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====Talking to Sarius Guile immediately afterwards====
 
====Talking to Sarius Guile immediately afterwards====
 
*'''Sarius Guile:''' I suspect he might have hidden more crucial information deeper in the complex. You should search through the tunnels here. Keep an eye out for a clue or something out of place.
 
*'''Sarius Guile:''' I suspect he might have hidden more crucial information deeper in the complex. You should search through the tunnels here. Keep an eye out for a clue or something out of place.
  +
  +
====Talking to Efaritay after talking to Sarius Guile:====
  +
Efaritay: Did you find anything in the haemalchemy lab?
  +
Player: I found an old acquaintance there, oddly - the daughter of the man who used to work in that lab.
  +
Efaritay: I wonder if she can help you discover anything more about haemalchemy.
  +
 
====Upon finding the book====
 
====Upon finding the book====
*'''Player:''' Hey, I think I found something. It's marked with the same symbol as the haemalchemy book.
+
*'''Player:''' Hey, I think I found something. It's marked with the same symbol from the haemalchemy book.
 
*You find a journal.
 
*You find a journal.
  +
====Returning the book to Sarius====
 
  +
====Upon searching the research table again====
*'''Player:''' I found this journal written by your father. It suggest she wrote this after the laboratory was destroyed.
 
  +
*You already have the journal of Mauritys Guile. The remaining documents are incomprehensible.
  +
  +
====Upon searching the research table after losing the book====
  +
*You reclaim the journal of Mauritys Guile.
  +
  +
====Talking to Sarius Guile after finding Mauritys' journal before reading it====
  +
Player: I discovered a journal in the tunnels!
  +
Sarius Guile: You found something? What does it say?
  +
Player: Oh, I don't know. I haven't read it yet...
  +
  +
====Talking to Sarius Guile after finding Mauritys' journal after reading it====
 
*'''Player:''' I found this journal written by your father. It suggests he wrote this after the laboratory was destroyed.
 
*'''Sarius Guile:''' So he did survive? In his final letter to me he noted his fear that his work would be destroyed. If he didn't contact me again, he must have a good reason.
 
*'''Sarius Guile:''' So he did survive? In his final letter to me he noted his fear that his work would be destroyed. If he didn't contact me again, he must have a good reason.
 
*'''Player:''' His notes theorise about a way to revert vampyrism! It's why Drakan had this place destroyed.
 
*'''Player:''' His notes theorise about a way to revert vampyrism! It's why Drakan had this place destroyed.
 
*'''Sarius Guile:''' Revert it? You mean all those turned humans could be brought back? Most of the vampyres in Morytania are vampyrised humans - this could change everything!
 
*'''Sarius Guile:''' Revert it? You mean all those turned humans could be brought back? Most of the vampyres in Morytania are vampyrised humans - this could change everything!
*'''Player:''' The only problem is that it's only a theory. he suggests two ingredients necessary for a 'cure'. The first is refined daeyalt, itself a key ingredient in turning other species into vyres - it acts as some sort of catalyst for change.
+
*'''Player:''' The only problem is that it's only a theory. He suggests two ingredients necessary for a 'cure'. The first is refined daeyalt, itself a key ingredient in turning other species into vyres - it acts as some sort of catalyst for change.
 
*'''Sarius Guile:''' I don't know about refined daeyalt, but the mines in northern Meiyerditch might be a good place to explore.
 
*'''Sarius Guile:''' I don't know about refined daeyalt, but the mines in northern Meiyerditch might be a good place to explore.
*'''Player:''' The other problem is the other ingredient. He calls it the 'blood of the hybrid', a theorised creature that has traits of many different species. he suggested such blood would allow for the creation of a universal cure.
+
*'''Player:''' The problem is the other ingredient. He calls it the 'blood of the hybrid', a theorised creature that has traits of many different species. He suggested such blood would allow for the creation of a universal cure.
 
*'''Sarius Guile:''' Say, a vampyre that was once half-human, half-icyene?
 
*'''Sarius Guile:''' Say, a vampyre that was once half-human, half-icyene?
 
*'''Player:''' If that wyrd is Safalaan, its blood could be the key. It's worth a shot.
 
*'''Player:''' If that wyrd is Safalaan, its blood could be the key. It's worth a shot.
*'''Sarius Guile:''' Vanescula must have been keeping him the basement of Castle Drakan. That's all I know, and I'm sorry, but I can't get you into the castle.
+
*'''Sarius Guile:''' Vanescula must have been keeping him in the basement of Castle Drakan. That's all I know, and I'm sorry, but I can't get you into the castle.
 
*'''Player:''' Well, for now maybe I should just try to find some refined daeyalt. There must be a refinery connected to the daeyalt mine, right?
 
*'''Player:''' Well, for now maybe I should just try to find some refined daeyalt. There must be a refinery connected to the daeyalt mine, right?
  +
  +
====Talking to Sarius Guile immediately afterwards====
  +
*Sarius Guile: The mine entrance isn't far from here. If you leave the lab by the stairs here then exit the house, it's just a bit further north, past the old Skill in a Chest Inn.
  +
  +
====Talking to Efaritay after talking to Sarius Guile====
  +
*'''Efaritay:''' Have you discovered anything in the daeyalt mine?
  +
*'''Player:''' There isn't much down there, save for a tunnel where loaded mine carts are taken.
  +
*'''Efaritay:''' Presumably this mine is guarded, yes? I'm sure they would know about a refinery down there.
   
 
===Daeyalt Mine===
 
===Daeyalt Mine===

Revision as of 10:09, 7 May 2016

Crystal saw
This page is currently under construction.
The information contained within should not be considered fully accurate and/or complete.

Start

Talking to King Roald

First time

  • Talk about River of Blood.
    • Player: How go your preparations?
    • King Roald: How indeed. Have troops been sent to Paterdomus yet, Aeonisig?
    • Aeonisig Raispher: Captain Rovin has a small scouting force ready for travel, my liege.
    • King Roald: Good man! Then let's get to it, shall we? What do you say, Player?
      • (Quest noticeboard opens)
        • Accept Quest
          • King Roald: Splendid.
          • Player: Do you want me to lead Captain Rovin and his scouts to Paterdomus?
          • King Roald: No, I need you to visit the temple's caretakers and see how you can help them. Aeonisig here will be my eyes on the frontline - pack your bags, you're going on a little field trip.
          • Aeonisig Raispher: M-my liege? You want ME to go to Paterdomus? B-but I'm of more use to you here. I'm not a soldier.
          • King Roald: You're going, and that's final, unless you wish to start advising my wife on delphiniums?
          • Aeonisig Raispher: I... No, of course not, my liege. I'll inform Captain Rovin.
          • King Roald: I need to be here to oversee preparations for the army. When I arrive, I expect a FULL report this time - do you understand?
          • Aeonisig Raispher: Y-yes, my liege. I understand.
          • King Roald: Now, please, Player, go ahead and meet with Drezel and your friend. Aeonisig shall join you there shortly, at the old watchtower by the start of the beacon network.
        • Not Right Now
          • King Roald: Do not let me down now, Player. Your expertise in this matter is required.
  • Talk about the beacons.
    • (Non-quest dialogue)
  • Ask about the kingdom.
    • (Non-quest dialogue)
  • Ask about the protected tree.
    • (Non-quest dialogue)
  • Greet the king.
    • (Non-quest dialogue)

Before accepting the quest

  • King Roald: Do not let me down now, Player. Your expertise in this matter is required.
    • Talk about River of Blood.
      • (Same as above)
    • Talk about the beacons.
      • (Non-quest dialogue)
    • Ask about the kingdom.
      • (Non-quest dialogue)
    • Ask about the protected tree.
      • (Non-quest dialogue)
    • Greet the king.
      • (Non-quest dialogue)

After accepting the quest

    • Talk about River of Blood.
    • King Roald: How things come full circle, Player. It seems barely any time ago at all that I first asked you to visit with Drezel, and now look at where we are.
    • Talk about the beacons.
      • (Non-quest dialogue)
    • Ask about the kingdom.
      • (Non-quest dialogue)
    • Ask about the protected tree.
      • (Non-quest dialogue)
    • Greet the king.
      • (Non-quest dialogue)

Paterdomus

Mausoleum

  • Drezel: Greetings again adventurer. How go your travels in Morytania? Is it as evil as I have heard?
  • Player: King Roald sent me to talk to you. Aeonisig is on his way. Have you two figured out anything we can do to strengthen the Salve?
  • Ivan Strom: Unfortunately not. If only we knew more about how the barrier was created in the first place.
  • Drezel: Yes, well, we don't have Saradomin here to do it for us this time.
  • Ivan Strom: Is there really nothing in the library that might help?
  • Drezel: If there were I'd know of it, I'm sure.
  • Player: This isn't looking good. Keep thinking - I'll go see if Aeonisig has arrived. No doubt he'll need help with something.

