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Crystal saw
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Talking to King Roald

First time

  • Talk about River of Blood.
    • Player: How go your preparations?
    • King Roald: How indeed. Have troops been sent to Paterdomus yet, Aeonisig?
    • Aeonisig Raispher: Captain Roven has a small scouting force ready for travel, my liege.
    • King Roald: Good man! Then let's get to it, shall we? What do you say, Player?
      • (Quest noticeboard opens)
        • Accept Quest
          • King Roald: Splendid.
          • Player: Do you want me to lead Captain Rovin and his scouts to Paterdomus?
          • King Roald: No, I need you to visit the temple's caretakers and see how you can help them. Aeonisig here will be my eyes on the frontline - pack your bags, you're going on a little field trip.
          • Aeonisig Raispher: M-my liege? You want ME to go to Paterdomus? B-but I'm of more use to you here. I'm not a soldier.
          • King Roald: You're going, and that's final, unless you wish to start advising my wife on delphiniums?
          • Aeonisig Raispher: I... No, of course not, my liege. I'll inform Captain Rovin.
          • King Roald: I need to be here to oversee preparations for the army. When I arrive, I expect a FULL report this time - do you understand?
          • Aeonisig Raispher: Y-yes, my liege. I understand.
          • King Roald: Now, please, Player, go ahead and meet with Drezel and your friend. Aeonisig shall join you there shortly, at the old watchtower by the start of the beacon network.
        • Not Right Now
          • [missing]
  • Talk about the beacons.
    • (Non-quest dialogue)
  • Ask about the kingdom.
    • (Non-quest dialogue)
  • Ask about the protected tree.
    • (Non-quest dialogue)
  • Greet the king.
    • (Non-quest dialogue)

Before accepting the quest

  • King Roald: Do not let me down now, Player. Your expertise in this matter is required.
    • Talk about River of Blood.
      • (Same as above)
    • Talk about the beacons.
      • (Non-quest dialogue)
    • Ask about the kingdom.
      • (Non-quest dialogue)
    • Ask about the protected tree.
      • (Non-quest dialogue)
    • Greet the king.
      • (Non-quest dialogue)

Paterdomus

Mausoleum

  • Drezel: Greetings again adventurer. How go your travels in Morytania? Is it as evil as I have heard?
  • Player: King Roald sent me to talk to you. Aeonsig is on his way. Have you two figured out anything we can do to strengthen the Salve?
  • Ivan Strom: Unfortunately not. If only we knew more about how the barrier was created in the first place.
  • Drezel: Yes, well, we don't have Saradomin here to do it for us this time.
  • Ivan Strom: Is there nothing in the library that might help?
  • Drezel: If there were I'd know of it, I'm sure.
  • Player: This isn't looking good. Keep thinking - I'll go see if Aeonsig has arrived. No doubt he'll need help with something.

Preperations for Aeonisig

  • Aeonisig Raispher: I do not like being so near to these accursed lands.
  • Player: Think about how the humans that live there feel.
  • Aeonisig Raispher: Well, I can sympathise just as well from a distance. I'd much prefer to never meet a VAMPYRE!
  • Player: Alright, you don't have to shout it in my face.
  • Aeonisig Raispher: No, vampyres! Behind you!
Vyrewatch attack

During the fight

  • [Varrock guard 1]: Stand your ground!
  • [Varrock guard 2]: Our weapons are ineffective!

After defeating the three Vyrewatch

  • Player: That's the last of them...for now. I should check on Aeonisig.

Talking to Captain Rovin

  • Captain Rovin: We just aren't equipped for fighting against vyres.

