Starting the Quest[]
- Tiffy: Jolly good show on getting into the White Knights, what?
- Tiffy: Now, how can I help you, young [fellow/mistress]?
- Player: The Slug Menace.
- Player: Okay...So when can I start doing missions for the Temple Knights, and get some better Temple Knight armour and weapons and stuff?
- Tiffy: Well, now that you are a White Knight we can process your application form correctly.
- Player: And how long will that take?
- Tiffy: Already done, old bean! The scales of justice never sleep.
- Player: Uh, right.
- Tiffy: So then, dear [boy/gal]; with that in mind, we have a mission for you.
- Player: Really? Great! Am I to be flung to some far off and exotic land to defeat some evil genius?
- Tiffy: What? Ah, no actually. We're sending you to Ardougne.
- Player: Ardougne?
- Tiffy: Hmm, what's happening in Ardougne?
- Player: I don't know, you were about to tell me.
- Tiffy: No, no, no, nothing happening in Ardougne. However, there is something going on in Witchaven, to the east of Ardougne.
- Player: Are you sure? I mean, you're not a little... senile, maybe?
- Tiffy: Haw, Haw, Haw, very funny old bean. I need you to report to Col O'Niall in Witchaven. He's a retired Temple Knight, but his clearance is still active. He will be able to fill you in.
- Tiffy: Remember to use the Temple Knight code phrase: 'In Falador, the geese fly backwards on Tuesdays'.
- Player: You know, I'm still not sure this isn't some giant wind up.
- Tiffy: Nonsense, my [man/gal], we take our work very seriously. The fate of the world rests in our hands, don't you know.
- Tiffy: Oh, I'll need to update your CommOrb with the new mission parameters
- Sir Tiffy updates your CommOrb.
- Tiffy: Now, is there anything else I can do for you?
- Player: Goodbye
- Player: Well, see you around, Tiffy.
- Tiffy: Ta-ta for now, old bean!
- Player: The Slug Menace.
Talking to Savant[]
- Player: Hey, Savant! Good to speak to you again!
- Savant: Player, I am so glad you've been assigned this mission.
- Player: Me too. So, do you have anything you can tell me?
- Savant: Only what is already available through your CommOrb I'm afraid. I'm currently collating a lot of other data pertaining to Witchaven. I'll keep you updated if anything turns up.
- Player: Thanks Savant. I know I can count on you.
- Savant: Savant out.
Colonel O'Niall[]
- Player: Excuse me sir, would you be Col. O'Niall?
- Col. O'Niall: I might. Who's asking?
- Player: Player, sir. Sir Tiffy Cashien sent me.
- Col. O'Niall: And?
- Player: Umm... In Falador the geese fly backwards on Tuesdays?
- Col. O'Niall: What? Are you mad [boy/girl]?
- Player: Uhh. I thought it was a Temple Knight, secret code phrase.
- Col O'Niall: I see Sir Tiffy still has his fun with the Initiates. Sigh, I asked for a Knight and I get a whelp.
- Player: Whelp? I am a full member of the Temple Knights, sir!
- Col O'Niall: Like I said, a whelp. And don't 'Sir' me [boy/girl], I work for a living.
- Player: Right sir, I mean Colonel.
- Col O'Niall: Jake will do fine [boy/girl].
- Col O'Niall: Now what do you want to know.
- Player: What's the mission?
- Col O'Niall: Well, I started to notice something about three weeks ago.
- Col O'Niall: The Mayor called a meeting of the town council. Nothing too strange about that, in and of itself.
- Col O'Niall: He was acting a bit strange, like he'd taken a blow to the head or something. At the end of the meeting he announces that he's going to be renovating the shrine just west of the town.
- Col O'Niall: Now, I thought that was a bit off since he's about as religious as a dead dog on a termite mound.
- Player: Eeew!
- Col O'Niall: Quiet down, I'm talking here.
- Col O'Niall: I could have let that slip, save for the things he's been bringing in.
- Player: What, like surface to air ballistas, intercontinental exploding fireballs and quasi-futuristic henchmen uniforms?
- Player: The essential tools for world domination?
- Col O'Niall: No, mining equipment.
- Player: That doesn't sound very evil?
- Col O'Niall: As well as the mining equipment, he's been bringing in rune essence in large quantities.
- Col O'Niall: Far beyond what's needed for a small village such as this.
- Player: Okay, that sounds suspicious. I'll look into it.
- Player: Anything else?
- Col O'Niall: Yes, some of the villagers have been disappearing overnight and reappearing the next day in a dazed and confused state.
- Player: Are you sure they're not just getting drunk?
- Col O'Niall: They could be I suppose, but I'd rather you made sure.
