nor Azzanadra can follow you.
  +
**'''Player:''' I'm supposed to just take your word on that?
  +
**'''Sliske:''' Ask Azzanadra if you don't believe me. I'm not fool enough to so openly disobey Zaros's orders. It will be just you and Zaros. You can see for yourself what he's like, and make up your own mind. All I'm suggesting is that you don't have to do what is asked of you. You always have a choice. If you don't like what you see, then, as World Guardian, there's something you can do about it. The point is that, ultimately, HIS fate is in YOUR hands. And that, to me, is such sweet irony - it's what I live for.
  +
*'''Are you still loyal to Zaros?'''
  +
**'''Sliske:''' Loyalty goes both ways! I see the truth, unlike pious Azzanadra over there. Oh, I still follow orders like a good little Mahjarrat, but I've always taken them more as guidelines. I like to be creative.
  +
**'''Player:''' So Zaros did order you to kill Guthix?
  +
**'''Sliske:''' That was more my... interpretation. Zaros wanted to return, but I saw futility in bargaining with Guthix. I suspect Zaros knew that, but he's not exactly forthcoming.
  +
**'''Player:''' And your tournament for the gods?
  +
**'''Sliske:''' Zaros needed a diversion, so I gave him one. While the other gods are busy with their infighting, Zaros can return unchallenged and none will be the wiser.
  +
**'''Player:''' So everything you've done has been for Zaros? You ARE still a loyal Zarosian?
  +
**'''Sliske:''' After a fashion.
  +
**'''Player:''' But now you're suggesting, what: that I could sabotage Zaros's return? Or even kill him? What game are you playing, Sliske?
  +
**'''Sliske:''' What can I say? I'm complicated.
  +
*'''Okay, let's hear your proposal.'''
  +
**'''Sliske:''' Zaros doesn't just want your help, he NEEDS it. He hasn't said why exactly, but you are the key ingredient. That puts him at your mercy. Whatever he wants of you, you have a choice to make. As World Guardian, even he cannot force you - the decision WILL be yours. Whatever you might think of me doesn't come into it. If you like Zaros, then by all means help him. But if you're opposed to him, now is your best opportunity to get rid of him for good, or at least weaken him further. Go and meet Zaros. Make your choice. If you just walk away, this decision could fall to someone else.
  +
***'''Your words will not sway me!'''
  +
***'''I'll keep that in mind.'''
  +
****'''Sliske:''' That is all I could ask for.
  +
***'''That's actually good advice.'''
  +
****'''Sliske:''' I am glad you agree, but note that Zaros is no fool. He will most likely know if you do this. Have courage in your convictions.
  +
**'''Sliske:''' That's enough prattling; let's get this gate working again.
   
  +
*'''Sliske:''' The gate is currently locked. Until the lock is removed, the gate can't be used. It's a simple combination lock really - one turn right, one turn left, one turn right. You just need to know the correct symbols to turn to.
(''Text pops up saying:'' ''Fate of the Gods is a fully voice-acted quest and features live recorded music. Zaros subtly suggests that you turn your sound on in order to get the most out of it.'')
 
  +
**''If the gate has already been powered up:''
  +
***'''Player:''' I know. I've already done that.
  +
***'''Sliske:''' Oh, so you have. Way to steal my thunder. I had a whole speech planned. You have a habit of taking the fun out of things. I might have to do something about that.
  +
**''If the gate has not already been powered up:''
  +
***'''Sliske:''' Well, go on then, I'm waiting.
  +
***'''Player:''' What? There must be hundreds of combinations! Surely you don't expect me to just try them all?
  +
***'''Sliske:''' Honestly, adventurers these days. Where's your work ethic? The joy of figuring things out for yourself?
  +
***'''Player:''' ...
  +
***'''Sliske:''' Oh, fine. I'm bored with waiting. Here...
  +
***''Sliske makes runes appear on the pillar next to him.''
  +
***'''Sliske:''' There, the combination, on the pillar next to me. Never let it be said that I don't give you anything.
   
  +
===The World Gate Prepared===
'''Azzanadra: '''Indeed - your role in this is pivotal.
 
  +
*'''Player:''' Okay, now what?
 
  +
*'''Sliske:''' Now we bring the World Gate back with us into the material realm!
'''Player: '''My role in what?
 
  +
*''Sliske transports himself, the Player and the World Gate out of the Shadow Realm''
 
'''Azzanadra? '''Rejoice! The time for Zaros's return is at hand!
+
*'''Azzanadra:''' What was the delay?
  +
*'''Sliske:''' Oh, calm down, Azzy. Zaros has waited for millennia. Another few hours won't kill him.
 
  +
*'''Azzanadra:''' You were in the Shadow Realm with Sliske for quite some time. I hope he wasn't filling your head with his nonsense. I do not trust him.
'''Player: '''Zaros is returning?
 
  +
**''If you have consistently sided with Zaros(?):''
 
  +
***'''Azzanadra:''' But I do trust you. I have every confidence that you will continue to support the Zarosian cause.
'''Azzanadra: '''Yes. Guthix's death was a tragedy, but it has allowed all other gods to return. There is one final obstacle preventing Zaros's return, however. Once more, I request your services in the name of my lord. You, and only you, are capable of removing this obstacle.
 
  +
**''If you have not consistently sided with Zaros(?):''
 
  +
***'''Azzanadra:''' ...and I am unsure of your true motivations, but you have been a friend when it has counted, and Zaros has faith in you.
(''Following text is likely affected by your previous choices in other quests and World Events.)''
 
  +
*'''Azzanadra:''' Did Sliske say anything to you while you were in the Shadow Realm?
 
  +
**'''Yes, tell him everything.'''
'''Azzanadra: '''While you may not always have displayed an unerring devotion to Zaros, you have always come through for us. All disagreements between us are in the past. Any doubts you may have will be answered. Today, we shall truly see if you stand with Zaros or against him.
 
  +
**'''No, spare Azzanadra from Sliske's poison.'''
 
  +
***'''Player:''' Just his usual spiel.
(''Here, you are presented with a dialogue choice.)''
 
  +
***'''Azzanadra:''' That can be damning enough.
 
  +
**'''No, hide the truth.'''
'''Player: '''Why would I want to help Zaros?
 
  +
***'''Player:''' Just his usual spiel.
 
  +
***'''Azzanadra:''' That can be damning enough.
'''Azzanadra: '''Do not be swayed by propaganda. Remember that history is written by the victors. I was there during the downfall of my lord's empire. I witnessed first-hand the burchery of those who despised and feared him. It was apower grab - plain and simple - but you need not take my word for it. Whatever you may think of Zaros, you owe him the chance to explain himself in person. All I ask is that you keep an open mind. Zaros awaits you through the World Gate. Will you at least meet with him?
 
  +
*'''Azzanadra:''' I've taken the liberty of setting the gate to where you'll be going. In fact, it is the ONLY place it will take you until Zaros is returned. Once on the other side, everything is up to you. I am under orders to remain here, and I will ensure Sliske never leaves my sight.
 
  +
*'''Sliske:''' Oh, don't mind me. I have no plans to interfere.
(''You are prompted to accept the quest)''
 
  +
*'''Azzanadra:''' Step through when you are ready, World Guardian. The Empty Lord awaits...
 
'''Azzanadra''': Excellent. Zaros will be most pleased to finally meet you.
 
 
'''Player: '''You mentioned the World Gate?
 
 
'''Azzanadra: '''Yes, it is a portal between realms, created by Guthix many millennia ago. While there are many portals that allow for travel from plane to plane, only the World Gate has the power to reach every plane in existence. Though, at present, it can only reach worlds that either Guthix or Zaros visited with it. To reach Zaros by any other means would require more power and time than is available to us.
 
 
'''Player: '''Where is the World Gate?
 
 
'''Azzanadra: '''It is right here, hidden in the Shadow Realm, away from prying eyes.
 
 
'''Player: '''How do we get it out of the Shadow Realm?
 
 
'''Azzanadra: '''We require the aid of another for this task.
 
 
'''Player: '''Who?
 
 
'''Azzanadra: '''I think you know all too well. I was unsure of this, but Zaros was clear.
 
 
'''Player: '''Surely, you can't mean...
 
 
''*Sliske appears*''
 
 
'''Player: '''Sliske!
 
 
'''Sliske: '''Speak of the Mahjarrat, and he shall appear.
 
 
(''Several text options are provided. You can choose whether or not to approve of working with Sliske.)''
 
 
'''Player: '''I'm not working with him!
 
