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Crystal saw
This page is currently under construction.
The information contained within should not be considered fully accurate and/or complete.
This transcript involves dialogue with Zimberfizz, Nomad, Icthlarin, Xenia, Zanik, Death, Hazelmere, Jessika, Korasi, Wizard Grayzag, Legio Septimus, and Sliske.

Starting off

Talking to Zimberfizz

  • Zimberfizz: Wotcha guv'na!
    • Talk about Nomad's Requiem.
      • (Non-quest dialogue)
    • Talk about Nomad's Elegy[sic]
      • Zimberfizz: While you're 'ere, boss, mind takin' a butchers at somethin' for me?
      • Player: What do you mean?
      • Zimberfizz: The soul obelisk is goin' all strange on me. Mind 'avin a look at it?
        • (Quest noticeboard opens)
          • Accept Quest
            • Player: Sure, I'll take a look now.
            • Zimberfizz: Cheers! Just look 'round the throne room. 'Ave a good poke about and see if you can see why it's goin' funny.
            • Player: Will do!
          • Not Right Now
            • [missing]
    • Can you tell me more about Soul Wars?
      • (Non-quest dialogue)
    • [More...]
      • (Non-quest dialogue)

At the Throne Room

Talking to Zimberfizz before finding clues

  • Player: So what's wrong?
  • Zimberfizz: Search me, boss. Just have a look 'round. If you see anything odd shout it out and I'll come see.

Investigating Strange emissions

  • Player: There seems to be strange energy filling the air here. How peculiar.
  • Zimberfizz: Looks like we got a magic leak somewhere. Maybe the obelisk is on the blink?
  • Player: I wonder what it means?
  • If you have yet to find all of the clues
    • Zimberfizz: Search me, boss. Keep looking.
  • You have found X/5 clues!

Investigating Crystals

  • Player: This looks like a chunk of green crystal. What could it mean?
  • Zimberfizz: Looks pretty fresh too. Maybe you dropped it when you were fightin' Nomad?
  • Player: I wonder what it means?
  • If you have yet to find all of the clues
    • Zimberfizz: Search me, boss. Keep looking.
  • You have found X/5 clues!

Investigating Nomad's throne

  • Player: From this angle the throne seems to be shimmering like it is bathed in magical energies.
  • Zimberfizz: Well, from here it looks fine. Must be a trick of the light.
  • Player: I wonder what it means?
  • If you have yet to find all of the clues
    • Zimberfizz: Search me, boss. Keep looking.
  • You have found X/5 clues!

Investigating Fading footprints

  • Player: Oh no! These footprints indicate that someone has been here recently!
  • Zimberfizz: That ain't right! Those are 'is footprints!
  • Player: You mean...
    Huge explosion knocks both the player and Zimberfizz back, killing them

At Death's office

Upon entering Death's Office

  • Icthlarin: Where did they even come from? It's madness, why would he do such a thing?
  • Death: Does he really need a motive? He's a madman who feeds on the souls of others.
  • Icthlarin: But to come here and...
  • Death: Wait. We have a guest. I wondered how long it would be until you showed up Player.
  • Icthlarin: A pity that these are not better circumstances for us to meet again my friend.
  • Player: What is going on?
  • Death: Nomad. He has brought an army to the Underworld and has seized Icthlarin's fortress.
  • Icthlarin: Worse. He has brought the soul obelisk with him. He is absorbing all of the souls that come to the Underworld. Every guard slain, every imp slaughtered, every innocent life lost. All absorbed by the obelisk.
  • Death: Icthlarin is using considerable power to try and shield as many souls as possible.
  • Icthlarin: But still far too many get through. We need to stop this. I feel them. Each soul consumed by the obelisk. Shredded and reformed for some terribly purpose that I cannot see. It cannot be allowed to stand.
  • Player: So what do we do?
  • Death: We fight. I am tired of waiting for Nomad to slip up so he can meet the fate he has long deserved. We take the fight to him. We take back Icthlarin's fortress and we kill Nomad once and for all.
  • Icthlarin: We'll need allies. He has an entire army.
  • Player: Of what?
  • Death: Religious fanatics. Members of something they call the True Order of Ascension.
    • I know them.
      • Player: I know them. They were abducting people. I thought they were all trapped.
      • Death: Evidently not all of them.
      • Player: What allies do we have?
        • (Continues below)
    • What allies do we have?
      • Camera pans to Death's door
      • Death: None, yet, but I believe you'll be able to find some through here...
      • Icthlarin: We have set up a headquarters at the bridge over the river Noumenon. Head through the doors and we'll begin preparations.

Talking to Icthlarin again

  • Icthlarin: I'm sorry about Zimberfizz, but we can save others if we defeat Nomad.

Talking to Death again

  • Death: Head through the door to the Underworld, we can discuss more there.

In the Underworld

Attempting to plan on the War table before finding allies

  • You must find your allies first.

Talking to Icthlarin

  • What do I need to do?
    • Icthlarin: Death is the one with the strategic plan. Speak to him.
      • (Returns to previous options)
  • What do you think of Nomad?
    • Icthlarin: He wasn't always...this. He was born with a powerful soul. It shone so bright that even in life I felt it. But then, like all bright things, it became tarnished and clouded. I took his parents to their afterlife, filled with grief that they had orphaned their only child. Had circumstances been in his favour he could have become a great hero for this world. But grief and loss corrupted him and he turned against everything. His soul has gone dark then, beyond my preception. I am ashamed to say that I simply forgot about him. But whatever choices he made in that time, they turned him into the monster he is now. Make no mistake. He chose this path. He has had decades to change his fate, but he has always returned to this. Now he torments and destroys countless souls to feed his own ambition. It is terrible to see potential wasted, but far worse to see it perverted into true evil.
      • (Returns to previous options)
  • Can you tell me about the afterlife?
    • Icthlarin: There are too many to count and even I haven't glimpsed them all, but I know of some. Of which would you like to know?
      • Limbo
        • Player: Can you tell me about the generic afterlife?
        • Icthlarin: Each person has their own beliefs of where they should end up and that is where they go. But for some, they cling to their lives so hard that they are unable to find their peace. For these there is a place where worldly attachments slowly drift away and they forget why they hold on so dearly. When they are ready, when they are no longer tethered to the world, they can move on. It may seem an unpleasant place, but in truth it is a kindness to them. When our time comes, we should embrace what lies beyond.
          • (Returns to previous options)
      • Saradominist
        • Player: Where do the followers of Saradomin go?
        • Icthlarin: Though he is sometimes more governed by ego that reason, the followers of Saradomin generally try to be good to one another. The result is a world of quiet contemplation and perpetual bliss. A place of light and music. There is no conflict here. No disagreements or discrimination. Only endless bliss.
          • That sounds wonderful.
            • Icthlarin: To some, yes. But some people, perhaps including yourself, thrive on conflict.
              • (Returns to previous options)
          • That sounds horrible.
            • Icthlarin: There are those who would disagree. Some would happily close their eyes and never have to care again.
              • (Returns to previous options)
      • Zamorakian
        • Player: Where do the followers of Zamorak go?
        • Icthlarin: Our afterlives are shaped by the souls of those who travel them. The followers of Zamorak are creatures of chaos and conflict. Theirs is a world filled with constant power plays and courtly intrigue. A great throne room with an empty throne. But those who claim the throne soon learn there is another throne above them, and another above that. An eternal struggle for power amongst those who are no longer subject to death. I hear that they rather enjoy themselves.
          • (Returns to previous options)
      • [More]
        • Armadylean
          • Player: Where do the followers of Armadyl go?
          • Icthlarin: For those who follow Armadyl, community and justice are the most important things in their lives. Their afterlife is a great sphere with a diamond star at the centre. Their world is on the inside of this sphere. Each person there lives the life of each other person. Passing on mantle of self from one to the next. It is a world where everything walks in the shoes of everyone else and so there is a profound sense of togetherness. Albeit perhaps at the loss of one's self.
            • (Returns to initial options)
        • Bandosian
          • Player: Where do the followers of Bandos go?
          • Icthlarin: It will surprise you little that even in death the Bandosian warriors march to war. Immortal soldiers slay one another, only to be reborn again ready to try once more for glory. They battle over the ruins of worlds long since burned to ash and they fight simply because they can.
            • (Returns to initial options)
        • Zarosian
          • Player: Where do the followers of Zaros go?
          • Icthlarin: Of that I do now know. I have yet to take one to the Underworld. It is something that vexes me greatly.
            • (Returns to initial options)
        • [More]
          • Brassican
            • Player: Where do the followers of Brassica Prime go?
            • Icthlarin: They are vegetables...they go back to the earth, or are digested.
            • Player: I was expecting something a bit more profound.
            • Icthlarin: Why? I mean... he's a magic cabbage..
            • Player: Point taken.
              • (Returns to initial options)
          • Serenist
            • Player: Where do the followers of Seren go?
            • Icthlarin: Theirs is a world of harmonious song, where each soul is a symphony amongst a choir. Truly beautiful, but as enigmatic as the elves themselves. There is a power to that song that eludes me.
              • (Returns to initial options)
          • [More]
            • (Returns to initial options)
          • [Leave]
        • [Leave]
      • [Leave]
  • I have to go.