- Player: Sure thing.
- Col O'Niall: Anything else you need to know?
- Player: Tell me about Witchaven
- Player: Tell me about Witchaven.
- Col O'Niall: Well, what's to say. This place is falling apart.
- Player: I noticed it's a bit run down.
- Col O'Niall: Run down? Hah! This place used to be a bustling hive of industry.
- Player: What happened to it?
- Col O'Niall: The Fishing Platform happened to it.
- Col O'Niall: When you introduce a large scale operation like the Fishing Platform, it takes away the business from the little guy.
- Col O'Niall: Almost overnight Witchaven became a ghost town.
- Player: That's very sad. However, you can't stand in the way of progress.
- Col O'Niall: I'm going to pretend you didn't say that [boy/girl].
- Col O'Niall: Remember, bigger is not always better.
- Player: Who are the important people in Witchaven?
- Player: Who are the important people in Witchaven?
- Col O'Niall: Hmm. There are only three people I recommend speaking to.
- Player: Right, who would that be?
- Col O'Niall: Firstly go speak to Mayor Hobb. He was the first to be acting strangely.
- Col O'Niall: As well as that, he isn't looking too healthy.
- Player: Speak to the Mayor, check.
- Col O'Niall: Next, speak to Brother Maledict at the church.
- Col O'Niall: He speaks to a lot of the villagers and has a good feel for what's going on in town.
- Player: Brother Maledict, right.
- Col O'Niall: Finally, speak to Holgart the fisherman. I haven't seen him sailing in a while. That is definitely a bit off.
- Player: Holgart, oh yes I've spoken to him before.
- Col O'Niall: That covers about everyone, but don't just limit yourself to those three. Others may have some insight into what's been happening.
- Player: Will do Col. O'Niall. Thanks for the advice.
- Player: That's enough for now.
- Player: That's enough for now.
- Col O'Niall: Stay sharp [boy/girl].
- Player: What's the mission?
Conversing with Savant[]
- Player: So, Savant, what do you think?
- Savant: Hmm, sounds like Witchaven has some problems at the moment.
- Player: Yes, it does look a little unloved. What do you think could be the problem?
- Savant: I really don't know at this point, Player.
- Savant: You really need to investigate that area further.
- Player: Well, that's what Colonel O'Niall suggested. Best get on with it then.
- Savant: Good luck, Player. Savant out.
Mayor Hobb[]
- Mayor Hobb: Well hello there; welcome to our little village. Pray, stay a while.
- Player: Good day to you. Would you be the Mayor?
- Mayor Hobb: Indeed. Mayor Eustace Hobb, in fact. Do you like our home?
- Player: It's certainly very quiet.
- Mayor Hobb: Yes, quiet and undisturbed. Just how we like it.
- Mayor Hobb: Tell me, what brings you to Witchaven?
- Player: I'm here to relax.
- Player: I'm here to relax.
- Join merging point
- Player: I'm just looking around.
- Player: I'm just looking around.
- Join merging point
- Player: I'm here to fish.
- Player: I'm here to fish.
- Join merging point
- Player: I'm here to relax.
- Merging point
- Mayor Hobb: That's good, yes, that's good. WItchaven is a nice quiet village - very relaxing, good fishing.
- Player: Are you alright? You seem a little, hazy.
- Mayor Hobb: It's nothing, I'm just a little tired at the moment. So much work, so much to do.
- Player: Really, what are you working on?
- Mayor Hobb: To the West, the shrine needs... work, yes work. Things must be made better.
- Player: Well, um. Yes. Indeed. I'm sure Saradomin would be pleased.
- Mayor Hobb: Saradomin... Why are you really here?
- Player: Like I said, I'm here to...
- Mayor Hobb: Are you sure that's the only reason you are here, Player?
- Player: Well, I'm also here to visit a friend, Jake O'Niall.
- Mayor Hobb: Ahh, then this all makes sense. Yes, this is very good.
- Player: Err, how did you know my name?
- Mayor Hobb: You told me when you came in.
- Player: No, no I didn't.
- Mayor Hobb: It does not matter. One of my... villagers, must have mentioned that you are here.
- Mayor Hobb: Is there anything else you need to know?
- Player: What can you tell me about Witchaven?
- Mayor Hobb: The land has seen much sorrow, much loss.
- Player: Are you talking about the Fishing Platform?
- Mayor Hobb: Fishing Platform? Oh yes, that. No. The platform will do much for this place.
- Mayor Hobb: The platform heralds a new beginning for Witchaven, undreamed of by those that built it.
- Player: I thought it took away all the trade?
- Mayor Hobb: This is true, but it has brought us so much more in return, so much more.