Talking to either Drezel or Ivan Strom before talking to Aeonisig

  • Drezel: Weren't you going to see if Aeonisig had arrived?

Talking to Captain Rovin before the fight

  • Captain Rovin: Talk to Aeonisig. We'll keep watch.

Talking to the guards before the fight

  • Guard: I don't like this one bit.

Preperations for Aeonisig

  • Aeonisig Raispher: I do not like being so near to these accursed lands.
  • Player: Think about how the humans that live there feel.
  • Aeonisig Raispher: Well, I can sympathise just as well from a distance. I'd much prefer to never meet a VAMPYRE!
  • Player: Alright, you don't have to shout it in my face.
  • Aeonisig Raispher: No, vampyres! Behind you!
  • Vyrewatch attack

During the fight

  • [Varrock guard 1]: Stand your ground!
  • [Varrock guard 2]: Our weapons are ineffective!

After defeating the three Vyrewatch

  • Player: That's the last of them...for now. I should check on Aeonisig.

Talking to Captain Rovin after the fight

  • Captain Rovin: We just aren't equipped for fighting against vyres.

Talking to the guards after the fight

  • Guard: I don't like this one bit.

Talking to Aeonisig Raispher

  • Aeonisig Raispher: Vyres! West of the Salve! This is awful! This is a disaster!
    • You fool! I warned you.
      • (Continues below)
    • I did try to warn you.
      • (Continues below)
  • Aeonisig Raispher: Yes, I admit, I didn't take you seriously. But this threat! All of Misthalin is in danger! If those were scouts, then Vanescula will be here soon. The five of us will not be able to face a whole army. We must do something. We can't just wait here to die.
  • Player: We need to establish a fortified position until reinforcements arrive.
  • Aeonisig Raispher: What about Paterdomus? Could we use the temple as a base?
  • Player: It's still occupied by Zamorakian monks.
  • Aeonisig Raispher: Yes, of course. Maybe you should clear them out of there.
  • Player: Anything else?
  • Aeonisig Raispher: Well, uh, what about the Salve barrier?
  • Player: It doesn't work. You saw that.
  • Aeonisig Raispher: Yes, but couldn't you, I don't know, shore it up or something?
  • Player: 'Shore it up?
  • Aeonisig Raispher: Yes. You know, nail a few metaphorical boards over the windows.
  • Player: I can see if Drezel and Ivan have thought of anything yet.
  • Aeonisig Raispher: Yes, good idea.
  • Player: Anything else?
  • Aeonisig Raispher: Not that I can think of.
  • Player: What about Captain Rovin? I had to deal with those vyres because they're not equipped for it.
  • Aeonisig Raispher: Good idea! See what you can do to help them.
    • About strengthening the Salve barrier...
      • Aeonisig Raispher: Talk to Drezel and Ivan in the Paterdomus mausoleum. Stregthen that barrier, no matter the cost.
    • About claiming the Paterdomus temple...
      • Aeonisig Raispher: We need to reclaim the temple of Paterdomus to use as our base of operations. It's currently occupied by blasphemous monks of Zamorak. I doubt they'll leave without...encouragement.
        • Consider them dead.
          • Aeonisig Raispher: Good.
        • You want me to just kill them?
          • Aeonisig Raispher: Whatever it takes.
        • I'd rather find a peaceful resolution.
          • Aeonisig Raispher: A naive sentiment. We don't have time for negotiation, and I doubt they'll be in any mood to listen.
    • About equipping the Varrock guard...
      • Aeonisig Raispher: The Varrock guard aren't well equipped to fight vampyres. Captain Rovin could use your aid.
    • Farewell.

Clearing Paterdomus

During the fight
  • Monk of Zamorak:Stop him/her!
After killing all 10 monks
  • Player: That's the lower floors cleared. Now to check out the top floor of the temple.
Cutscene with the conspirators
  • Zamorakian bodyguard: I told you. It's not here!
  • Zamorakian leader: It has to be! Search the room again. If you two buffoons let it fall into enemy hands, I'll...
  • Player: You'll what?
  • Zamorakian leader: You!
  • Player: What is it with you conspirators? What are you up to?
  • Zamorakian leader: Ha! Like we'd just tell you our plan.
  • Zamorakian bodyguard: Not that there's anything to stop it now. It doesn't matter if it's the vyres or Roald tha-
  • Zamorakian leader: Shut up, stop talking, and just kill him/her!
After defeating the conspirators
  • Player: That's the last of them. I'd best report back to Aeonisig.

Arming the Varrock guard

  • Player: Aeonisig said you need some better armaments for fighting vampyres.
  • Captain Rovin: Our armour is just about adequate for guard duty, but an army needs steel.
  • Player: Steel? Why not something stronger?
  • Captain Rovin: You've not served in many armies have you? The time and money it would take to outfit an entire army with anything more than steel is immense. Besides, I certainly don't want to talk to the king about increasing our military budget, and I doubt Vanescula will delay the start of her war just to reduce my stress levels.
  • Player: Points made. Steel it is. What exactly do you need?
  • Captain Rovin: Make it a platebody, platelegs and a medium helm - three of each should cover my advance guard. As for weapons, what do you recommend? These silver-edged weapons from our stores seem woefully inadequate. We were able to get a lucky hit in here or there while those vyres were focussed[sic] on you, but that's it.
  • Player: Blisterwood weapons are the most effective, but there's no way I'd have time to equip the whole of Varrock's army.
  • Captain Rovin: Could you at least get some to us? Personally, I'd favour a polearm, and my two scouts here could each use a sickle. that's the Myreque symbol, right? It might lift spirits for the other soldiers to see that.
After giving the necessary items to Captain Rovin
  • Captain Rovin: Thanks for the assist, Player. We feel less like sitting ducks here now. You can tell that bureaucrat we're sorted. And you should know, my scouts say they spotted an absolutely huge vampyre out there - big claws, purple fur, bestial. I think their fear is making them see things, but I thought you should know.
Talking to Captain Rovin after equipping him with necessary items
  • Captain Rovin: Next time those vyres attack, we'll be ready for them!
Talking to the guards after equipping them with necessary items
  • Guard: Bring it on, vyres!

Strengthening the Salve

  • Drezel: Greetings again adventurer. How go your travels in Morytania? Is it as evil as I have heard?
  • Player: Aeonisig really needs us to figure something out down here - a scouting party of vyres just attacked us across the Salve! Vanescula's army can't be far behind.
  • Drezel: Really? They've actually crossed? It's not supposed to be possible. I hoped Saradomin might still be able to resolve this.
  • Ivan Strom: Why would you think that?
  • Drezel: He is said to have created this barrier. Although separated from us, surely he could do so again. I...
  • Ivan Strom: Drezel, are you holding out on us?
  • Player: Your faith alone won't protect us here, Drezel. We can't rely on gods to save us.
  • Drezel: I had hoped it would not come to this...but there is one book that might help. But it is a forbidden tome. Some even consider it heretical.
  • Ivan Strom: Why did you not mention this sooner?
  • Drezel: Because it surely cannot help but give us false hope. Only Saradomin can aid us now.
  • Player: Surely, it can't hurt for us to read this book.
  • Drezel: No, I suppose not. The book is hidden away in Paterdomus library...locked away where it belongs. My predecessor dismissed it as Zamorakian propaganda, and I've no reason to disagree. Retrieving the hidden book had something to do with where each of the Seven Priestly Warriors came from, used in a specific order. The Sleeping Seven book should help...
  • Drezel has found The Sleeping Seven book and returned it to you.

Talking to either Drezel or Ivan Strom before retrieving the book

  • Ivan Strom: Have you found this hidden book yet?
  • Player: Not yet.
  • Ivan Strom: The key thing I know about the Seven Priestly Warriors is that we used to name the days of the week after them.

Puzzle dialogue

Bookcase with Taverley book

Taverley: Not Enough Taverns

The spine of this book is fixed to the bookshelf with a hoop and wire mechanism.

Would you like to pull the book?