 
'''Azzanadra: '''We have no choice in the matter.
 
 
'''Sliske: '''Oh, there's always a choice.
 
 
'''Azzanadra: '''Sliske is the only one of us capable of drawing the gate back into the material realm. I am not happy that we need him, but need him we do. Play your part, Sliske, and then go about your business.
 
 
'''Sliske: '''No, Azzy. I think I might stick around for a little while. It might help if you could first see the World Gate. I'll have to pull you into the Shadow Realm for this.
 
 
''*Switches to Shadow Realm*''
 
 
'''Player: '''Fine. Let's get this over with. The sooner it's done...
 
 
'''Sliske: '''...the sooner you can return to guard duty?
 
 
'''Player: '''Just tell me what needs doing.
 
 
'''Sliske: '''Now, let's not rush into things here. I have a proposition for you...
 
 
'''Player: '''Oh, here it comes. You just can't help yourself, can you?
 
 
'''Sliske: '''What can I say? I am who I am. At least I'm consistent.
 
 
'''Player: '''Whatever you're going to say, I doubt Azzanadra will like it.
 
 
'''Sliske: '''Oh, he can't hear. This is for your ears only. My mastery of the Shadow Realm has grown, even since our meeting in Guthix's shrine. (''The following text may be dependent upon your god allegiance.)'' You don't have any real allegiance, so you have no investment here. I'm just offering you an alternative. Azzanadra is too devoted to see Zaros's flaws. You are not so blinkered.
 
 
'''Player: '''What do you think of Zaros?
 
 
'''Sliske: '''Of all the gods, I like Zaros the most. He just gets me, you know? He helped to make the world my playground. But he's been gone a long time and we're all getting on just fine without him. We don't need him. We don't need any gods.
 
 
'''Player: '''Oh, but I suppose we do need a sadistic Mahjarrat.
 
 
'''Sliske: '''This isn't about me.
 
 
'''Player: '''I don't trust anything you say.
 
 
'''Sliske: '''And this time, you don't have to. Through that gate, you're on your own. Neither I nor Azzanadra can follow you.
 
 
'''Player: '''I'm supposed to just take your word on that?
 
 
'''Sliske: '''Ask Azzanadra if you don't believe me. I'm not fool enough to so openly disobey Zaros's orders. It will be just you and Zaros. You can see for yourself what he's like, and make up your own mind. All I'm suggesting is that you don't have to do what is asked of you. You always have a choice. If you don't like what you see... then, as World Guardian, there's something you can do about it. The point is that, ultimately, HIS fate is in YOUR hands. And that, to me, is such sweet irony - it's what I live for.
 
 
'''Player: '''Are you still loyal to Zaros?
 
 
'''Sliske: '''Loyalty goes both ways! I see the truth, unlike pious Azzanadra over there. Oh, I still follow orders like a good little Mahjarrat, but I've always taken them more as guidelines. I like to be creative.
 
 
'''Player: '''So Zaros did order you to kill Guthix?
 
 
'''Sliske: '''That was more my... interpretation. Zaros wanted to return, but I saw futility in bargaining with Guthix. I suspect Zaros knew that, but he's not exactly forthcoming.
 
 
'''Player: '''And your tournament for the gods?
 
 
'''Sliske: '''Zaros needed a diversion, so I gave him one. While the other gods are busy with their infighting, Zaros can return unchallenged and none will be the wiser.
 
 
'''Player: '''So everything you've done has been for Zaros? You ARE still a loyal Zarosian?
 
 
'''Sliske: '''After a fashion.
 
 
'''Player: '''But now you're suggesting what: that I could sabotage Zaros's return? Or even kill him? What game are you playing, Sliske?
 
 
'''Sliske: '''What can I say? I'm complicated.
 
 
'''Player: '''Okay, let's hear your proposal.
 
 
'''Sliske: '''Zaros doesn't just want your help, he NEEDS it. He hasn't said why exactly, but you are the key ingredient. That puts him at your mercy. Whatever he wants of you, you have a choice to make. As World Guardian, even he cannot force you - the decision WILL be yours. Whatever you might think of me doesn't come into it. If you like Zaros, then by all means help him. But if you're opposed to him, now is the your [sic] best opportunity to get rid of him for good, or at least weaken him further. Go and meet Zaros. Make your choice. If you just walk away, this decision could fall to someone else.
 
 
(''You have several text options here.)''
 
 
'''Player: '''I'll keep that in mind.
 
 
'''Sliske: '''That is all I could ask for. That's enough prattling; let's get this gate working again. The gate is currently locked. Until the lock is removed, the gate can't be used. It's a simple combination lock really - one turn right, one turn left, one turn right. You just need to know the correct symbols to turn to. Well, go on then, I'm waiting.
 
 
'''Player: '''What? There must be hundreds of combinations! Surely you don't expect me to just try them all?
 
 
'''Sliske: '''Honestly, adventurers these days. Where's your work ethic? The joy of figuring things out for yourself?
 
 
'''Player: '''...
 
 
'''Sliske: '''Oh, fine, I'm bored with waiting. Here...
 
 
''*Sliske waves hands in a spell*''
 
 
'''Sliske: '''There, the combination, on the pillar next to me. Never let it be said that I don't give you anything.
 
   
 
===During the quest===
 
===During the quest===

Revision as of 16:44, 26 March 2014

Headless arrow
This section or article is incomplete.
Reason: Missing beginning of quest through questioning of Zaros, as well as some dialogue options dependent on choices made during the quest and in past quests.
You can discuss this issue on the talk page or edit this page to improve it.
This transcript involves dialogue with [[Azzanadra, Char, Nex, Sliske, and Zaros.]].

The World Gate

Starting Out

  • Player: Azzanadra, what are you doing out here?
  • Azzanadra: I am here under direct orders from Zaros.
  • Player: Is it something you can tell me about?

Fate of the Gods is a fully voice-acted quest and features live recorded music. Zaros subtly suggests that you turn your sound on in order to get the most out of it.

  • Azzanadra: Indeed - your role in this is pivotal.
  • Player: My role in what?
  • Azzanadra: Rejoice! The time for Zaros's return is at hand!
  • Player: Zaros is returning?
  • Azzanadra: Yes. Guthix's death was a tragedy, but it has allowed all other gods to return. There is one final obstacle preventing Zaros's return, however. Once more, I request your services in the name of my lord. You, and only you, are capable of removing this obstacle. While you may not always have displayed an unerring devotion to Zaros, you have always come through for us. All disagreements between us are in the past. Any doubts you may have will be answered. Today, we shall truly see if you stand with Zaros or against him.
    • I am his to command!
    • I'll help if I can.
      • Azzanadra: Ever since you released me from my prison I knew there was something different about you. I have had little reason to rely on humans, even fewer to call one friend... but you have proven yourself time and time again. I have faith that you will prove yourself once more. Not just to me, but to Lord Zaros himself. This will be a glorious day. Zaros awaits you through the World Gate. Will you go and help him?
      • Prompts quest start.
    • Why would I want to help Zaros?
      • Azzanadra: Do not be swayed by propaganda. Remember that history is written by the victors. I was there during the downfall of my lord's empire. I witnessed firsthand the butchery of those who despised and feared him. It was a power grab - plain and simple - but you need not take my word for it. Whatever you may think of Zaros, you owe him the chance to explain himself in person. All I ask is that you keep an open mind. Zaros awaits you through the World Gate. Will you at least meet with him?
      • Prompts quest start.
    • I'm not helping Zaros!
    • Hold that thought - I have to go.