Talking to Death

  • What do we need to do now?
    • Death: Behold, the river Noumenon. Here is where souls would normally be guided over to Icthlarin's fortress to move on to their afterlife. Unfortunately Nomad has taken control of this fortress and is absorbing all the souls into his obelisk. This cannot be allowed to stand. We need to gather allies from their afterlives. The boats to our north will bring you to the people you need. These souls are lost, trapped in their afterlives. They will need you to free them from their plight. Each of them is known to you, but now is the time to set aside old rivalries. Once we have our allies, we can prepare to attack the fortress itself.
      • (Returns to previous options)
  • What are your thoughts on Nomad?
    • Death: He is a walking wound on the world. A nightmare that should not be. He may think himself himself noble, perhaps even heroic, but he is evil in the truest sense of the word. The souls he steals now are warped, twisted and ultimately consumed. They get no afterlife, no rest. He has eluded me for too long. His crimes have grown unforgiveable.[sic] I will revel as I finally reap his soul.
      • (Returns to previous options)
  • Can you tell me about the afterlife?
    • Death: I know very little about what lies beyond those gates. Icthlarin knows more.
      • (Returns to previous options)
  • What's it like being Death?
    • Death: Lonely. But rewarding. Few can say their work has as much meaning as I, but no one ever wants to see Death.
      • I do!
        • Death: That you. That is kind of you. But you are a unique case I fear. The thought is eternally appreciated though.
          • (Continues below)
      • I can understand that.
        • Death: It's always difficult facing one's mortality and I am the embodiment of that. A reminder that everything must come to an end eventually.
          • (Continues below)
      • Sounds great to me!
        • Death: For some time I would agree. I was never a gregarious person, I liked my solitude. But eternity is such a very long time and time changes all things. Mountains are worn down to pebbles, oceans run dry and stars go dark eventually. Everything changes.
        • Player: That's a depressing outlook.
        • Death: I am Death, depressing is somewhat my forte.
          • (Continues below)
    • Death: I have had friends of course. Even lovers, don't ask, but in the end I have been forced to reap their souls. You cannot know the pain of seeing someone you love pass on to a place you will never know. But then again, I prevent them from being trapped on this world. Change can be terrifying and unbearable, but it can also be wonderful and uplifting. I facilitate the ultimate change to everyone on this world. The transition from one world to the next. Few can say their life has such absolute purpose.
      • (Returns to previous options)
  • I have to go.

Traveling to the afterlife

Embarking on the Dusty jetty

  • Sail to this afterlife?
    • Yes
    • No

Embarking on the Bloodstained jetty

  • Sail to this afterlife?
    • Yes
    • No

In Limbo

Upon arrival

You will be greeted by Astrid if your player was male, and Brand if your character was female, during the Throne of Miscellania quest. The dialogue will differ, if you completed the Blood Runs Deep quest, based on whether or not you marry before they both died.

  • Astrid/Brand: Darling! Darling! Hello!

Talking to Astrid/Brand

First time
  • Astrid/Brand: Hello my beloved. It is so good to see you again.
  • Player: Astrid/Brand? But you're dead... which is a redundant statement given we're in the afterlife.
  • Astrid/Brand: I know dear. I died a warrior, so I died a good death. I hope you didn't mourn me for too long. I want you to have lived a full and happy life without me. But enough of that. I have crossed afterlives to find you here. I want to help. I learned about Nomad's attack and I knew you'd be here to stop him. So I scouted this afterlife for you. This place is only part of an afterlife. It's a place people go when they're not quite ready to pass on yet. But you forget yourself here. Your memories just sort of slip away from you. It's tragic. There are three souls here that I think would be invaluable in your fight against Nomad. I think you probably know them already. If you can help them remember who they are, then I'm sure they'll help. I'll wait here in case you need any help or advice, but this is something I think you need to do alone.
After talking to the others in Limbo
  • Ask about them.
    • Astrid/Brand: I'm good darling, all the better for seeing you again.
  • Ask about Hazelmere.
    • Astrid/Brand: Hrmm. I've seen that poor guy. He keeps appearing all over the place spouting nonsense. I wonder if he can point out where he'll appear next.
  • Ask about Jessika/Korasi.
    • Astrid/Brand: Oh her? She seems to be filled with doubt, seems like you might have to fight her battles for her my darling.
  • Ask about Xenia.
    • Astrid/Brand: Some people can never let go of their regrets, perhaps you can help her do that? I bet she has them just locked away around here somewhere. Look for things like chests or locked rooms or something.
  • Goodbye.
    • Astrid/Brand: Goodbye, my beloved.

Void Knight memories

You will meet Jessika if Jessika dies, and Korasi if Korasi dies, during The Void Stares Back

Talking to Jessika/Korasi

First time
  • Player: Jessika/Korasi! You're alive!
  • Jessika/Korasi: For what good it's worth.
  • Player: Sorry?
  • Jessika/Korasi: What's the point? I have no reason to do anything. I may as well just stand here and fade away.
  • Player: Ok. So you've just given up?
  • Jessika/Korasi: Why not? There's no reason to fight for who I am. is there.
  • Player: Hmm, so what you need is a reason to fight. I'll look around.
Afterward
  • Jessika/Korasi: I have no reason to fight to remember myself, so why bother?
  • Player: Hmm, so what you need is a reason to fight. I'll look around.