- Player: Hmm, and I thought the village hated the Fishing Platform.
- Mayor Hobb: It was... a necessary step.
- Mayor Hobb: Is there anything else you need to know?
- Player: What improvements are you making to the shrine?
- Mayor Hobb: Ahh, the shrine - the future, our destiny, our heritage.
- Player: How so?
- Mayor Hobb: That which the shrine holds can unlock a new path for all the village of Witchaven. And in time the whole of RuneScape.
- Player: Wow, the whole of RuneScape? I thought it was just some old shrine to Saradomin.
- Mayor Hobb: The history of that shrine should not be overlooked. It is ancient beyond your knowledge and much that shaped our history is contained within its walls.
- Player: Sounds like a very interesting place. I may have to take a look.
- Mayor Hobb: There is much to be done before it is opened.
- Player: So it's not completed yet?
- Mayor Hobb: When you are ready, it may be that you will be unable to keep yourself away.
- Player: You know, you really are a strange person.
- Mayor Hobb: Is there anything else you need to know?
- Player: Do you know you look very ill?
- Mayor: Hobb: Ill? No, merely tired.
- Player: But you've turned a slightly sickly colour.
- Mayor: Hobb: A touch of food poisoning perhaps.
- Mayor: Hobb: This has been known to turn the face and give the impression of severe illness.
- Player: I've seen food poisoning. People normally don't look like... that.
- Mayor: Hobb: Time is all that is needed. Yes, time to...get better.
- Player: Well, I hope you get better soon.
- Mayor: Hobb: Soon, all will be well again. Have no fear.
- Mayor Hobb: Is there anything else you need to know?
- Player: Nothing at the moment thanks.
- Mayor Hobb: Then please feel free to stay in our village a while longer. Farewell.
- Player: What can you tell me about Witchaven?
Savant on Mayor Hobb[]
- Savant: Player, hang on a moment.
- Player: What's up Savant?
- Savant: Something about the way the Mayor is acting is a bit fishy.
- Player: No, really? And there was me thinking he was a model citizen.
- Savant: There's no need to be sarcastic.
- Savant: I need to take some readings. Can you scan the Mayor for me please?
- Player: Sure thing, one moment. (Player scans with Commorb)
- Savant: Okay, Player, I'm looking at the scan results now.
- Savant: Hmm, that's odd. He doesn't seem possessed by any spirits and I can detect no residual magic around him.
- Player: But?
- Savant: The CommOrb must need calibrating as I can register two life forms present at his location.
- Player: Are you sure you're not just reading me?
- Savant: I could have been but I doubt it. Hmm, I'll continue to analyze the results and see what I can come up with.
- Savant: Savant out.
Holgart[]
- Player: Hello again, Holgart.
- Holgart: Well, hello again m'hearty. How're yer fare?
- Player: Busy as always. Is everything okay?
- Holgart: 'Fraid not lad. I've been washed up and left to dry.
- Player: Pardon?
- Holgart: Scuppered I am, keelhauled and bottomed out.
- Player: What?
- Holgart: I'm destitute. I can sail no more.
- Player: Oh my, that's terrible! What happened?
- Holgart: About two weeks ago, I was hauled up in front of the Mayor and he tells me I've broken his new 'Articles of sailing'.
- Holgart: He tells me that under his new laws my boat is forfeit.
- Player: He took your boat?
- Holgart: Aye. The Mayor has given it to Jeb Wormwood. He is running the boat to the Fishing Platform now.
- Holgart: Speaking of which, since you were last there it's got a might bit stranger. You really should take a look.
- Player: I'll do that Holgart. I hope you get your boat back soon.
- Holgart: Aye. Fare thee well.
Brother Maledict[]
- Player: Good day to you, sir.
- Maledict: And a good day to you my [son/daughter].
- Maledict: I am Brother Maledict, at your service
- Player: Player, at yours. How are you?
- Maledict: Well, to be perfectly honest with you, I am a little concerned.
- Player: Really, what's up?
- Maledict: It's my congregation. They seem to be drifting away from me.
- Maledict: With all the hardships this small village has endured in the past few years, the people of Witchaven have never needed the solace of Saradomin more.
- Player: Well that's understandable.
- Maledict: Yes indeed. However, less and less people have been attending my services lately.
- Player: I can see why that would worry you. Do you have any idea why they would not attend?
- Maledict: The only thing I can think of, is that the Mayor has asked them to help improve the shrine.
- Player: Well, that would make sense. Hmm, one more thing.
- Player: Tell me again, what's worrying you?
- Start over from the start of the Brother Maledict section.
- Player: What can you tell me about the shrine?