Bringing in Sliske

  • After accepting the quest:
    • Azzanadra: Excellent. Zaros will be most pleased to finally meet you.
    • Player: You mentioned the World Gate?
    • Azzanadra: Yes, it is a portal between realms, created by Guthix many millennia ago. While there are many portals that allow for travel from plane to plane, only the World Gate has the power to reach every plane in existence. Though, at present, it can only reach worlds that either Guthix or Zaros visited with it. To reach Zaros by any other means would require more power and time than is available to us.
      • If you have already re-powered the World Gate:
        • Player: I've already found and re-powered the World Gate!
        • Azzanadra: Still, it remains useless until we bring it back into the material realm.
      • If you have not already re-powered the World Gate and are not wearing the ring of visibility:
        • Player: Where is the World Gate?
        • Azzanadra: It is right here, hidden in the Shadow Realm, away from prying eyes.
    • Player: How do we get it out of the Shadow Realm?
    • Azzanadra: We require the aid of another for this task.
    • Player: Who?
    • Azzanadra: I think you know all too well. I was unsure of this, but Zaros was clear.
    • Player: Surely you can't mean...
Sliske appears opposite Azzanadra.
    • Player: Sliske!
    • Sliske: Speak of the Mahjarrat, and he shall appear.
      • I'm not working with him!
        • Azzanadra: We have no choice in the matter.
        • Sliske: Oh, there's always a choice.
      • I'll kill you!
      • Good to see you again.
        • Azzanadra: I am surprised at your civility, considering all that Sliske has done.
        • Sliske: It's nice to have fans.
    • Azzanadra: Sliske is the only one of us capable of drawing the gate back into the material realm. I am not happy that we need him, but need him we do. Play your part, Sliske, and then go about your business.
    • Sliske: No, Azzy. I think I might stick around for a little while.
      • If wearing the ring of visibility:
        • Sliske: Ah, I see you are wearing that little ring of mine. So, you can already see the World Gate in all its glory.
        • Player: I see it.
        • Sliske: Well, you won't be needing the ring for this.
      • If not wearing the ring of visibility:
        • Sliske: It might help if you could first see the World Gate.
    • Sliske: I'll have to pull you into the Shadow Realm for this.
    • Sliske pulls the Player into the Shadow Realm; the World Gate is now visible regardless of whether the ring of visibility is worn or not.

Into the Shadow Realm

  • Player: Fine. Let's get this over with. The sooner it's done...
    • If you were hostile to Sliske's appearance:
      • Sliske: ...the sooner you can return to guard duty?
    • If you welcomed Sliske's appearance:
      • Sliske: ...the sooner you can return to worshipping me?
  • Player: Just tell me what needs doing.
  • Sliske: Now, let's not rush into things here. I have a proposition for you...
  • Player: Oh, here it comes. You just can't help yourself, can you?
  • Sliske: What can I say? I am who I am. At least I'm consistent.
  • Player: Whatever you're going to say, I doubt Azzanadra will like it.
  • Sliske: Oh, he can't hear. This is for your ears only. My mastery of the Shadow Realm has grown, even since our meeting in Guthix's shrine.
    • If aligned to Zaros:
      • Sliske: You're a Zarosian, but you've never met him. What if he doesn't live up to your expectations? All I'm offering is an alternative, so you can be prepared.
    • If aligned to The Godless:
      • Sliske: As one of the Godless, there's an opportunity here for a big win. You could seriously weaken a god, or perhaps even stop his return!
  • What do you think of Zaros?
    • Sliske: Of all the gods, I like Zaros most. He just gets me, you know? He helped to make the world my playground. But he's been gone a long time and we're all getting on just fine without him. We don't need him. We don't need any gods.
    • Player: Oh, but I suppose we do need a sadistic Mahjarrat.
    • Sliske: This isn't about me.
  • I don't trust anything you say.
    • Sliske: And this time, you don't have to. Through that gate you're on your own. Neither I nor Azzanadra can follow you.
    • Player: I'm supposed to just take your word on that?
    • Sliske: Ask Azzanadra if you don't believe me. I'm not fool enough to so openly disobey Zaros's orders. It will be just you and Zaros. You can see for yourself what he's like, and make up your own mind. All I'm suggesting is that you don't have to do what is asked of you. You always have a choice. If you don't like what you see, then, as World Guardian, there's something you can do about it. The point is that, ultimately, HIS fate is in YOUR hands. And that, to me, is such sweet irony - it's what I live for.
  • Are you still loyal to Zaros?
    • Sliske: Loyalty goes both ways! I see the truth, unlike pious Azzanadra over there. Oh, I still follow orders like a good little Mahjarrat, but I've always taken them more as guidelines. I like to be creative.
    • Player: So Zaros did order you to kill Guthix?
    • Sliske: That was more my... interpretation. Zaros wanted to return, but I saw futility in bargaining with Guthix. I suspect Zaros knew that, but he's not exactly forthcoming.
    • Player: And your tournament for the gods?
    • Sliske: Zaros needed a diversion, so I gave him one. While the other gods are busy with their infighting, Zaros can return unchallenged and none will be the wiser.
    • Player: So everything you've done has been for Zaros? You ARE still a loyal Zarosian?
    • Sliske: After a fashion.
    • Player: But now you're suggesting, what: that I could sabotage Zaros's return? Or even kill him? What game are you playing, Sliske?
    • Sliske: What can I say? I'm complicated.
  • Okay, let's hear your proposal.
    • Sliske: Zaros doesn't just want your help, he NEEDS it. He hasn't said why exactly, but you are the key ingredient. That puts him at your mercy. Whatever he wants of you, you have a choice to make. As World Guardian, even he cannot force you - the decision WILL be yours. Whatever you might think of me doesn't come into it. If you like Zaros, then by all means help him. But if you're opposed to him, now is your best opportunity to get rid of him for good, or at least weaken him further. Go and meet Zaros. Make your choice. If you just walk away, this decision could fall to someone else.
      • Your words will not sway me!
      • I'll keep that in mind.
        • Sliske: That is all I could ask for.
      • That's actually good advice.
        • Sliske: I am glad you agree, but note that Zaros is no fool. He will most likely know if you do this. Have courage in your convictions.
    • Sliske: That's enough prattling; let's get this gate working again.
  • Sliske: The gate is currently locked. Until the lock is removed, the gate can't be used. It's a simple combination lock really - one turn right, one turn left, one turn right. You just need to know the correct symbols to turn to.
    • If the gate has already been powered up:
      • Player: I know. I've already done that.
      • Sliske: Oh, so you have. Way to steal my thunder. I had a whole speech planned. You have a habit of taking the fun out of things. I might have to do something about that.
    • If the gate has not already been powered up:
      • Sliske: Well, go on then, I'm waiting.
      • Player: What? There must be hundreds of combinations! Surely you don't expect me to just try them all?
      • Sliske: Honestly, adventurers these days. Where's your work ethic? The joy of figuring things out for yourself?
      • Player: ...
      • Sliske: Oh, fine. I'm bored with waiting. Here...
      • Sliske makes runes appear on the pillar next to him.
      • Sliske: There, the combination, on the pillar next to me. Never let it be said that I don't give you anything.

The World Gate Prepared

  • Player: Okay, now what?
  • Sliske: Now we bring the World Gate back with us into the material realm!
  • Sliske transports himself, the Player and the World Gate out of the Shadow Realm
  • Azzanadra: What was the delay?
  • Sliske: Oh, calm down, Azzy. Zaros has waited for millennia. Another few hours won't kill him.
  • Azzanadra: You were in the Shadow Realm with Sliske for quite some time. I hope he wasn't filling your head with his nonsense. I do not trust him.
    • If you have consistently sided with Zaros(?):
      • Azzanadra: But I do trust you. I have every confidence that you will continue to support the Zarosian cause.
    • If you have not consistently sided with Zaros(?):
      • Azzanadra: ...and I am unsure of your true motivations, but you have been a friend when it has counted, and Zaros has faith in you.
  • Azzanadra: Did Sliske say anything to you while you were in the Shadow Realm?
    • Yes, tell him everything.
    • No, spare Azzanadra from Sliske's poison.
      • Player: Just his usual spiel.
      • Azzanadra: That can be damning enough.
    • No, hide the truth.
      • Player: Just his usual spiel.
      • Azzanadra: That can be damning enough.
  • Azzanadra: I've taken the liberty of setting the gate to where you'll be going. In fact, it is the ONLY place it will take you until Zaros is returned. Once on the other side, everything is up to you. I am under orders to remain here, and I will ensure Sliske never leaves my sight.
  • Sliske: Oh, don't mind me. I have no plans to interfere.
  • Azzanadra: Step through when you are ready, World Guardian. The Empty Lord awaits...