Talking to Aeonisig Raispher

  • Aeonisig Raispher: Vyres! West of the Salve! This is awful! This is a disaster!
    • You fool! I warned you.
      • (Continues below)
    • I did try to warn you.
      • (Continues below)
  • Aeonisig Raispher: Yes, I admit, I didn't take you seriously. But this threat! All of Misthalin is in danger! If those were scouts, then Vanescula will be here soon. The five of us will not be able to face a whole army. We must do something. We can't just wait here to die.
  • Player: We need to establish a fortified position until reinforcements arrive.
  • Aeonisig Raispher: What about Paterdomus? Could we use the temple as a base?
  • Player: It's still occupied by Zamorakian monks.
  • Aeonisig Raispher: Yes, of course. Maybe you should clear them out of there.
  • Player: Anything else?
  • Aeonisig Raispher: Well, uh, what about the Salve barrier?
  • Player: It doesn't work. You saw that.
  • Aeonisig Raispher: Yes, but couldn't you, I don't know, shore it up or something?
  • Player: 'Shore it up?
  • Aeonisig Raispher: Yes. You know, nail a few metaphorical boards over the windows.
  • Player: I can see if Drezel and Ivan have thought of anything yet.
  • Aeonisig Raispher: Yes, good idea.
  • Player: Anything else?
  • Aeonisig Raispher: Not that I can think of.
  • Player: What about Captain Rovin? I had to deal with those vyres because they're not equipped for it.
  • Aeonisig Raispher: Good idea! See what you can do to help them.
    • About strengthening the Salve barrier...
      • Aeonisig Raispher: Talk to Drezel and Ivan in the Paterdomus mausoleum. Stregthen that barrier, no matter the cost.
    • About claiming the Paterdomus temple...
      • Aeonisig Raispher: We need to reclaim the temple of Paterdomus to use as our base of operations. It's currently occupied by blasphemous monks of Zamorak. I doubt they'll leave without...encouragement.
        • Consider them dead.
          • Aeonisig Raispher: Good.
        • You want me to just kill them?
          • Aeonisig Raispher: Whatever it takes.
        • I'd rather find a peaceful resolution.
          • Aeonisig Raispher: A naive sentiment. We don't have time for negotiation, and I doubt they'll be in any mood to listen.
    • About equipping the Varrock guard...
      • Aeonisig Raispher: The Varrock guard aren't well equipped to fight vampyres. Captain Rovin could use your aid.
    • Farewell.

Clearing Paterdomus

Arming the Varrock guard

  • Player: Aeonisig said you need some better armaments for fighting vampyres.
  • Captain Rovin: Our armour is just about adequate for guard duty, but an army needs steel.
  • Player: Steel? Why not something stronger?
  • Captain Rovin: You've not served in many armies have you? The time and money it would take to outfit an entire army with anything more than steel is immense. Besides, I certainly don't want to talk to the king about increasing our military mudget, and I doubt Vanescula will delay the start of her war just to reduce my stress levels.
  • Player: Points made. Steel it is. What exactly do you need?
  • Captain Rovin: Make it a platebody, platelegs and a medium helm - three of each should cover my advance guard. As for weapons, what do you recommend? These silver-edged weapons from our stores seem woefully inadequate. We were able to get a lucky hit here or there while those vyres were focused on you, but that's it.
  • Player: Blisterwood weapons are the most effective, but there's no way I'd have time to equip the whole of Varrock's army.
  • Captain Rovin: Could you at least get some to us? Personally, I'd favour a polearm, and my two scouts here could each use a sickle. that's the Myreque symbol, right? It might lift spirits for the other soldiers to see that.

After giving the necessary items to Captain Rovin

  • Captain Rovin: Thanks for the assist, Player. We feel less like sitting ducks here now. You can tell that bureaucrat we're sorted. And you should know, my scouts say they spotted an absolutely huge vampyre out there - big claws, purple fur, bestial. I think their fear is making them see things, but I thought you should know.