  • Cancel
    • (Exit menu)
  • Ok
    • (If Lumbridge book is not pulled beforehand)
      • Nothing happens. The Taverley book must not be the correct book to pull at this stage.
    • (If the book was pulled in the correct order)
      • The Taverley book snaps forward with a satisfying clunk.
    • (If the book was pulled in the wrong order)
      • You hear a grinding noise from the north bookcase. You appear to have reset the mechanism.
    • (If the book puzzle has been completed)
      • The book remains fixed in place.
Bookcase with Rimmington book

The Long Road to Rimmington

The spine of this book is fixed to the bookshelf with a hoop and wire mechanism.

Would you like to pull the book?

  • Cancel
    • (Exit menu)
  • Ok
    • (If Lumbridge book is not pulled beforehand)
      • Nothing happens. The Rimmington book must not be the correct book to pull at this stage.
    • (If the book was pulled in the correct order)
      • The Rimmington book snaps forward with a satisfying clunk.
    • (If the book was pulled in the wrong order)
      • You hear a grinding noise from the north bookcase. You appear to have reset the mechanism.
    • (If the book puzzle has been completed)
      • The book remains fixed in place.
Bookcase with Falador book

Falador: Only a Model

The spine of this book is fixed to the bookshelf with a hoop and wire mechanism.

Would you like to pull the book?

  • Cancel
    • (Exit menu)
  • Ok
    • (If Lumbridge book is not pulled beforehand)
      • Nothing happens. The Falador book must not be the correct book to pull at this stage.
    • (If the book was pulled in the correct order)
      • The Falador book snaps forward with a satisfying clunk.
    • (If the book was pulled in the wrong order)
      • You hear a grinding noise from the north bookcase. You appear to have reset the mechanism.
    • (If the book puzzle has been completed)
      • The book remains fixed in place.
Bookcase with Draynor book

The Dark Jewel of Draynor

The spine of this book is fixed to the bookshelf with a hoop and wire mechanism.

Would you like to pull the book?

  • Cancel
    • (Exit menu)
  • Ok
    • (If Lumbridge book is not pulled beforehand)
      • Nothing happens. The Draynor book must not be the correct book to pull at this stage.
    • (If the book was pulled in the correct order)
      • You hear a reassuring click from a bookcase on the north wall.
    • (If the book was pulled in the wrong order)
      • You hear a grinding noise from the north bookcase. You appear to have reset the mechanism.
    • (If the book puzzle has been completed)
      • The book remains fixed in place.
Bookcase with Edgeville book

The Ghost Town of Edgeville

Since Edgeville was renovated and named in 169 of the Fifth Age, you're surprised to find reference to it here.

The book is in much better condition than most.

The spine of this book is fixed to the bookshelf with a hoop and wire mechanism.

Would you like to pull the book?

  • Cancel
    • (Exit menu)
  • Ok
    • (If Lumbridge book is not pulled beforehand)
      • Nothing happens. The Edgeville book must not be the correct book to pull at this stage.
    • (If the book was pulled in the correct order)
      • The Edgeville book snaps forward with a satisfying clunk.
    • (If the book was pulled in the wrong order)
      • You hear a grinding noise from the north bookcase. You appear to have reset the mechanism.
    • (If the book puzzle has been completed)
      • The book remains fixed in place.
Bookcase with Varrock book

The History of Varrock

The spine of this book is fixed to the bookshelf with a hoop and wire mechanism.

Would you like to pull the book?

  • Cancel
    • (Exit menu)
  • Ok
    • (If Lumbridge book is not pulled beforehand)
      • Nothing happens. The Varrock book must not be the correct book to pull at this stage.
    • (If the book was pulled in the correct order)
      • The Varrock book snaps forward with a satisfying clunk.
    • (If the book was pulled in the wrong order)
      • You hear a grinding noise from the north bookcase. You appear to have reset the mechanism.
    • (If the book puzzle has been completed)
      • The book remains fixed in place.
Bookcase with Lumbridge book

Rambler's Guide to Lumbridge

One of the book titles catches your eye...particularly as the town of Lumbridge was only erected in 1937 of the Fourth Age.

This book looks to be a recent addition to the ancient library.

Its spine is fixed to the bookshelf with a hoop and wire mechanism.

Would you like to pull the book?

  • Cancel
    • (Exit menu)
  • Ok
    • (If pulled before any other book)
      • The Lumbridge book snaps forward with a satisfying clunk.
    • (If the book was pulled afterwards)
      • You hear a grinding noise from the north bookcase. You appear to have reset the mechanism.
    • (If the book puzzle has been completed)
      • The book remains fixed in place.
Bookcase with Blood of the Covenant

Blood of the Covenant

You spot an intriguing book on this shelf.

A wire has been woven through the spine, binding the book to the shelf.

Would you like to pull the book?

  • Cancel
    • (Exit menu)
  • Ok
    • (Before completing the puzzle)
      • An apparatus holds the book securely in place. Perhaps there's a trigger mechanism elsewhere in the library.
    • After completing the puzzle
      • You carefully extract the diary from the shelf.
Bookcase with Blood of the Covenant after taking the book

You've already taken the book titled 'Blood of the Covenant'. The bookcase contains nothing more of interest.

Talking to Drezel and Ivan Strom after retrieving Blood of the Covenant

  • Ivan Strom: Have you found this hidden book yet?
  • Player: Yes - it's seemingly an account of how the barrier was first created, written by Ivandis Seergaze.
  • Ivan Strom: Does it help us?
  • Player: He suggests that the seven warriors created the barrier from a blood ritual passed to them by Saradomin.
  • Ivan Strom: A blood ritual?
  • Drezel: Like I said, it's blasphemy. It can't be the truth. It's clearly Zamorakian propaganda.
  • Player: It's the only lead we have - if it is a lie, then we'll find out, but if it's truth it might be what we need.
  • Ivan Strom: I guess, but what do we need to do?
  • Player: Unfortunately, the details of the ritual have been left out, though there are some pages missing at the end of the book. It ends with Ivandis starting his journey into Morytania. We have no idea what he did next, but we do know where his body ended up.
  • Ivan Strom: His hidden tomb? Perhaps that's where the missing pages are?
  • Player: I'll go back there, and see if I can find a way to open his tomb.
  • Drezel: This feels wrong - to commit such sacrilege on the basis of reading a clearly false text.
  • Ivan Strom: We're desperate here, Drezel. We have to try.

Opening the tomb of Ivandis

  • You pour the potion onto the tomb of Ivandis, and dispel the ward sealing the lid.

Ivandis's tomb (replaces the Search option)

Open the tomb of Ivandis?

  • Cancel
    • Exits menu
  • Ok
    • To your surprise, there is no body in the tomb! You do find some personal effects.
    • You recover a well-crafted scroll case from Ivandis's tomb.
    • You find a metal bar forged from silver and mithril.
    • You discover a small tincture of precious liquid. Divine energy radiates from it.
    • You have emptied the ancient tomb of Ivandis Seergaze.

Talking to Ivan Strom and Drezel after opening the tomb of Ivandis

  • Ivan Strom: Did you search the tomb of Ivandis Seergaze?
  • Player: Yes, and among some other documents that I should probably read, I found a recipe for a more potent version of his Guthix balance potion.
  • Drezel: That could be just the solution we need! Gather the ingredients and make the potion.
  • Ivan Strom: Did you find the rest of Ivandis's diary? What does it say?
  • Player: It details his struggle with what sounds like vampyrism, and his efforts to discover a way to reverse it. From what I can make out, he created the Guthix balance potion. There are also notes for how to create a more potent version, but I haven't done so yet...

After making the Super Guthix balance

  • Player: I should show this potion to Drezel and Ivan in the Paterdomus mausoleum.

Talking to Ivan Strom and Drezel after making the Super Guthix balance

  • Player: I've made what Ivandis referred to as a super Guthix balance potion. It was intended to be a way for Ivandis to, um, cure himself...of vampyrism.
  • Drezel: This is all nonsense, of course. Ivandis was a hero.
  • Ivan Strom: Couldn't he have been both?
  • Player: Look, it doesn't matter if it's true or not, but this potion might help us.
  • Ivan Strom: I don't see how - it's not like you're going to convince an entire army of vampyres to drink some, and I doubt you'd have time to make enough anyway!
  • Drezel: There is something we could try. It is possible to alter the effect the Salver barrier has. If you recall, the Zamorakians attempted a similar thing by corrupting it.
  • Player: And we fixed the River Salve by soaking up the corruption with rune essence. Good idea. I'll pour this potion in the well, and that should introduce the cure to the Salve.