- Maledict: Ah yes, one of the wonders of Witchaven. That particular shrine has existed since before Witchaven was even founded.
- Player: Wow! Now that is old.
- Maledict: Over one hundred and fifty years old in fact.
- Maledict: The role I now fulfill was originally given to one of the Temple Guardians, but in time that has been delegated to one of the ordained, such as myself.
- Maledict: The shrine was abandoned when the village came into being. Since then it has fallen into disrepair and the other less savoury elements have moved in.
- Player: You must be pleased that the Mayor is renovating the shrine.
- Maledict: Well yes, it came as something of a pleasant shock. I only hope he will let me visit it soon.
- Maledict: He wants me to wait until it's ready to unveil.
- Maledict: Anything else I can help you with?
- Player: Tell me about the people of Witchaven.
- Maledict: Ah, the people of Witchaven are the salt of the earth. Hardworking and very generous. Well, usually that is.
- Player: Not anymore?
- Maledict: Oh, most of them certainly. It's just that something has changed over the past few weeks.
- Maledict: It's nothing I can put my finger on. My flock aren't exactly unfriendly anymore, just different.
- Player: How so?
- Maledict: Well, they used to be very rigorous in attending my services. Now they seem almost apathetic.
- Maledict: They wander around the village in a listless state, everyone except the mayor that is.
- Maledict: Since the opening of the Fishing Platform he was a man beset by worries. The only thing that occupied his mind was how to rescue his village from financial collapse.
- Maledict: Ordinarily, I would welcome his new found drive and energy, especially as it is directed towards renovating the shrine.
- Maledict: I'm not sure but something about him has me worried
- Player: Perhaps he thinks the shrine could bring new interest to the village?
- Maledict: Perhaps. Maybe I'm being a little paranoid. I'll give it some thought.
- Maledict: In the meantime, is there anything else I can help you with?
- Player: That's enough for now.
- Maledict: Peace be with you child.
- Player: Tell me again, what's worrying you?
Returning to Colonel O'Niall[]
- Col O'Niall: So [boy/girl], what have you learned?
- Player: Something is definitely very wrong here.
- Player: Mayor Hobb has confiscated Holgart's boat and given it to someone else.
- Player: As well as this, there's something very... fishy about him.
- Col O'Niall: Hmm, fishy you say. Anything else?
- Player: Yes, Brother Maledict is worried that his congregation is being led astray.
- Col O'Niall: Did he say anything more?
- Player: The shrine to the west of the village has been consecrated to Saradomin for centuries.
- Player: However, last time he was there, there was a very definite unpleasant feeling in the air.
- Col O'Niall: Sounds like this shrine needs a thorough investigation.
- Col O'Niall: I recommend taking a good look down there - see if anything is amiss.
- Player: I was thinking the same thing. I'll get right on it.
- Col O'Niall: Anything else I can do for you?
- Player: That's enough for now.
- Col O'Niall: Stay sharp [boy/girl].
- Player: That's enough for now.
The sealed door[]
- Savant: Player, hang on a second.
- Player: What's the problem?
- Savant: The markings on that door look familiar. Can you take a scan for me please?
- Player: I'll get right on it.
Dialouge after scanning the door
- Savant: I thought so. Those glyphs look similar to some ancient Saradomin runes I studied at the academy.
- Savant: Hmm, I know a man who can translate them for us, just be careful as he's not a member of the Knights.
- Player: Um... So how am I supposed to show him the glyphs?
- Savant: I have added a transcript of the runes into your pack.
- Savant: The man you need to see is called Jorral. You can find him in his tower north-west of Ardougne.
- Savant: Fantastic - I'll get right on it.
Picking up a sea slug[]
- Savant: Player, come in, this is Savant.
- Savant: I've detected a sea slug on you. Is everything okay?
- Player: It's okay Savant. It's dead.
- Savant: Phew. I was very worried there for a moment.
- Savant: Hmm, I'm going to take a quick scan of the slug and perform some analysis.
- Savant: Don't worry, there's nothing you need to do. I'll get back to you when I have something.
- Player: Righty ho Savant. I look forward to your results.
Jorral Translates[]
- Player: Translations
- Player: Excuse me?
- Jorral: Yes, can I help you?
- Player: I understand that you are something of a historian?
- Jorral: Hah! I am the foremost historian in the world.
- Player: Great, I was wondering if you could translate something for me please?
- Jorral: Possibly, I am very busy you see and my services don't come cheap.
- Player: Hmm, how much are we talking?
- Jorral: Well, I am very busy, but I could fit you in sometime next month.
- Player: That was a bit longer than I was willing to wait. Can't you fit me in anytime sooner?
- Jorral: I'm afraid not. You see, I have this ongoing series of texts that need to be catalogued as soon as possible.