Strengthening the Salve

Clash of Armies

Talking to Vanescula

  • Vanescula: [Player], why am I not surprised that you're here to welcome me? Wherever there is an underdog, there you are, holding its leash.
  • Vanescula: Alas, we must talk business. I assume you're delivering the terms of King Roald's surrender?
  • [Player]: No, but his army is prepared to fight should you try to cross the Salve.
  • Vanescula: Hahaha, army? My scouts report no such a thing.
  • [Player]: They'll be here soon enough. If you turn back now, we can avoid a war.
Camera pans and shows the Misthalin army and the Vampyre army
  • Missing
Four vampyre juvinates come forward to attack. They are transformed into Feral Vampyres
  • Missing
Player defeats juvinates
  • Missing
??? (Wyrd) Teleports in
  • Missing
Wyrd bites Drezel
  • Missing
Fight begins with Wyrd. The Player defeats Wyrd. Queen Efaritay flies in and scares the Wyrd away
  • Missing
Drezel dies

Talking to Ivan

  • Ivan Strom: He's gone. Drezel is dead. Perhaps Efaritay is right. Maybe we should just let the vyres pass. If we fight them, there'd be so much death.
  • Player: Do you believe the Vanescula would keep the peace, that all of her vyres would?
  • Ivan Strom: Despite everything that's happened, she still makes a lot of sense, and I could almost belivee that she'd at least try to keep her word. But that thing with the wyrd - it's clear she can't control them all. Their lust for blood is just too strong. It's an impossible choice - either way, they'd be bringing a lot of death to Misthalin. Yet, in spite of the fact that Vanescula's army is sat on our doorstep, that wyrd is what I'm most afraid of. It came right for me, and what it said... Something tells me that's more important to deal with than Vanescula right now. Even she couldn't control it.
  • Player: I'll seek out Efaritay and see if I can help. If nothing else, it might get her on side to help us.

Combating Haemalchemy

Icyene graveyard

  • Efaritay: Dessocles, Apherna - I am so sorry. I failed you. Your son, my beloved Ascertes, dead. Our son, Safalaan, lost. So many dead of my own kind. And for what? The humans and vyres stand once more at the brink of war. I sacrificed so much, but it was all for nothing.
  • Player: Um, Efaritay. I'm sorry to interrupt, but we could still use your help.
  • Efaritay: I am sorry for before, at the bridge. I have been imprisoned by Lord Drakan for so long, to avoid war, and to see opposing armies upon my return angered me.
  • Player: Imprisoned by Lord Drakan? That was you in the prisons on Vampyrium, wasn't it? Why wouldn't you leave with us?
  • Efaritay: Drakan held my family hostage. I dared not risk them, but his death freed me. And yet I return here to find his word was meaningless. My husband is dead and my son is gone. I know not where.
  • Player: Your son is Safalaan, yes? He was with us that day. He helped me to kill Drakan.
  • Efaritay: Safalaan was there? I didn't... What happened to him?
  • Player: Drakan's sister, Vanescula. She was helping us to depose her brother, but as soon as we'd defeated Drakan, she turned on us. Vanescula bit Safalaan. She killed him.
  • Efaritay: If only he'd discovered my old pendant here, it would have protected Safalaan from her.
  • Player: Wait? We did find a pendant here, in that crypt. Safalaan was wearing it.
  • Efaritay: And yet somehow my pendant's found it's way back here? how strange. Could you retrieve the pendant for me, please?

