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Player-owned port[]

  • The Architect: Hello. Can I assist you?
    • Player: How are things?
      • After Meet the Architect:
        • The Architect: These lands are filled with many examples of fine architecture. Hopefully I can glean some insights here.
      • After Research Continues:
        • The Architect: I am here to see if there has been any news from my town. So far, my studies have brought no new information to light.
      • After Promising Sample:
        • The Architect: Varrock Museum contains information which I have been investigating. I have returned here to collect any messages from my town.
      • After Miracle Material:
        • The Architect: Time is running out for my town. We do not have long.
      • After Strange Properties:
        • The Architect: This new mineral has bought us a chance. Let us hope that it has come to us in time to save my town.
      • After Foundations:
        • The Architect: I have come seeking further aid and information. Mining has not been going as smoothly as we hoped.
      • After Reinforcement
        • The Architect: Thank you for arranging help for me with the creatures. With the aid of the team, I was able to acquire more of the mineral.
      • After Once More into the Breach
        • The Architect: There is something more to these creatures. It is a shame we have discovered them under these circumstances.
      • Recipe Number 132: Fresh Idea
        • The Architect: I still cannot believe that we managed to make a deal with the creatures. However, it has allowed them and my town to survive.
    • Player: I wonder if you could help me?
      • The Architect: If you ever need help, do not hesitate to ask.
      • Voyage screen opens
    • Player: Do you prefer to work alone?
      • With the Missionary not unlocked:
        • The Architect: I prefer to work with people who can talk about things other than what they found in their boots in the morning, or other such nonsense.
        • Unlock the Missionary (90 Prayer required) to unlock additional joint voyages.
      • With the Missionary unlocked and not present:
        • The Architect: I would love to have a conversation about something other than killing things or boats.
        • If both the Missionary and Architect are in port at the same time, additional joint voyages will be made available.
      • With the Missionary unlocked and present:
        • The Architect: I would love to have a conversation about something other than killing things or boats.
    • Player: How's the life of an architect?
      • The Architect: An architect has to consider both function and aesthetics: we have to balance strength with beauty; form with function. Each building is a new puzzle.
    • [View previous cutscenes]
      • Meet the Architect
      • Research Continues
      • Promising Sample
      • Miracle Material
      • More
        • Strange Properties
        • Foundations
        • Reinforcement
        • One More into the Breach
        • Recipe Number 132: Fresh Idea

Random events[]

A Simple Favour[]

  • The Architect: Leave me be. You have nothing of interest to me.

Last Orders[]

  • The Architect: Drink clouds the mind, barmaid. I am not interested.

Voyages[]

Meet the Architect[]

  • The Architect: I must thank you and your crew for answering my call.
  • Player: Not a problem. How can we help?
  • The Architect: My name is Lidylla. I am an architect, and my hometown is in need of assistance.
  • The Architect: We are suffering from seismic disturbances, and the epicentre is below our settlement.
  • The Architect: The tremors are causing major structural damage, and the land has began to subside into the ocean.
  • Player: I'm not sure how we can help you.
  • The Architect: I have come here to study your building techniques and materials. Your Lumbridge Castle withstood a blast of some force.
  • Player: Now I understand. When you're ready to return to the Eastern Lands, let me know.
  • The Architect: Thank you, Portmaster.
  • Congratulations - you have unlocked the Architect adventurer, Lidylla! The Architect now has a chance to visit your port daily, bringing voyage opportunities.

Research Continues[]

Before Voyage[]

  • Player: You wanted to speak to me, Lidylla?
  • The Architect: Yes. I have gathered some building techniques from engineers in your langs. I can return to strengthen our structures.
  • Player: Do you need to head back now?
  • The Architect: I might stop off briefly to update the elders, but my main aim is to scout other islands.
  • Player: What for?
  • The Architect: We cannot be the only island to have faced such earthquakes. Others must have survived, and I want to learn how.
  • Player: We have a ship about to head out. You are welcome to join the crew.

After Voyage[]

  • Player: Hellow Lidylla. how is your town doing?
  • The Architect: For too long we have focused on aesthetics over resilience. Construction is ongoing in my absence, but the tremors continue. I believe that the tremors will stop eventually, but not before it is too late. No island has managed to survive similar earthquakes.
  • Player: What is your plan?
  • The Architect: To return to Varrock Museum, to study. It is possible that a nation has endured such earthquakes in the West.

Promising Sample[]

Before Voyage[]

  • The Architect: I require your assistance. I need to travel immediately.
  • Player: May I ask why?
  • The Architect: I have heard rumors of a new material that could save my town. It is immensely strong, and resists lateral force when it is applied-
  • Player: Slow down, Lidylla. I get the idea. You can join the crew of the next ship out.
  • The Architect: Time is not on my side.

After Voyage[]

  • Player: Was the voyage worth it, Lidylla?
  • The Architect: It was not. I found the material and it looked promising. However, on the voyage back, it was doused in salt water.
  • Player: Why is that a problem?
  • The Architect: It reacted with the material and weakened it significantly. It is completely useless.
  • Player: I'm sorry.
  • The Architect: I will return to my studies. This is a major setback.