Talking to Drezel or Ivan Strom for the second time

  • Drezel: We may as well try this potion, seeing how vampyres can now cross. At least we might have some say in what happens to them when they do.

After pouring the super Guthix balance potion into the Salve

  • Player: I've strengthened the Salve barrier. I hope. I should report back to Aeonisig.

Talking to Drezel or Ivan Strom after strengthening the Salve

  • Drezel: You should see what more you can do for Aeonisig while Ivan and I prepare for the arrival of Vanescula's army.

Reporting to Aeonisig Raispher

  • About strengthening the Salve barrier...
    • Before finding 'Blood of the Covenant'
      • Aeonisig Raispher: Talk to Drezel and Ivan in the Paterdomus mausoleum. Stregthen that barrier, no matter the cost.
    • After finding 'Blood of the Covenant but before opening the Tomb of Ivandis'
      • Aeonisig Raispher: I'm not sure why you're talking to me about this. You're supposed to be helping Drezel to strengthen the Salve barrier.
    • After completing the task
      • Player: I've discovered a more potent recipe for the Guthix balance potion that should have, er, done something to the Salve. We're not sure exactly what, but it should at least slow down Vanescula's advance.
      • Aeonisig Raispher: Well, that sounds worryingly vague. Whatever you've done, I hope it works. Desperate times, and all that.
  • About claiming the Paterdomus temple...
    • If the Player has defeated monks and the splinter group leaders
      • Player: Paterdomus temple is no longer occupied.
      • Aeonisig Raispher: Good, thank you. It's long overdue that we reclaimed it in the name of Saradomin.
        • I wish I hadn't had to kill them.
          • Aeonisig Raispher: Kill now. Feel bad later. (Continues below)
        • It had to be done.
          • Aeonisig Raispher: Yes, now apply that pragmatism to Vanescula. (Continues below)
        • That was actually quite fun. Cathartic even.
          • Aeonisig Raispher: Remind me not to make an enemy of you. (Continues below)
      • Aeonisig Raispher: Did you kill that splinter group's leader?
      • Player: No, they teleported away again.
      • Aeonisig Raispher: A shame. Never mind, we have more pressing concerns.
    • If the player has killed the monks, but not the leaders
      • Player: Remember that splinter group I reported to the king? Well, they're back.
      • Aeonisig Raispher: We've enough to worry about with a vampyre army on its way. We don't have time to question them, just get rid of them! If we manage to survive a vampyric invasion, then we can investigate those little warmongers.
      • Player: I'll deal with them in my own way.
  • About equipping the Varrock guard...
    • Player: I've equipped the Varrock guards.
    • Aeonisig Raispher: Hopefully, they should be able to fend off any further scouting parties.

After the completion of Aeonisig's tasks

  • Player: I've completed those three tasks.
  • Aeonisig Raispher: And not a moment too soon. Rovin has spied Vanescula's arrival at the bridge over the Salve.
  • Player: She's alone?
  • Aeonisig Raispher: For the time being, at least so it seems, though her army cannot be far behind.
    • Maybe I can talk her down.
      • Aeonisig Raispher: Well, you do know each other. Clearly, she won't listen to you, but it might stall her for a time. (Continues below)
    • Maybe I could assassinate her!
      • Aeonisig Raispher: If you think it would be that easy, then by all means go and confront her. (Continues below)
    • I should investigate this.
      • Aeonisig Raispher: Indeed, yes, you should do this. I'll keep watch from the overlook. (Continues below)
  • Aeonisig Raispher: Regardless, I shall have the beacons lit to inform the king that her army has arrived. I do hope he can muster something of an army of our own in response...
  • Player: Even if he can, I'm not sure how much good that would do.

Clash of Armies

Talking to Vanescula Drakan

  • Vanescula Drakan: Player, why am I not surprised that you're here to welcome me? Wherever there is an underdog, there you are, holding its leash.
  • Vanescula Drakan: Alas, we must talk business. I assume you're delivering the terms of King Roald's surrender?
  • Player: No, but his army is prepared to fight should you try to cross the Salve.
  • Vanescula Drakan: Hahaha, his army? My scouts report no such thing.
  • Player: They'll be here soon enough. If you turn back now, we can avoid a war.
  • Vanescula Drakan: That would be my preference too, but we cannot turn back. Tell Roald to step aside and we can avoid any unnecessary loss of blood.
  • Player: Don't you mean loss of life?
  • Vanescula Drakan: That too.
  • Vanescula Drakan: Understand, Player. We have wrung all of the blood out of Morytania. The dirty rags of Meiyerditch are dry.
  • Vanescula Drakan: If my people starve, I will not be able to control them. I have only a sliver of control remaining.
  • Vanescula Drakan: In time, we can learn to live together...perhaps even prosper.
    • Appeal to Vanescula's reason.
      • Player: King Roald won't allow his citizens to become a buffet...he will put up a fight, there will be blood.
      • Vanescula Drakan: There's always blood. It's kind of our deal. (Continues below)
    • Threaten Vanescula.
      • Player: You were foolish to come alone. How about I just kill you, here and now?
      • Vanescula Drakan: Unlike my prideful brothers, I won't give you the chance. You shall not goad me into a fight.
      • Vanescula Drakan: And you would be foolish to think I am alone... (Continues below)
    • Beg for mercy.
      • Player: Please, you don't have to do this. Spare Misthalin. There must be another way.
      • Vanescula Drakan: I will spare any that do not stand in our way. Don't make that you; I've grown quite fond of your mild competency. (Continues below)
  • Vanescula Drakan: The Salve no longer contains us, and Roald's army is woefully unprepared to repel us. You're about the only competent human opposing us, but even you can't stop an army.
  • Vanescula Drakan: You have my word that we shall take only what food we need to survive.
  • Player: Your word is worthless! You betrayed the Myreque. You murdered Safalaan!
  • Vanescula Drakan: You humans and your absolutes. Have you even considered that Safalaan was a willing participant?
  • Player: You expect me to believe that Safalaan wanted this?
  • Vanescula Drakan: Don't you see? His sacrifice enabled the Myreque's victory. Once we cross into Misthalin, the humans of Morytania will be free of vampyric rule. These can be hallowed lands once more.
  • Do you believe Vanescula's assurances?
    • Yes, this could work.
      • Player: Look, I'm inclined to believe your intentions, but the people of Misthalin aren't going to take your word for it.
      • Player: They see you as invaders, and they will defend themselves. If you truly believe this is the only way, at least talk to King Roald first.
      • Vanescula Drakan: I'd be happy to, were he even here. Perhaps he does not care as much as you think, if he'd only send his cowardly advisor. (Continues below)
    • No, vyres can't be trusted.
      • (Continues below)
  • Vanescula Drakan: Enough talk. You know my stance. Will you step aside?

Vampyre juvinates attack

Camera pans and shows the Misthalin army and the vampyre army
  • Vanescula Drakan: Well, will Roald allow us free passage? All of us?
  • Player: That's a lot of vyres...
  • Aeonisig Raispher: I don't need King Roald to tell me that peaceful resolution here is not an option! You would expect us to believe our citizens have nothing to fear from this army before us?
  • Ivan Strom: Um, but shouldn't we be certain and ask the king? Shouldn't he be here by now? Vanescula is-
  • Aeonisig Raispher: She is a monster, boy! Don't be taken in by her words - all she desires is the blood of our citizens! We should kill them all.
  • Vanescula Drakan: It appears to me that yours is the greater thirst for blood.
  • Drezel: Do your worst, vyre. We're more prepared for you than you realise. Saradomin's light shall protect us.
  • Vanescula Drakan: You've already witnessed that we can now pass the Salve's barrier. Retreat your forces; there is no need for war.
  • Ivan Strom: You may be able to cross, but we've altered the Salve barrier. If you truly care for the vyres, then you'll stay on your side of the river.
  • Vanescula Drakan: Whatever you think you've done, little Myreque priest, it's too late. Juvinates!
  • Vanescula Drakan: Show these idiots the folly of their resistance.
Four vampyre juvinates come forward to attack; they are transformed into feral vampyres
  • Vanescula Drakan: What have you done? Why did they all become feral?
  • Ivan Strom: I warned you not to cross. We didn't know THAT would happen exactly, but, um...
  • Vanescula Drakan: This is madness! You would rather us become the very animals you fear than let us cross and live in peace?
  • Drezel: Witness the fate of any vyre who would dare threaten Misthalin. What good is an army you cannot control, Vanescula?
  • Vanescula Drakan: These beasts would kill you just as readily you blind, arrogant zealot!
Fight begins with the vampyre juvinates
During the fight
  • [Vanescula Drakan]: What have you done?
  • [Vanescula Drakan]: My beautiful minions...
  • [Vanescula Drakan]: Obey me!