- Savant: Psst, Player.
- Player: Savant?
- Jorral: What?
- Savant: Drat, I was hoping he wouldn't notice.
- Jorral: Excuse me, but are you talking to your backpack?
- Player: Um, no. (whispers) Savant, help.
- Savant: Uh. Tell him that you 're working for a wizard who's sending you telepathic instructions.
- Player: I, err, am working for a wizard who is giving me telepathic instructions.
- Jorral: Riiiight. Okay. What does this err, voice, want you to do?
- Savant: We have a front company who's keeping Jorral on retainer.
- Player: We have a..
- Savant: No! Hang on, I wasn't finished.
- Player: Sorry.
- Jorral: Pardon?
- Player: Not you.
- Savant: Can I finish now? Anyway, tell him you are working for Petmel Books.
- Player: Apparently, I'm working for Petmel Books and this document is from them.
- Jorral: Oh, right! That explains the mild insanity. No problem; hand over the document and I'll have a look.
- Jorral: Hmm. Interesting, very interesting.
- Jorral: It's an early variation on a script used by the priests of Saradomin a long time ago.
- Player: What does it say?
- Jorral: Look, you can see how the sentence structure and grammar evolved from the...
- Player: Yes, yes I'm sure it's very interesting but what does it say?
- Jorral: Hmph. It seems this text pertains to a great battle between the temple of Saradomin and something called the Mahey'ish Medron.
- Player: The Mavis Merton?
- Jorral: Mahey'sh Medron. I think it's a corruption of an even earlier language and actually refers to something called Mother Mallum.
- Player: And?
- Jorral: Well, there isn't a whole lot more. They managed to trap the Mother Mallum behind a mystical prison where she was to wait for all time.
- Player: Well, thanks for that. You have been a great help.
- Jorral: Any time. I recommend a doctor for those voices, though.
- Player: Uh, right. Goodbye.
Savant after Jorral[]
- Savant: Player, come in. This is Savant.
- Player: Fantastic, I'm here Savant.
- Savant: That was the final piece of the puzzle I needed.
- Savant: I've cross-referenced the name Mahey'ish Medron with some other texts and been able to piece together some of the history.
- Player: Finally, some solid information.
- Savant: Indeed. It seems this isn't the first time the Temple Knights have run across this Mother Mallum character.
- Player: Now, why doesn't that surprise me?
- Savant: Yes, it seems that centuries ago we discovered that a great evil had taken control of some of the most influential people in the world.
- Savant: That great evil was the Mother Mallum.
- Player: So what happened?
- Savant: Well, it took the few remaining uncorrupted knights all their wit and strength to devise a method of removing sea slug possession.
- Player: Great, that means we can free those poor people who have already fallen.
- Savant: Once freed, the Temple Knights pursued a great crusade to destroy the Mother Mallum. Unfortunately, she was too powerful and the best they could do was to trap her inside a mystical prison.
- Player: It looks like she's breaking free of that prison.
- Savant: Right, the best thing we can do then is to repair or reenforce it before she escapes.
- Player: Did your research reveal how she was trapped in the first place?
- Savant: No, I hit a brick wall after that. We had a dragon crash land on our headquarters a few years ago and the resulting fire destroyed a lot of our records.
- Player: Drat, that complicates things.
- Savant: I think the best thing you can do is take a look around Witchaven, speak to some of the locals and see if there are any clues to be found.
- Player: Righty ho. I'll get to it. Thanks Savant.
- Savant: Don't mention it, Player.
- Savant: Savant out.
Contacting Savant after that[]
- Player: So, Savant. Can you tell me about the Mother Mallum again please?
- Savant: Sure thing, player.
- Savant: Well, this isn't the first time the Temple Knights have encountered the Mother Mallum.
- Savant: Centuries ago we discovered that a great evil had taken control of some of the most influential people in the world.
- Savant: That great evil was the Mother Mallum.
- Savant: It took the few remaining uncorrupted knights all their wit and strength to devise a method of removing sea slug possession.
- Savant: Once freed, the Temple Knights pursued a great crusade to destroy the Mother Mallum. Unfortunately she was too powerful and the best they could do was to trap her inside a mystical prison.
- Savant: Now the best thing we could do is to repair or reinforce it before she escapes.
- Savant: The best thing you can do is take a look around Witchaven. Speak to some of the locals and see if there are any clues to be found.
- Player: Thanks for the reminder Savant.
- Savant: Don't mention it, player.
- Savant: Savant out.
Returning to Colonel O'Niall again[]
- Player: Col. O'Niall, this is worse than we thought.
- Col O'Niall: I doubt that, but go on.