Wizard Grayzag

Talking to Wizard Grayzag

As soon as the option "My name is Jessika/Korasi." is selected, the rest of the dialogue will be carried out as if the player was Jessika/Korasi, unless the player walks away and is transformed back into himself/herself

  • Wizard Grayzag: Ahahahaa! Jessika/Korasi, we meet again!
    • I'm not Jessika/Korasi.
      • Player: I'm not Jessika/Korasi.
      • If the player is transformed as Jessika/Korasi
        • You transform into yourself
      • Wizard Grayzag: Of course not. You're a nobody, worthless. Why remember your name? No one else will!
        • I remember her name.
          • Player: I remember her name. Her name is Jessika, I fought with her against the pest queen.
          • Wizard Grayzag: Yet you still cannot admit that name for yourself. Pathetic.
            • (Returns to initial options)
        • My name is Player.
          • If you have not yet completed The World Wakes
            • [missing]
          • If you have completed The World Wakes
            • Player: My name is Player. I am the World Guardian.
            • Wizard Grayzag: Oh you can hide behind whatever mask you want Jessika/Korasi, but you are hiding.
              • (Returns to initial options)
        • My name is Jessika/Korasi.
          • Player: I am...
          • Player transforms into Jessika/Korasi
          • Jessika/Korasi: Jessika/Korasi.
          • Wizard Grayzag: Oh...I see...so you are.
            • (Returns to initial options)
    • Wizard Grayzag?
      • If you left Wizard Grayzag with the Black Knights in The Void Stares Back
        • [missing]
      • If you left Wizard Grayzag with the Temple Knights in The Void Stares Back
        • Player: Wizard Grayzag? But you're...well...I assume dead. The temple knights were rather vague.
          • (Continues below)
      • If you left Wizard Grayzag with the Void Knights in The Void Stares Back
        • Player: Wizard Grayzag? But you're dead, the Void Knights executed you.
          • (Continues below)
      • If you left Wizard Grayzag with the White Knights in The Void Stares Back
        • [missing]
      • If the player is himself/herself
        • Wizard Grayzag: Oh Korasi/Jessika. You are so blind, you don't see me for what I am.
          • (Returns to previous options)
      • If the player is Jessika/Korasi
        • Wizard Grayzag: Oh Jessika/Korasi. You still don't acknowledge me for who I really am. Perhaps I should take on a new face.
        • Wizard Grayzag turns into the Pest Queen.
        • Pest Queen: BWAHAHAHAHAHAHAHAHAAA!
        • Pest Queen reverts back into Wizard Grayzag
        • Wizard Grayzag: Do you know me for what I am now?
          • A shapeshifter?
            • Wizard Grayzag: You are still limited in your imagination. No wonder why I will always win.
              • (Returns to initial options)
          • You represent danger.
            • Wizard Grayzag: Yes, now you see.
              • (Returns to initial options)
          • You're the pest queen.
            • Wizard Grayzag: You are still limited in your imagination. No wonder why I will always win.
              • (Returns to initial options)
    • Player: You got what you deserved.
      • Wizard Grayzag: As do we all, in the end.
        • (Returns to previous options)
    • Player: I'm not afraid of you!
      • If talking as the Player
        • Wizard Grayzag: Of course you are. You won't even take off your mask Jessika/Korasi.
          • (Returns to previous options)
      • If talking as Jessika
        • If you have not yet gone through all of the initial dialogue options
          • Wizard Grayzag: Of course you are, you don't even know what I am.
            • (Returns to previous options)
        • If you have already gone through all of the initial dialogue options
          • Wizard Grayzag transforms into a Jessika-like figure: Innocent's Suffering
          • Innocent's Suffering: Aren't you? You should be. I am what happens when you fail.
            • Jessika: Then I won't fail.
              • Innocent's Suffering: But you will. One day. It is inevitable. Just one mistake, once, is all it takes.
              • Jessika: I'll deal with you then, not now.
                • (Continues below)
            • Jessika: I'll deal with you then, not now.
              • Innocent's Suffering: But I'll be there, people will suffer.
              • Jessika: I cannot protect everyone, but I can fight to protect those I can. But I won't hide in fear because there might be consequences.
              • Innocent's Suffering changes into Acceptance.
              • Acceptance: Good.
              • If this is the first memory of Jessika/Korasi that you find
                • Acceptance: Take this and find the other half. It is with someone who will always watch over her.
              • You find a fragment of Jessika's memory, it looks incomplete.

Talking to Acceptance afterward

  • Acceptance: Go, make her whole again.

Talking to Korasi/Jessika

You will meet Jessika if Korasi is dead, and Korasi if Jessika is dead

  • Player: Korasi/Jessika?
  • Korasi/Jessika: Yes and no. I am a memory of Korasi/Jessika, the Korasi/Jessika that Jessika/Korasi remembers. She makes me haunt her here, so I can watch her from this tower. Always just a little out of reach.
  • Player: Why?
  • Korasi/Jessika: So she can pretend to forget me. But she will never really let me go. So she puts me here, just out of reach. but she leaves me with a piece of herself so we are never really apart.
  • First time
    • If this is the first memory of Jessika/Korasi that you find
      • [missing]
    • Korasi/Jessika gives you a fragment of Jessika's memory, it looks incomplete.
  • Afterward
    • Player: I'll do what I can for her.
    • Korasi/Jessika: I know. Please, make her whole again. Tell her...tell her I'm ok.

Combining the fragments of Jessika's/Korasi's memory

  • You have made Jessika's/Korasi's memory whole again, you should give this to her.

Talking to Jessika/Korasi with Jessika's/Korasi's memory

  • Jessika/Korasi: Oh...I remember...I remember everything. By Guthix I was a bit pathetic wasn't I? The afterlife does strange things to you Player, let's...er...let's keep all this between us, ok?
  • Player: Sounds good to me. I need your help, can you meet me at the bridge over the river Noumenon?
  • Jessika/Korasi: Yes, I can do that. I'll see you there.
Jessika/Korasi teleports away.

Xenia's memories

Talking to Xenia

  • [Friendly greeting]
    • Player: Xenia, I am so happy to see you.
      • (Continues below)
  • [Unfriendly greeting]
    • Player: Xenia. I had hoped never to have to see you again.
      • (Continues below)
  • [Attack]
    • Player punches Xenia
    • Xenia: Ow.
    • Player: Ow? That's it, ow? No fighting back, no retort? Come on Xenia, you've had this coming.
      • (Continues below)
  • Xenia: Xenia? Is...is that my name?
  • Player: Yes, you're Xenia. Do you know who you are?
  • Xenia: No. Don't make me remember. I did terrible things, I should be forgotten.
  • Player: Hrmm. Did you hide your memories Xenia?
  • Xenia: I couldn't bear to see the terrible things I did. I locked those horrible stories away.
  • Player: Well that's a start I suppose.

On the 2nd3rd floor[UK] of Lumbridge Castle

Opening the Chest
  • The chest is locked, which makes you feel deeply ashamed.
As Shame attacks
  • Shame: You manipulated people, convinced friends and allies to do terrible things.
  • Shame: Your mother died alone and abandoned because you were too busy to see her.
Searching the Chest
  • You find a fragment of Xenia's memory. It looks incomplete.
Opening the Chest again
  • There appears to be nothing more in this box.

On the 1st2nd floor[UK] of Lumbridge Castle

Searching the Chest
  • You find a fragment of Xenia's memory. It looks incomplete.

Combining the fragments of Xenia's memory

  • You have Xenia's complete memory. You should probably give this to her.

Talking to Xenia with Xenia's memory

  • Xenia: Ah, me again. Forgive me Player, I know now that I was wrong with my plans to stop the elder gods. I was so sure that it had to be done and so resolute that no one should have to suffer the blame but me. I have relied on myself for so long, I have forgotten how to take the counsel of others. But we can talk about this later. I know why you're here and I know I can help. I will meet you at the bridge, we can talk further then.

