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This article is a consolidation of all subpages of the Treasure Trails/Guide page. It simply transcribes everything from the subpages. For this reason, this may lead to inconsistencies or things being repeated twice.

For the main article, see Treasure Trails.

Preparation[]

Difficulty levels[]

The 'level' of a clue scroll relates to its difficulty. There are four levels of clue scroll, Easy, Medium, Hard, and Elite. A clue scroll (easy) is a low difficulty treasure trail, with a low reward yield. A clue scroll (medium) is a medium difficulty treasure trail with a more substantial reward yield. A clue scroll (hard) is a hazardous Treasure trail which can be very rewarding. A clue scroll (elite) is the most dangerous clue scroll to receive and complete. However, it has the greatest and most expensive rewards.

Length[]

  • Easy scrolls can be between 1 and 5 clues long with few or no quest requirements.
  • Medium scrolls can be between 1 and 7 clues long with some quest requirements.
  • Hard scrolls can be between 1 and 8 clues long, with multiple enemies to defeat and can have high-levelled quest requirements.
  • Elite scrolls can be between 5 and 10 clues long, with multiple fights, and puzzles every step.
  • Master scrolls are between 7 and 12 clues long, with high-levelled quest and skill requirements.

Recommended items[]

All level clues

Picture Item Use
Clue scroll Clue scroll Required to get the next clue (or the reward)
Spade Spade Use this to dig for a clue
Dragonstone ring Ring of wealth Gives an increased drop rate for clues
Law rune
Emerald ring
Teleportation runes and jewellery Use this to travel over large distances
Coins 10000 Money Use this to buy items needed for emote clues
Ring of charos (a) Ring of charos (a) Use this to decrease charter ship prices
Dramen staff
Lunar staff
Dramen or lunar staff Use this to access the fairy ring network after Fairytale II - Cure a Queen (especially useful for level 2 clues) Note: after Fairytale III - Battle at Orks Rift no items are needed to use the fairy rings

Level 2 and above

Picture Item Use
Sextant Sextant Use this to solve coordinate clues
Watch Watch Use this to solve coordinate clues
Chart Chart Use this to solve coordinate clues
Rope Rope Use this to enter caves

Level 3 and above

Picture Item Use
Shark Food Use this to restore your life points in combat
Prayer potion (4) Prayer potions Use this to restore your prayer points in combat
Antipoison (4) (Super) antipoison potions Use this to counter poison in combat
Dharok's platebody
Abyssal whip
Decent Armour and a decent weapon Use proper armour to protect yourself and deal decent damage in combat

Quests[]

Having a high amount of quest points is beneficial when doing treasure trails. Many higher-level trails will lead a player into areas which are locked by quests. If this is the case, the player must do the quest, up to where access to the area is granted, if they wish to complete their trail. If the player hasn't done the needed quest yet, but they have the requirements or are in a position to get them quickly, it is recommended that the player (trains and) does the quest, rather than getting rid of the clue scroll.

Treasure Trail rewards[]

Treasure trails can be the single most lucrative thing a player ever does. However it is akin to winning the lottery. A player may emerge from a clue with a willow shortbow and a Coif, or they could gain a Zamorak page, a 3rd Age Armour Piece, and assorted Rune Armour all from the same clue. The value of the rewards garnered depend heavily on the level of the clue scroll completed. Players completing level 3 clues will never see a Willow shortbow no matter how many clues they complete, likewise players completing a Level 1 Clue will never be rewarded with a 3rd age armour piece. Once completed, the rewards given by a clue are absolutely random and unaffected by any factor provided elsewhere in the game.

Higher level clues generally give better rewards but, due to the randomness of rewards given, there is a very large variance in value or the rewards. As an example, for all levels of clues, players can get random pieces of armour. The type of armour received differs based on the level of the clue completed, with level 1 clues generating Black armour, level 2 clues generating Adamant, and level 3 clues generating Rune armour. Similar trends exist with other reward items such as bows, and ranged armour. Although generally speaking the reward from a higher level clue will be worth more than a lower level counterpart, there are some notable exceptions (such as rune nails as opposed to an adamant platebody) where a high level clue generate a low yield. These instances of poor rewards range from rare to mildly uncommon.

A clue scroll could generate well over 120 million gold pieces worth of items, depending on the current prices of the various pieces of 3rd age armour. Other rewards include the God Armours, the gilded and trimmed armours, the heraldic armour, as well as several unique items such as sleeping caps, boater hats, animal staves, and animal masks.

For a complete list of the items which can only be obtained from a clue scroll see the Treasure Trails Rewards Guide. Be aware that there are items that can be obtained from a clue scroll that are not unique to treasure trails. These items are also listed in the Rewards Guide and so will not be detailed here, but include items such as various bows, ranged and melee armour, and weapons.

The update along with elite clue scrolls made a mechanism to make sure that each clue scroll will generate at least one item that is a unique treasure trail item. This unique item can vary, from being as little as one coloured firelighter, to a part of the Third-Age Druidic Equipment.

Chest Keys[]

Chest keys are 'step two' of a clue. Sometimes, a clue will lead the player to a locked chest or drawer. A key will be needed to open it, which will be dropped by a specific monster. A clue will tell which monster to kill. These chest key clues are usually found on lower level trails. The key will disappear when used to open the chest or drawer. Before and after the trail, the monster will no longer drop the key.


Anagrams[]

An anagram is a string of letters which may be rearranged into another word or phrase. For example: orchestra is an anagram of carthorse. Anagrams can appear in level 2, level 3, and level 5 clues. Below is a complete list of anagram solutions. If one is missing, please add it to the list. The solution of an anagram is always the name of an NPC. Once the solution is found, the player can get their next clue by talking to that NPC. When the player talks to the solution NPC in a level 3 trail, they will receive a challenge scroll or a puzzle box. Solve the puzzle box and talk to the NPC again, or tell the NPC the answer to the challenge scroll, to receive the next clue.

List of solutions[]

Jump to
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Following is a list of all known anagrams and their solutions. It is also listed whether or not you receive a puzzle box or challenge scroll, and the answers to the challenge scrolls.

If the anagram is not listed, the Category:Non-player characters may help.

Note: The number of letters in the anagram Them Call Came and Cam the Camel are not the same; Them Call Came has 2 Ls and Cam The Camel has only 1, however, it is still the correct solution.

A[]

Anagram Solution Location Challenge answer
A Pure Glow Paul Gower At the Gower farm before the Gower Quest. After the quest he is located at the Life altar.
A Zen She Zenesha The Platebody shop on the southern edge of Ardougne centre square. Puzzle box
Ace Match Elm Cam the Camel North of the glider in Al Kharid, outside of the town. Camulet not required. Puzzle box
Ah; wet arm Amaethwr Farmer in Lletya Lockbox
Aha Jar Jaraah The hospital of the Duel Arena. None
An Paint Tonic Captain Ninto In the bar under White Wolf Mountain, requiring the quest Fishing Contest. Shortcut tunnel entrance available north of Taverley lodestone, next to the flax field, or north of the Catherby lodestone. Puzzle box
Arc O Line Caroline North Witchaven next to the rowboat. After Sea Slug quest is found wandering the coast. After finishing Kennith's Concerns quest, Caroline may be found from upstairs of her house directly west from the church. 11
(0 after Salt in the Wound)
Are Col Oracle The peak of Ice Mountain, west of Edgeville. 48
Arr! So I am a crust, and? Ramara du Croissant Near the small furnace in Piscatoris Fishing Colony, requiring the Swan Song quest. North from the fairy ring code akq. Or teleport to Memorial to Guthix site with Memory strand. Alternatively, teleport to Eagles' Peak lodestone and travel with the boat to Piscatoris. Puzzle box

