Players receive a certain amount of keys every day and may obtain more through other methods such as purchasing them or performing certain in-game activities. Each key unlocks a chest which rewards the player with a random prize where each prize has a varying degree of rarity.
The release of Treasure Hunter saw the removal of Yelps and the addition of a new figurehead for the activity: a princess named Alice. These keys can be obtained in the same way spins were. Any unused spins or unclaimed prizes were turned into keys. Rewards from the Treasure Hunter have been rebalanced to be more relevant to player's skill levels.
Members cannot play Treasure Hunter on a free world. Attempting to do so will prompt the message: "As a member, you are eligible for improved prizes, so please play Treasure Hunter on a members' world instead."
Five chests are offered. Each contains a white, yellow, orange, red, or purple gem. Once a chest is selected, a key is used to open it and the gem containing a prize of the appropriate rarity is revealed. The player is offered the option of placing the prize in the bank or inventory (provided there is space), discarding, collecting later or cashing out for a small number of coins. There are five rarities of prizes, going from most to least common: white, yellow, orange, red, and purple.
Each item has a category, which gives an idea of the item's purpose and function. The categories are as follows:
- Cosmetic items: Items which are purely cosmetic.
- Extras: Small but useful items such as coins and magic notepaper.
- Useful items: Items which serve a purpose, such as skill outfits and weapons.
- Lucky: Alternate coloured variants of standard equipment that can only be obtained from Treasure Hunter.
- Super rare: Items which can only be found in the Super rare slot. With the exception of 200m, these extremely rare items are exclusive to Treasure Hunter.
- Skill: Each of the 27 skills has its own category, containing items useful for training the skill and things that grant experience in it.
- Prismatic: Items that can be used for experience in any skill. Note that items in the prismatic category can also appear in other skill categories.
- Promotional: Temporary items that are only on Treasure Hunter for a limited time or are more easily obtainable for a certain period of time.
Hearts of Ice
A player can "freeze" individual categories by using Hearts of Ice, which prevents you from getting any item that belongs to that category. Only skilling categories and the promotional category can be frozen. Up to 10 categories can be frozen at any one time, using a heart of ice each. If a player would have got an item from a frozen category, it will be rejected and another item will be chosen from the remaining items that are not frozen. Every treasure chest opened will deduct from the player's Hearts of Ice total the number of categories that were frozen at the time, regardless of whether or not the item gained was associated with a frozen category. The frozen categories remain selected until the player deselects them. Hearts of ice are obtained automatically alongside daily keys, daily challenge keys, key token redemptions and purchased keys, and five hearts of ice are given for every five spins made in a single reset period.
Near the top-right of the Treasure Hunter interface is the options menu, shaped like a gear. This gives the player several tickboxes with which to change several settings for how Treasure Hunter plays on their account:
- Skip intro animation
- Hide Hearts of Ice warning - removes the message given when players attempt to use more Hearts of ice than they currently possess.
- Autoredeem key tokens - automatically redeems any key tokens received as drops or rewards.
- Autoredeem non-combat lamps and stars - turns skill-specific non-combat lamps and stars into experience automatically.
- Autoredeem combat lamps and stars - turns skill-specific combat lamps and stars into experience automatically.
Item management is an interface that allows players to see what Treasure Hunter items they have in their bank, separated into categories. From this interface, players can view items and destroy certain unwanted ones. Clicking on items gives information about them.
- Skill items - includes slayer masks/helms, protean items, and skill outfits. Items can be destroyed individually.
- Combat items - weapons, armour, and training dummies. Items can be destroyed individually.
- Utility items - includes magic notepaper. Items can be destroyed individually.
- Cosmetic items - includes fish masks and ice warrior equipment. Items can be destroyed individually.
- Food - anything edible obtained from Treasure Hunter. Items can be destroyed individually.
- Reclaimable - anything that is reclaimable, from all other categories. Options to destroy all reclaimable items, all free to reclaim items, and individual items are available.
- Miscellaneous - anything that doesn't fit in other categories. Items can be destroyed individually.
There are various ways to gain treasure hunter keys, both through gameplay and other means. Whenever a key is obtained, a Heart of Ice will also be obtained as a bonus. Additionally, whenever 5 keys are used in a single day, 5 extra hearts of ice will be given.
Keys on Treasure Hunter are used in the following order:
- Daily Keys
- Earned Keys (100 max and obtained through gameplay)
- Bought Keys
Free players get one key a day while members normally get two keys a day, and members who bought a silver or gold Premier Club get three daily keys. Treasure Hunter resets every midnight UTC. Daily keys do not roll over to the next day, thus requiring the player to log in and use the daily keys every day for maximum benefit.