Miracle Material[]

Before Voyage[]

  • The Architect: You wish to see me?
  • Player: We have received a request from your hometown. They have asked for you to go home immediately.
  • The Architect: No. I have a lot of work to do.
  • Player: New information has come to light and they want you back there as soon as possible.
  • The Architect: Did you hear any other details?
  • Player: It seems there has been a discovery. A sample has been brought back for study. It has all the properties you require.
  • The Architect: This is wonderful news! I will prepare right away.

After Voyage[]

  • Player: Lidylla, welcome back.
  • The Architect: Thank you. The material has amazing properties. It is - in fact - a mineral that can dissipate vibrations endured during earthquakes!
  • Player: This is good news, Lidylla! Your town is surely saved.
  • The Architect: It's not all good news. There are problems. Only a small amount was found, and we do not have a source. We are running out of time; some coastal buildings have already slid into the ocean!
  • Player: Was anyone hurt?
  • The Architect: Only minor injuries, but there were many homeless. This is the tip of the iceberg. It is only a matter of time until a larger slide occurs.
  • Player: I'll ask my crews to be on the lookout for the material.
  • The Architect: Thank you. I will make inquires of my own until we have something to act on.

Strange Properties[]

Before Voyage[]

  • Player: Lidylla, any news?
  • The Architect: They are planning a full evacuation. We do not want to leave our homes, but it has become a necessity.
  • Player: Have you had any luck finding the material?
  • The Architect: This is what I wanted to talk about. I want to visit the place where the sample was found. They might have overlooked some detail.
  • Player: Sounds like a good place to start. I will tell the captain.
  • The Architect: Please remind the captain that time is of the essence.

After Voyage[]

  • Player: Did you find what you are looking for?
  • The Architect: Yes and no. I located what seemed to be the same material, but... it was a poor copy. It looked the same, it had some of the same properties, but it wasn't what I was looking for.
  • Player: Is it worth studying?
  • The Architect: I hope so. If you hear news from home, please let me know.
  • Player: I will.

Foundations[]

Before Voyage[]

  • The Architect: I think I have found a way to find more of the material.
  • Player: Not a moment too soon. My crew tell me that your town won't last much longer.
  • The Architect: It seems that the false material reacts when close to the real material. I plan to use it as a method of locating the real material.
  • Player: Seems promising. A ship is waiting for you.
  • The Architect: Thank you.

After Voyage[]

  • Player: I hear your town was saved.
  • The Architect: There was enough of the material to reinforce key structures around the area. It was close, but we are optimistic that the town can be saved.
  • Player: That is good to know.
  • The Architect: Another thing: this "false" material... I think it is alive.
  • Player: What? You can't be serious. It's a rock!
  • The Architect: I am quite serious. I put it down next to a plant... and the rock changed - right there, before my eyes - into the same plant.
  • Player: Incredible!
  • The Architect: Indeed. I think this... thing can disguise itself by copying its surroundings. The vibrations are reactions to various stimuli.
  • Player: What are you planning to do?
  • The Architect: I am no zoologist. I will pass it to scholars for study. I have also instructed our mining crews to be careful - for all we know, this is an endangered species. We must not kill it.
  • Player: Are you returning home, or staying here?
  • The Architect: Neither. I am going to help locate more of the material. If word reaches you of another source, then please let me know.
  • Player: I will be sure to contact you. I wish you well on your travels.

At Waiko[]

At 89 or lower Construction[]

  • Lidylla: Apologies, visitor from the west, but I'm a little busy. Please, enjoy your stay on Waiko, and don't mind the earthquakes.
  • Player: Earthquakes?
  • Lidylla: We've been lucky of late, but they can be quite frequent. Nothing to worry about, though, don't let it ruin your holiday.

At 90 or higher Construction and have not yet met in Ports[]

  • Lidylla: Apologies, visitor from the west, but I'm a little busy. Please, enjoy your stay on Waiko, and don't mind the earthquakes.
  • Player: Earthquakes?
  • Lidylla: We've been lucky of late, but they can be quite frequent. Nothing to worry about, though, don't let it ruin your holiday.

At 90 or higher Construction and have just met in Ports[]

  • Player: Hello, Lidylla!
  • Lidylla: Oh, you gave me a start! I had my nose in my work.
  • Lidylla: Hello, Portmaster. You are here visiting Waiko. Why are you here visiting Waiko? It's odd seeing you outside of your port.
  • Player: How are the quakes here these days?
  • Lidylla: Still frequent and, despite my best efforts, still damaging.
  • Player: Can I help at all?
  • Lidylla: Perhaps you could, just not yet. I'm working on a plan as we speak, but it's not quite ready yet. Once it is, I think you would be a capable pair of hands to see it put into action!

At 90 or higher Construction and have met in Ports and completed Lidylla's story[]

  • Player: Hello, Lidylla!
  • Lidylla: Oh, you gave me a start! I had my nose in my work.
  • Lidylla: Hello, Portmaster. You are here visiting Waiko. Why are you here visiting Waiko? It's odd seeing you outside of your port.
  • Player: How are the quakes here these days?
  • Lidylla: They are getting less frequent, and our buildings are more stable, but they do still cause damage, of course.
  • Player: Can I help at all?
  • Lidylla: Perhaps you could, just not yet. I'm working on a plan as we speak, but it's not quite ready yet. Once it is, I think you would be a capable pair of hands to see it put into action!
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