After defeating the vampyre juvinates

  • Vanescula Drakan: How dare you defile my kind like this? This shall not go unanswered! Whatever trickery is at play here, I shall overcome it, and you will answer for this depravity!
??? (Wyrd) teleports in
  • Vanescula Drakan: What are you doing here? I told you to remain behind.
  • ???: You talk too much. I am here to make good on your threats.
  • Vanescula Drakan: You are not needed here, wyrd. Return to the castle, now!
  • Wyrd: No. The smell of these two priests disgusts me. The boy's piety makes me retch.
  • Wyrd: I will see him dead. Their protections will not save them from me.
  • Drezel: S-stay back, foul creature. Ivan is under my protection.
  • Ivan Strom: Drezel, no!
Wyrd bites Drezel
Fight begins with the Wyrd
During the fight
  • [Vanescula Drakan]: Stop this now!
  • [Vanescula Drakan]: Do as I command!
  • [Vanescula Drakan]: Get back here!

Afer defeating the Wyrd

  • Wyrd: You will not keep me from my prey.
  • Player: Seems I'm doing a pretty good job of that so far.
  • Ivan Strom: I've been fighting against you vyres my whole life. I'm not afraid of you!
  • Wyrd: Your last words are a lie, boy. I smell your fear. Your blood line shall die with you.
  • Queen Efaritay flies in and scares the Wyrd away
  • Efaritay: Begone, abomination!
  • Wyrd: Gah!
  • The Wyrd is scared away
  • Vanescula Drakan: Vampyres, fall back!
  • Vanescula Drakan: Whatever trickery this is won't save you - this isn't over!
  • Vanescula Drakan: Once we regroup, we'll be back to end this once and for all!
  • Armies disappear
  • If you talk to Ivan Strom first
    • Player: Is Drezel dead?
    • Ivan Strom: No, but he's severely wounded, and I think that wyrd did something to him. Some sort of poison, maybe?
    • Drezel: An icyene! Are you here to carry me into the arms of Saradomin?
    • (Continues below)
  • Player: Who are you? Where did you come from? And what was that thing?
  • Efaritay: My name is Efaritay. I was once the protector of these lands.
  • Ivan Strom: Q-q-queen Efaritay? You're quee-
  • Efaritay: I am no queen. Not any more.
  • Ivan Strom: But you can still help us.
  • Efaritay: You do not deserve my help. I have sacrificed so much to avoid war, yet you humans appear to invite it.
  • Efaritay: This fight is your own. I have neither the strength nor inclination to protect you from the vyres, or from yourselves.
  • Efaritay: I'm here only for the aberration - the wyrd.
  • Ivan Strom: What's a wyrd? I've never heard of them.
  • Ivan Strom: What has it done to Drezel? Why did it come after me?
  • Efaritay: They are abominations, and they loathe all that is good and holy. It will kill you, given another chance.
  • Efaritay: And I'm afraid your friend won't survive. The wyrd's poison will cause hallucinations, but it will be the wound that kills him.
  • Efaritay: Wyrds were rare even in my time, but they still managed to murder many of my fellow icyene. I will see this one dead.
  • Efaritay: Should you wish the same, I shall be lamenting my fallen brothers and sisters, buried south of Hallowvale.
  • Efaritay: Or just go back to fighting your needless wars.
  • Efaritay flies away
  • Player: Is Drezel dead?
  • Ivan Strom: No, but he's severely wounded, and I think that wyrd did something to him. Some sort of poison, maybe?
  • Drezel: My insides are outside. No...not the coffin - stop the coffin! It's shaking!
  • Ivan Strom: He hasn't been making sense for a while. The wyrd's poison is making him see things.
  • Drezel: The light is everywhere. My eyes...it hurts my eyes.
  • Drezel: Ivan... You are caretaker now. You are the heir of Ivandis.
  • Ivan Strom: What? No! Stay with me, Drezel. I need you. I'm not ready.
  • Drezel: We are never ready. Be our hero now, as Ivandis once was. It was an honour to serve at Paterdomus. My time...has passed.
  • Black scabs have formed on Drezel's wound. The priest in peril releases a final shuddering breath, and succumbs to the wyrd's poison. The caretaker of Paterdomus is dead.
  • Player: Goodbye, Drezel. Rest in peace.

Talking to Ivan

  • Ivan Strom: He's gone. Drezel is dead. Perhaps Efaritay is right. Maybe we should just let the vyres pass. If we fight them, there'd be so much death.
  • Player: Do you believe Vanescula would keep the peace, that all of her vyres would?
  • Ivan Strom: Despite everything that's happened, she still makes a lot of sense, and I could almost believe that she'd at least try to keep her word. But that thing with the wyrd - it's clear she can't control them all. Their lust for blood is just too strong. It's an impossible choice - either way, they'd be bringing a lot of death to Misthalin. Yet, in spite of the fact that Vanescula's army is sat on our doorstep, that wyrd is what I'm most afraid of. It came right for me, and what it said... Something tells me that's more important to deal with than Vanescula right now. Even she couldn't control it.
  • Player: I'll seek out Efaritay and see if I can help. If nothing else, it might get her on side to help us.

Talking to Aeonisig

  • Aeonisig Raispher: I hope you can find a better solution than turning all vyres feral! That is NOT a solution to this issue.
  • Player: Who are you?
    • (Non-quest dialogue)
  • Player: What purpose do you serve?
    • (Non-quest dialogue)
  • Player: How did you become Roald's advisor?
    • (Non-quest dialogue)
  • Player: Farewell

Talking to Captain Rovin

  • Captain Rovin: Stand ready, soldiers. The next vyre attack could come at any time.

Talking to King Roald

  • Player: Talk about River of Blood.
    • King Roald: Aren't you supposed to be doing something in Morytania about now?
    • Player: Aren't you? I thought you were a king that led from the front lines?
    • King Roald: Mind your tone. My fighting days are behind me. It takes a lot of work to raise an army. I'm well aware of the situation on the front lines. I'm trying to garner military support from our allies, but they're all busy dealing with their own issues. I fear only the return of the gods themselves would bring us all together. For now, Varrock stands alone. Besides, the wife won't let me go. If you think an army of blood-suckers is scary, try being married to her!
  • Player: Talk about the beacons.
    • (Non-quest dialogue)
  • Player: Ask about the kingdom.
    • (Non-quest dialogue)
  • Player: Ask about the protected tree.
    • (Non-quest dialogue)
  • Player: Greet the king.
    • (Non-quest dialogue)

Combating Haemalchemy

Icyene graveyard

In the graveyard

  • Efaritay: Dessocles, Apherna - I am so sorry. I failed you. Your son, my beloved Ascertes, dead. Our son, Safalaan, lost. So many dead of my own kind. And for what? The humans and vyres stand once more at the brink of war. I sacrificed so much, but it was all for nothing.
  • Player: Um, Efaritay. I'm sorry to interrupt, but we could still use your help.
  • Efaritay: I am sorry for before, at the bridge. I have been imprisoned by Lord Drakan for so long, to avoid war, and to see opposing armies upon my return angered me.
  • Player: Imprisoned by Lord Drakan? That was you in the prisons on Vampyrium, wasn't it? Why wouldn't you leave with us?
  • Efaritay: Drakan held my family hostage. I dared not risk them, but his death freed me. And yet I return here to find his word was meaningless. My husband is dead and my son is gone. I know not where.
  • Player: Your son is Safalaan, yes? He was with us that day. He helped me to kill Drakan.
  • Efaritay: Safalaan was there? I didn't... What happened to him?
  • Player: Drakan's sister, Vanescula. She was helping us to depose her brother, but as soon as we'd defeated Drakan, she turned on us. Vanescula bit Safalaan. She killed him.
  • Efaritay: If only he'd discovered my old pendant here, it would have protected Safalaan from her.
  • Player: Wait? We did find a pendant here, in that crypt. Safalaan was wearing it.
  • Efaritay: And yet somehow my pendant's found it's way back here? how strange. Could you retrieve the pendant for me, please?