Hazelmere's memories

Talking to Hazelmere

  • Player: Hazelmere! It's good to see you again.
  • Hazelmere: Well of course it's unpleasant. You try having this conversation spread randomly across the moments.
  • Player: Huh?
  • Hazelmere: Though thinking about it, you probably are. Look, I'm spread out all over the place. I'll try and point out where I next am...was...urgh, will be?
  • Player: I'll see if I can find pieces of you shall I?
Hazelmere teleports away

On the balcony of the 1st2nd floor[UK] of Lumbridge Castle

  • Hazelmere: I have no idea what that means, but it's an impressive sounding title at least. Look I hate to ask you to go off on some laborious fetch quest, but I don't suppose you could do me a favour could you? You remember I had a gift with seeing the future? A wonderful side effect of my connection to the anima mundi?
Hazelmere teleports away

At the roof of Lumbridge Castle

  • Hazelmere: One part of me is thirty seconds into the future, another is ten seconds into the past.
  • Player: Er...that certainly does sound unpleasant?
Hazelmere teleports away

On the 2nd3rd floor[UK] of the Lumbridge Castle gatehouse

  • Hazelmere: Ah, hello Player, you look oddly healthy for this place. Adventuring has suited you well. There's a definite power about you.
  • If you have not yet completed The World Wakes
    • [missing]
  • If you have completed The World Wakes
    • Player: Well Guthix did make me the World Guardian.
Hazelmere teleports away

At Bob's Brilliant Axes

  • Hazelmere: Well it appears that there is a small side effect of that when one dies. It appears that I've been sort of, well, scattered around this place. It's as though I've been split apart and different parts of me have been placed in a different time to others.
Hazelmere teleports away

At the southeast corner outside of Lumbridge Castle

  • Hazelmere: Please do. They could be all over the place, but find and talk to them to establish a chronological order and I will be terribly grateful.
  • Player: This is really weird.
  • Hazelmere: Try living it.
  • Player: Ok, I'm on it.
Hazelmere teleports away

After talking to Hazelmere in all places

  • Hazelmere: Oh, thank the stars for that. I can finally think linearly again. I'll tell you, non-Euclidean realities are not fun, not fun at all. I swear there were strange dogs staring out at me from various angles. Most unpleasant. But that's enough of that, you saved me and I know exactly what you're going to say.
    • I need you to help me fight Nomad.
      • Player: I...
      • (continues below)
    • Really?
      • (Same as above)
    • Bluster bubble womble flip.
      • Player: Bluster bubble...
      • Hazelmere: ...womble flip. I know, I was in the future remember.
      • (continues below)
    • Hazelmere: You need me to help your fight against Nomad. I will of course aid you. Anyone stealing souls trying to enter the afterlife deserves a good hard kick up the...
    • Player: ...evil scheme. You're right.
    • Hazelmere: Wonderful. I shall meet you at the bridge over the river Noumenon then.
Hazelmere teleports away

After aiding Jessika/Korasi, Xenia, and Hazelmere

  • Player: I think that's everyone. I should go and check on Princess Astrid/Prince Brand.

Talking to Astrid/Brand

  • Astrid/Brand: You did it, you found them all. Come on, we should head back to the head quarters at the river.
Nomad interjects
Upon Nomad's Arrival
  • Nomad: Oh how sickeningly sweet. Even death won't keep two young lovers apart.
  • Player: Nomad?
  • Astrid/Brand: Darling? Who are you talking to?
  • Nomad: They care so very deeply for you. They see only the good, none of the evil. I wonder, do you feel the same? Does your heart beat in time with theirs?
    • Yes, I feel the same.
      • Nomad: I see. It will break you when you have to leave them again. That prolonged, agonising goodbye as you realise you will never meet again. Worry not my friend, I will save you that drawn out suffering...
        • (Continues below)
    • No, they mean nothing to me.
      • [missing]
        • (Continues below)
Nomad appears nearby
  • Nomad: I will take your pain away.
Nomad attacks and fatally wounds Astrid/Brand
  • Astrid/Brand: Goodbye...my lo...
  • Nomad: How fragile the heart is. Tell me Player will such pain destroy you or empower you? Until we meet again.
Nomad teleports away

After Nomad leaves the area

Talking to Jessika/Korasi

First time
  • Jessika/Korasi: Death has filled me in on the situation. I can't believe someone would actually do that. To actually use the souls of sentient beings as some sort of power source for their own ends. It's abhorrent. But worst is that as far as I can tell, this Nomad somehow thinks they're in the right for doing that. It takes a lot of work to become that delusional.
Afterward
  • What do you think about our situation?
    • Jessika/Korasi: I think Nomad needs to be stopped, by any means necessary. What he's doing must be harming the fundamental structure of reality, there must be a reason that souls go to the afterlife and if he's stopping that...Well, let's face it, there's going to be consequences.
      • (Returns to previous options)
  • What was dying like?
    • Jessika/Korasi: I was torn apart by pest drones. Fairly unpleasant probably sums it up well.
    • Player: I meant the passing on to the afterlife thing.
    • Jessika/Korasi: That I can respect. Death collected me after my death and took me to the bridge, where a number of others waited. There Icthlarin marched us in formation past assorted monsters, which he held at bay. It was well organised and flawlessly executed. I can get behind someone with that sort of precision.
      • (Returns to previous options)
  • Can you tell me about the afterlife?
    • Jessika/Korasi: I can't tell you much. Where I went was a place where only those not quite ready to move on get to go. I wasn't ready to be dead you understand. I had so much work to do and so many things to say to people. I just couldn't let go. So I ended up in Limbo and that place began to strip away the memories that were chaining me to my old life. Bit a particularly pleasant experience I must say.
      • (Returns to previous options)
  • What will you do after this?
    • Jessika/Korasi: I don't know. Perhaps I'll finally move on. Or perhaps I'll hang around here to help deal with the inevitable consequences of Nomad's actions.
      • (Returns to previous options)