After retrieving the pendant

  • You hand Efaritay the pendant from the icyene crypt.
  • Player: I don't understand. Why would your pendant be back here?
  • Efaritay: Someone must have returned it. You said Safalaan was wearing it. If that were true, Vanescula would not have been able to bite him. Not unless he stopped wearing it, but why would he have?
  • Player: Vanescula said something back at the bridge. I dismisses it before, but she suggested Safalaan was a willing participant.
  • Efaritay: Wait, did you actually see my son die?
  • Player: I saw the bite, he collapsed, and he didn't appear to be breathing, but...then Vanescula teleported away with his body.
  • Efaritay: The Safalaan may still be alive! It would take more than a single bite to kill him, and someone returned that pendant here.
  • Player: But Vanescula took him to use his blood to make her army immune to the Salve's wards. Surely that's not something he'd survive, even if the bite didn't kill him?
  • Efaritay: Not unless...no, she wouldn't have, not to my son! He'd never have agreed to it!
  • Player: Agreed to what?
  • Efaritay: If...if she'd...turned him. He could have given up his own blood and fed on others to heal...but that could mean that wyrd was...
  • Player: What? That thing that attacked us at the Salve - you're not suggesting THAT was Safalaan? No way. He'd never attack us like that.
  • Efaritay: Drakan mocked me for years about his experiments with an offshoot of blood magic called haemalchemy. He threatened to turn my husband and son into vyres on a number of occasions. Over time, it was clear that Drakan learned to regret those experiments. the advent of wyrds was one such cause for regret. It must be why he spared Safalaan...though not my husband. Wyrds are rare occurrences, so he told me, only created when someone with icyene heritage was turned. The closer the icyene a subject was, the larger and stronger the wyrd, and the greater its contempt for the pious, and for creatures of light. It would be why the wyrd went after those monks. Did Safalaan have some connection with the boy?
  • Player: Ivan? Yes, he was a Myreque too. A survivor of Drakan's hunt.
  • Efaritay: I need to be sure - would you help me to track down this wyrd? If it is Safalaan, perhaps I can get through to it. And if I cannot, I could do with your assistance in reclaiming my old weapon, Sunspear. Drakan stole it from me; I'm hoping that you kept it upon defeating him.
  • Player: Drakan broke the spear in my fight with him. I was only able to retrieve the spear's blade.
  • Efaritay: I forged the spear myself from the first blisterwood tree planted here, but barely got to use it. When Drakan's attack came, we were caught off guard. My seat of power was the castle north of here; Drakan tunnelled into it from what is now this graveyard. We'd been led to believe vampyres were nothing but feral beasts, but they are clever and cruel. Before we could mount a defence, my family was in his grasp. My surrender was selfish and swift. I should have fought back, but I was afraid. From that day, he carried my own weapon as a symbol of my submission. Some of the icyene loyal to me tried to mount an early resistance, but ended up here, struck down by the very weapon I created to protect them.
  • Player: I'll help, if you can tell me what I need to do.
  • Efaritay: I'd like to fully reforge the spear, if we could. Please, bring me the blade. We'll also require a new blisterwood shaft. There was one final component, however, which may be more difficult to track down. Drakan removed the twin-bladed silver spike.
  • Player: Hmm, I'll see what I can do.

After reforging Sunspear

  • Player: Here - I have the reforged Sunspear with me.
  • Efaritay: Drakan tainted this weapon with the blood of my brethren, but you have made it anew. Thank you for restoring Sunspear to its former glory. I find it fitting that you should continue to wield it against the darkness of Morytania. It has already done more good in your hands that it ever did in mine. I shall bind it to the young priest, Ivan Strom, for you to reclaim if you should lose it.
  • Player: Where should I start tracking down the wyrd?
  • Efaritay: I'm not sure. I wondered it back at the river; I suspect it fled to heal itself.
  • Player: Vanescula told it to return to the castle, but if she meant Castle Drakan, I can't see how I'd gain access, even with my disguise.
  • Efaritay: Then we should try a different approach. Wyrds are created through a process of vampyrification - do you know anything of this?
  • Player: Not anything specific. I know it's possible, but have no idea where or how it's done. All of the Myreque that operated in Meiyerditch are either dead or missing.
  • Efaritay: Then what do you know of haemalchemy? Perhaps it can provide some clue how to track the wyrd.
  • Player: Again, I don't know much. There's an abandoned laboratory beneath the city where I once found a book on the subject, but I couldn't understand a word of it.
  • Efaritay: It doesn't sound like much to go on, but should there perhaps be something in this haemalchemy laboratory that you missed?