B[]

Anagram Solution Location Challenge answer
Bail Trims Brimstail In the cave west of the southern bank in Gnome Stronghold. None
By Look Bolkoy In the Tree Gnome Village general store. 13
Boast B Sabbot Teleport to the Burthorpe lodestone, then go in the dungeon under Death Plateau (directly north of the Warriors' Guild). After completion of Death Plateau Quest, Sabbot is found in the Chamber to the West. None

C[]

Anagram Solution Location Challenge answer
C On Game Hoc Gnome Coach Walking around outside the Gnome Ball course, west of the Grand Tree. 6

D[]

Anagram Solution Location Challenge answer
Dt Run B Brundt Longhall in the centre of Rellekka. 4

E[]

Anagram Solution Location Challenge answer
Eek Zero Op Zookeeper Ardougne Zoo 40, +1 if Eagles' Peak is completed,
+1 if Hunt for Red Raktuber is completed
El Ow Lowe Varrock archery store None
Ergo I Dig Clay Celia Diggory In The Empty Throne Room, east of the Digsite. Tower Puzzle
Err Cure It Recruiter Centre square of West Ardougne. 20

G[]

Anagram Solution Location Challenge answer
Goblin Kern King Bolren Tree Gnome Village, next to the spirit tree. None
Got A Boy Gabooty Centre of Tai Bwo Wannai. 11
Gulag Run Uglug Nar To the west of Jiggig and Yanille, just south of the Castle Wars lobby. Puzzle box

H[]

Anagram Solution Location Challenge answer
Halt Us Luthas The owner of the banana plantation on Musa Point, Karamja. 33 (or None)
Hated Death Death's office None
He Do Pose. It Is Cultrrl, Mk? Riki the sculptor's model East side of Keldagrim, inside of the "gravestone exchange" shop. Puzzle box
Hear A Lady Rant Lady Trahaearn By the Seren stones in Trahaearn District, Prifddinas None

I[]

Anagram Solution Location Challenge answer
Icy Fe Fycie Rantz's cave, south-east of Gu'Tanoth and in the far eastern portion of Feldip Hills near the coast. Use fairy ring code AKS, or Gnome glider to Lemantolly Undri (requires partial completion of One Small Favour up to when you repair the landing strip). Less close methods are a Gu'Tanoth Teleport scroll, Oo'glog lodestone, or Yanille lodestone. None
I Eat Its Chart Hints Do U Shiratti the Custodian North of the fountain in Nardah (run south from the fairy ring with code DLQ, or teleport to Nardah with Desert amulet 2 or higher). Puzzle box
I Faffy Run Fairy Nuff Before Fairy Tale II - Cure a Queen she can be found just north of the bank in Zanaris. Between Fairy Tale II and Fairy Tale III, however, players must get the certificate from the potion shelf (located in the room north of the fairy bank) and use the fairy rings in this order AIR, DLR, DJQ, AJS. After Fairy Tale III she can be found just north of the bank again. Puzzle box
Im Krom Rommik Rommik's Crafty Supplies in Rimmington. 7
I SAW THE LIE Ali the Wise The northernmost house in Nardah None
Iz A Ammo Load For Mrs Yakkers Moldark, Emissary of Zamorak North-east of the bank in Edgeville. 7 (3 after Ritual of the Mahjarrat and before Rebuilding Edgeville)

L[]

Anagram Solution Location Challenge answer
Land Doomd Odd Old Man The Limestone mine north-east of Varrock. The bonesack(e) (or the Ram skull helm(e) version) provides a quick teleport to the Odd Old Man. The invitation box can be also used to get a quick teleport. Puzzle Box
Lark In Dog King Roald Ground floor of Varrock Palace. 24

M[]

Anagram Solution Location Challenge answer
Me Am The Calc Cam the Camel Just outside the gates of the Duel Arena, Camulet not required. Puzzle box
Me if Femi Just outside the gates of Tree Gnome Stronghold. None

N[]

Anagram Solution Location Challenge answer
Nod med Edmond Behind the most north-western house in East Ardougne. 3

O[]

Anagram Solution Location Challenge answer
O Birdz A Zany En Pc Cap'n Izzy no Beard The Agility Arena entrance in Brimhaven. 33
O eastern wishes Sensei Seaworth Tuai Leit Towers Puzzle
Ok Co Cook Ground floor of Lumbridge Castle. 7
Or A Vile Valerio Next to the dancers southwest of Citharede Abbey. You need to choose the "listen" option (not talk to). 17
Or Zinc Fumes Ward Wizard Frumscone Basement of the Wizard's Guild in Yanille (requires 66 Magic to enter, stat boosting can be used). Puzzle box

P[]

Anagram Solution Location Challenge answer
Pin heir all in place Philipe Carnillean In the Carnillean household. If Carnillean Rising is completed, depends on the amount of quest points (See: Adventures of his own) None
Peaty Pert Party Pete Falador Party Room None
Profs Lose Wrong Pie Professor Onglewip Ground floor of the Wizards' Tower, south of Draynor. Puzzle box

R[]

Anagram Solution Location Challenge answer
R Ak Mi Karim Al Kharid Kebab shop just south of the furnace. 5
Rebirth Quaintly Rot Brother Tranquility Mos Le'Harmless or Harmony Island None
Red Art Tans Trader Stan Port Sarim docks, next to the charter ship. Puzzle box
Reign us if immortal Malignius Mortifer North of the White Knight Camp at Port Sarim. Lockbox

S[]

Anagram Solution Location Challenge answer
Sequin Dirge Queen Sigrid Throne room of Etceteria Castle, or in the throne room of Miscellania Castle after completing Blood Runs Deep. Puzzle box
Snah Hans Lumbridge Castle courtyard. None
Soy Drain Ysondria The Nexus in Lumbridge Swamp. 8
Stab Ob Sabbot The cave below the Death Plateau, next to the Troll Invasion gatehouse. None

T[]

Anagram Solution Location Challenge answer
Taboo Rises Shyly Soothsayer Sybil Outside the entrance to Telos, the Warden's arena None
Them Cal Came Cam the Camel Just outside the gates of the Duel Arena, Camulet not required. Puzzle box

W[]

Anagram Solution Location Challenge answer
We Irk Over Namesake Ramokee Skinweaver Polypore Dungeon None
Winsome Lad Wise Old Man Draynor Village None
Winston Lane Nails Newton Next to the Taverley Lodestone. 10



Celtic knots[]

The celtic knot is a puzzle from an elite Treasure Trail that must be solved in order to proceed further. It was released on 4 August 2010 as part of the rework and expansion of the treasure trails reward system.[1]

To solve a real-life celtic knot puzzle, you must make the knot have rotational symmetry. A celtic knot puzzle has two solutions, as rotational symmetry can go two directions. Interactive celtic knot solvers for RuneScape can be found online.

Description[]

A celtic knot puzzle is based on decorative knots or chord designs, both physically and visually depicted in various art media, which usually are shown as being endless, interlaced, or continuously looping.

The RuneScape celtic knot puzzle consists of three loops, each one a different colour and with a different sequence of 16 runestones. It will appear on the screen when the player attempts to open a puzzle scroll box or puzzle casket. The message at the top of the puzzle reads, "Paths interlace and intersect. May runes match where they meet," which describes the goal of the puzzle as well as its function. The arrows are used to move the runestones on a loop one space in the desired direction, and there is a button which can be hovered over to "flip" the puzzle, revealing the runestones hidden under the intersections. Once all runes are matched (indicated with a green circle surrounding the junctions of the loops), the knot can be "unlocked" to open the scroll box.