After retrieving the pendant

  • You hand Efaritay the pendant from the icyene crypt.
  • Player: I don't understand. Why would your pendant be back here?
  • Efaritay: Someone must have returned it. You said Safalaan was wearing it. If that were true, Vanescula would not have been able to bite him. Not unless he stopped wearing it, but why would he have?
  • Player: Vanescula said something back at the bridge. I dismisses it before, but she suggested Safalaan was a willing participant.
  • Efaritay: Wait, did you actually see my son die?
  • Player: I saw the bite, he collapsed, and he didn't appear to be breathing, but...then Vanescula teleported away with his body.
  • Efaritay: Then Safalaan may still be alive! It would take more than a single bite to kill him, and someone returned that pendant here.
  • Player: But Vanescula took him to use his blood to make her army immune to the Salve's wards. Surely that's not something he'd survive, even if the bite didn't kill him?
  • Efaritay: Not unless...no, she wouldn't have, not to my son! He'd never have agreed to it!
  • Player: Agreed to what?
  • Efaritay: If...if she'd...turned him. He could have given up his own blood and fed on others to heal...but that could mean that wyrd was...
  • Player: What? That thing that attacked us at the Salve - you're not suggesting THAT was Safalaan? No way. He'd never attack us like that.
  • Efaritay: Drakan mocked me for years about his experiments with an offshoot of blood magic called haemalchemy. He threatened to turn my husband and son into vyres on a number of occasions. Over time, it was clear that Drakan learned to regret those experiments. The advent of wyrds was one such cause for that regret. It must be why he spared Safalaan...though not my husband. Wyrds are rare occurrences, so he told me, only created when someone with icyene heritage was turned. The closer to icyene a subject was, the larger and stronger the wyrd, and the greater its contempt for the pious, and for creatures of light. It would be why the wyrd went after those monks. Did Safalaan have some connection with the boy?
  • Player: Ivan? Yes, he was a Myreque too. A survivor of Drakan's hunt.
  • Efaritay: I need to be sure - would you help me to track down this wyrd? If it is Safalaan, perhaps I can get through to it. And if I cannot, I could do with your assistance in reclaiming my old weapon, Sunspear. Drakan stole it from me; I'm hoping that you kept it upon defeating him.
  • Player: Drakan broke the spear in my fight with him. I was only able to retrieve the spear's blade.
  • Efaritay: I forged that spear myself from the first blisterwood tree planted here, but barely got to use it. When Drakan's attack came, we were caught off guard. My seat of power was the castle north of here; Drakan tunnelled into it from what is now this graveyard. We'd been led to believe vampyres were nothing but feral beasts, but they are clever and cruel. Before we could mount a defence, my family was in his grasp. My surrender was selfish and swift. I should have fought back, but I was afraid. From that day, he carried my own weapon as a symbol of my submission. Some of the icyene most loyal to me tried to mount an early resistance, but ended up here, struck down by the very weapon I created to protect them.
  • Player: I'll help, if you can tell me what I need to do.
  • Efaritay: I'd like to fully reforge the spear, if we could. Please, bring me the blade. We'll also require a new blisterwood shaft. There was one final component, however, which may be more difficult to track down. Drakan removed the twin-bladed silver spike.
  • Player: Hmm, I'll see what I can do.

Talking to Efaritay again immediately with all Sunspear ingredients

  • Player: So I need the Sunspear blade I took from Lord Drakan, a new blisterwood shaft and a twin-bladed silver spike?
  • Player: I have Sunspear with me... Well, the blade at least.
  • Player: I've crafted a new spear shaft out of blisterwood - I hope it will suffice.
  • Player: And then you said something about a twin-bladed silver spike? That sounds familiar to me - it doesn't happen to affect werewolves by any chance, does it?
  • Efaritay: Yes! It suppresses their ability to change form. You know of it?
  • Player: One better - I think I have it with me. It is a wolfbane dagger.
  • Efaritay: Please, once you have the blade, the blisterwood shaft and a silver spike, reforge the spear and bring it to me.

Talking to Efaritay again immediately without Sunspear ingredients

  • [missing dialogue]

Reforging the Sunspear

  • You re-assembled Sunspear somewhat akin to its original form.

After reforging the Sunspear

  • Player: Here - I have the reforged Sunspear with me.
  • Efaritay: Drakan tainted this weapon with the blood of my brethren, but you have made it anew. Thank you for restoring Sunspear to its former glory. I find it fitting that you should continue to wield it against the darkness of Morytania. It has already done more good in your hands that it ever did in mine. I shall bind it to the young priest, Ivan Strom, for you to reclaim should you lose it.
  • Player: Where should I start in tracking down the wyrd?
  • Efaritay: I'm not sure. I wondered it back at the river; I suspect it fled to heal itself.
  • Player: Vanescula told it to return to the castle, but if she meant Castle Drakan, I can't see how I'd gain access, even with my disguise.
  • Efaritay: Then we should try another approach. Wyrds are created through a process of vampyrification - do you know anything of this?
  • Player: Not anything specific. I know it's possible, but have no idea where or how it's done. All of the Myreque that operated in Meiyerditch are either dead or missing.
  • Efaritay: Then what do you know of haemalchemy? Perhaps it can provide some clue for how to track the wyrd.
  • Player: Again, I don't know much. There's an abandoned laboratory beneath the city where I once found a book on the subject, but I couldn't understand a word of it.
  • Efaritay: It doesn't sound like much to go on, but should there perhaps be something in this haemalchemy laboratory that you missed?

Talking to Efaritay immediately after

  • Efaritay: Did you find anything in the haemalchemy lab?
  • Player: Not yet. I'll see what I can find.

Meiyerditch laboratories

Meeting Sarius

  • Player: Sarius? What are you doing here?
  • Sarius Guile: Oh, Player, I'm so pleased to see you still alive. I haven't heard from any of the Myreque since I led Vanescula to the base, and she isn't telling me what happened.
  • Player: Only a few of us got out - myself, Ivan and Veliaf. Veliaf has given up, and Ivan's gone back to Paterdomus.
  • Sarius Guile: I...I'm sorry. I should never have led Vanescula to the Myreque base. It's all my fault.
  • Player: I think there's probably plenty of blame to go around. Safalaan was reckless too, and Vanescula played us all. You weren't to know she'd betray us.
  • Sarius Guile: I don't think it's that simple. She's always treated me well and with respect. Always. I KNOW her. Ever since she got back, she's been spending a lot of time in Castle Drakan's basement levels. She NEVER goes down there. Something's going on and I'm clueless. She's confided much in me over the years, but not since her return. She'd be too proud to say anything, but if I had to guess, I think she's feeling remorse for whatever happened to Safalaan. What DID happen to him?
  • Player: She bit him, and now I suspect she's turned him too, but if so he's not like any vyre we've ever faced.
  • Sarius Guile: Oh no! That must be why she's spending so much time in the castle basement. If you're trying to get into Castle Drakan, why have you come here?
  • Player: To see if I missed anything about haemalchemy...some clue about how people are turned into vyres. Now I think of it, how did you find this place?
  • Sarius Guile: My father was separated from us for so long. We were only permitted to communicate via letter. Over time, Mauritys and I developed a way of coding information into his messages. It's how I knew to direct you to his letter about this laboratory in the first place.
  • Player: The problem is, I've already thoroughly searched this place. The only thing I found was a book on haemalchemy, and that was just sitting out in the open.
  • Sarius Guile: Ha! That sounds like my father, to leave something obvious to find, but to hide the true secrets. In one of his last messages to me, it was clear he feared for his life, and he knew this place was no longer safe. I doubt he'd have left anything truly valuable here, but I do know he was able to return to these tunnels even after they were abandoned. You should search throughout the tunnels here for any letters or books. If you find something written by my father, please could you bring it to show me?

Talking to Sarius Guile immediately afterwards

  • Sarius Guile: I suspect he might have hidden more crucial information deeper in the complex. You should search through the tunnels here. Keep an eye out for a clue or something out of place.

Talking to Efaritay after talking to Sarius Guile:

Efaritay: Did you find anything in the haemalchemy lab? Player: I found an old acquaintance there, oddly - the daughter of the man who used to work in that lab. Efaritay: I wonder if she can help you discover anything more about haemalchemy.

Upon finding the book

  • Player: Hey, I think I found something. It's marked with the same symbol from the haemalchemy book.
  • You find a journal.

Upon searching the research table again

  • You already have the journal of Mauritys Guile. The remaining documents are incomprehensible.

Upon searching the research table after losing the book

  • You reclaim the journal of Mauritys Guile.

Talking to Sarius Guile after finding Mauritys' journal before reading it

Player: I discovered a journal in the tunnels! Sarius Guile: You found something? What does it say? Player: Oh, I don't know. I haven't read it yet...