Meiyerditch laboratories

  • Player: Sarius? What are you doing here?
  • Sarius Guile: Oh, Player, I'm so pleased to see you still alive. I haven't heard from any of the Myreque since I led Vanescula to the base, and she isn't telling me what happened.
  • Player: Only a few of us got out - myself, Ivan and Veliaf. Veliaf has given up, and Ivan's gone back to Paterdomus.
  • Sarius Guile: I...I'm sorry. I should never have led Vanescula to the Myreque base. It's all my fault.
  • Player: I think there's probably plenty of blame to go around. Safalaan was reckless too, and Vanescula played us all. You weren't to know she'd betray us.
  • Sarius Guile: I don't think it's that simple. She's always treated my well and with respect. Always. I KNOW her. Ever since she got back, she's been spending a lot of time in Castle Drakan's basement levels. She NEVER goes down there. Something going on and I'm clueless. She's confided much in me over the years, but not since her return. She'd be too proud to say anything, but if I had to guess, I think she's feeling remorse for whatever happened to Safalaan. What DID happen to him?
  • Player: She bit him, and now I suspect she's turned him too, but if so he's not like any vyre we've ever faced.
  • Sarius Guile: Oh no! That must be why she's spending so much time in the castle basement. If you're trying to get into Castle Drakan, why have you come here?
  • Player: To see if I missed anything about haemalchemy...some clue about how people are turned into vyres. Now I think of it, how did you find this place?
  • Sarius Guile: My father was separated from us for so long. We were only permitted to communicate via letter. Over time, Mauritys and I developed a way of coding information into his messages. It's how I knew to direct you to his letter about this laboratory in the first place.
  • Player: The problem is, I've already thoroughly searched this place. The only thing I found was a book on haemalchemy, and that was just sitting out in the open.
  • Sarius Guile: Ha! That sounds like my father, to leave something obvious to find, but to hide the true secrets. In one of his last messages to me, it was clear he feared for his life, and he knew this place was no longer safe. I doubt he'd have left anything truly valuable here, but I do know he was able to return to these tunnels even after they were abandoned. You should search throughout the tunnels for any letters or books. If you find something written by my father, please could you bring it to show me?

When finding the book

  • Player: Hey, I think I found something. It's marked with the same symbol as the haemalchemy book.
  • You find a journal.

Returning the book to Sarius

  • Player: I found this journal written by your father. It suggest she wrote this after the laboratory was destroyed.
  • Sarius Guile: So he did survive? In his final letter to me he noted his fear that his work would be destroyed. If he didn't contact me again, he must have a good reason.
  • Player: His notes theorise about a way to revert vampyrism! It's why Drakan had this place destroyed.
  • Sarius Guile: Revert it? You mean all those turned humans could be brought back? Most of the vampyres in Morytania are vampyrised humans - this could change everything!
  • Player: The only problem is that it's only a theory. he suggests two ingredients necessary for a 'cure'. The first is refined daeyalt, itself a key ingredient in turning other species into vyres - it acts as some sort of catalyst for change.
  • Sarius Guile: I don't know about refined daeyalt, but the mines in northern Meiyerditch might be a good place to explore.
  • Player: The other problem is the other ingredient. He calls it the 'blood of the hybrid', a theorised creature that has traits of many different species. he suggested such blood would allow for the creation of a universal cure.
  • Sarius Guile: Say, a vampyre that was once half-human, half-icyene?
  • Player: If that wyrd is Safalaan, its blood could be the key. It's worth a shot.
  • Sarius Guile: Vanescula must have been keeping him the basement of Castle Drakan. That's all I know, and I'm sorry, but I can't get you into the castle.
  • Player: Well, for now maybe I hsould just try to find some refined daeyalt. There must be a refinery connected to the daeyalt mine, right?

Daeyalt Mine

If talking to a Juvinate guard in House of Drakan disguise

  • Where's the daeyalt refinery?
    • Player: How do I reach the refinery from here?
    • Juvinate guard: Hang on, I think one of the miners has nearly filled a cart. Do me a favor and transport it along the tracks, since you're heading there already.
    • Screen fades out and the player pushes the fully loaded cart of daeyalt ore along the rickety tracks... ...and arrive at what looks to be a processing plant for converting humans into vampyres!
  • Hey! How do I get out of here?
    • (Non-quest dialogue)
  • Cancel.

Daeyalt refinery

After defeating vampyre juvinates

  • Missing

After releasing all the prisoners

  • Florin: Through here, adventurer! We'll help you put a stop to this.

