Soon I will return to my homeland. From what I have learned it is more than in need of my guidance. The god wars have begun again and Guthix has fallen. Much as I respect him I now can see that his passive stance has brought nothing but corruption and collapse. I should have returned sooner and persuaded him to turn his powers to heroic endeavour, but I will not be an oathbreaker, not even for that.
From what I can see from this distance, it appears that my world and people face dire threats. Not only has that sanctimonious preacher Saradomin appeared, but some upstart called Sliske has goaded the gods into some sort of grotesque display of force. In addition I can tell a perfect jewel like Gielinor will soon draw the attention of outsiders. That brutal monster, Tuska, will not ignore the prize for long. Nor will the Queen of Ashes waste time recruiting the downtrodden to her infernal cause. I can even feel the tendrils of Xau-Tak have already taken root somewhere on the world. All of these taints will need to be cleansed away!
Before I begin I must set fourth my plan for how to defend my people, and the people of the world.
Firstly, I will need to work on the quality of the mortals available. Even the Fremennik have become indolent and lazy compared to the heroes of old. A return to the old way, coupled with a harsh training regime will soon put a stop to this. The Moon Clan will need to switch from contemplation to warrior magics, as well. I feel confident that many of them will become competent warrior-mages as a result.
Recruitment will not be too much of a problem. I will first start with the goblin races. My personal strength coupled with a mercy they are not used to experiencing will win me many converts. The ogres and trolls may take more work, but I can steer this world's heroes towards eliminating any competition.
As the god wars continue it will not be too hard to find further material for building my army. The dispossessed and vengeful can make a good addition to my forces.
I will also need to form a coalition of lesser gods to oppose the bigger players in this game. This has worked on multiple occassions before and will serve me again. As the higher-tier gods tear themselves apart they will leave chances to strike. I and my companions will take these chances.
To bring these other gods on side I will need to employ trickery and statesmanship. Pulling the forces of a larger god conflict with the reluctant will provide them little opportunity to refuse joining forces with me. By leading from the front I will secure their friendship and trust.
With these two weapons at my disposal I should be able to enact a more fitting version of Guthix's plan. The gods will be swept from the world, sadly including my allies. I will of course need to fake my death at the hands of the last to be destroyed, but my 'death' will fuel my final victory. I will of course need to think of a new version of the 'carry on my legacy, my people' speech.
With luck this will leave behind a world free from gods, filled with heroes unbound by the decadence of the present civilization. This will leave me free to journey elsewhere before my wanderlust becomes too great. Much as I would like to install myself as a permenant resident of my homeworld, this would both go against the spirit of Guthix's ideals and leave many good deeds undone.
By faking my own death I will be free of further requests for aid, other than the most desperate pleas. Returning in a blaze of glory like a risen phoenix appeals to my sense of the dramatic. If I act swiftly enough I may even be able to head off to check the advances of the outer gods.