Talking to Sarius Guile after finding Mauritys' journal after reading it

  • Player: I found this journal written by your father. It suggests he wrote this after the laboratory was destroyed.
  • Sarius Guile: So he did survive? In his final letter to me he noted his fear that his work would be destroyed. If he didn't contact me again, he must have a good reason.
  • Player: His notes theorise about a way to revert vampyrism! It's why Drakan had this place destroyed.
  • Sarius Guile: Revert it? You mean all those turned humans could be brought back? Most of the vampyres in Morytania are vampyrised humans - this could change everything!
  • Player: The only problem is that it's only a theory. He suggests two ingredients necessary for a 'cure'. The first is refined daeyalt, itself a key ingredient in turning other species into vyres - it acts as some sort of catalyst for change.
  • Sarius Guile: I don't know about refined daeyalt, but the mines in northern Meiyerditch might be a good place to explore.
  • Player: The problem is the other ingredient. He calls it the 'blood of the hybrid', a theorised creature that has traits of many different species. He suggested such blood would allow for the creation of a universal cure.
  • Sarius Guile: Say, a vampyre that was once half-human, half-icyene?
  • Player: If that wyrd is Safalaan, its blood could be the key. It's worth a shot.
  • Sarius Guile: Vanescula must have been keeping him in the basement of Castle Drakan. That's all I know, and I'm sorry, but I can't get you into the castle.
  • Player: Well, for now maybe I should just try to find some refined daeyalt. There must be a refinery connected to the daeyalt mine, right?

Talking to Sarius Guile immediately afterwards

  • Sarius Guile: The mine entrance isn't far from here. If you leave the lab by the stairs here then exit the house, it's just a bit further north, past the old Skill in a Chest Inn.

Talking to Efaritay after talking to Sarius Guile

  • Efaritay: Have you discovered anything in the daeyalt mine?
  • Player: There isn't much down there, save for a tunnel where loaded mine carts are taken.
  • Efaritay: Presumably this mine is guarded, yes? I'm sure they would know about a refinery down there.

Daeyalt Mine

Talking to a Juvinate guard in House of Drakan disguise

  • Where's the daeyalt refinery?
    • Player: How do I reach the refinery from here?
    • Juvinate guard: Hang on, I think one of the miners has nearly filled a cart. Do me a favor and transport it along the tracks, since you're heading there already.
    • Screen fades out and the player pushes the fully loaded cart of daeyalt ore along the rickety tracks... ...and arrive at what looks to be a processing plant for converting humans into vampyres!
  • Hey! How do I get out of here?
    • (Non-quest dialogue)
  • Cancel.

Daeyalt refinery

After defeating the vampyre juvinates

  • [missing dialogue]

After releasing all the prisoners

  • Florin: Through here, adventurer! We'll help you put a stop to this.

Unlocking the puzzle

  • [missing dialogue]
  • You hip a fragment of refined daeyalt from the core.
  • Player: I have the refined daeyalt. Now all I need is the blood of the hybrid.

Confronting Safalaan

Upon investigating the Rejuvenation tank

  • Wyrd breaks through the glass of the rejuvenation tank
  • Player:Safalaan, is that you?
  • Wyrd:Don't call me that!
  • You are hit for full lifepoints in a green poison splat; screen fades in and out and the wyrd is gone
  • Player: Wha- I don't feel so good. Must find Safalaan. His blood...

Curing Vampyrism

  • Player: I don't feel right...at all.
  • Screen begins to pulse in and out; screen stays this way for most of the rest of the quest
  • Player: Safalaan, wait. I know it's you.
  • Safalaan: Stop following me or I'll do more that poison you.
  • Player: I can't do that. You're my friend.
  • Safalaan: I'm a monster. Leave me alone.
  • Player: You need my help, and I need yours. Please, wait!
  • Screen turns to gray scale

Hellhounds

  • [missing dialogue]

Myreque heads

Headless arrow
This section or article is incomplete.
Reason: Probably missing Radigad Ponfit and Vertida Sefalatis. (There are 9 heads on the shelves.)
You can discuss this issue on the talk page or edit this page to improve it.

A random line out of the following appears when one of the Myreque heads is talked to.

  • Andiess Juip: Hey, Kael. Good to see you again.
  • Flaygian Screwte: Why aren't you using my superior flail design any more? I don't know...these youngsters and their blisterwood.
  • Harold Evans: Don't pour holy water on meeeee! I'm not a bloodveld, wheeeee!
  • Kael Forshaw: I'm not afraid any more.
  • Mekritus A'hara: Blimey, me 'ead 'urts.
  • Polmafi Ferdygris: I'm the new 'Lord of Vampyrium'! We're going on a wild hunt next week!
  • Sani Piliu: I didn't think I'd survive this long. I thought I'd be the first to die.

Post-Quest Dialogue

Aeonisig Raispher

  • Player: How are you finding your new role as an ambassador for Varrock?
  • Aeonisig Raispher: My new role? This is a punishment, not a promotion! I hate it here.
  • Player: Perhaps it will give you a new perspective on the issues Morytania now faces.
  • Aeonisig Raispher: Indeed. Though I may not be happy, I shall do my utmost to make this situation work...if for no other reason to get back into the king's good graces. Maybe then he'll let me go back home.

Efaritay

  • Efaritay: Things have been such a whirlwind since my escape that I have not had chance to thank you. You defeated Drakan and gave me back my freedom, you returned my son to me and you've been pivotal in bringing about this alliance. I am forever in your debt. Though I shall be needed here to advise Safalaan and help to rebuild this place, should you ever need my assistance you need only ask.
  • Player: I'll keep that in mind. Thank you, Queen Efaritay.
  • Efaritay: No, still not queen. I dare not assume that mantle again. This is not the kingdom I used to rule. It is something new.

Safalaan

  • Player: I still can't believe you agreed to this, to being turned into the very thing we were fighting.
  • Safalaan: I've made a lot of bad decisions, I can see that now. I've been selfish and reckless. I wanted to try to help everyone, but in doing so I've lost many friends.
    • Well, I forgive you.
      • Safalaan: Thank you, I appreciate that. It gives me hope that others will too.
      • (Continues below)
    • I'm not sure I can forgive you.
      • Safalaan: That is a shame, but I understand. I have a lot to make up for. I'll never stop trying to do so.
      • Efaritay: Please, don't be too harsh on him. Icyene emotions often run hot. If he'd had a parent there to teach him these things when he was young, he might have had more control over himself. That is my fault.
      • Safalaan: It is true that I am uniquely positioned to empathise with human, vampyre and icyene alike. In time, I hope both populations will grow to trust me. The blood stores that Vanescula retrieved from Vampyrium are already half depleted.
      • Vanescula: Yes, well, like they say, an army marches on its stomach.
      • Safalaan: Thankfully, many of the younger convertees are willingly taking the cure, so the stores should suffice to keep the trueborns fed.
      • Vanescula: Getting THEM to take the cure is a bigger ask. The very idea that vampyrism is a disease is offensive to us.
      • Safalaan: Still, it has meant we've been able to completely stop blood tithings in the short term. Our hope is that down the road we can set up voluntary tithing stations.
      • Vanescula: Rewarding any citizens that choose to donate, as opposed to punishing slaves that resist.
      • Efaritay: It will take much for the humans of this region to stop hating the vyres. Trust is further off still. My hope is to rebuild my old castle. If the citizens see that the queen of old has returned, it will help.
      • Player: It sounds like you've got a lot ahead of you. I hope you can make this alliance work.

Vanescula Drakan

Castle Drakan

  • Player: So, er, how goes the truce?
  • Vanescula: Oh, it's a shambles. I'm going to have to assassinate Efaritay, of course.
  • Safalaan: Vanescula, please! You shouldn't even joke about that sort of thing.
  • Efaritay: She's a sharp one, isn't she? She's certainly a breath of fresh air, compared to her brother.
  • Vanescula: Oh, fine, it's going about as well as you'd expect.
  • Player: So, it's good, then?
  • Vanescula: I have always appreciated Safalaan's willingness to empathise with my kind, in spite of the troubles here. Yet I would have expected Efaritay to despise me. Instead, we've found a common bond in our loathing of Lord Drakan.
  • Efaritay: You are not your brother. It's true I'd rather you hadn't turned my son into a vyre, but he's explained that the decision was his.
  • Player: How is the vyre population responding to all of this?
  • Vanescula: So long as I keep the trueborns happy, the rest of them will keep in line. The younger vyres are actually proving eager to take the serum.
  • Safalaan: It doesn't hurt that they're more than a little afraid of me, and that I'm in support of Vanescula.
  • Vanescula: It may not be how I envisaged things, but upon reflection things could never return to how they were in ages past. I relish the challenge. But at the first sign of anyone trying to take advantage of this new alliance to wipe out my kind, this will all fall apart.
  • Player: Well, okay then.