Strategies[]

Step one

Matched intersections between the primary (silver) and secondary (blue) knots.

Step two

Finally the third knot (red) was rotated clockwise one turn to complete the puzzle.

There are two procedures that can be undertaken here, either manually or automatically using an online tool.

The general algorithm to solve these puzzles is as follows:

  1. First choose one ring. This will be your primary ring.
  2. Choose another ring to be your secondary ring.
  3. Choose a spot where these two rings intersect to focus on. Begin by matching all possibilities of the secondary ring to the rune of the primary ring at the intersection you are focusing on.
  4. If, when this intersection turns green, all other intersections of these two rings are not green, turn the first ring one spot and try again. Keep doing this until all of the intersections between the first two rings are green
  5. Lastly, turn the third ring to match the first two.
  6. If all possibilities of one intersection on this ring are tried, and the puzzle is not solved, move the first ring one space and keep trying.
  7. When all intersections are green, click "Unlock" to solve the puzzle.

A more advanced, but less time and click-intensive method is as follows:

  1. Choose your primary and secondary rings.
  2. Choose two intersection slots, as close together as possible, where your primary and secondary rings intersect.
  3. Make note of the runes in the intersection slots on the primary ring, as well as the number of spaces between the intersections on your secondary ring (don't forget to invert paths). The spaces are counted on the secondary ring because the distance between intersections may differ between the two rings, and the secondary ring is the one that will be rotated. An example of this can be seen in the 10-intersection knot. If red is primary and grey is secondary, the red ring has three spaces between the upper intersections, while grey has only one.
  4. Look for this same pattern of runes in the secondary ring. The runes in between the intersection slots are not important. For example, if the primary ring intersections have a Law Rune and a Lava Rune, and there are two spaces between these intersections on the secondary ring, look on the secondary ring for a Law Rune, two spaces, and a Lava Rune.
  5. If there is no pattern match on the secondary ring, rotate the primary ring once.
  6. Repeat steps 3-5 until all of the intersections between the primary and secondary ring are a match.
  7. Rotate the third ring until all of the intersections match.
  8. When all intersections are green, click "Unlock" to solve the puzzle.

Below are simple ways to solve the puzzles. These may not be all the types of puzzles.

6-spot intersection[]

Celtic knot solution 6 intersections

A celtic knot with 6 intersections.

  1. Move the red knot clockwise up to 16 times. You are looking to match the two intersections where the red and blue knots meet. A green circle indicates matching intersections.
  2. If the two intersections are not matching after a full rotation of the red knot, move the blue knot clockwise once.
  3. Repeat until the two intersections match.
  4. Simply move the silver knot until the remaining four intersections match.

8-spot intersection[]

Celtic knot solution 8 intersections

A knot with 8 intersections.

  1. Move the red knot clockwise 16 times. You are looking to match the four intersections where the red and silver knots meet. A green circle indicates a matching intersection.
  2. If all four intersections are not matching after a full rotation of the red knot, move the silver knot clockwise once.
  3. Repeat until the red and silver intersections match.
  4. Simply move the blue knot until the remaining four intersections match.

10-spot intersection[]

Celtic knot solution 10 intersections

A knot with 10 intersections.

  1. Move the red knot clockwise up to 16 times. You are looking to match the four intersections where the red and silver knots meet. A green circle indicates a matching intersection.
  2. If the four intersections do not match after a full rotation of the red knot, move the silver knot clockwise once.
  3. Again move the red knot up to 16 times until the four intersections match.
  4. Continue this process until you match the four intersections between the red and silver knots.
  5. Next move the blue knot until the remaining six intersections match.

12-spot intersection[]

Celtic knot solution 12 intersections

A knot with 12 intersections.

  1. Move the red knot clockwise up to 16 times. You are looking to match the four intersections where the red and blue knots meet. A green circle indicates a matching intersection.
  2. If the four intersections are not matching after a full rotation of the red knot, move the blue knot clockwise once.
  3. Repeat until the four intersections match.
  4. Simply move the silver knot until the remaining eight intersections match.

Tips[]

  • Players may rotate the knots either clockwise or counter-clockwise. The direction does not matter as long as the direction is consistent.
  • If the last knot will not match, the first two knots may not be matching correctly. Try another intersection combination.
  • Players can deduce what runes can and cannot be possibilities by looking carefully at the knots and using the following guidelines:
    • If a particular type of rune appears on only one of the three knots, that rune type cannot be a possibility for any of the intersections and can be completely eliminated altogether.
    • If a particular type of rune appears on two of the three knots, that rune is only a possibililty for the intersection of the two knots it appears on, and not at any of the intersections with the knot it does not appear on.
  • While doing Celtic knots, the clockwise rotation may not be needed by experienced players. Always remember to use the Invert paths so you can tell what runes are on the knot that is being covered in and saves time. 

References[]

  1. ^ Mod Mark. Behind the Scenes – July. 1 July 2010.*


This article is about the challenge scrolls found in treasure trails. For the rare scrolls dropped by various monsters, see Champion scroll.

Challenge scrolls[]

Challenge scrolls are logical problems posed to the player by an NPC. They appear in Medium and Hard clues in Treasure Trails and have two steps to it: first the player has to find the right NPC to speak to (when they get a cryptic or anagram clue), and then they have to solve the riddle, to advance along their trail. Thus, challenge scrolls don't count as a regular clue. To complete the scroll, view the question on the scroll, then speak to the NPC which gave it to provide the answer. When the correct answer is provided the challenge is complete, and the player will receive either the next clue, or the reward. It is also possible able to obtain more than one challenge scroll by asking the NPC players got it from with a full inventory. Every time players talk to the NPC, another appears on the ground that they can pick up. However, if they already have one in their inventory or bank, they cannot pick another one up.

List of solutions[]

The following is a list of all known challenge scrolls and their solutions. The riddles are usually fairly simple, but sometimes call on trivial facts such as 'How many animals are in the Ardougne Zoo?' This list will allow players to bypass counting animals.

Asked by Question Answer
Zoo keeper How many animals are in the Ardougne Zoo? 40, +1 if Eagles' Peak is completed,
+1 if Hunt for Red Raktuber is completed
Luthas and Cap'n Izzy No-Beard's parrot How many banana trees are there in the plantation? 33
King Roald How many bookcases are there in the Varrock palace library? 24
Gabooty How many buildings in the village? 11
Cook How many cannons does Lumbridge castle have? 7
Caroline How many fishermen on the fishing platform? 11, 0 after Salt in the Wound
Bolkoy How many flowers are in the clearing below this platform? 13
Gnome Coach How many gnomes on the gnome ball field have red patches on their uniforms? 6
Recruiter How many houses have a cross on the door? 20
Brundt How many people are waiting for the next bard to perform? 4
Edmond How many pigeon cages are there around the back of Jerico's house? 3
Oracle If x is 15 and y is 3, what is 3x + y? 48
Karim I have 16 kebabs, I eat one myself and share the rest equally between 3 friends. How many do they have each? 5
Hazelmere / Brimstail What is 19 to the power of 3? 6859
Gnome ball referee What is 57x89+23? 5096
Valerio How many windows in the Abbey courtyard? 17
Moldark, Emissary of Zamorak How many bottles are there on the stall to the east of Mr Ex?