During the quest

If the player leaves Freneskae and speaks to Azzanadra and Sliske before Zaros returns:

  • Upon reaching The Approach:
    • Zaros’s location.
      • Player: Am I right in thinking that the gate is taking me to…
      • Azzanadra: Freneskae, yes! It is where all Mahjarrat originate.
      • Player: But it’s so desolate and inhospitable. No offence.
      • Azzanadra: None taken. I would not expect anyone but a Mahjarrat to understand its beauty.
      • Sliske: Urgh.
      • Azzanadra: Something you wish to share, Sliske?
      • Sliske: Freneskae is such a boring place; there’s nothing to do there. Not like here – Gielinor is SO much more fun!
      • Player: Why would Zaros reside in such a foreboding place?
      • Sliske: Because he’s eeeeevilllll!
      • Azzanadra: Oh, don’t be so puerile. You know as well as I why he’s there.
        • Before the Mind Threshold:
          • Player: <And why is that?>
          • Zaros: <You'll have to ask him.>
        • After the Mind Threshold:
          • Player: He told me it’s because Freneskae is his birthplace too – that you and he share an origin.
          • Azzanadra: Ah, so he has chosen to share that knowledge with you. Now you see why we left Icthlarin for Zaros. Zaros was able to give us such insight into our tribe, to provide us with means to rejuvenate ourselves. He is our progenitor, of sorts.
          • Sliske: Oh yes, he’s our ‘big brother’, alright.
          • Azzanadra: Are you really still hung up on that?
          • Sliske: Zaros wanting to know our every move? Our every thought? Let’s just say I’m not looking forward to having to ‘file reports’ again.
          • Azzanadra: As I recall, you always managed to do your own thing regardless.
          • Sliske: Yes, I suppose I did.
  • Upon reaching The Sanctum:
    • The Sanctum.
      • Player: I’ve discovered a place called the Sanctum. Do you know of it?
      • Azzanadra: Not much, I’m afraid. All I know is that is from where Zaros has been contacting me, via the communication portal in the Temple at Senntisten.
      • Sliske: Big Boss to Bunny Ears, Big Boss to Bunny Ears. Come in, Bunny Ears.
      • Azzanadra: Do not mock my hat – it deserves respect! It is a sign of my devotion, my position in the church!
      • Sliske: A church that ceased to exist along with the empire. It’s about time you faced up to that.
      • Azzanadra: One of these days I’m going to melt that smug grin off your face.
  • Upon reaching The Pit:
    • Nihil.
      • Player: I was attacked by a pack of nihil. Have you ever encountered them?
      • Azzanadra: I do not recall any such creatures on Freneskae.
      • Player: They seemed to reflect the ancient elements. They have this viscious [sic] charging attack, and are quite powerful in combat.
      • Azzanadra: Hmm, you sound as if you are describing Nex.
      • Sliske: Oh, I do like Nex. How is she these days? I’ve not seen her since I killed Guthix.
        • If you've not yet reached the Cradle:
          • Azzanadra: <Ignoring that obviously provocative remark... try dodging their charges, engaging them in a group, or engaging them one on one.>
  • Upon reaching The Cradle:
    • Mah.
      • Player: I’ve encountered an enormous being sleeping within the crater of a volcano!
      • Azzanadra: You speak of Mother Mah.
      • Player: Zaros just called her Mah.
      • Azzanadra: She is the mother!
      • Sliske: Oh, here we go.
      • Azzanadra: Whatever your beliefs, Sliske, you cannot mock Mah. It is said that all of our race originates from her. Each of us carries a part of her with us. We heard her name in our heads, and her cries for miles around the volcano of which you speak.
      • Sliske: Mahjarrat legends say that it was she who instigated our rituals. Certainly in my time, there were many more sacrifices than births. So, when Icthlarin visited our world, we were all too keen to leave. Some poor saps stayed behind. I wonder what became of them…
      • Azzanadra: But then Zaros found us, and showed us how to use our rituals for our own benefit.
  • Upon reaching The Elder Halls:
    • Elder Halls.
      • Player: I have travelled below Mah through the volcano to Freneskae’s core. Zaros named this place as the ‘Elder Halls’. Have you heard of this place?
      • Azzanadra: Only by name. This is something only Zaros knows – you should ask him.
      • Sliske: Oh, something else Zaros hasn’t told us about.
      • Azzanadra: All beings keep secrets, and typically for good reason. You keep more secrets than any other I know, so cut the hypocrisy.
      • Sliske: True enough.
      • If you have not yet made a divine simulacrum:
        • Azzanadra: What is the significance of these Elder Halls?
        • Player: I’m not entirely sure… but Zaros wishes me to gather some energy there with which to create him a new body.
        • Azzanadra: Then you had best do so.
      • If you have made a divine simulacrum and given it to Zaros:
        • Azzanadra: I can almost sense Zaros’s presence. Is he close?
        • Player: He’s right behind me. He said he wants to address his loyal followers upon his arrival.
        • Azzanadra: Nex and Char will arrive as he does. There is time for more questions if you wish, or are you ready for Zaros to return?
        • Are you ready?
          • I’m ready.
            • See "The Return of Zaros"
          • No – ask more questions.
            • Return to initial menu.


The Approach

<player calls out a few times>

The Sanctum

<memoriam transcripts go here>

The Cradle

As the player approaches the prone figure, the purple orb of energy appears.

  • Orb: Stop!
  • Zaros enters the player, who falls to the ground.

The Mind Threshold

[Ed: While speaking here, Zaros sometimes takes the form of others; this is indicated in the transcript as [Zamorak] when he shifts to appear as Zamorak, etc. When no form is indicated, he remains as the purple orb of energy. His voice remains consistent throughout and does not change to match his appearance.]

<intro>

What would you ask of Zaros?