- Player: There is something trapped under the town of Witchaven.
- Player: Something the Temple Knights fought in ages past.
- Player: Something ancient and very, very evil.
- Col O'Niall: That's an awful big something [boy/girl].
- Col O'Niall: Care to be more specific?
- Player: It's called the Mother Mallum and may have some connection to the sea slugs.
- Col O'Niall: Hmm, it can't be a coincidence that the Mayor is 'renovating' the shrine. He must be preparing to break the Mother Mallum free.
- Player: I agree, but what can we do about it?
- Col O'Niall: Hmm, it might be worth speaking to that priest of Saradomin.
- Col O'Niall: See if he's got any more light to shed on this.
- Player: Of course! The temple of Saradomin has had a shrine here for centuries. I'll get right on it.
- Player: That's enough for now.
- Col O'Niall: Stay sharp [boy/girl].
Brother Maledict the changed man[]
Start cutscene
- Mayor Hobb: Welcome to the family, Brother Maledict.
End cutscene
- Player: So Maledict.
- Maledict: . . . . .
- Player: Uh, Maledict.
- Maledict: Hmm. Oh, yes. We are Maledict.
- Player: Are you feeling alright?
- Maledict: It's nothing, just a little tired at the moment. So much work, so much to do.
- Player: That sounds hauntingly familiar.
- Maledict: Was there something you wanted?
- Player: I wanted to ask you something about the Shrine to Saradomin.
- Maledict: Yes?
- Player: Well I have discovered a hidden passageway leading to a huge pair of double doors.
- Maledict: And?
- Player: And I thought you might know something about what is behind them.
- Maledict: Ahh. Right. No.
- Player: What do you mean, no?
- Maledict: Most of the history of the shrine is contained within the holy book of Saradomin. We have yet to read that portion of the text.
- Player: Great! Can I have a look please?
- Maledict: No.
- Player: Again with this no business. Why not?
- Maledict: Because the three pages pertaining to the shrine's history have been stolen.
- Player: Ah, right, sorry. Would you like me to find them for you?
- Maledict: It is imperative that you find them.
- Player: I'll get right on it.
- Maledict: Peace be with you.
Call of Ezekial Lovecraft[]
- Ezekial: Hello again, Player. How are things?
- Player: Frustrating, to be honest.
- Ezekial: Sorry to hear that.
- Ezekial: Is there any way I can help?
- Player: Well, I'm not sure. Brother Maledict has asked me to find some pages that were torn out of his holy book.
- Ezekial: What, like this?
- Player: Yes, just like that, but I can't seem to find...
- Player: . . . .
- Player: Where on RuneScape did you get that?
- Ezekial: Someone pushed it under my door just before you arrived. I went outside to see who it was but they'd already gone by the time I got there.
- Player: Strange. Do you mind if I take that?
- Ezekial: Sure, here you go.
- Player: Thanks very much.
- Ezekial: Glad I could be of service. Anything else you need?
- Player: You know, you sound just like the mayor?
- Player: You know, you sound just like the mayor?
- Ezekial: Really? That's the nicest thing anyone has ever said.
- Ezekial: I admire him a great deal. He works so hard for this town.
- Player: You look like him as well.
- Ezekial: Hmm, I don't think I do.
- Player: No really, what with the unhealthy skin tone and bulging eyes. The resemblance is uncanny.
- Ezekial: Well, I haven't spoken to him in a while. I don't get out much.
- Player: I can see why.
- Ezekial: Maybe the Mayor has finally seen how much I admire him and has grown to admire me?
- Player: Anything's possible I suppose. Wait a minute, you mean you've always looked that odd?
- Ezekial: Hey, I resent that!
- Player: I'm sorry, it's just... Nevermind.
- Player: What do you do here?
- Ezekial: I supply the local fishermen with the tools and bait they need to do their jobs.
- Player: Interesting. Have you been doing it long?
- Ezekial: Why yes, all of my life. I took over from my father, who inherited the business from his father and so on.
- Ezekial: In fact, there have been Lovecraft's selling bait for over ten generations.
- Player: Wow, that's some lineage.
- Ezekial: Oh yes, we have a long and interesting family history. For one reason or another the Lovecraft's have always been bait sellers or writers.
- Player: Hmm, yes well. I'm sure it's all fascinating, but I...
- Ezekial: Oh very, very fascinating, for instance my great grandfather Howard...
- Player: Yawn. Oh, I'm sorry but I really must be getting on. I think my giraffe needs feeding.
- Ezekial: Your?
- Player: Giraffe. Sorry, but he gets cranky without enough sugar. Bye now!
- Ezekial: Oh right, goodbye.
- Player: You are a bit too strange for me. Bye.