Talking to Xenia

First time
  • Xenia: Thank you for getting me out of there, it was not the most pleasant of experiences.
    • We need your help.
      • Xenia: But of course I am happy to help. Death and Icthlarin have filled me in on the situation. It sounds dire indeed. This Nomad's actions are terrible indeed and I confess the crime mirrors my own, albeit far more extreme. He must be stopped, just as I understand now that I had to be stopped in my actions. I will do what I can to help you with this Player.
    • You're welcome.
      • Xenia: It is good to see you again. I wish we could have parted on better circumstances before. For what it's worth I am sorry for not being more trusting before. I am not, at heart, a trusting person and it's difficult for me to be open. This Nomad's actions are terribly indeed and I confess the crime mirrors my own, albeit far more extreme. He must be stopped, just as I understand now that I had to be stopped in my actions. I will do what I can to help you with this Player.
    • Personally I'd have left you.
      • [missing]
Afterward
  • What do you think of our situation?
    • Xenia: Meddling got me in trouble before, as you remember, I will leave the tactical planning to Harold...sorry, Death.
      • (Returns to previous options)
  • What do you think of Nomad?
    • Xenia: I know a little of Nomad, he's cropped up on my information network a few times. A strange man. His family died when he was young and he appears to have spent the early parts of his life fighting for survival. A life like that can twist a person, make them hate the world, even subconsciously. The man we have now is a monster that thinks himself a hero. I believe he genuinely thinks that he is somehow the hero of this scene. I can relate to that delusion. To that idea that you alone can save the world by doing something that no one else is willing to do. And just as my solution was the wrong one, Nomad's current plan is even worse. You cannot, must not, show mercy. You cannot reason with this. You have no choice but to terminate with absolute prejudice. Be certain that he will be thinking the same thing.
      • (Returns to previous options)
  • Can you tell me about your afterlife?
    • Xenia: What is the point of looking back on that. It was a time of great pain for me. Shame, guilt and regret. No, we are much better off focusing on the course ahead. We should be looking back on where we have been.
      • (Returns to previous options)
  • I want to talk about your death.
    • Xenia: To what end?
      • You shouldn't have done what you did!
        • Xenia: Ah, yes, so you feel that I deserve futher chastisement. That death and my suffering in the afterlife are insufficient? How would you like me to atone? Shall I cast myself into the river? Or perhaps allow Nomad to consume my soul? Would these acts be enough? I have paid my dues for my mistakes. I know now they were misguided and I know that I should have come to my friends for help. But it is done. I am here now to try and make amends for what I have done and I risk my immortal soul to do so. I hope that is enough. If not then once this is done, you need never see me again. I will understand.
          • (Returns to initial options)
      • Are you ok?
        • Xenia: Ha haha he ha ha. I'm sorry, that question rather threw me off guard. Am I happy to have died? No, there's always more I could have done. But am I ok? No and yes. My death was a culmination of mistakes that I will have to bear for eternity, but I can at least start to rest. Knowing that the afterlife is real, it meant I now know that I have a chance to see loved ones again. When you are as old as I am and live the life I lived, you lose a lot of people you care about along the way. I rather look forward to a reunion. A chance to apologise to some and to simply hold some others. So in that regard, yes Player, I'm ok. Thank you for asking.
          • (Returns to initial options)

Talking to Hazelmere

First time
  • Hazelmere: Well that was a weird situation to be in. It seems there are distinct disadvantages to seeing the future. Regardless it's nice to view time from a linear perspective again. I would have liked to come back to a more pleasant time though, this Nomad character sounds like a complete wa...
  • Player: Warmongering psychopath, I agree.
  • Hazelmere: Well there's no point talking about it, let's get down to business.
Afterward
  • What do you think about our situation?
    • Hazelmere: Nomad is clearly a madman. He must be stopped. There's really no point saying any more on the subject.
      • (Returns to previous options)
  • Can you tell me about your afterlife?
    • Hazelmere: Well it wasn't the afterlife I was expecting. I think my meddling with the anima mundi has some side effects. I was sent to Limbo to be disconnected from my mortal anchors, as I expected, but I was instead spread out over various different times. Deeply weird, I can tell you. Hopefully now I can return properly to the Anima Mundi to be reborn. I think I'd like to be a cat for a bit, they have all the fun.
      • (Returns to previous options)
  • Can you tell me about your death?
    • Hazelmere: Is there really any point dwelling on the matter? I died, it hurt, I didn't get better. Let's focus on what needs to be done instead shall we?
      • (Returns to previous options)
  • I have to go.

In the Bandosian afterlife

Upon arrival

  • Player: Where am I? This looks like Yu'biusk, but it feels different.
  • Zanik: No! Keep back!
  • Player: Zanik?
Facing Zanik's back as Zanik converses
  • Zanik: Please, just leave us alone!
  • Spirit marauder: Begging again, traitor? Pathetic!
Zanik and spirit marauder fight; taller spirit marauder crosses the bridge and walks in
  • Spirit marauder: All right you little runts. Make it easy and I'll make it quick...
Facing Zanik's back, then Zanik turns to face you
  • Zanik: No! Stop!
  • Cave goblin: Zanik! They are hurting us! Save us... Zanik!
Zanik falls
  • Player: Zanik... are you all right? I thought they killed you!
  • Zanik: Player? Is it really you?
  • Player: Yes, it's me. Where are we? I was in the underworld, and now I'm on Yu'biusk.
  • Zanik: This is still the underworld. This is...my punishment.
  • Player: What?
  • Zanik: When we defied Bandos his loyal dead set aside this corner of his afterlife. All this for me and my friends.
  • If you saved Zanik in The Mighty Fall
    • Player: But why are you here? You led the goblins into Yu'biusk as the new leader of the Bandosians.
    • Zanik: It didn't last, Player. I wasn't lying when I said I felt refreshed being there. But, it didn't stay like that for long. Within days I was ailing again. I don't even remember dying I just sort of... fell and woke up here.
    • Player: But what is all this?
    • Zanik: I could have been strong. I could have been the strongest, but I, we, chose to defy Bandos. Now his 'loyal' servants come here when they want to relax with a little entertainment. The lowliest of them come here to have a place where there is someone even they can oppress and kill. They kill me and the other cave goblins. They take our bones as trophies. The skulls of me and my people are used as currency in the battlegrounds of Bandosian 'heaven'. And then we are brought right back so they can do it all over again!
    • Player: Zanik, I'm so sorry to hear that... I'm not going to let that happen any more. Zanik, I will help save you and your friends!
      • (Continues below)
  • If you killed Zanik in The Mighty Fall
    • [missing]
      • (Continues below)
  • Zanik: Here they come now!

Battles with the loyal Bandosians

During the battles

Cave goblins may say any of the following

  • Cave goblin: Zanik, it hurts!
  • Cave goblin: Zanik, protect us!
  • Cave goblin: Zanik, stop being so weak!
  • Cave goblin: Zanik, why are you letting them hurt us?

After the first battle

  • Player: Zanik, snap out of it, this isn't real!
  • Zanik: No, Player, it is real. That's the point.
  • Player: This is the afterlife. You are NOT a Bandosian! You don't belong here. It must be some sort of illusionary punishment the other Bandosians created.
  • Zanik: No, Player! You don't get it. This is real, all of it. Those are the souls of real cave goblins. People I knew. I am really letting them down. They are really getting killed and maimed over and over again because of me. This. Is. Real. There are more coming. No time to talk...

After the second battle

  • Player: I thought about what you said and you need to listen to me, Zanik. This may be real, but you know what else is real? The fact that Bandos is dead. He can't keep you here! You just need to be strong and reject this to escape with me.
  • Zanik: Player, that is a beautiful sentiment. But if I'm not here then these Bandosians will butcher the souls of my friends. Sometimes they ignore them and just take turns murdering me. And you being here will make it worse. The only time I have ever beaten them back they just sent more warriors. Here they come again. It is good to see you but... you should go.