  • Ask about his origins.
    • How did you become a god?
      • Zaros: I did not become. I have always been. I was created this way.
      • Player: You were created? By whom?
      • Zaros: By Mah.
      • Player: By Mah – that ‘thing’ in the crater? She is your creator? How?
      • Zaros: She is an elder god. The youngest of five.
      • Player: An elder god?
      • Zaros: The elder gods are ancient, primordial beings; the creators of this universe. Mah’s power is rooted in potential, in darkness and in light. I am the divine aspect of dark energy.
    • Where were you born?
      • Zaros: I came into being atop this volcano on which we currently reside. Mah was left here by the other elder gods; they believed her stillborn. But she survived and eventually clawed her way out to the volcano’s crater. Her sisters gone, she was alone, and poured what little energy she had into creating me.
    • How old are you?
      • Zaros: I was born in the infancy of this universe.
      • Player: How long ago was that?
      • Zaros: Aeons.
      • Player: Are you the oldest of the gods?
      • Zaros: To my knowledge only the elder gods are older.
    • Are you unique?
      • Zaros: All beings are unique, but I understand your meaning. There is one other akin to I – the divine aspect of light energy.
      • Player: Who?
      • Zaros: I shall not speak of it here, but I sense you have an inkling of whom I speak.
    • Pick another topic.
  • Ask of his history.
    • What led you to Gielinor?
      • Zaros: I left here solely to get away from Mah. She is cruel and possessive; I had to be free of her. I travelled the universe; met many mortal races, and both learned and taught a great many things. The exploration and discovery was enough to begin with, but I came to need a purpose. I have seen the entire span of creation, the progression of the elder gods, and knew immediately upon my arrival that Gielinor was special. It was there that I found my purpose. In order to achieve my goals I must return there, and with a corporeal form.
    • Why create an empire?
      • Zaros: All gods rally followers to them, whether they mean to or not. Mortals cannot help themselves. Some gods take advantage of this. In my youth, I was guilty of this. When I arrived, there were many young gods carving out territory, engaged in petty skirmished and border disputes. I sought to unify them under my banner, but they… resisted. But those under my charge were uplifted. My empire led to a great many advancements: industry, medicine, technology, magical discovery. It is true that many died in the name of progress, but many times more prospered – humans, demons, and vampyres alike. More died in its destruction at the behest of Saradomin and Zamorak than ever in its creation.
    • What really happened with Zamorak?
      • Player: How did Zamorak best you? Did you really trip?
      • Zaros: [Zamorak] I do not know what you have heard, but the only two beings present were myself and Zamorak. Anything else you have heard is either lies, rumor or speculation. And it is not something I care to discuss.
      • Player: Did you plan the whole thing?
      • Zaros: Not even the elder gods know all and see all. If that were the case, I would never have been able to leave this place. Mah would not have allowed it. So, no, I did not anticipate for Zamorak’s ascension, nor did I engineer it. Equally, I do not begrudge it. He taught me a valuable lesson that day. He taught me of betrayal.
    • Why were you so opposed?
      • Zaros: Sometimes, simply being the largest target is enough to become vilified, but it is also because I sought unification. I wanted to bring all the young gods under one banner, but they would not recognise my divinity. I would have welcomed them all, but they were blinkered by their own narrow, dogmatic views, and so they rejected me. I did not start wars; I was just better at them… and through war I started to make progress.
      • Player: What about after Zamorak deposed you?
      • Zaros: [Zamorak] Zamorak feared retribution from those remnants of my empire who remained loyal to me. [Saradomin] Saradomin sought my secrets. Whether to steal them or bury them, I cannot say. [Zaros] Ultimately, it is not important. The empire failed, and is no more. To build another would be folly. Mortals cannot be united by will or by force alone. Even if they could be, doing so would take more time than we have.
      • Player: More time than we have? Before what?
      • Zaros: I will get to that in due course…
    • Pick another topic.
  • Ask his views on others.
    • Ask his views of specific individuals.
      • Zaros: This is not crucial information. There will be a time to discuss this later, should you wish.
      • <Do you wish to ask about specific individuals?>
        • Yes.
          • Pick a grouping.
            • Transcendent beings.
              • Mah and the elder gods.
                • Zaros: Without her I would not exist, but she is like a child. As such, she was unable to teach me much of anything. What I have learned, I have discovered since I left. She is an elder god, the youngest of five. Yet the anima of this plane was not sufficient to nourish them all, and Mah was malformed. She was born without memory or knowledge, only instinct. After finally clawing her way to the surface, her first instinct was to pour what little energy she had into the creation of me and my companion. That would likely be an affront to the other elder gods. To her I was akin to a child’s doll. She is mentally fractured, but I have intellect, and I could not abide her possessiveness. As soon as she started to weaken, I left. It seems that our presence has stirred Mah. When you awake we will have to deal with the consequences.
              • Guthix.
                • Zaros: [Guthix] He was like a myth, spoken of in hushed tones by those of his followers who had not allied with other gods. I would very much have liked to have met him. We shared some ideals. We both valued mortal life enough to step aside. Though where he would leave them to their own devices, and their own failures, I would guide them subtly towards their true destinies. I would not impose my beliefs on mortals as other gods do, nor force them into worship of me. My aim is to be the voice that drives them to greatness. Not all would heed the call, but not all have to.
              • Seren.
                • Zaros: [Seren] I have nothing to say about Seren.
                • Player: At least tell me, is this what she looks like?
                • Zaros: Ah, yes. As we discuss certain topics, you will be seeing manifestations drawn from my memories. Yes, this is how she looked when last I saw her.
                • Player: Is she…?
                • Zaros: No more questions of Seren.
              • Back to groupings.
            • Ascendant beings.
              • Zamorak.
                • Zaros: [Zamorak] He was once my most trusted general. I never had cause to doubt his loyalty… right up until the point that he betrayed me. I do not know what led him to it. In some ways he epitomizes what I advocate. He has a strong will and has overcome his limitations… but he did so at my own expense.
                • Player: Do you intend retribution?
                • Zaros: Revenge would serve no purpose, but even if it would I have no time to enact it. There are more pressing matters that require my attention.
              • Saradomin.
                • Zaros: [Saradomin] He is self-righteous, seeing things only in extremes. It was from him that I first learned of the notions of good and evil. I dismiss such notions – there are only actions and consequences. We agreed to disagree. Everything to him is either black or white, but he himself exists in the grey. Ergo, he is a contradiction. Yet many have prospered under his rule, most notably your species… so there is some merit in what he espouses. And he has become the most powerful young god in the wake of Guthix’s end. He would make for a good envoy, if only he would widen his world view a little.
              • Armadyl.
                • Zaros: [Armadyl] When I knew him he was idealistic and naïve, but his intentions were always pure. There is value in that. Azzanadra has told me of the tragic loss Armadyl suffered during the God Wars. If he had given into his despair I would have no interest in him, but his recent victory over Bandos suggests this event has forged him. I shall watch his progress intently.
              • Bandos.
                • Zaros: [Bandos] He had a brilliant strategic mind and an innate ability to expose the truth in any situation. If only he could have curtailed his eternal desire for war, he might have proven useful. I have more interest in the one who defeated him, and in those who will succeed him.
                • Player: Succeed him?
                • Zaros: The god may die, but the philosophy is eternal. In time, another will grow to take his place, be they a god or not.
              • Back to groupings.
            • Mahjarrat and dragonkin.
              • Azzanadra.
                • Zaros: [Azzanadra] As Zamorak taught me of betrayal, Azzanadra has taught me of loyalty. He had no reason to remain so after my banishment, and yet he has. In my empire, he stood at the head of the church. He has also since proven himself a worthy general. And he has kept the faith for all these centuries when so many others chose to forget me. He is loyal, devout, intelligent, strong and honourable. He has power, but does not misuse it. He embodies all of the traits that I hold dear. Finally, he has brought you to my attention – you who find yourself at the centre of all things.
              • Sliske.
                • Zaros: [Sliske] Sliske’s loyalty has only ever been to himself. When our goals align, he can prove useful, but his recent exploits are not something I can condone.
                • Player: Do you intend to kill him?
                • Zaros: I cannot stand as both judge and executioner. I leave it to those he has wronged to bring him to any justice they feel he deserves.
                • Player: Did you order him to kill Guthix?
                • Zaros: I did not.
                  • I believe you.
                    • Zaros: I am glad.
                  • I don’t believe you.
              • The Mahjarrat race.
                • Zaros: [as previous form] They did not exist when I left this place, but when I first encountered them I knew instantly that we shared kindred. [Wahistiel] Their name means ‘the children of Mah’. Their crystals mark their divine origin. They were unmistakably relations. [Akthanakos] I saw them as younger siblings and sought to protect them. [Lucian] Divine creations are more fragile than you realize. Their race is the epitome of potential, but their fate is also sealed. [Ichtlarin] Had he known what he was truly dealing with, Ichtlarin may never have brought them to Gielinor. He tried to reign in their nature, and it was not long before one of their number broke free. It was easy for me to convince that breakaway of my superiority.
                • Player: Who was the breakaway Mahjarrat?
                • Zaros: [Sliske] Sliske.
                • Player: Of course it would be.
                • Zaros: [Ichtlarin] Not all Mahjarrat chose to leave Icthlarin’s service, but the few that remained did not last long. So, in a desperate final act, the desert god Tumeken devastated his own lands to discourage me. I was given pause, and ended my campaign. I realised that I had become what I was fighting against. From that point on, I slowly started to remove my presence from the empire. I provided the Mahjarrat with the means to rejuvenate themselves on Gielinor – something of which Icthlarin was incapable, for he did not understand them. And I encouraged them to be less wasteful with their rituals. If they were to become leaders in the empire, they had to endure.
              • Dragonkin.
                • Zaros: [Dragonkin] They are an intriguing race, but we will need to deal with them if we are to rouse the elder gods.
                • Player: Do you know where they come from?
                • Zaros: I suspect their home plane was destroyed soon after the elder gods first left Freneskae. A small number of dragonkin survived this revision by taking shelter in the Abyss, among the detritus of previous cycles.
                • Player: What are you saying? Revisions? Previous cycles?
                • Zaros: This is a truth best revealed slowly. You will come to it in time. I believe the surviving dragonkin sought out Jas for mercy, or retribution, only to end up bound to her Catalyst. For the elder gods to hear the pleas of mortals will require someone to bridge the gap. Only a being of divine origin, such as I, has a hope of communicating with them.
              • Back to groupings.
            • Zarosian loyalists.
              • Nex. [Nex] Nex is an almost perfect creation, but even she has limitations. She is unfailingly loyal; she can be no other way. It was the act of her creation that steered me on the path towards elder godhood. The young gods fear her not because of her strength, but because of how she came into being… what she represents.
                • Player: She is a nihil, correct? You created her race?
                • Zaros: Not exactly. The nihil only came into being due to Mah’s own energy; the creation of life is beyond me. Because of this, to me the nihil were a failure… save for one who stood apart from the pack. I gave her consciousness, and she became Nex. One success from so much failure.
              • Char. [Char] I was fascinated by the auspah race, and by Char especially. She was reminiscent of one I used to know. I drew great comfort from that. I am very pleased to have discovered that Zamorak did not kill her. I will welcome her in my presence once more.
              • Dragon riders.
                • Zaros: [Hannibus] Such a noble race… I am ashamed to say I failed them. I sought to overcome the race’s infertility, but Zamorak deposed me before I could find a solution. But I am only able to alter existing forms of life. As an elder god, the solution would be trivial. Call them by their true name: ilujanka. Their memory deserves respect.
                • If you have completed One of a Kind:
                  • Player: I’ve met Hannibus! He is indeed as you say.
                  • Zaros: I am shocked that he has managed to survive this long, but pleasantly surprised. This is most fortuitous.
                  • If you sided with Kerapac:
                    • Player: I’ve encouraged him to help the dragonkin find a solution to their own problems.
                    • Zaros: Indeed. He will be well placed to aid my cause there. We share a mutual goal. It is unfortunate, however, that he has swapped one prison for another.
                  • If you sided with Sharrigan:
              • Demons and vampyres.
                • Player: What about demons?
                • Zaros: [Demon] Demons were the first conscious life I encountered after leaving Freneskae. I was fascinated by their culture, language, government, and beliefs. I took the Infernal tongue for my own, having had no need of speech before. And I used that language to seal them in a pact of servitude. Do not judge demonkind by those you have experienced. You will have only met the embittered Avernic slaves Zamorak led in an uprising after my banishment. My pact was with their Chthonian masters. Their forms were a seemingly random array of appendages, but they had one unifying trait: the ability to absorb knowledge from that which they ate. Ergo, within the strictures of demonic law, cannibalism was outlawed. Tellingly, the punishment for many crimes was to be eaten. Thus those in power grew ever more knowledgeable and vast. I can sense your unease that I would ally myself with such beings, but you should understand that they were not monsters. They were vastly intelligent, their pursuits cultural and artistic. Their value was in the militaristic Avernic forces they marshalled, and they rarely involved themselves directly in combat. Even though they were immensely difficult to kill, their numbers dwindled over the course of my empire. It is possible that some still survive to this day, buried in the deep places of the world.
                • Player: And vampyres?
                • Zaros: [Vampyre] I was initially less convinced by the vampyres, but being only the second race I encountered, I had little to compare them to. At first, they were nothing more than predatory beasts, but I applied what I had learned from the demons and gave them a society. As wth any burgeoning society, there was bloodshed and civil war… but eventually an aristocracy rose up that persists to this day. Even vampyres have the potential for good or ill, but their thirst is ever present and often overcomes their will.
                • Player: But why choose these races?
                • Zaros: I was not aware I was making a choice – these were just the first races I encountered. These races originate from the lower planes – these being the earliest creations of the elder gods, and which are nearest to Freneskae. I would have gladly accepted all mortal species under my banner, but by the time I’d reached the higher planes, those races had adopted the doctrines of other gods.
            • Back to groupings.
          • Back to Zaros’s opinions.
        • Not right now.
    • What are your views on the young gods?
      • Zaros: Even though they have moved beyond their races limitations, to me, they are still only very powerful mortals. I sought to bring them under one banner – all races and ideals – so that together we might strive for loftier goals.
      • Player: With you as ruler?
      • Zaros: I saw it as my divine right. The failure of my empire opened my eyes, however. Since then, I have had much time to consider my failures. I was acting no better than Mah, attempting to control mortals. I see my role now being to lead mortals – the young gods included – towards uplifting themselves. And to work with those powerful few who have stepped beyond the need for guidance. I see this in you. [Guthix] Guthix saw this in you too, at the end, but his inaction has cost us dearly.
      • Player: Guthix’s inaction?
      • Zaros: Yes. Gielinor hides a truth the likes of which even Guthix was not aware. If he had known, he would have done more than sleep. Freneskae holds the clues; you will see them with your own eyes soon enough.
    • What is your view of mortals?
      • Zaros: The elder gods do not purposefully create conscious life – only plants and simple organisms. These things generate anima. Yet conscious life has sprung up on countless imperfect worlds, on which the anima was in some way unbalanced. My belief is that beings with awareness are capable of generating more anima than the elder gods realise. Mah is proof that the elder gods are more fragile than you might think, and with them numbering only five they are on the brink of extinction. Counter to that, mortal life is more abundant and diverse. It is my view that mortals should inherit all of creation from the elder gods.
    • How do you see yourself?
      • Zaros: I do not understand the question.
      • Player: Some see you as controlling, others as evil, and yet your loyal followers are in awe of you. And did you not say yourself that you were the divine aspect of dark energy?
      • Zaros: Do not confuse darkness and light with evil and good. Real life does not deal in absolutes, not extremes. All life falls on a spectrum, and all life has capacity for both good and evil. Judge me only by my actions and my words, not by the words of others. I have made mistakes… but I do what I do because it must be done, and because there is no other who would. No other that could.
    • Pick another topic.
  • Ask about his plans.
    • What is your philosophy?
      • Zaros: It is my belief that everything that occurs in life – both good and bad – should be used to forge oneself, to better oneself. If we give in to weakness, then we do not deserve the gift of life. Where Guthix sought balance in the world, I seek balance in oneself. One must strive to increase in power, but also in knowledge of how to wield that power. The younger gods have tended to fulfil only one of these things. You, World Guardian, fulfil both of these criteria.
    • What are your goals?
      • Zaros: First, I must obtain a new body and regain my divine status. With it, I shall return to my ultimate ambition.
      • Player: Which is?
      • Zaros: I intend to claim my birthright and become an elder god. Only then will I be able to stand equal to the universe’s creators and speak on behalf of mortals.
    • What is your plan?
      • Zaros: Once I return, I shall wake the elder gods. I will speak for all mortals, and the elder gods will listen.
      • Player: Where are the elder gods?
      • Zaros: They are where they have always been since the creation of Gielinor. On Gielinor.
    • What are your plans for me?
      • Zaros: First, I need you to make your way below Mah to the planet’s core. Once there, I require you to gather some of her divine energy, and use it to weave me a new body.
      • Player: And when you’ve returned to Gielinor?
      • Zaros: I hope to call on you. There is much to be done if we are to succeed. I will not ask anything of you that compromises your beliefs, or conflicts with you [sic] status as World Guardian. Until then, do as you would always do. Choose your path. Follow whatever philosophy or god you desire.
      • Player: You don’t want me to worship you?
      • Zaros: I do not require your fealty, though I welcome it should you wish to give it. I only require your support when you are called upon, for the benefit of all. All else matters naught in the face of the Great Revision.
      • Player: The what?
      • Zaros: All in due time.
  • I’ve heard all I need to.
    • Zaros: Allow me to recap the two crucial pieces of information you require for what comes next. First, that I am the creation of the elder god Mah – she is the being lying comatose within this volcano’s crater. And second, that I require some of Mah’s elder energy to be woven into a new corporeal form for me to inhabit. This new body must be a dark simulacrum! A light simulacrum will reject my essence.
    • Player:: Okay, so: elder energy woven into a simulacrum.
    • Zaros: Enough talk, World Guardian. Though Mah only stirs in her sleep, her nightmares will manifest and attack on sight, and her cries of pain will cripple you. You need only survive until her terrors subside. Only then will it be safe for us to proceed. But first, you must choose whether or not to allow me in.
    • Player: What? Why?
    • Zaros: If you allow me in, I can lend you my strength to survive Mah’s onslaught. I will not go beyond what you permit, and will leave once she is quelled or should you ask it of me. Do not let me in, and I cannot help. You put both our lives in jeopardy, and above that risk the fate of the very universe. Make your choice. We are out of time.
    • Yes, let him in!
    • Yes, allow it for now.
      • Zaros: I understand your reticence, and appreciate you giving me the benefit of the doubt.
      • Zaros enters the player.
    • No, ask him to leave.
    • No, force him out!