7

Ysondria How many ore rocks are there in the nearby copper and tin mine? 10
Nails Newton How many tables are there in the Pick and Lute Inn? 10
Rommik How many rocks in the Rimmington mine cannot be used to make bronze? 11, 7 after the Mining/Smithing Rework update


Treasuretrailcompass

A compass pointing due North

Spinning compass clue

A compass spinning when on a different layer than the clue is pointing to.

A compass clue can be part of an elite treasure trail. Compass clues were added to the game as part of the Treasure Trail update on 4 August 2010.

When a compass clue is clicked on it will display an interface with an arrow that points in the direction of a spot that the player must locate. The arrow only shows the direction of the required location, and not the distance to it. Therefore, the most common method for completing compass clues effectively and efficiently is by triangulation. This is done by teleporting around RuneScape to gain an idea of where the location might be e.g. teleport to Taverley; if the compass points west, the player should go to a location to the west of Taverley; if the compass points east, the player should go a location to the east of Taverley. Additionally a player can tell if they are near to or from the correct location based on how fast the arrow changes direction (if the player is close to the right spot the arrow will change the direction in which it is pointing more quickly as the player moves around). Once the player has established that they are close to the correct location, they should move in the direction indicated by the compass.

When the player is standing at the correct location, the compass' arrow will change to an 'X' symbol. When standing on the spot shown by the X the player can dig to receive their next clue or casket. Digging may spawn a Guthix wizard for elite clues or a cabbagemancer for master clues, however players can avoid this by using a meerkat familar's fetch casket special move to retrieve the next clue or casket.

Locations[]

The locations in this guide are grouped by region. The following map may also be useful:

RuneScape Worldmap

Asgarnia[]

Burthorpe[]

Possible locations Image
South-east of the Warriors' Guild.
Compass clue Burthorpe south-east of Warriors' Guild
North-east of the Heroes' Guild.
Compass clue Burthorpe north-east of Heroes' Guild
East of the eastern cave entrance leading to the top of White Wolf Mountain. Three paces east and one pace north of the small patch of white flowers just outside the entrance.
Compass clue Burthorpe north-east of White Wolf Mountain
East of the building next to Heroes' Guild.
Compass clue Burthorpe east of the building next to Heroes' Guild
East of the shop that sells Gaius's Two-Handed Shop.
Compass clue Burthorpe east of Gaius's Two-Handed Shop
On Death Plateau.
Compass clue Burthorpe on Death Plateau
South of Death Plateau, three paces south and one pace east of the eastern side of the entrance to Sabbot's cave.
Compass clue Burthorpe near Sabbot's cave entrance

Falador[]

Possible locations Image
South of Falador, south of the Clan Camp.
Compass clue Falador south of Clan Camp
South of Falador, south-west of the Crafting Guild, on the peninsula with hobgoblins.
Compass clue Falador south-west of Crafting Guild
South of Falador, just north-west of the Crafting Guild.
Compass clue Falador north-west of Crafting Guild
West of Falador, just east of the entrance of the Dark Wizards' Tower.
Compass clue Falador east of Dark Wizard's Tower
West of Falador, just west of the Falador mining site.
Compass clue Falador west of Falador mining site
West of Falador, just south of the Witch's house.
Compass clue Falador south of Witch's house
In the centre of the White Knights' Castle courtyard.
Compass clue Falador centre of White Knight's Castle courtyard
Just north of Cassie's Shield Shop.
Compass clue Falador north of Cassie's Shield Shop
Just north of Wayne's Chains - Chainmail Specialist.
Compass clue Falador north of Wayne's Chains
North-east of Falador, east of the flickering wisp colony and standing stones.
Compass clue Falador east of standing stones
South of the Heist entrance.
Compass clue Falador south of Heist entrance
At the farm south of Falador.
Compass clue Falador at the farm
North of Artisans Workshop.
Compass clue Falador north of Artisans Workshop
South-east of Falador and south-west of Draynor Manor.
Compass clue Draynor south-east of Falador

Goblin Village[]

Possible locations Image
In the centre of Goblin Village.
Compass clue Goblin Village in the centre

Ice Mountain[]

Possible locations Image
East of the entrance to the Dwarven Mine.
Compass clue Ice Mountain east of Dwarven Mine entrance
South-west of the Dwarven Mine.
Compass clue Ice Mountain south-west of the Dwarven mine
On the south-east corner of Ice Mountain.
Compass clue Ice Mountain south-east corner of Ice Mountain
South-east of the Black Knights' Fortress, just west of the beacon.
Compass clue Ice Mountain south-east of Black Knights' Fortress

Port Sarim[]

Possible locations Image
South-east of the jewellery shop.
Compass clue Port Sarim south-east of jewellery shop
In Port Sarim Jail. One step north of the location pictured.
Compass clue Port Sarim inside Port Sarim Jail
South-east of Port Sarim Jail.
Compass clue Port Sarim south-east of Port Sarim Jail
On Mudskipper Point, just north of Thurgo's hut.
Compass clue Port Sarim north of Thurgo's hut
East of the the Player-owned port minigame portal.
Compass clue Port Sarim east of Player-owned ports portal

Rimmington[]

Possible locations Image
Just west of the POH portal and Rimmington General Store and south-east of the bush patch.
Compass clue Rimmington west of POH portal
North of the Chemist's House, 2 steps north from the square outside the door.
East of Rimmington Mine.
Compass clue Rimmington east of Rimmington Mine
West of Melzar's Maze.
Compass clue Rimmington east of Melzar's Maze
East of Hetty's house and south of the Rimmington wheat field. 9 steps south of the map square outside the south-eastern corner of the wheat field.
Compass clue Rimmington east of Hetty's house
At the entrance of the Grotworm Lair east of Rimmington.
Compass clue Rimmington east of the Grotworm Lair

Taverley[]

Possible locations Image
On the peninsula south of Taverley, south of the entrance to the Taverley Slayer Dungeon is located.
Compass clue Burthorpe south of Taverley Slayer Dungeon entrance
Just south of the Heroes' Guild and west of the stone circle.
Compass clue Burthorpe south of Stone circle
Just south of the Heroes' Guild.
Compass clue Burthorpe south of Heroes' Guild
West of the pen for cows and sheep. Two paces west and one pace north of the broken piece of fencing.
Compass clue Taverley west of cow and sheep pen

Daemonheim[]

Possible locations Image
Just north-west of Daemonheim Castle.
Compass clue Daemonheim north-west corner of Daemonheim Castle
South-east of Daemonheim Castle.
Compass clue Daemonheim south-east of Daemonheim Castle
South of Daemonheim Castle. Just east of the steps south of the Rewards Trader.
Compass clue Daemonheim south of Rewards Trader
Eastern part of Daemonheim, north of the spot where a ferry can be taken to Al Kharid.
Compass clue Daemonheim north of ferry
South-eastern part of Daemonheim, just north of the entrance to the Daemonheim resource dungeon. One pace south of the location pictured.
Compass clue Daemonheim north of Daemonheim resource dungeon entrance
South-eastern part of Daemonheim, north-west of the entrance to the Daemonheim resource dungeon. Three paces north-west of the location above.
On the southern coast of Daemonheim.
Compass clue Daemonheim on the southern coastline
North-east of the gate between Daemonheim and the Wilderness.
Compass clue Daemonheim north-east of gate to the Wilderness
West of a tent.
Compass clue Daemonheim west of tent
Just south-west of Daemonheim Castle, two steps west and two steps north of the south-western corner of the frozen auto-grouping chamber.