After the third battle

  • Zanik: They're gone. They're really gone! I can always feel when more of them are going to arrive but now there is nothing. What is this?
  • Player: Remember what I said, Zanik? Bandos is dead. All that is left are his followers and you've driven them off. By resisting you've grown stronger, can't you feel it? You've broken free.
  • Zanik: But I had to rely on you again. I can't escape needing your help even in death...
  • Cave goblin: There's no shame in that, Zanik. Player is your friend, after all.
  • Zanik: Wait, why haven't you said any of this before? All you have told me up until now is how I have failed and disappointed you.
  • Cave goblin: You need to let us go, Zanik. Don't you see? We were forced by the magic of this place to say those things. Did we feel them sometimes? Yes. We were being punished for what you did and that hurt us, so very badly. But without the power of this place we would not have said them. We saw you were doing your best to help us, even if it hurt you.
  • Zanik: But...
  • Cave goblin: No, Zanik. This place was made to hurt you. Bandosian belief put us here to hurt you. You have broken the spell now. In the end this punishment is for you. If you leave we'll be free. The Bandosian spirits only really are here to punish us because you were here.
  • Zanik: I never realised.
  • Player: You took this burden on yourself, Zanik. You can put it down now.
  • Zanik: Thank you, thank you all so much... Player, thank you too. I guess it is time for one last adventure, right?
  • Player: Of course, Zanik. Let's go.
  • Cave goblin: Player?
  • Player: Yes?
  • Cave goblin: I'm so glad you could save Zanik. She never deserved this, and I am glad you managed to get her out. Take care of her.
  • Player: I will.
You return to Death's office

Moving onto the next phase

Before acquiring all allies

Talking to Icthlarin

  • What do I need to do?
    • (Same as above)
  • What do you think of Nomad?
    • (Same as above)
  • Can you tell me about the afterlife?
    • (Same as above)
  • I have to go.

Talking to Death

  • What do we need to do now?
    • (Same as above)
  • What are your thoughts on Nomad?
    • (Same as above)
  • Can you tell me about the afterlife?
    • (Same as above)
  • What's it like being Death?
    • (Same as below)
  • I have to go.

Talking to Jessika/Korasi

  • Jessika/Korasi: Phew, it's good to be out of there. I could feel myself just sort of slipping away. It wasn't pleasant.
  • Player: Did you not want to go to the afterlife? Isn't it supposed to be restful and pleasant?
  • Jessika/Korasi: Maybe. I have no evidence to suggest that it would, or evidence to suggest otherwise for that matter. Frankly I'd rather not be dead. It seems like the better solution.
  • Player: I mean...well you are still dead. You're not alive again or anything.
  • Jessika/Korasi: I know that I do.[sic] But at least now I can prepare myself a bit better, see if I can pass on without the disturbing drifting away part.
    • What do you think about the situation?
      • [missing]
        • (Returns to previous options)
    • What's it like to die?
      • Jessika/Korasi: Haven't you died before? I thought adventurers got brought back from death somehow, but still technically died?
      • Player: Well it's not proper death, I never go to the Underworld... well, until now.
      • Jessika/Korasi: Death is, well it's not as traumatic as you'd expect. At least not for me. Don't get me wrong, it hurt like you wouldn't believe and I could never forgive Grayzag for what he did, but it wasn't endless torment or anything. I sort of fell over, then I got up from my body and saw Death waiting patiently for me. He cut a strange tether to my body and then he led me to the river. That was a harrowing experience. Several of us crowding together staring across a bridge filled with monsters and a god there to light our way. Icthlarin defended us from the devouring beasts and then led us through the great doors and then... well then I sort of found myself in what looked like Lumbridge. I didn't want to go through, I wanted to stay. I had so much to do. So much more to say to... well, to people I care about. So I sort of just... waited and then that place just started making me forget things and drift away. I would not recommend it.
        • (Returns to previous options)
    • Any thoughts on the afterlife?
      • Jessika/Korasi: It's actually oddly disappointing seeing it for real. The idea of a life after death always felt like it should be something more imagined than clarified. Still, the scientist in me is glad to be able to categorically answer one of the most defining questions in human history. Albeit to a very small audience.
        • (Returns to previous options)
    • Can I ask you about before you died?
      • Jessika/Korasi: I think you were there for what I would consider the defining part of my life. This whole pest problem. I still believe that the poor creatures themselves aren't evil, just controlled by a malign influence.
        • (Returns to previous options)

Talking to Hazelmere

  • Hazelmere: Well that was a weird situation. It seems there are distinct disadvantages to seeing the future. Regardless it's nice to view time from a linear perspective again. I would have liked to come back to a more pleasant time though, this Nomad character sounds like a complete wa...
  • Player: Warmongering psychopath, I agree.
  • Hazelmere: Well there's no point talking about it, let's get down to business.
    • What do you think about the situation?
      • (Same as above)
    • Can you tell me about your afterlife?
      • (Same as above)
    • Can you tell me about your death?
      • (Same as above)
    • I have to go.

Talking to Xenia

  • Xenia: Thank you for getting me out of there, it was not the most pleasant of experiences.
    • We need your help.
      • (Same as above)
    • You're welcome.
      • (Same as above)
    • Personally I'd have left you.
      • (Same as above)

After acquiring all allies

Upon arrival

  • Death: You have allies, good, we can begin. Come speak to me and we'll move on to the next phase of the plan.
  • Player: Poor Astrid/Brand...
  • Icthlarin: I am sorry for your loss Player. But I swear, we will have vengeance.

Talking to Death

  • What do we need to do now?
    • Death: Now that we have our army.[sic] We can move on to the next phase. Whilst you were away we had a bit of a breakthrough. We've captured Legio Septimus, the head of the True Order of Ascension. Now we need to find out what they know. Xenia and Zanik have already agreed to assist you with the interrogation. Do not let them rattle you Player. Torture is never the right way to gather information. Use the war table to begin the interrogation.
      • (Returns to previous options)
  • What are your thoughts on Nomad?
    • (Same as above)
  • Can you tell me about the afterlife?
    • (Same as above)
  • What's it like being Death?
    • (Same as above)
  • I have to go.

Talking to Zanik

  • Zanik is too busy to talk to you right now.

Interrogation

Upon arrival

  • Legio Septimus: Release me. You dare to lay a hand on me? On this flesh that is soon to be divine? Your imperfection offends and disgusts me and each moment you remain near me is a step further I am from perfection. Release me or kill me, but do not pollute the air with your nauseous banality any longer.
    • I just need to ask you a few things first.
      • [missing]
        • (Continues below)
    • I'll make you talk.
      • Legio Septimus: The pebble cannot break the mountain, you will get nothing from me.
        • (Continues below)