Unlocking the puzzle

  • Missing
  • You hip a fragment of refined daeyalt from the core.
  • Player: I have the refined daeyalt. Now all I need is the blood of the hybrid.

Confronting Safalaan

Inspecting Rejuvenation tank

Wyrd breaks through the glass of the rejuvenation tank
  • Player:Safalaan, is that you?
  • Wyrd:Don't call me that!
Player is hit for full lifepoints in a green poison splat. The screen fades in and out and the wyrd is gone
  • Player: Wha- I don't feel so good. Must find Safalaan. His blood...

Curing Vampyrism

  • Player: I don't feel right...at all.
Screen begins to pulse in and out. The Screen stays this way for most of the rest of the quest
  • Player: Safalaan, wait. I know it's you.
  • Safalaan: Stop following me or I'll do more that poison you.
  • Player: I can't do that. You're my friend.
  • Safalaan: I'm a monster. Leave me alone.
  • Player: You need my help, and I need yours. Please, wait!
Screen turns to gray scale

Hellhounds

Post-Quest Dialogue

Aeonisig Raispher

  • Player: How are you finding your new role as an ambassador for Varrock?
  • Aeonisig Raispher: My new role? This is a punishment, not a promotion! I hate it here.
  • Player: Perhaps it will give you a new perspective on the issues Morytania now faces.
  • Aeonisig Raispher: Indeed. Though I may not be happy, I shall do my utmost to make this situation work...if for no other reason to get back into the king's good graces. Maybe then he'll let me go back home.

Efaritay

  • Efaritay: Things have been such a whirlwind since my escape that I have not had chance to thank you. You defeated Drakan and gave me back my freedom, you returned my son to me and you've been pivotal in bringing about this alliance. I am forever in your debt. Though I shall be needed here to advise Safalaan and help to rebuild this place, should you ever need my assistance you need only ask.
  • Player: I'll keep that in mind. Thank you, Queen Efaritay.
  • Efaritay: No, still not queen. I dare not assume that mantle again. This is not the kingdom I used to rule. It is something new.

Safalaan

  • Player: I still can't believe you agreed to this, to being turned into the very thing we were fighting.
  • Safalaan: I've made a lot of bad decisions, I can see that now. I've been selfish and reckless. I wanted to try to help everyone, but in doing so I've lost many friends.
    • Well, I forgive you.
      • Safalaan: Thank you, I appreciate that. It gives me hope that others will too.
      • (Continues below)
    • I'm not sure I can forgive you.
      • Safalaan: That is a shame, but I understand. I have a lot to make up for. I'll never stop trying to do so.
      • Efaritay: Please, don't be too harsh on him. Icyene emotions often run hot. If he'd had a parent there to teach him these things when he was young, he might have had more control over himself. That is my fault.
      • Safalaan: It is true that I am uniquely positioned to empathise with human, vampyre and icyene alike. In time, I hope both populations will grow to trust me. The blood stores that Vanescula retrieved from Vampyrium are already half depleted.
      • Vanescula: Yes, well, like they say, an army marches on its stomach.
      • Safalaan: Thankfully, many of the younger convertees are willingly taking the cure, so the stores should suffice to keep the trueborns fed.
      • Vanescula: Getting THEM to take the cure is a bigger ask. The very idea that vampyrism is a disease is offensive to us.
      • Safalaan: Still, it has meant we've been able to completely stop blood tithings in the short term. Our hope is that down the road we can set up voluntary tithing stations.
      • Vanescula: Rewarding any citizens that choose to donate, as opposed to punishing slaves that resist.
      • Efaritay: It will take much for the humans of this region to stop hating the vyres. Trust is further off sitll. My hope is to rebuild my old castle. If the citizens see that the queen of old has returned, it will help.
      • Player: It sounds like you've got a lot ahead of you. I hope you can make this alliance work.