Mah's Nightmare

If you allowed Zaros in:

  • Zaros: Let us proceed.
  • Player: I'll never get used to that.
Mah's nightmares take the form of various muspah, who attack. After a time, Mah quiets.
  • Zaros: Mah returns to her slumber. You were lucky to survive. Were you anyone but the World Guardian, your essence would now be scattered across Freneskae.
  • Player: Yeah, she’s scary.
  • Zaros: We should act quickly, while we have this respite.
  • Player: What’s the next step?
  • Zaros: You must climb down into the volcano’s crater, below Mah, and venture towards the planet’s core. The entrance is by Mah’s hand.
  • Player: What’s down there?
  • Zaros: A place I refer to as the Elder Halls. Within it you should find some of Mah’s leaked divine essence. Gather it as you would any other divine energy. Mah is weak, so it may be difficult to find. There is a tool within the halls to aid you. What little elder energy I have been able to harvest from muspah has only been enough to coalesce and sustain this form.
  • Player: How much do I need and for what purpose?
  • Zaros: You will require only enough to weave a divine simulacrum – an effigy of sorts. This new body must be a dark simulacrum! A light simulacrum will reject my essence. Once you have this simulacrum, return here with it, and I can shape it further to generate my new form. I would come with you, if you allow me back in. I can provide further instruction as you require it.
    • Yes.
      • Zaros enters the player.
      • Zaros: Let us proceed.
      • Player: Nope, I’ll never get used to that.
    • No.