Nearly every monster in RuneScape, barring those in minigames or Dungeoneering, has a chance of dropping a Key token. They can still drop if you already have 10 or more earned keys, but you will be unable to claim it until you have less than 10 earned keys.
Players may gain key tokens through any of the same methods that can be used to find a strange rock, in addition to Divination, whether they are a member or not. Unlike strange rocks, a key token obtained whilst skilling with a full inventory will not replace an item of the player's, it will be redeemed automatically or dropped on the ground if you already have 10 or more earned keys.
Distractions and diversions
Every month, the player may gain a key token for starting a game of Troll Invasion (P2P). The player can gain another key token for starting Troll Invasion if a D&D token (monthly) is used to reset it. Additionally, a different distraction and diversion is chosen each week to give the player a key token for simply participating. The events rotate each week in the following order:
- Evil Tree — chop, light or nurture an Evil Tree
- Shooting Star — mine any size star and gain experience
- Penguin Hide and Seek — redeem at least one Penguin Point (P2P)
- Circus — complete one of the events (P2P)
A free key is given for completing a daily challenge, totaling to between 28 and 31 extra keys a month if every days' challenge is completed. Challenge keys count as earned keys. Although some daily challenges are available to free players, only members get keys for completing them.
Players can purchase Bonds for gold coins or cash and redeem the bond for 15 keys. These keys count as bought keys.
Keys can be bought in groups of 15, 35, 75, 200, or 450 keys, with a respective 40, 120, 400, 1,200, and 3,000 bonus Hearts of Ice given to the player upon purchase. There isn't a cap on how many bought keys and Hearts of Ice that a player can have at a time. Players can spend an unlimited amount of money on keys. Players can only buy 20,000 keys in a single day. There is no monthly maximum when purchasing keys.
Bought keys will expire 12 months after they were bought.
|Keys||Hearts of Ice||Cost (€)||Cost ($)|
Keys can be earned by watching advertisements, buying products, completing surveys, etc. This is accessed by choosing the "Earn keys" option. Clicking this button will log you out to the lobby while you are using this feature.
Start: Sunday 1 December 2019 00:00 UTC
End: Tuesday 24 December 2019 23:59 UTC
Type: Members & Free-to-play
Various prizes can be won from Treasure Hunter, ranging from common skilling items, to bonus experience stars, to rare, untradeable weapons. When a chest is selected and the prize presented, it can either be sent to your bank (for most items), your inventory, or converted directly to Oddments
Similar to the controversies surrounding the Squeal of Fortune, some players have expressed concern that the ability to buy experience through the reward lamps that can be won, and pay real money for prizes, is a form of real-world trading.
Major concern regarding Treasure Hunter begun in Autumn 2017, following the release of the Prize Pool promotion. A large number of players argued that Prize Pool was encouraging gambling by allowing players to risk losing their prizes and called for Jagex to respond. Mod Balance responded that Jagex was going to have a meeting regarding microtransactions and would issue a statement soon after. Substantial criticism of Treasure Hunter continued because of the large number of promotions that took place despite Mod Balance's response, including criticism of Mysteria, which features previous promotions on a rotating basis every four hours.
|“||It is important that we don’t over-promise; to be clear, this doesn’t mean the end of Treasure Hunter promotions. What we are committing to is better managing their impact, duration and regularity, making some immediate changes in the short term while looking to move to a more balanced approach in the mid to long term.||”|
Jagex released a statement on 23 October 2017 regarding the monetisation of RuneScape. In the statement, it is stated that Prize Pool will never be returning to the game, 2nd Chance Tuesday will not be returning for the remainder of the year, and that work has begun on a rework of Treasure Hunter to make the rewards more cosmetic. On 27 June 2018, the Live Events Team (who are responsible for microtransactions in RuneScape) announced some changes to Treasure Hunter in the future, including the Oddments Store being introduced permanently, improvements to Hearts of Ice, and updated prizes.
- On 7 April 2014, the Treasure Hunter interface was updated, with more prize categories visible on the Hearts of Ice screen and the ability to talk to Alice being added.
- Before 12 January 2015, hearts of ice could only be used to freeze the skilling categories.
- For a period of time in 2015, Treasure Hunter was referred to as a "minigame" in official update news posts.
- Since 9 July 2018, the option to convert rewards into coins had been replaced with Oddments instead.
- ^ JagexBalance. JagexBalance comments on <------ This many people want Jagex to write a response to the community for their bombardment of MTX promotions.. 26 September 2017. (Archived from the original on 20 October 2017.)*
- ^ a b Mod Balance. RuneScape Monetisation. 23 October 2017. (Archived from the original on 23 October 2017.)*
- ^ Mod Sayln. "Live Events Dev Blog #1." 29 June 2018. Treasure Hunter Forums.