Vanescula Drakan

Castle Drakan

  • Player: So, er, how goes the truce?
  • Vanescula: Oh, it's a shambles. I'm going to have to assassinate Efaritay, of course.
  • Safalaan: Vanescula, please! You shouldn't even joke about that sort of thing.
  • Efaritay: She's a sharp one, isn't she? She's certainly a breath of fresh air, compared to her brother.
  • Vanescula: Oh, fine, it's going about as well as you'd expect.
  • Player: So, it's good, then?
  • Vanescula: I have always appreciated Safalaan's willingness to empathise with my kind, in spite of the troubles here. Yet I would have expected Efaritay to despise me. Instead, we've found a common bond in our loathing of Lord Drakan.
  • Efaritay: You are not your brother. It's true I'd rather you hadn't turned my son into a vyre, but he's explained that the decision was his.
  • Player: How is the vyre population responding to all of this?
  • Vanescula: So long as I keep the trueborns happy, the rest of them will keep in line. The younger vyres are actually proving eager to take the serum.
  • Safalaan: It doesn't hurt that they're more than a little afraid of me, and that I'm in support of Vanescula.
  • Vanescula: It may not be how I envisaged things, but upon reflection things could never return to how they were in ages past. I relish the challenge. But at the first sign of anyone trying to take advantage of this new alliance to wipe out my kind, this will all fall apart.
  • Player: Well, okay then.

Darkmeyer

  • Player: Why are all the vyres here still shocked to see a human? Why do I still need a disguise?
  • Vanescula: These are the elite of the vampyre nation - they are true-born lords and ladies. Our new alliance is a difficult concept for them to grasp. To them, this is still very much their home, and you are still an interloper. Many of them are still refusing to take the serum, but that will change in time, even if I have to force the issue.
  • Player: Can't you just tell them to, you know, stop attacking humans?
  • Vanescula: This is a delicate time for my kind. Change will come slower to us that it will to the humans of Meiyerditch. Until that day, I won't begrudge you killing a few of them. I still have rivals, you know - best to keep them in their place if you want this alliance to work.
  • Player: Are you suggesting you can't control them or that you won't?
  • Vanescula: I have about as much control over them as I do over you.
  • Player: So, none then?
  • Vanescula: Sure, if that's how you choose to interpret my statement.

Veliaf Hurtz

Castle Drakan

  • Veliaf Hurtz: Well met, Player.
  • Player: You seem to be a bit more cheerful.
  • Veliaf Hurtz: I thought I'd lost my friend here - first to death, then to vampyrism - but no, that's Safalaan right there, just as he's always been.
  • Safalaan: That bad, huh?
  • Veliaf Hurtz: Ha! Actually, this one's got a LOT better at making decisions! Maybe because he's more willing to listen to me these days. Efaritay is a good influence on him too.
  • Vanescula: I wish he'd listen to ME more and just eat the lot of you.
  • Veliaf Hurtz: I'm even starting to get used to THAT one. Plus someone has to keep an eye on her.
  • Vanescula: Aww, dear, sweet Veliaf. Are you sure you're not just developing a crush on me?
  • Player: How are the citizens of Meiyerditch taking to this new...arrangement?
  • Veliaf Hurtz: It's tough going, but they trust me. They know I was with the Myreque. We have a number of projects in the works to renovate the slums, though it will be years before we see any real progress. In the meantime we're working to reunite families, treat the sick and wounded, and ensure everyone has enough food and water.
  • Player: It sounds like you've a lot on your plate. Good luck with it all.

Sentinel Plaguemanst

  • Sentinel Plaguemanst: The nobles are all still talking about how Vanescula was defeated at the Salve...though, er, not out loud. So don't tell her I said anything...
  • Player: Why not?
  • Sentinel Plaguemanst: I don't know, maybe because I enjoy being alive. Vanescula REALLY doesn't like to lose. To suggest as much in the open is a good way to wind up a corpse.
  • Player: Really?
  • Sentinel Plaguemanst: That's what I've heard, anyway. Best not to tempt fate, though, so really, don't tell her I said anything.