Interrogating Legio Septimus

  • [Ask him about subject]
    • Tell me about Nomad.
      • What is Nomad's plan?
        • Refusing to tell
          • Dialogue 1
            • Legio Septimus: I will tell you nothing. You believe nothing and soon you'll be nothing.
              • (Returns to previous options)
          • Dialogue 2
            • Legio Septimus: I will tell you nothing. You are faithless and incapable of vision.
              • (Returns to previous options)
          • Dialogue 3
            • Legio Septimus: You'll get nothing from me. You're an insect trying to understand the stars.
              • (Returns to previous options)
        • Agreeing to tell
          • Legio Septimus: It is a noble and glorious plan my friend. With the death of Guthix our world has become empty and without meaning. People go about their lives only offering lip service to the gods that care nothing for their followers. Saradomin, who demands only fealty. Zamorak, who leads us all astray. Only Guthix really cared, only Guthix understood us. Which is where Nomad came to us with his great promise of salvation. A god, a god of our own design. A god who understands all of us because they are made from all of us. The souls of Gielinor fused into our one true protector! The god who is Gielinor, who is his followers! WHO WILL STAND AGAINST THE TYRANNY OF THE OTHER GODS? WHO WILL MAKE GIELINOR WHOLE AGAIN?
            • (Returns to previous options)
      • Who was Nomad's master?
        • Refusing to tell
          • (Same as above)
        • Agreeing to tell
          • Legio Septimus: He has no master fool. He is Nomad! He is the future!
            • (Returns to previous options)
      • Before Legio Septimus tells you about Nomad's defences
        • Tell me about Nomad's defences.
          • Refusing to tell
            • (Same as above)
          • Agreeing to tell
            • Legio Septimus: He is the messiah, he needs no bodyguards or guardians, but the faithful will flock to him as his shield, needed or not. The devoted faithful constantly patrol the fortress grounds, you will never get past them.
              • (Returns to previous options)
      • After Legio Septimus tells you about Nomad's defences
        • Tell me about Nomad's patrols.
          • Refusing to tell
            • (Same as above)
          • Agreeing to tell
            • Legio Septimus: I see it... I see it my friend...there...in your eyes. You see the truth, you see the beauty of Nomad's mission! Ah, I see, but you cannot betray your feelings to your allies. They would not understand, small as they are. Come closer my friend, I shall whisper a secret to you. There is a secret way inside the fortress. To the east of the entrance lies a cavern, in which a passageway lies hidden. When the patrols are distracted, find your way inside and make your way to a new beginning.
              • (Returns to previous options)
      • Before Legio Septimus tells you about Nomad's plan
        • How do I defeat him?
          • Refusing to tell
            • (Same as above)
          • Agreeing to tell
            • Legio Septimus: Why would you want to destroy him? He is the god that we need, the god that will protect us. He will be Gielinor incarnate.
              • (Returns to previous options)
      • After Legio Septimus tells you about Nomad's plan
        • [More...]
          • Tell me about the new god.
            • Refusing to tell
              • (Same as above)
            • Agreeing to tell
              • Legio Septimus: Ah, I see it in your eyes, that light of realisation. The desire to know more about the god you know is the true future. He will be a god born from the essence, thoughts, dreams, needs, desires and flaws of all those souls that have died. A glorious gestalt of the blessed chosen ones. It will be a god that truly understands what Gielinor needs, because he will feel that need also! No longer a god that demands fealty for nothing in return, but a god that provides and loves us, because he IS us. Isn't it wonderful!
                • (Returns to previous options)
          • How do I defeat him?
            • (Same as above)
          • [Back]
          • [More...]
            • [missing]
      • [Back]
    • Tell me about the Order.
      • What is the order up to?
        • Refusing to tell
          • Dialogue 1
            • Legio Septimus: I will tell you nothing. You believe nothing and soon you'll be nothing.
              • (Continues below)
          • Dialogue 2
            • Legio Septimus: I will tell you nothing. You are faithless and incapable of vision.
              • (Continues below)
          • Dialogue 3
            • Legio Septimus: You'll get nothing from me. You're an insect trying to understand the stars.
              • (Continues below)
        • Agreeing to tell
          • Legio Septimus: The Order itself has grown weak and foolish. They cling to the crystals in the monastery and do not think beyond such limited dreams. The True Order embraces a new doctrine. A new dogma. A path to true and absolute ascension. Nomad will show us the way!
            • (Returns to previous options)
      • What do they need the souls for?
        • Refusing to tell
          • (Same as above)
        • Agreeing to tell
          • [missing]
      • Why are you working with Nomad?
        • Refusing to tell
          • (Same as above)
        • Agreeing to tell
          • [missing]
      • [Ask something else]
    • [Back to options]
  • [Threaten him]
    • Dialogue 1
      • Player: I will rip those crystals out of your flesh one by one until you scream the answers to me.
      • Legio Septimus: You...you don't frighten me. I...I am a legio. I am beyond your pathetic mewling.
        • (Returns to previous options)
    • Dialogue 2
      • Player: With all those big crystals magically empowering you, I wonder how much blood you really need. Shall we find out?
      • Legio Septimus: You...you don't frighten me. I...I am a legio. I am beyond your pathetic mewling.
        • (Returns to previous options)
    • Dialogue 3
      • Player: Do crystals melt or burn? I can start a fire and find out. Do you want to find out, or do you want to answer my questions?
      • Legio Septimus: You...you don't frighten me. I...I am a legio. I am beyond your pathetic mewling.
        • (Returns to previous options)
  • [Charm him]
    • Dialogue 1
      • Player: Relax, it's ok, you're not around the order any more. You can tell us what you really think, we won't tell anyone.
      • Legio Septimus: Hmm, could it be? Could it be that you have the potential to truly see, the potential to be ascended? Perhaps, perhaps there is a chance to bring you into the fold after all.
        • (Returns to previous options)
    • Dialogue 2
      • Player: Look, we can get this over with quickly. You'll be free to go and get back to your life. Just answer a few simple questions.
      • Legio Septimus: Hmm, could it be? Could it be that you have the potential to truly see, the potential to be ascended? Perhaps, perhaps there is a chance to bring you into the fold after all.
        • (Returns to previous options)
    • Dialogue 3
      • Player: We're all adults here. Let's just calm down, take a deep breath and let's talk about this like rational human beings.
      • Legio Septimus: Hmm, could it be? Could it be that you have the potential to truly see, the potential to be ascended? Perhaps, perhaps there is a chance to bring you into the fold after all.
        • (Returns to previous options)
    • Dialogue 4
      • Player: Are you comfortable enough there? Anything we can do to make you feel more at ease? This doesn't have to be unpleasant.
      • Legio Septimus: Hmm, could it be? Could it be that you have the potential to truly see, the potential to be ascended? Perhaps, perhaps there is a chance to bring you into the fold after all.
        • (Returns to previous options)
    • Dialogue 5
      • Player: Look, we don't have to be enemies. We want the same thing. A same[sic] and prosperous Gielinor.
      • Legio Septimus: Hmm, could it be? Could it be that you have the potential to truly see, the potential to be ascended? Perhaps, perhaps there is a chance to bring you into the fold after all.
        • (Returns to previous options)
  • [Use Companion]
    • Ask Zanik.
      • Zanik, play bad cop.
        • Zanik: You want me to be the bad cop? Erm...ok. Oy...er...you... Tell us what we want to know!
        • Screen briefly fades then returns
        • Zanik: AND THEN I'LL WEAR IT AS A HAT!
          • (Returns to previous options)
      • Zanik, play good cop.
        • Zanik: Ok I can do that.
        • Player: Ok Septimus, you'll talk, or we'll make you talk!
        • Zanik: Don't worry, I'll try to keep them from hurting you too much...though they are a bit bigger than me so I'm not sure how much help I can actually be.
        • Screen briefly fades then returns
        • Zanik: AND THEY WON'T FIND THE BODY FOR WEEKS!
        • Player: Wh...wh...what happened to good cop Zanik?
        • Zanik: Oops, sorry, I got carried away.
          • (Returns to previous options)
      • Zanik, any ideas?
        • Zanik: None I'm afraid. This...interrogation business is not really my forte.
          • (Returns to previous options)
      • Never mind.
    • Ask Xenia.
      • Xenia, play bad cop.
        • Xenia: Bad cop?
        • Player: You know...I'll be nice, you'll be nasty.
        • Xenia: Seems like a bit of a waste of time to me, but fine. Now then, let's have a pleasant little chat about fingers...
        • Screen briefly fades then returns
        • Xenia: And then finally a dash of salt to really finish it all off.
        • Player: ...
        • Legio Septimus: ...
          • (Returns to previous options)
      • Xenia, play good cop.
        • Xenia: Good cop?
        • Player: You know, be nice to them, whilst I'm nasty.
        • Xenia: I can do that I suppose.
        • Player: Now then Septimus, we have much to discuss...
        • Screen briefly fades then returns
        • Xenia: You can tell, because of the mud on the feet.
        • Player: Oh Guthix...I'm the bad guy? I'm such a terrible person. *Incomprehensible blubbering*
        • Xenia: I might be a bit good at being the good cop, sorry.
          • (Returns to previous options)
      • Xenia, any ideas?
        • Xenia: He has many secrets. We need to break his spirit just enough to learn them.
          • (Returns to previous options)
      • Never mind.
    • Ask something else.
  • After Legio Septimus is threatened several times
    • [Remove crystals]
  • After Legio Septimus is charmed several times
    • [Soothe him]
      • Dialogue 1
        • Screen briefly fades then returns
        • Player: Here, let's take a moment to relax and recover a bit. There's no need for this to be entirely unpleasant.
        • Legio Septimus: You...you do me a kindness. I wonder...is there potential in you?
          • (Returns to previous options)
  • [More...]
    • [Use the ravensworn handshake]
      • Legio Septimus: Yes, the thirteenth moon stands ascendant. It is the shadow glass that starts the call.
      • Player: What?
      • Legio Septimus: Hmm? Oh I didn't say anything.
        • (Returns to initial options)
    • [Let him recooperate[sic] a bit]
      • Screen briefly fades then returns
      • You give the Legio some time to recover.
        • (Returns to initial options)
    • [Abandon interrogation]
    • [More...]
      • (Returns to initial options)