- Ezekial: Sniff. Yes, everyone says that.
- Player: You know, you sound just like the mayor?
A third trip to Colonel O'Niall[]
- Col O'Niall: Player, there you are.
- Player: Jake, I hope you can help me out here.
- Col O'Niall: Perhaps. What is it that you need.
- Player: Well I... Hang on a moment, you're looking a bit sickly.
- Player: Oh no. They got to you too, didn't they?
- Col O'Niall: Are you sure this is not some elaborate deception on my part, to fool them?
- Player: Well, I don't know, but how can I trust you?
- Col O'Niall: Because you seek the last page of Maledict's holy book. It is right here for you.
- Player: That seems a tad convenient.
- Col O'Niall: Perhaps, but at the end of the day it is what you need. Do you want it or not?
- Player: I'm not so sure that this is a good idea, but yes, I'll take it.
If you have fewer than three inventory slots free.
- Col O'Niall: Well you'll need to free up space for three items in your backpack first.
If you have three inventory slots free.
- Col O'Niall: It has been torn into three pieces. You will need to stick them back together before you can use them.
- Player: Great, another complication I didn't need. I wonder if swamp paste will do the trick?
- Col O'Niall: Don't mention it.
Swamp paste lectures[]
After player tries to use swamp paste on the page parts
- Savant: Player, stop!
- Player: What? I'm only trying to glue these pages back together.
- Savant: Please don't use oil-rich swamp paste on an ancient parchment. It'll ruin it.
- Player: So, how do I stick the pages back together?
- Savant: Well, lucky for you, my preliminary sea slug analysis has just finished.
- Savant: It shows that if you render the slug down, it will form a very sticky glue that will dry clear.
- Savant: You will need to find someone who has years of experience in aquatic cooking or it could go horribly wrong.
- Player: No problem Savant. I'll snap to it right away.
The Fishing Platform[]
Jeb Wormwood[]
- Player: I understand you can take me to the Fishing Platform.
- Jeb: Yes, we can do that. Board the boat and we shall depart.
Bailey[]
- Bailey: Waaaaah!
- Player: Arrrgh!
- Bailey: Oh, sorry, Player. I thought you were one of those fishermen.
- Player: N-No problem. It was just a surprise that's all.
- Bailey: Well, I am scared half to death out here.
- Player: Well, I have something that could help you out.
- Bailey: Really, great!
- Bailey: What is it?
- Player: Well, I have a page that should give me the instructions on how to eliminate what could be the source of the sea slugs.
- Bailey: Then why haven't you used it?
- Player: It's been torn up into three pieces.
- Player: I have it on good authority that you may be able to help me out by rendering a dead sea slug down for glue.
- Bailey: Well, you are in luck. I had been cooking a new batch of gumbo for my dinner. However, I've let it cook too long and it's become very think and sticky.
- Bailey: It should make the perfect base for your glue.
- Player: Wow! That was good timing wasn't it.
- Bailey: Uncanny really.
- Bailey: Do you have a dead sea slug I can use?
If you do not have the slug.
- Dialogue Missing
If you do have the slug.
- Player: Yes, here you go.
- Bailey: Right, I'll get cooking.
- Bailey: Right, there you go.
- Bailey: That should do the trick.
- Player: Thanks very much. I'll get right to work on the parchment.
- Bailey: Good luck.
The sealed evil[]
- Mayor Hobb: Ah, so good of you to finally join us Player. To be honest, I never thought you'd make it this far.
- Player: What? Mayor Hobb.
- Player: What's going on?
- Mayor Hobb: Oh come now Player. Surely you are smart enough to know when you've been played for a fool?
- Player: Ahh, the penny drops. You got me to do your dirty work for you.
- Mayor Hobb: Indeed. The enchantment placed upon this door by the Temple Knights prevented anyone not working in their interests from opening it.
- Mayor Hobb: With your superb timing, our plans have been advanced quicker than even we could have anticipated.
- Player: And what are they? What are you plans?
- Mayor Hobb: You'd really like to know? Well, it seems the least I can do for you after all your hard work.
- Mayor Hobb: Behold, the beauteous visage of our beloved Prince.
- Player: So this is the Mother Mallum?
- Mayor Hobb: Mwahahaha... Fool. No, this is not our Great Mother, though I sincerely wish you had the chance to gaze upon her
- Mayor Hobb: Sadly for you, this will be the last thing you ever see
Dialogue during the boss fight if you try to go past Mayor Hobb towards the inside of the cave
- Mayor Hobb: Fool the queen will not see the likes of you. (Most likely not exact)
After the boss fight
- Mayor Hobb: No! Do you realize what you have done?