Darkmeyer

  • Player: Why are all the vyres here still shocked to see a human? Why do I still need a disguise?
  • Vanescula: These are the elite of the vampyre nation - they are true-born lords and ladies. Our new alliance is a difficult concept for them to grasp. To them, this is still very much their home, and you are still an interloper. Many of them are still refusing to take the serum, but that will change in time, even if I have to force the issue.
  • Player: Can't you just tell them to, you know, stop attacking humans?
  • Vanescula: This is a delicate time for my kind. Change will come slower to us that it will to the humans of Meiyerditch. Until that day, I won't begrudge you killing a few of them. I still have rivals, you know - best to keep them in their place if you want this alliance to work.
  • Player: Are you suggesting you can't control them or that you won't?
  • Vanescula: I have about as much control over them as I do over you.
  • Player: So, none then?
  • Vanescula: Sure, if that's how you choose to interpret my statement.

Veliaf Hurtz

Myreque Memorial

  • Player: Veliaf, you should know - Safalaan is sort of back. He's, er, still a vampyre, but he's just like his old self. I discovered a serum that diminishes vampyric bloodlust.
  • Veliaf Hurtz: ...
  • Player: He's helping to oversee bringing peace to Meiyerditch and Darkmeyer, with the help of Efaritay, Aeonisig and Vanescula.
  • Veliaf Hurtz: He's still having his ear bent by that harpy? After what she did to him? To us? I think maybe I should do something about this!
  • Player: Wait, you're not going to try to kill her are you? The peace we've brokered is quite new and fragile.
  • Veliaf Hurtz: What? No, of course not. He just could do with an old friend talking in his other ear is all. Maybe I can make him see sense. Besides, he could do with a proper human advisor, especially from what I've heard about this Aeonisig fool.
  • Player: Phew! Yeah, that sounds like a good idea.
  • Veliaf Hurtz: Besides, our work here is done. For now, farewell, old friend.
  • (Veliaf breaks a teleport tablet and disappears)

Castle Drakan

  • Veliaf Hurtz: Well met, Player.
  • Player: You seem to be a bit more cheerful.
  • Veliaf Hurtz: I thought I'd lost my friend here - first to death, then to vampyrism - but no, that's Safalaan right there, just as he's always been.
  • Safalaan: That bad, huh?
  • Veliaf Hurtz: Ha! Actually, this one's got a LOT better at making decisions! Maybe because he's more willing to listen to me these days. Efaritay is a good influence on him too.
  • Vanescula: I wish he'd listen to ME more and just eat the lot of you.
  • Veliaf Hurtz: I'm even starting to get used to THAT one. Plus someone has to keep an eye on her.
  • Vanescula: Aww, dear, sweet Veliaf. Are you sure you're not just developing a crush on me?
  • Player: How are the citizens of Meiyerditch taking to this new...arrangement?
  • Veliaf Hurtz: It's tough going, but they trust me. They know I was with the Myreque. We have a number of projects in the works to renovate the slums, though it will be years before we see any real progress. In the meantime we're working to reunite families, treat the sick and wounded, and ensure everyone has enough food and water.
  • Player: It sounds like you've a lot on your plate. Good luck with it all.

Sentinel Plaguemanst

  • Sentinel Plaguemanst: The nobles are all still talking about how Vanescula was defeated at the Salve...though, er, not out loud. So don't tell her I said anything...
  • Player: Why not?
  • Sentinel Plaguemanst: I don't know, maybe because I enjoy being alive. Vanescula REALLY doesn't like to lose. To suggest as much in the open is a good way to wind up a corpse.
  • Player: Really?
  • Sentinel Plaguemanst: That's what I've heard, anyway. Best not to tempt fate, though, so really, don't tell her I said anything.

Burgh de Rott refugee

  • Refugee: Hey it's the hero! Wow, you're amazing! How did you manage to return all the villagers? Things feel so much safer around here now too - great job!
  • Player: You're more than welcome.
    • What do you do here?
      • (same as before)
    • How do you like your town?
      • (same as before)
    • What's happening around here?
      • Refugee: Oh, not much really, we're all just trying to eke out a living in this place. Some of us still want to head for the Salve and into Misthalin, but honestly, it's not so bad here anymore...in spite of how it might look.
    • Is there anything I can do to help out?
      • (same as before)
    • Okay, thanks.

A Meiyerditch child

  • A Meiyerditch child: Hello.

Meiyerditch citizen

  • Player: Hi, how are things in Meiyerditch now?
  • Meiyerditch citizen: Better than they were, that's for sure. The vyrewatch have all cleared out and we're not tithed anymore. It's still a slum, though. Life is still pretty hard here. At least, whoever's in charge now is trying to improve things, though. Food and water are still pretty scarce, but it feels like it's getting better on that front too. And then there's the people being returned. Family members long thought to be lost are coming home.
  • Player: Do you know much about the new leaders?
  • Meiyerditch citizen: Not much, really. Apparently, one of the Drakans is still in charge, but with all these improvements around here, I find that hard to believe. There's a rumour going around that the fabled Queen Efaritay has returned to kick the vampyres out. And yet others that the Myreque won and now they're in charge.
  • Player: The truth is somewhere between all of those things.
  • Meiyerditch citizen: Good to know, thanks.

Meiyerditch miner

  • Player: Hello there.
  • Meiyerditch miner: Oh, hello.
    • Where are we?
      • (same as before)
    • What do you do here?
      • Meiyerditch miner: We're miners. We used to be forced to mine here for the vyres, but now we choose to. Turns out this stuff we're mining makes them less hungry. Who knew, right? So, anyway, we need a lot of this stuff.
    • How do you get out of here?
      • Meiyerditch miner: Here, I'll show you the way out...
    • What is it that you're mining?
      • Meiyerditch miner: We're mining for daeyalt. The new leaders are saying it even turns vyres who used to be human back to normal. And for those that've always been vyres, it apparently makes them less hungry, so they don't need to feed on us anymore, or less often, or something. So we're gladly mining cart-loads of this stuff now. It all helps, right?
    • Okay, thanks.

Captured Meiyerditch citizen

  • Captured Meiyerditch citizen: I'm glad I killed that vyre scum. I don't care if it was trying to help, it deserved to die!

Ivan Strom

  • Player: How goes things, Ivan?
  • Ivan Strom: It's all so overwhelming, but I'm learning new things all the time. Drezel left his own journal for me. I think I'm going to start off by planning a renovation for Paterdomus temple. How is Safalaan doing?
  • Player: I think he's as overwhelmed as you are, but I get the impression he's going to be fine. He's certainly got plenty of support, what with Vanescula and Efaritay...and Aeonisig too, for whatever that's worth.

Captain Rovin

  • Captain Rovin: First you helped us defeat Zemouregal's zombie army, and now you've saved all of Misthalin from invasion by Morytanian bloodsuckers. You're a veritable scourge of the undead.
  • Player: Vampyres aren't undead. They're living creatures, originally from Vampyrium. It's a common misconception. Regardless, you're welcome. Any news on where Zemouregal and Arrav went?
  • Captain Rovin: Nope, not yet. There's still a whole bunch of zombies in Zemouregal's old Wilderness base, but we've not seen hide nor hair of the individuals we're truly interested in apprehending.

King Roald

  • Talk about River of Blood.
    • King Roald: Varrock has survived many attacks since its founding, but I'm thankful this vampyre situation was resolved peacefully.
    • Player: For now, at least. The brokered peace may not hold.
    • King Roald: And if it doesn't, we shall deal with the situation. I am taking steps that, should it not hold, Varrock will be in a much stronger position to deal with it. For example, Aeonisig is offering aid to the citizens of Meiyerditch in exchange for shipments of blisterwood. Truth be told, my worries have moved on to other matters. If it's not one thing, it's another, so they say.
    • Player: Such as?
    • King Roald: It appears that your intervention at the Salve targets only vampyres. Werewolves, on the other hand, are free to cross. The reports state that they have effectively declare independence from the vampyres. We shall need to keep a close watch on what they do with this newfound freedom.