After the interrogation is complete

  • Player: I think that's all the information we need. Now... what to do with you...
    • Release him.
      • [missing]
    • Kill him.
      • Player: End of the line Septimus, end of the line.
      • Legio Septimus: Death is not the end, it is merely an alternate route to the same destination.

Planning for construction

Talking to Death

  • What do we need to do now?
    • Death: Now that we have our intel, we will need to construct a battering ram. When you're ready, use the table to determine which allies will help you gather the materials.
      • (Returns to previous options)
  • So Nomad is building a god?
    • [missing]
  • What are your thoughts on Nomad?
    • (Same as above)
  • [More...]
    • [missing]

Talking to the allies

Zanik

First time
  • Zanik: Thank you for getting me out of there. It felt like I had been there so long that I forgot what not being there was like. Even here, on just a bridge, staring towards a fortress of souls currently under the control of a madman, it's peaceful.
  • Player: It won't be for long. Nomad has a device there which is stealing all the souls of the Underworld. We're not sure what he's doing with it, but whatever it is it can not be good.
  • Zanik: Don't worry, we'll figure it out. One more grand adventure I think.
  • Player: Glad to hear it.
    • What do you think about all this?
      • [missing]
    • How can you help with the siege?
      • Zanik: My small frame gives me the edge over some of our other allies when it comes to stealth. I'm pretty good with a crossbow, if I do say so myself. I'm also not afraid of the dangers ahead, because nothing can be worse than where I've just been.
        • (Returns to previous options)
    • Can we talk about your afterlife?
      • [missing]
    • What do you think about the others?
      • [missing]
Afterwards
  • Hello Player.
    • What do you think about all this?
      • (Same as above)
    • How can you help with the siege?
      • (Same as above)
    • Can we talk about your afterlife?
      • (Same as above)
    • What do you think about the others?
      • (Same as above)

Jessika/Korasi

  • Jessika/Korasi: Phew, it's good to be out of there. I could feel myself just sort of slipping away. It wasn't pleasant.
  • Player: Did you not want to go to the afterlife? Isn't it supposed to be restful and pleasant?
  • Jessika/Korasi: Maybe. I have no evidence to suggest that it would, or evidence to suggest otherwise for that matter. Frankly I'd rather not be dead. It seems like the better solution.
  • Player: I mean...well you are still dead. You're not alive again or anything.
  • Jessika/Korasi: I know that I do.[sic] But at least now I can prepare myself a bit better, see if I can pass on without the disturbing drifting away part.
    • What do you think about the situation?
      • (Same as above)
    • What's it like to die?
      • (Same as above)
    • Any thoughts on the afterlife?
      • (Same as above)
    • Can I ask you about before you died?
      • (Same as above)

Xenia

  • What do you think of our situation?
    • (Same as above)
  • What do you think of Nomad?
    • (Same as above)
  • Can you tell me about your afterlife?
    • (Same as above)
  • I want to talk about your death.
    • (Same as above)

Attempting to build the Battering ram without required materials

  • You need 25 underworld ore and 25 underworld wood to construct this.

Planning at the War table

  • Choose the first ally
    • Zanik
      • Choose the second ally
        • Xenia
        • Hazelmere
        • Jessika/Korasi
    • Xenia
      • Choose the second ally
        • Zanik
        • Hazelmere
        • Jessika/Korasi
    • Hazelmere
      • Choose the second ally
        • Zanik
        • Xenia
        • Jessika/Korasi
    • Jessika/Korasi
      • Choose the second ally
        • Zanik
        • Xenia
        • Hazelmere

Materials for the battering ram

Upon arrival

  • First ally: We need to gather enough wood and metal to build a decent sized battering ram. That shifty looking tree over there looks like it should provide enough wood and the rocks here can be mined for metal. What do you want me to do?
    • [Gather wood]
    • [Gather metal]
    • [Keep watch]
  • Second ally: What do you want me to do?
    • [Gather wood]
    • [Gather metal]
    • [Keep watch]

Gathering materials

Gathering underworld wood

  • You have gathered X/25 underworld wood.

Gathering underworld metal

  • You have gathered X/25 underworld metal.

As you are gathering materials

  • Voice of Nomad: I wondered how long it would take for you to show up here, in the Underworld. Alive of course, just to be special. Don't worry, you're not going mad. I am speaking only to  you, no one else can hear me. How, you ask? It's quite simple really, I am speaking to your soul. The obelisk calls to it, but you are quite safe for now. Your pet god has seen to that. But here we are again. Must we play the role of 'dastardly villain' and 'selfless hero' once more? Is that the lie you tell yourself? That you're the hero? That you've changed the world for the better? Because it is a lie. Because of you Guthix died. Do you remember? You let them all in to his resting place. It was your hubris that allowed Sliske to slay him. You know that don't you?

After you have gathered all materials

  • Player: That's enough materials. I should return to the HQ to build the battering ram.

Before leaving the exit portal

  • Voice of Nomad: It was your hubris that allowed Sliske to slay him. You know that don't you?

Building the battering ram

As you are building the battering ram

  • Voice of Nomad: It is because of you that the gods have returned. To threaten us all. They flooded in to our world in droves. Each of them giving orders, imposing their idea of order. I saw what my master had become and I destroyed him. I saved the world from his madness. But you...you have so many masters. Do you even realise you're a servant? Yes I know. You want to deny me, you feel you are in charge. It is a comforting lie I'm sure. But you are here on the word of gods, both alive and dead. You have been told that I am dangerous. That my plan is madness and it is, it's also our only hope. My fortress stands in opposition to the gods. To all the gods. I will be the shield for Gielinor, protecting the world from their arrogant machinations. No matter what the cost, I will pay it. Because to not do so would be far far worse. So build your siege weapons and storm my gates. I wish that when you reach my gates it is as a friend, as someone who knows my way is the only way. But I am no fool, Player. I know that when we meet again you will give me no choice. When we meet again, it will be the day you die. I am sorry, but there really is no other way. So farewell Player, I look forward to devouring your soul. I imagine it will be exquisite.

After building the battering ram

  • Death: That's it, we can now break through Nomad's defences.
  • Use the war table to begin the assault.
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