Eastern Lands (The Arc)[]

Aminishi[]

Possible locations Image
Up the first stairway, by the statue near the sotapanna.
Compass clue Eastern Lands Aminishi by statue near sotapanna
East of Ling on the beach, three paces east of the south-eastern corner of the campfire.
Compass clue Eastern Lands Aminishi south-east beach

Cyclosis[]

Possible locations Image
On the beach where the salty crabletines are located, in between four palm trees.
Compass clue Cyclosis by salty crabletines, between 4 palm trees
On Cyclosis, right next to Odd Billy.
Compass clue Cyclosis next to Odd Billy
In the graveyard, east of the dead moai
Compass clue Cyclosis graveyard
On the south west beach
Compass clue Cyclosis south west beach on Cyclosis

Goshima[]

Possible locations Image
At the stairs on Goshima
Compass clue Eastern Lands Goshima bottom of the stairs
At the trees on Goshima
Compass clue Eastern Lands Goshima by the trees
Next to dead druid at the bottom of the main pier (South).
Compass clue Goshima Next to dead druid at bottom of main pier
North of the stairs, two paces north-east of the upper part of the corpse.
Goshima master clue location

The Islands That Once Were Turtles[]

Possible locations Image
North of the island on the 1st island of The Islands That Once Were Turtles
Compass clue Turtles first island near the northern mushroom patch
North of the Tortle portal on the 2nd island of The Islands That Once Were Turtles.
Compass Clue The Islands That Once Were Turtles 2nd Island North of Tortle portal
Southwest of the boulder on the 3rd island of The Islands That Once Were Turtles.
Compass clue Turtles third island southwest of the boulder

Tuai Leit[]

Possible locations Image
South east of the dock stairs.
Compass clue Tuai Leit south-east of the stairs
In the bamboo forest north of the junction between the temple and the Rumberry bush field
Compass clue Tuai Leit bamboo forest north of junction
Directly west of Azalea Oakheart and the gnomecopter.
Compass clue Tuai Leit directly west of Azalea Oakheart

Waiko[]

Possible locations Image
North of Waiko moai. Three paces west of the middle of the bench under the cherry blossom.
On the beach north of Rosie (supplies). Right east of the green starfish.
Compass clue waiko beach
East of Khan's house.
Compass clue Eastern Lands Waiko east of Khan's house
Southern beach, five paces east and three north of the green starfish.

Whale's Maw[]

Possible locations Image
West of Ted and his campfire on Whale's Maw.
Compass clue Whale's Maw west of Ted
In the shipwreck north of the tortle hunting spot. Two paces south-east of the entrance in the stern.
East of the shipwreck on the far west of the island, west of the tortle hunting spot.
Compass clue Whale's Maw east of shipwreck
South-west of the khan's house, just west of the moai stump.
South of the pool on the grass.
Compass clue Whale's Maw south of pool

Feldip Hills[]

Castle Wars[]

Possible locations Image
South of the Castle Wars lobby.
Compass clue Castle Wars south of Castle Wars lobby
South of Castle Wars, along the southern coastline. South-east of the group of three islands.
Compass clue Castle Wars south-east of group of three islands
South of Castle Wars, south-west of the group of three islands. North-east of fairy ring (code BKP).
Compass clue Castle Wars north-east of fairy ring
South-west of Castle Wars, on the south-western coastline.
Compass clue Castle Wars on south-western coastline
South-west of Castle Wars, in the Chompy Bird Hunting area.
Compass clue Castle Wars in Chompy Bird Hunting area
North of the entrance to Castle Wars.
Compass clue Castle Wars north of entrance

Feldip[]

Possible locations Image
East of the Feldip Hunter Area and north-east of Oo'glog. South-east of the building near the crimson swifts.
Compass clue Feldip north-east of Oo'glog
North-east of the Hunter expert.
Compass clue Feldip north-east of Hunter expert
North-west of the Feldip Hunter Area and the Hunter expert.
Compass clue Feldip north-west of Hunter expert
On the coastline west of the Feldip Hunter Area.
Compass clue Feldip north-west of Feldip Hunter Area
North of Mobilising Armies and south-west of the vibrant wisp colony.
Compass clue Feldip north of Mobilising Armies
Three paces east from western coast by jungle strykewyrms, two paces north-west of the north-western corner of the rock formation closest to the shore.
One pace east of a lone fern just south of jungle strykewyrms.
South of Mobilising Armies.
Compass clue Feldip south of Mobilising Armies
Next to barb-tailed kebbits, five paces east of the eastern tip of the northernmost boulder used for trapping them.

Northern Feldip Hills[]

Possible locations Image
South of Jiggig and south-west of Gu'Tanoth.
Compass clue Gu'Tanoth south-west of Gu'Tanoth
South-west of the gnome glider.
Compass clue Gu'Tanoth south-west of gnome glider
East of the fairy ring (code AKS).
Compass clue Gu'Tanoth east of fairy ring
East of Gu'Tanoth.
Compass clue Gu'Tanoth east of Gu'Tanoth
South of Gu'Tanoth.
Compass clue Gu'Tanoth south
East of Gu'Tanoth, by the iron ore rocks.
Compass clue Gu'Tanoth east of iron ores
East of Rantz.
Compass clue Gu'Tanoth east of Rantz's cave
Near the western shoreline, four paces east and two paces north of the northern part of the ogre standard.
South-west of the ogre boat, between the southern two blue flowers near the shoreline.

Oo'glog[]

Possible locations Image
North of Oo'glog, at the hunter area.
Compass clue Oo'glog hunter area
North of Oo'glog's north wall, east of the Oo'glog lodestone.
Compass clue Oo'glog north of Oo'glog
West of the entrance to Oo'glog.
Compass clue Oo'glog west of Oo'glog entrance
In the south-east corner of Oo'glog, south-east of the robust glass machine.
Compass clue Oo'glog south-east of robust glass machine
Just south of Oo'glog's south wall, south of the general store.
Compass clue Oo'glog south of Oo'glog
South of the Monastery of Ascension.
Compass clue Oo'glog south of the Monastery of Ascension
Right north-east of Oo'glog, two paces west of the tip of the small peninsula.
Compass clue Oo'glog north-east of Oo'glog

Fremennik area[]

Lighthouse[]

Possible locations Image
Just south of the door to the Lighthouse.
Compass clue Lighthouse south of Lighthouse
East of the lighthouse.
Compass clue Lighthouse east of Lighthouse
East of the lighthouse, north-east of the crystal tree.
Compass clue Lighthouse north-east of crystal tree

Rellekka[]

Possible locations Image
In the northern part of Rellekka, just north of the sand pit in the area of hobgoblins.
Compass clue Rellekka north of sand pit
In the northern part of Rellekka, just north of the mining site in the area of rock crabs.
Compass clue Rellekka north of mining site
In the south-western part of Rellekka. South-west of the building containing a furnace and spinning wheel.
Compass clue Rellekka south-west of building with furnace
South-east of the Rellekka POH portal.
Compass clue Rellekka south-east of POH portal
East of Rellekka and north-west of the Fremennik lodestone.
Compass clue Rellekka east of Rellekka
East of Rellekka and west of the entrance to the Mountain Camp.
Compass clue Rellekka west of Mountain Camp entrance
At the entrance to the Mountain Camp.
Compass clue Rellekka at Mountain Camp entrance
South-west of the Mountain Camp and the swaying tree.
Compass clue Rellekka south-west of swaying tree
South-east of the sparkling wisp colony, two paces north and one pace west of the eastern set of bullrushes by the shore.
Compass clue Rellekka south-east of golden apple tree
In the middle of the marketplace.
Compass clue Rellekka marketplace
North of Lalli.
Compass clue Rellekka north of Lalli
Outside of Rellekka in the south-west. North-east of the path to the Lighthouse.
Compass clue Rellekka south west of and outside Rellekka
Southeastern Rellekka, just east of the house with Freidir and Inga.
Compass clue Rellekka east of Freidir and Inga's house
South of the entrance to Rellekka, north of the POH portal. Three paces south and five paces west of the small obelisk.