The Elder Halls

If you allowed Zaros in:

  • Upon first entry:
    • Zaros: There, planted in the ground before you – that tool’s pulses should help you locate Mah’s energy.
  • If you teleport out:
    • As you leave Freneskae, Zaros exits your body. He awaits you at the Cradle.
  • If you return directly to the Elder Halls:
    • Player: I should use the Measure to locate some elder wisps.
  • If you attempt to weave Mah energy before getting 250:
    • Zaros: You will require more energy than that to weave a simulacrum.
    • You require 250 elder energy to weave a divine simulacrum for Zaros.
  • If you inspect a Mah wisp (faint):
    • Player: It’s clearly a wisp, but it’s too ethereal to harvest.
    • Zaros: Plant the Measure nearby – that should invigorate the wisp.
  • If you inspect the southwestern fragmented sphere:
    • Player: What is that thing?
    • Zaros: Does it not seem familiar?
      • Yes.
        • Player: Yes… but it can’t be the same one, can it?
        • Zaros: Not exactly. The one you have encountered is unique; altered to become what it is. This one’s purpose was quite simple, and was fulfilled.
        • Player: So this one is…?
        • Zaros: Debris.
      • No.
        • Zaros: Are you certain of that?
  • If you inspect the western fragmented sphere:
    • Player: This one is a dark brown and it’s covered in triangular shapes. There’s an earthy smell to this chamber
  • If you inspect the northern fragmented sphere:
    • Player: This one is mostly white and covered in rectangular shapes. It’s also freezing cold in this chamber.
  • If you inspect the northeastern fragmented sphere:
    • Player: This one is mostly red covered in odd pentagonal shapes. This whole chamber is burning hot, most of it radiating from this thing.
  • If you inspect the southeastern fragmented sphere:
    • Player: This one is black on the outside. It looks almost smooth except for a spiral running around it. The spiral looks like some sort of corruption. Is this…?
    • Zaros: Mah’s.
  • Upon weaving at least 250 Mah energy:
    • Which divine simulacrum would you like to weave?
      • A dark simulacrum.
        • You make a divine simulacrum (dark); it appears in your inventory.
        • Zaros: Perfect – that is exactly what I require. Return us to the peak. The next step must be done on the spot of my creation.
      • A light simulacrum.
      • I can’t decide.

If you did not allow Zaros in:

  • If you leave and return:
    • Player: I should use the Measure to locate some elder wisps.
  • If you attempt to weave Mah energy before getting 250:
    • You require 250 elder energy to weave a divine simulacrum for Zaros.
  • If you inspect the southwestern fragmented sphere:
    • Player: What is that thing? Surely it can't be what I think it is...
  • If you inspect the western fragmented sphere:
    • Player: This one is a dark brown and it’s covered in triangular shapes. There’s an earthy smell to this chamber
  • If you inspect the northern fragmented sphere:
    • Player: This one is mostly white and covered in rectangular shapes. It’s also freezing cold in this chamber.
  • If you inspect the northeastern fragmented sphere:
    • Player: This one is mostly red covered in odd pentagonal shapes. This whole chamber is burning hot, most of it radiating from this thing.
  • If you inspect the southeastern fragmented sphere:
    • Player: This one is black on the outside. It looks almost smooth except for a spiral running around it. The spiral looks like some sort of corruption.

Zaros's New Body

Upon returning to The Cradle with a divine simulacrum, you approach Zaros.

  • Zaros: Have you woven a divine simulacrum yet?
  • Player: I have.
  • If you made a dark simulacrum:
    • Zaros: Yes, this is exactly what I need to return to full strength. You have done well, World Guardian. I am in your debt. Please, place it on the ground in front of me when you are ready.
    • Was this your intent?
      • Yes – help Zaros!
        • A cutscene plays; Zaros shapes the simulacrum to form his new body. Mah begins to awaken.
        • Zaros: She’s waking! We have to leave! I need your permission! World Guardian, now!
        • Zaros teleports himself and the player to The Approach.
      • No – I meant to sabotage Zaros!
  • If you made a light simulacrum:

At The Approach

  • Zaros: Mah awakes.
  • Player: Then let’s get out of here!
  • Zaros: Not yet. You have granted me new life. Before we return, I would acknowledge that.
  • Player: Do we have time?
  • Zaros: Time enough.
  • How do you feel about it?
    • It was my honour.
      • Zaros: I am pleased to hear that.
    • I’m apprehensive.
  • Zaros: You may come to learn something about me – that I… compel loyalty within others, forcibly.
  • Player: Against their will?
  • Zaros: It is not something I have control of – it is something that was done to me by Mah. I am unable to rid myself of this… ability, but I must live with it. Do not be concerned – it does not affect you, World Guardian.
  • Player: But it affects your followers?
  • Zaros: Yes. It is one of the reasons I chose to withdraw from my own empire. I find the idea of coercing another mind to be… distasteful. But it only affects those in my presence, and the effect dissipates with time. This is how I know that those still loyal to me are truly loyal. They have not been under its effects for many centuries, yet still heed my call. I wished for you to know this from me, so that you could understand it.
  • Player: Mah is getting closer.
  • Zaros: Indeed. Let us leave before she finds us. Lead on through the gate; I will follow. I wish to address my loyal followers upon my return.

The Return of Zaros

Upon returning to the World Gate, the player speaks to Azzanadra.

  • Azzanadra: I can almost sense Zaros’s presence. Is he close?
  • Player: He’s right behind me. He said he wants to address his loyal followers upon his arrival.
  • Azzanadra: Nex and Char will arrive as he does. There is time for more questions if you wish, or are you ready for Zaros to return?
  • Are you ready?
    • I’m ready.
      • See below.
    • No – ask more questions.
      • See "The World Gate"

Upon responding "I'm ready," the screen fades out, replaced by another mind threshold - this time containing Azzanadra, Char, Nex, Sliske, Zaros, and the player.

  • If you made a dark simulacrum:
    • Zaros:
    • Azzanadra: My lord! You are returned! You are exactly as I remember.
    • Zaros: We have the World Guardian to thank for that.
    • Azzanadra: You have my eternal gratitude. This cannot go unrewarded.
    • Zaros: I shall reward him in due course.
  • 'If you made a light simulacrum:
  • Zaros: But first... Sliske.
  • Sliske: I am yours to command. Just say the word.
  • Zaros: No more.
  • Sliske: What did you say?
  • Zaros: No more.
  • Sliske: But… no! I… I am loyal! Have I not always been loyal? Have I not done everything you’ve always asked of me? As the empire fell, did I not keep safe those things necessary for your return? Was I not pivotal in the liberation of all those who stand before? Did I not kill a god for you? You cannot turn me away. Not now, Zaros, please!
  • Zaros: Sliske, stop.
  • Sliske: … Hahaha! Very well. I guess I’m not quite the actor I thought. What gave me away?
  • Zaros: You betray yourself… though, in truth, I have never trusted you. And your words of betrayal to the World Guardian cannot be ignored.
  • Sliske: Betrayal? They could have just walked away, left you to rot! I was just convincing them to hear you out! It was down to you to convince them of your worth!
  • Zaros: Whatever your intent, no longer can I turn a blind eye to your disobedience, nor condone your methods.
  • Sliske: Are you sure it’s not just because me killing Guthix puts me beyond your control?
  • Zaros:
  • Sliske: Fine, don’t answer. So, what’s next? An intervention? Family counseling? Maybe some trust exercises?
  • Zaros: Excommunication. You will have no further association with us. You are on your own.
  • Sliske: Oh, I’ve always been alone. But I guess this means you’ll have to find someone else to do your dirty work. Your new World Guardian pet, perhaps?
  • Zaros: Leave us. Never return.
  • Sliske: ‘As you command… my lord.’ But don’t think this is over, World Guardian. I’m just getting started with you. Where I’m concerned, Zaros’s protection of you no longer applies.
  • Player: Protection? What protection?
  • Sliske: Between you and me, all bets are off. Be seeing you.
  • Sliske teleports out in a flurry of shadows.
  • Player: What did Sliske mean by protection?
  • Zaros: You are important. You must be kept safe.
  • Player: You’ve been doing that?
  • Azzanadra: Ever since you helped me to restore our connection to him.
  • Zaros: Char: keep an eye on Sliske. It gives me pause that he holds both the Siphon and the Catalyst. I do not want him thinking he can follow in Zamorak’s footsteps. He is angry, and may attempt something rash. Inform me if he leads you to the location of either artefact. None of the young gods should have free access to such tools. Especially the Catalyst – the dragonkin cannot grow too strong before we are placed to deal with them.
  • Char: As you command. I am heartened to see you returned.
  • Char teleports out.
  • Zaros: Nex: I task you with keeping Sliske’s little game in check – watch the young gods. Try to contain their destruction as much as possible, but do not get drawn into open conflict. There may come a time that I need you to step in to ensure nothing interferes with my plans. And, as circumstances allow, continue harrying the other gods’ forces without your prison of ice.
  • Nex: At once, my lord.
  • Nex teleports out.
  • Zaros: And to Azzanadra, my most loyal servant. Together we must prepare to rouse the elder gods. Zamorak’s desperation at the end of the last God Wars scattered this planet’s anima mundi, but even that was not enough to wake them – only Guthix.
  • Azzanadra: You wish to create a greater level of destruction?
  • Zaros: Not greater; more targeted. I require you to seek out Gielinor’s own Elder Halls. If disturbed, the elder gods will have no choice but to respond.
  • Azzanadra: It will be done, my lord.
  • Azzanadra teleports out.
  • Zaros: Finally, to you, World Guardian.
  • Player: Wait, there are Elder Halls on Gielinor?
  • Zaros: This was my realisation when I last returned here. If we do nothing, then what sits within them shall bring about the destruction of this world… this universe. But save your questions for another time. Do you have anything to say for yourself?
  • I made the right decision in helping you.
    • Zaros: I am glad you came to this conclusion, but this is just the beginning. There is much work ahead of us. You will save us all.
  • I should have sabotaged your return!
  • Zaros: Regardless of your intentions of the outcome, it would be remiss of me not to reward you. I am reinvigorated, and I am back where I am needed. Our task has urgency, but I am confident in those who stand at my side. Together, we can change all our fates. You should have this.
  • Zaros breaks a sliver from the arm of his true crystal form and hands it to you.
  • Player: A part of your body?
  • Zaros: You will find many uses for it. Primarily, if you use this in my Sanctum on Freneskae, it will allow us to commune at any time. If you remain unconvinced by my philosophy, then my hope is that this will help to remedy that. When carried, it will mark you as my envoy. Those loyal to me will treat you with respect, and those opposed will be fearful of you.
  • Player: Er, thank you… I think.
  • Zaros: And though it may be dangerous, especially now Mah has reawakened, you may wish to revisit Freneskae. I am certain you will find more of value there. Now has come the time for us to part, World Guardian. Reflect on all you have witnessed this day. Gielinor’s reckoning is coming, but there is still time for us to avert it. Until I call on you again, do as you otherwise would, had we not met. Pax tecum.
  • Player: Farewell.
  • Zaros teleports out, you are returned to the world gate, and given the quest end.