- Player: Yes. I have destroyed one of the great evils infesting this world.
- Mayor Hobb: You fool! Do you think it would be so easy? The Prince will be reborn in all his glory!
- Mayor Hobb: Now you face the true wrath of the Mother Mallum!
- Mother Mallum: Calm yourself, my child. We anticipated this eventuality. Go now and prepare the throne for our arrival
- Mayor Hobb: By your command, my queen. (Mayor Hobb teleports)
- Mother Mallum: So then, Player, it is just us. What shall we do with you?
- Mother Mallum: Your mind is like an open book to us. Your very essence laid bare before our sight.
- Mother Mallum: You have great potential, Player. We should destroy you now, lest you interfere with our plans further.
- Mother Mallum: Or we could take you whole and make you an extension of our will.
- Mother Mallum: After millennia, this husk is almost spent and requires replacement. Yes, you will make an excellent host.
- Player: Never! I'll never serve you. I shall fight until my last breath before giving in.
- Mother Mallum: Yes, that's it, fight, fight with all your heart.
- Mother Mallum: It's always so much sweeter when they resist us.
- Player: Nooooooooo!
- Savant: Player, are you there? We've been having a few technical problems...
- Player: Savant! Help me, please, for the love of Saradomin!
- Savant: By the gods! Player I'll get you out of there immediately!
- Savant: Initiating emergency teleport. (Teleport animation on Player)
- Mallum: Come with us, Player. Come and be with us for all eternity. (Teleport animation on Player)
- Player: Savant!
- Savant: She's blocking my magic! One second, I'll try something else. (Teleport animation on Player)
- Mallum: Ahh, Player, it is useless to resist.
- Mallum: Now we shall become as one.
- Player: Savant, now would be a good time!
- Savant: Right, I think I've got it this time. Just one more second. (Mallum moves to attack, and Player teleports away)
Savant in Falador[]
- Savant: Player, are you there?
- Savant: Player, are you okay? Speak to me!
- Player: Phew! Yes, Savant. That was too close for comfort.
- Savant: Thank Saradomin!
- Savant: I thought we'd lost you there for a moment.
- Savant: I think you'd better talk to Sir Tiffy about this.
- Player: Indeed. I'll just get my breath back first.
Finishing the quest[]
- Tiffy: Greetings, Player. Anything to report?
- Player: Sir Tiffy, it's all gone horribly wrong!
- Tiffy: Nonsense, dear boy, it can't be as bad as all that.
- Tiffy: Why don't you relax a little and tell Sir Tiffy what's wrong, hmm?
- Player: The town of Witchaven has been overrun by mind controlling sea slugs!
- Tiffy: Hmm, go on.
- Player: Well, the Mayor of the town was first, then brother Maledict, and finally Colonel O'Niall.
- Tiffy: Oh dear, that is a shame. Please go on.
- Player: Well, they tricked me into opening the prison that kept their Queen imprisoned.
- Tiffy: Ahh, the Mother Mallum. Dear-oh-dear, this isn't good news at all.
- Player: Well, it isn't all bad. I did manage to kill the Prince.
- Tiffy: Excellent! That should delay her plans somewhat. If she follows the same pattern as last time, the important figures of RuneScape will be her next targets.
- Player: That cannot be allowed to happen! What can we do about it?
- Tiffy: I think we are going to have to increase our surveillance somewhat.
- Tiffy: Seeing as you already have a familiarity with the sea slugs, I am going to place you personally in charge of this mission.
- Player: If you think I'm ready for it, Sir Tiffy.
- Tiffy: Of course you are, my boy. Now you will need access to some of the more restricted resources of the Temple Knights.
- Tiffy: So with immediate effect, I am promoting you within the Temple Knights. Congratulations!
- Tiffy: I only wish it were under better circumstances.
- Player: Wow! I am honoured.
- Tiffy: Tish, pashaw and nonsense. It's about time you were rewarded for your work.
- Tiffy: Now, with this promotion comes some new responsibilities. In due time you will have access to the Temple Knight headquarters, but for now we need to collate our information and plan ahead.
- Tiffy: Report back to me in a little while and I'll have some new tasks for you.
- Player: Yes sir, I'll keep my eyes open for any signs of sea slug infiltration.
- Tiffy: Good lad. Oh and Colonel O'Niall has been placed on our disavowed list. He should be considered extremely dangerous and is to be killed on sight.
- Player: Right, no problem. Well, I'll see you soon.
- Tiffy: Ta ta, old bean.
Quest Complete
Part 3 of the Temple Knight quest series • Part 2 of the Sea Slug quest series | |
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Locations |
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Music |
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Miscellaneous | Quick guide • Transcript |