Trollweiss[]

Possible locations Image
On the path to the Trollweiss Hunter Area.
Compass clue Trollweiss on path to Trollweiss Hunter Area
Within the Trollweiss Hunter Area.
Compass clue Trollweiss in the Trollweiss Hunter Area
On the western side of the Trollweiss Hunter Area.
Compass clue Trollweiss western side of Trollweiss Hunter Area
2 steps north of the Ice sculpture near Erjolf's cave.
Compass clue Trollweiss north of ice sculpture

Kandarin, Piscatoris and Gnome Stronghold[]

Ardougne[]

Possible locations Image
North of East Ardougne. One pace west of the deposit box in Manor Farm.
Compass clue Ardougne in field east of lodestone
In East Ardougne, just west of Elena's house.
Compass clue Ardougne west of Elena's house
South-east of East Ardougne. South-east of Ardougne Zoo and north-west of the Necromancer's Tower.
Compass clue Ardougne south-east of Ardougne Zoo
South of East Ardougne. East of the Ardougne Monastery and south-west of Tower of Life.
Compass clue Ardougne east of Ardougne Monastery
North-east of West Ardougne and south-east of the Fishing Guild. Near the moss giants, plague sheep, and warrior women.
Compass clue Ardougne south-west of Fishing Guild
North-east of West Ardougne and south-east of the Fishing Guild. In the area with plague sheep.
Compass clue Ardougne south-east of Fishing Guild
North-east of West Ardougne and northwest of the Fishing Guild. Two steps northeast of the north-eastern tile of the base of the oak tree that lies between two other oak trees near the coastline.
North-west of West Ardougne, in the enclosure with many Apple Trees. Two paces north of the Barrel Tap.
Compass clue Ardougne at Apple tree enclosure
North of West Ardougne. North-east of the Combat Training Camp.
Compass clue Ardougne north-east of Combat Training Camp
North of West Ardougne. North-east of the Combat Training Camp.
Compass clue Ardougne north-east of Combat Training Camp 2
North of West Ardougne. South of the Combat Training Camp.
Compass clue Ardougne south of Combat Training Camp
South of West Ardougne's south wall, south of the cemetery.
Compass clue Ardougne south of the west side cemetery
South of West Ardougne's south wall, south-west of the cemetery.
Compass clue Ardougne south of the west side cemetery2
South of West Ardougne's south wall, by the general store.
Compass clue Ardougne south of the west general store
Just north of West Ardougne's north wall.
Compass clue Ardougne north of West Ardougne wall
South of West Ardougne, on the gnomes' side on the Khazard Battlefield, four steps south and one step east of the easternmost flag.
Compass clue Ardougne north of Tree Gnome Stronghold
South-west of West Ardougne. In the mining area just north-east of the Ourania Runecrafting Altar entrance. One step west of the location pictured.
Compass clue Ardougne north-east of Ourania Runecrafting Altar entrance
South-west of West Ardougne, on the Khazard Battlefield.
Compass clue Ardougne on Khazard Battlefield
South-west of West Ardougne. In the graveyard just south of the entrance to the Ourania Runecrafting Altar entrance.
Compass clue Ardougne south of Ourania Runecrafting Altar entrance
South-west of West Ardougne, south of the Observatory.
Compass clue Ardougne south of the Observatory
South-west of West Ardougne. Inside some ruins east of the Observatory.
Compass clue Ardougne in ruins east of Observatory
North-east of the Legends' Guild.
Compass clue Ardougne north-east of Legends' Guild
North of the Legends' Guild.
Compass clue Ardougne north of Legends' Guild
West of the entrance of the Legends' Guild.
Compass clue Ardougne west of Legends' Guild entrance
Just south of The Poison Arrow pub.
Compass clue Ardougne south of Poison Arrow pub
East of the Carnillean mansion south of Ardougne Castle.
Compass clue Ardougne east of Carnillean Mansion
East Ardougne market, in the house with a cooking range, two steps south of the central bookcase.
Compass clue Ardougne building west of Silk merchant
East Ardougne, north of the Servants' Guild. Two steps north of the inside corner of the hedge surrounding the guild.
Compass clue Ardougne north of Servants' Guild
South-east of the Clock Tower and north-west of the Ardougne Monastery.
Compass clue Ardougne south-east of Clocktower
South of the Ardougne Zoo, at the crossroad.
Compass clue Ardougne at the crossroad south of the zoo

Barbarian Outpost[]

Possible locations Image
North of the Barbarian Agility Course and south-east of Barbarian Assault.
Compass clue Barbarian Outpost south-east of Barbarian Assault
Just east of Hadley's house.
Compass clue Barbarian Outpost east of Hadley's house
Just south-east of Otto's Grotto.
Compass clue Barbarian Outpost south-east of Otto's Grotto
At the southern end of the slope leading to Baxtorian Falls.
Compass clue Barbarian Outpost southern end of slope to Baxtorian Falls

Catherby[]

Possible locations Image
Just south of Catherby, on the island with Obelisk of Water which can only be accessed through Taverley Dungeon.
Compass clue Catherby on Water Obelisk Island
South-east of Hickton's Archery Emporium.
Compass clue Catherby south-east of Hickton's Archery Emporium
South-west of the bank and candle shop. North-east of the docks where Arhein and the charter ship are located.
Compass clue Catherby south-west of bank
West of Catherby, in the field of beehives.
Compass clue Catherby in beehive field
At the end of the White Wolf Mountain area, northeast of the Catherby lodestone. Three paces south of the middle of the evergreen southwest of the cave into the mountain.
Compass clue Catherby north-east lodestone
North of Catherby farming patches.
Compass clue Catherby north of the farming patches
Near the cave entrance north of Catherby, on top of the White Wolf Mountain
Compass clue Catherby near cave on top of the White Wolf Mountain

Piscatoris[]

Possible locations Image
Outside the Piscatoris Fishing Colony, west of the entrance.
Compass clue Piscatoris west of Piscatoris Fishing Colony entrance
Just west of the Piscatoris Fishing Colony, outside the colony.
Compass clue Piscatoris west of Piscatoris Fishing Colony
Just north-east of the Phoenix Lair. North-west of the fairy ring (code AKQ).
Compass clue Piscatoris north-east of Phoenix Lair
In the Piscatoris Hunter Area, south-east of the fairy ring (code AKQ) and east of the two rare tree minimap icons.
Compass clue Piscatoris south-east of fairy ring
On the tip of the peninsula with airut in the north-western part of the Piscatoris Hunter Area, near the stone with the depiction of Tuska.
Compass clue Piscatoris on tip of airut penninsula
West of the falconry area.
Compass clue Piscatoris west of Falconer
South-west of the falconry area.
Compass clue Piscatoris south-west of Falconer
South-east of the falconry area. One pace east of the location pictured.
Compass clue Piscatoris south-east of Falconer
North-east of Eagles' Peak and south-west of the falconry area.
Compass clue Piscatoris north-east of Eagle's Peak
East of the falconry area. One step northeast of the second right-angled concave corner in the fence, counting from the north.
Compass clue Piscatoris east of Falconer
On the northern side of Eagles' Peak, at the foot of the mountain.
Compass clue Piscatoris north of Eagle's Peak
North-west of the musician.
Compass clue Piscatoris north-west of musician
North of the falconry area, near the coast.
Compass clue Piscatoris north of Falconer near coast