Burgh de Rott refugee

  • Refugee: Hey it's the hero! Wow, you're amazing! How did you manage to return all the villagers? Things feel so much safer around here now too - great job!
  • Player: You're more than welcome.
    • What do you do here?
      • (same as before)
    • How do you like your town?
      • (same as before)
    • What's happening around here?
      • Refugee: Oh, not much really, we're all just trying to eke out a living in this place. Some of us still want to head for the Salve and into Misthalin, but honestly, it's not so bad here anymore...in spite of how it might look.
    • Is there anything I can do to help out?
      • (same as before)
    • Okay, thanks.

A Meiyerditch child

  • A Meiyerditch child: Hello.

Meiyerditch citizen

  • Player: Hi, how are things in Meiyerditch now?
  • Meiyerditch citizen: Better than they were, that's for sure. The vyrewatch have all cleared out and we're not tithed anymore. It's still a slum, though. Life is still pretty hard here. At least, whoever's in charge now is trying to improve things, though. Food and water are still pretty scarce, but it feels like it's getting better on that front too. And then there's the people being returned. Family members long thought to be lost are coming home.
  • Player: Do you know much about the new leaders?
  • Meiyerditch citizen: Not much, really. Apparently, one of the Drakans is still in charge, but with all these improvements around here, I find that hard to believe. There's a rumour going around that the fabled Queen Efaritay has returned to kick the vampyres out. And yet others that the Myreque won and now they're in charge.
  • Player: The truth is somewhere between all of those things.
  • Meiyerditch citizen: Good to know, thanks.

Meiyerditch miner

  • Player: Hello there.
  • Meiyerditch miner: Oh, hello.
    • Where are we?
      • (same as before)
    • What do you do here?
      • Meiyerditch miner: We're miners. We used to be forced to mine here for the vyres, but now we choose to. Turns out this stuff we're mining makes them less hungry. Who knew, right? So, anyway, we need a lot of this stuff.
    • How do you get out of here?
      • Meiyerditch miner: Here, I'll show you the way out...
    • What is it that you're mining?
      • Meiyerditch miner: We're mining for daeyalt. The new leaders are saying it even turns vyres who used to be human back to normal. And for those that've always been vyres, it apparently makes them less hungry, so they don't need to feed on us anymore, or less often, or something. So we're gladly mining cart-loads of this stuff now. It all helps, right?
    • Okay, thanks.

Ivan Strom

  • Player: How goes things, Ivan?
  • Ivan Strom: It's all so overwhelming, but I'm learning new things all the time. Drezel left his own journal for me. I think I'm going to start off by planning a renovation for Paterdomus temple. How is Safalaan doing?
  • Player: I think he's as overwhelmed as you are, but I get the impression he's going to be fine. He's certainly got plenty of support, what with Vanescula and Efaritay...and Aeonisg too, for whatever that's worth.

Captain Rovin

  • Captain Rovin: First you helped us defeat Zemouregal's zombie army, and now you've saved all of Misthalin from invasion by Morytanian bloodsuckers. You're a veritable scourge of the undead.
  • Player: Vampyres aren't undead. They're living creatures, originally from Vampyrium. It's a common misconception. Regardless, you're welcome. Any news on where Zemouregal and Arrav went?
  • Captain Rovin: Nope, not yet. There's still a whole bunch of zombies in Zemouregal's old Wilderness base, but we've not seen hide nor hair of the individuals we're truly interested in apprehending.

King Roald

  • Talk about River of Blood.
    • King Roald: Varrock has survived many attacks since its founding, but I'm thankful this vampyre situation was resolved peacefully.
    • Player: For now, at least. The brokered peace may not hold.
    • King Roald: And if it doesn't, we shall deal with the situation. I am taking steps that, should it not hold, Varrock will be in a much stronger position to deal with it. For example, Aeonisig is offering aid to the citizens of Meiyerditch in exchange for shipments of blisterwood. Truth be told, my worries have moved on to other matters. If it's not one thing, it's another, so they say.
    • Player: Such as?
    • King Roald: It appears that your intervention at the Salve targets only vampyres. Werewolves, on the other hand, are free to cross. The reports state that they have effectively declare independence from the vampyres. We shall need to keep a close watch on what they do with this newfound freedom.
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