Post-quest dialogue

Azzanadra

What do you want to talk about?

  • Zaros’s return.
    • Azzanadra: Before anything else, I have been instructed to reward you further.
    • Azzanadra hands you a combat lamp. It can be used up to three times.
    • Player: So, about Zaros’s return…
    • Azzanadra: It was a truly joyous occasion. I suspected Sliske would attempt to coerce you – that was unavoidable – but my faith in you was well placed. I hope you do not regret your actions.
      • I’m happy!
        • Azzanadra: Back at the height of the empire, had someone told me that Zaros would be banished from this world, I would not have believed it. After his banishment, had someone told me that a mere human would be the one to return him, I would have laughed. These things have taught me humility, a trait others of my kind lack. But I’m not entirely sure you are human anymore. No, you are something else now. I am glad you are on our side.
      • I regret it.
        • Azzanadra: I suppose I can understand your reservations. Zaros is an unknown quantity to you. I can only imagine that he managed to impress upon you the gravity of our situation. I trust, at least, that you see the need for his return, even if you cannot be happy about it. Being World Guardian requires you to make difficult decisions that affect us all. You do not have the luxury of personal bias.
    • Azzanadra: Now that is out of the way, what would you ask of me?
    • Player: Is Zaros here?
    • Azzanadra: He returns here regularly, but is mostly familiarizing himself with this world again. He watches from the Shadow Realm – gods, dragonkin, and mortals alike. There is much work left to do, for which we must prepare.
    • Player: Can I talk to him?
    • Azzanadra: If you wish to converse with him, use the Shard of Zaros in the Sanctum on Freneskae. We shall contact you when you are needed.

Guthixian High Druid

  • Guthixian High Druid: Word has come back to me that you have rediscovered the World Gate! I’ve taken the liberty of adding it as a teleport option on your Sixth Age circuit!

Sliske

After completing The General's Shadow, entering the throne room of the Empyrean Citadel, and attempting to leave:

  • Sliske: Leaving so soon, World Guardian?
  • Player: Sliske! What do you want?
  • Sliske: Now there’s a question! What do I want? World peace, perhaps? Or a puppy? Maybe I just want to be left alone.
  • Player: Why don’t you just give me a straight answer for once?
  • Sliske: Hmm, what an interesting proposition… Very well. You get ONE straight answer. Ask your question.
    • Are you a god?
    • Whose idea was it to kill Guthix?
    • Do you have the Stone of Jas?
    • What are your plans?
      • Sliske: Why do you assume I have plans? Maybe I’m just making things up as I go along.
      • Player: You said a straight answer.
      • Sliske: So I did. But then, you know my plans. I intend to stir up a second God Wars.
      • Player: I thought that was just a distraction for Zaros’s return… but he’s back now.
      • Sliske: It still helps him – the longer the gods are distracted, the less likely they’ll even realize he is back.
      • Player: So why keep up the charade? Wouldn’t you tell the other gods he’s returned?
      • Sliske: There’s one thing you should know about me. I give my word rarely… but when I give it, I keep it. I promised Zaros that I would cause a distraction to keep his return secret for as long as possible, and I intend to keep it.
      • Player: Even though he excommunicated you?
      • Sliske: You forget that the method of this distraction was MY choice. And it is MY choice to keep it going, not Zaros’s. In anything I do, there’s always something in it for me.
      • Player: And what do you get out of a second God Wars?
      • Sliske: You mean aside from entertainment? But that’s a second question.
      • Player: Well, I guess that’s as straight an answer as I can expect from you.
      • Sliske: I guess so.
    • Upon asking a second question:
      • Sliske: Now, now. Don’t be greedy. I did just say one. You do like to push your luck… but I suppose that’s one of your better qualities.
  • Sliske: So, what’s next for me and you?
    • I will stop you.
      • Sliske: More like you’ll try. For all your efforts, you couldn’t even stop poor little Lucien. It took the dragonkin to end him, and I’ve already mastered those mindless idiots. Are you going to sic Zaros on me? I don’t think so. He’s got bigger fish to fry than little old me. Maybe you’ll wake up another elder god to squash me like a bug? Maybe that’s what I want you to do.
    • I will kill you.
    • I want to join you.
    • I’m bored with you.
  • Sliske: That’s enough chit-chat – I’m done here… but before I go, I have a little gift for you.
    • I don’t want anything from you!
    • Ooh, what is it?
      • Sliske casts a spell on you.
  • Player: No, wait!
  • Sliske: Hmm, now isn’t that interesting?
  • Player: I’m… I’m not a wight?
  • Sliske: Hahaha! Your face! I’m not trying to ‘collect’ you anymore, silly. You’re already mine! My gift allows you to see into the Shadow Realm without need of that scrawny ring. Next time, I want you to see me coming…


Wahisietel/Ali the Wise

Choose an option:

  • I'd like to talk about Zaros returning.
  • Tell Wahisietel that Zaros is back?
    • Yes
      • Player: So… I have some news for you. Which do you want first: good or bad?
      • Wahisietel: Good. Always good.
      • Player: Okay, so, I guess you’d think it was good news that… Zaros has returned.
      • Wahisietel:What? Could it really be true, after all this time?
      • Player: It is; I was there. In fact, if not for my aid, he’d not have been able to.
      • Wahisietel: Hmm, thanks to your new status as World Guardian, no doubt… This is very good news indeed. I thank you for the bringing of it. And the bad news?
      • Player: Sliske has been excommunicated – he’s no longer a loyal supporter of Zaros.
      • Wahisietel: That’s hardly news, let alone bad news! How was Zaros?
      • If you made a dark simulacrum:
        • Player: He’s strong – returned to his former glory. I made sure of that.
      • If you made a light simulacrum:
      • Wahisietel: I do wonder why it is that I am finding this out from you, however.
      • Player: Azzanadra didn’t tell you the plan?
      • Wahisietel: He did not… I must contact him about this. I’m sure he had his reasons. I give you knowledge, in exchange for the knowledge you gave me…
      • Wahisietel hands you a reward lamp.
    • No
      • Player: Actually, never mind.