Port Khazard[]

Possible locations Image
North of the Fight Arena and south of Ardougne Monastery.
Compass clue Port Khazard north of the Fight Arena
Just south-east of the Fight Arena.
Compass clue Port Khazard south-east of Fight Arena
South west of the second General store in Port Khazard.
Compass clue Port Khazard south-west of General store
West of the first General store in Port Khazard.
Compass clue Port Khazard west of General store

Seers' Village[]

Possible locations Image
North of the church.
Compass clue Seers' Village north of the church
West of McGrubor's Wood, south of Galahad's house.
Compass clue Seers' Village south of Galahad's house
Inside McGrubor's Wood, four paces north of the western side of the gate.
North of the coal trucks.
Compass clue Seers' Village north of coal trucks
North-west of the Ranging Guild, just east of Grandpa Jack's house.
Compass clue Seers' Village east of Grandpa Jack's house
South of Seers' Village, just north of the Sorcerer's Tower. Four paces north and four east of the centre of the trunk of the oak just north of the tower.
Compass clue Seers' Village north of Sorcerer's Tower
At the entrance to temple of Ikov, two steps south of the southern statue of a warrior.
Compass clue Seers' Village at Temple of Ikov entrance
At the pillory, just west of the Forester's Arms pub.
Compass clue Seers' Village at pillory
East of Camelot Castle.
Compass clue Seers' Village east of Camelot Castle
Just west of the estate agent.
Compass clue Seers' Village west of Estate agent

Sinclair Mansion[]

Possible locations Image
Just south of Sinclair Mansion.
Compass clue Sinclair Mansion south of Sinclair Mansion
North-east of Sinclair Mansion.
Compass clue Sinclair Mansion north-east of Sinclair Mansion
North-west of Sinclair Mansion.
Compass clue Sinclair Mansion north-west of Sinclair Mansion
West of Sinclair Mansion.
Compass clue Sinclair Mansion west of Sinclair Mansion
North of Seers' Village and west of Sinclair Mansion. South-west of the first bridge on the path from Seers' Village to Rellekka.
Compass clue Sinclair Mansion south-west of first bridge west of Sinclair Mansion
West of Sinclair Mansion. West of the first bridge on the path from Seers' Village to Rellekka and north of the Seers' Village hops patch.
Compass clue Sinclair Mansion north of hops patch
West of Sinclair Mansion. West of the first bridge on the path from Seers' Village to Rellekka and north-east of the Seers' Village hops patch, in the middle of the Maple Trees south of the path. Two paces south of the northernmost of the fungus.
North of Seers' Village and south of Rellekka. Just south of the second bridge on the path from Seers' Village to Rellekka, where the Council workman and musician are located.
Compass clue Sinclair Mansion south of the Council workman

Tree Gnome Stronghold[]

Possible locations Image
North of the Tree Gnome Stronghold and just south of the cobalt skillchompa hunter area.
Compass clue Tree Gnome Stronghold south of the cobalt skillchompa hunter area
Southeast of the Grand Tree and west of Otto Godblessed, two steps west of the northern half of the southern bench.
Compass clue Tree Gnome Stronghold southeast of Grand Tree
East of the Tree Gnome Stronghold.
Compass clue Tree Gnome Stronghold east of the Tree Gnome Stronghold
North-west of the Grand Tree, in the centre of the pen of tortoises.
Compass clue Tree Gnome Stronghold in centre of tortoise pen
North of the gnomeball field.
Compass clue Tree Gnome Stronghold north of the gnomeball field
North-west of Tree Gnome Stronghold entrance and west of the Gnome Stronghold agility course. On the ground floor near the treetops bank icon.
Compass clue Tree Gnome Stronghold north-west of entrance
West of the entrance of the Stronghold and north of the area for hunting charm sprites.
Compass clue Tree Gnome Stronghold north of charm spirites
West of the entrance of the Stronghold and north-east of the area for hunting charm sprites.
Compass clue Tree Gnome Stronghold north-east of charm spirites
West of the entrance of the Stronghold and north-west of the area for hunting charm sprites.
Compass clue Tree Gnome Stronghold north-west of charm spirites
West of Nyriki Tapio's house.
Compass clue Tree Gnome Stronghold west of Nyriki's house
East of Brimstail's cave.
Compass clue Tree Gnome Stronghold east of Brimstail's cave
West near a bunch of trees.
Compass clue Tree Gnome Stronghold west
Just outside Char's training cave south of the Eagles' Peak lodestone.
Compass clue Tree Gnome Stronghold outside Char's training cave

Witchaven[]

Possible locations Image
Just south of the church in Witchaven.
Compass clue Witchaven south of church
South of the mine north of Witchaven.
Compass clue Witchhaven south of the mine

Yanille[]

Possible locations Image
North of Yanille.
Compass clue Yanille north of Yanille
South of Yanille.
Compass clue Yanille south of Yanille
East of the sandpit and POH portal.
Compass clue Yanille east of POH portal
East of Yanille. North of Hazelmere's island.
Compass clue Yanille north of Hazelmere's island
North-west of Yanille lodestone.
Compass clue Yanille north-west of lodestone
South of the house with the anvil.
Compass clue Yanille south anvil house.png

Tree Gnome Village[]

Possible locations Image
West of the compost mound at Fight Arena.
Compass clue Port Khazard west of compost mound
South-west of the Gnome Maze, near the broken walls.
Compass clue Yanille south-west of Gnome maze
West of Gnome Maze, eight steps east and four steps south of the southeastern corner of the fruit tree patch.

Karamja[]

Brimhaven[]

Possible locations Image
Just east of the spirit tree.
Compass clue Brimhaven east of spirit tree
North of the Brimhaven Dungeon entrance.
Compass clue Brimhaven north of Brimhaven Dungeon entrance
South-west of the Brimhaven Dungeon entrance. Two paces north-east of the north-eastern corner of the bush on the beach.
East of the Brimhaven mine.
Compass clue Brimhaven east of Brimhaven mine
South-east corner of Moss Giant Island.
Compass clue Brimhaven south-east corner of Moss Giant Island
Directly south of the port.
Compass clue Brimhaven south of port
Just east of Dead Man's Chest, two steps north of the western side of the bench.
Compass clue Brimhaven east of Dead Man's Chest
On the beach in the south-western part of the town. Four paces north and one pace west of the fire remains near Lubufu.

Karamja[]

Possible locations Image
Outside the east wall of Shilo Village, right next to the waterfall.
Compass clue Karamja east Shilo Village
On the north-western coast of Karamja, east of the fairy ring (code DKP).
Compass clue Karamja east of fairy ring
North-west of the gnome glider.
Compass clue Karamja north-west of gnome glider
East of the Jade Vine Maze.
Compass clue Karamja east of Jade Vine Maze
South-west of log crossing Agility shortcut over the river.
Compass clue Karamja south-west of log crossing Agility shortcut
Just west of the Shipyard.
Compass clue Karamja west of shipyard
On the northern coastline, just east of the Pothole Dungeon entrance.
Compass clue Karamja east of Pothole Dungeon entrance
North of the gleaming wisp colony.
Compass clue Karamja north of gleaming wisp colony
Just north of nature altar.
Compass clue Karamja north of nature altar
South of the bridge leading to Cairn Isle.
Compass clue Karamja south of bridge to Cairn Isle
South of Cairn Isle and north-west of the Kharazi Jungle.
Compass clue Karamja south of Cairn Isle
North of the gnome glider, one step east and four steps north of the fire.

Musa Point[]

Possible locations Image
South of the Karamja Volcano.
Compass clue Musa Point south of Karamja Volcano
East of the Karamja Volcano.
Compass clue Musa Point east of Karamja Volcano
Inside the banana plantation, just next to the northwestern entrance.
Compass clue Musa Point banana plantation
South of the general store.
Compass clue Musa Point south of General store

Tai Bwo Wannai[]

Possible locations Image
In the centre of the village.
Compass clue Tai Bwo Wannai in centre of Tai Bwo Wannai
West of the village.
Compass clue Tai Bwo Wannai west of Tai Bwo Wannai
South of the village, west of the karambwanji lake.
Compass clue Tai Bwo Wannai west of the karambwanji lake
South-east of the village, east of the karambwanji lake. Sixteen paces north and five paces east of the shortcut to Shilo Village.
Northwest of the village, two steps west of the southern side of the potted plant north of the general store.
East of the village, in the clearing east of the hardwood grove. Two paces south and four paces west of the creeping plant.
Compass clue Tai Bwo Wannai east of Tai Bwo Wannai

Kharidian Desert[]

Al Kharid[]

Possible locations Image
Inside the Shantay Pass, one step northwest of the location pictured.
Compass clue Al Kharid inside Shantay Pass
South of Al Kharid bank.
Compass clue Al Kharid south of bank
North of Al Kharid Palace, just south-west of the Al Kharid lodestone.
Compass clue Al Kharid south-west of lodestone
East of Al Kharid and west of the Citharede Abbey. Just west of the desert strykewyrms.
Compass clue Al Kharid west of desert strykewyrms
At the entrance of the Duel Arena.
Compass clue Al Kharid Duel Arena entrance
North of the north-western Duel Arena battleground, one pace south and two paces west of the rocks between the two paths.
Compass clue Al Kharid north of Duel Arena
West of the Mage Training Arena.
Compass clue Al Kharid west of Mage Training Arena
Inside Citharede Abbey, just west of the statue of Saint Elspeth.
Compass clue Al Kharid west of the statue of Saint Elspeth
Inside Citharede Abbey, just west of the musicians.
Compass clue Al Kharid west of the musicians
North-west of Citharede Abbey, three paces north and one pace east of the cuttable Kharidian cactus growing between the ruins.
Compass clue Al Kharid northwest of abbey
North-western corner of Al Kharid, 3 steps east of the southern box.
Just east of the Al Kharid mining site. Two steps east of the set of cacti near the two palm trees.
Compass clue Al Kharid east of mining site

Dominion Tower[]

Possible locations Image
On the coastline north of Pollnivneach and south of Dominion Tower.
Compass clue Dominion Tower on coastline south of Dominion Tower
South of the Dominion Tower entrance.
Compass clue Dominion Tower south of Dominion Tower entrance
East of Dominion Tower, in the centre of the Uzer Hunter area.
Compass clue Dominion Tower in centre of Uzer Hunter Area
East of Dominion Tower and about half-way between the tower and Uzer. Nine paces south and three paces west of the Kharidian cactus.
Near a group of rocks, north of the fairy ring (code DLQ).
Compass clue Dominion Tower north of the fairy ring
Next to the fairy ring (code DLQ).
Compass clue Dominion Tower west of the fairy ring
West of the Dominion Tower, near the Desert Phoenix. Three paces north and three paces east of the lone Kharidian cactus by the rock wall.
Compass clue Dominion Tower west of the tower

North-western desert[]

Possible locations Image
South of the Shantay Pass, near the desert wolves.
Compass clue Al Kharid south of Shantay Pass
At the shortcut to Tuska, north-west of The Big Heist Lodge.
Compass clue north-western desert shortcut to Tuska
In the centre of the Bandit Camp, north-west of the Bandit Camp lodestone.
Compass clue north-western desert centre of Bandit Camp
In the southernmost tent (containing Al Shabim) in the Bedabin Camp.
Compass clue north-western desert in southernmost tent of Bedabin Camp
West of the Kalphite Hive and south of the Kalphite Nursery.
Compass clue north-western desert west of Kalphite Hive
East of the Bedabin Camp and west of the Desert Mining Camp.
Compass clue north-western desert east of Bedabin Camp
East of the Bedabin Camp, north-west of the Desert Mining Camp and the middle group of rocks. Two paces west of the north-western corner of the northernmost of the slightly taller rocks.
Compass clue north-western desert west of Desert mining camp
Just north-east of the Desert Mining Camp.
Compass clue north-western desert north-east of Desert Mining Camp
North of the fairy ring.
Compass clue north-western desert north of fairy ring
Near Bedabin Camp, two steps north of the cacti east of the Rug merchant.
Compass clue north-western desert near bedabin camp
South-west of the Kalphite Hive, near some palm trees.
Compass clue north-western desert south-west of Kalphite Hive
North-east of the Bandit Camp lodestone, over the cliff.
Compass clue north-western desert north of lodestone

Pollnivneach[]

Possible locations Image
On the peninsula north of Pollnivneach.
Compass clue Pollnivneach on peninsula north of Pollnivneach
Across the river, north-east of Pollnivneach. Two paces west and one pace north of the Kharidian cactus closest to the river.
Compass clue Pollnivneach across the river north-east of Pollnivneach
North-east of Ali the Mayor's house. One pace north and two paces east of the bigger of the round cacti.
Compass clue Pollnivneach north-east of Ali the Mayor's house
West of The Asp & Snake Bar.
Compass clue Pollnivneach west of The Asp & Snake Bar
South of Pollnivneach. On the coastline south of the magic carpet.
Compass clue Pollnivneach south of magic carpet
South-west of the Smoke Dungeon.
Compass clue Pollnivneach south-west of the Smoke Dungeon
South of Pollnivneach. Across the river and five paces west and three paces north of the larger of the round cacti nearby.
Compass clue Pollnivneach south
South-west of the summoning obelisk which is north-west of Pollnivneach.
Compass clue Pollnivneach south-west of summoning obelisk
North-west of the summoning obelisk which is north-west of Pollnivneach.
Compass clue Pollnivneach north-west of Pollnivneach
East across the river. Five paces east of the bigger of the round cacti.
Compass clue Pollnivneach east of river

Nardah[]

Possible locations Image
North of the entrance to Heart of Gielinor, three paces east and two paces south of the bigger of the round cacti.
Compass clue Nardah south of Crevice east of Nardah
Just northeast of the closest group of rocks north of Nardah.
Compass clue Nardah northeast of the closest group of rocks north of Nardah
Southern Nardah, two steps north of the north-eastern corner of the clay oven.
Compass clue Nardah 2 steps north of clay oven
West of the fountain.
Compass clue Nardah next to the fountain

Sophanem[]

Possible locations Image
Just north of Sophanem, on the west side of a lake.
Compass clue north of Sophanem
Far north of Sophanem and east of the Jaldraocht Pyramid. Six paces south and eight paces west of the entrance to the summoning obelisk.
Compass clue Sophanem west of summoning obelisk
East of the Agility Pyramid.
Compass clue Sophanem east of Agility Pyramid
North-east of Sophanem and west of the Agility Pyramid. Just south-east of the tent.
Compass clue Sophanem south-east of tent
West of the Agility Pyramid.
Compass clue Sophanem west of Agility Pyramid
West of Ullek. South of the Agility Pyramid and east of Sophanem.
Compass clue Sophanem west of Ullek
East of Sophanem, four steps north of the Kharidian cactus that is in the middle of the group of cacti, near the southern shore.
Compass clue Sophanem near southern shore by cacti
In Ullek (east of Sophanem), west of the archaeologists.
Compass clue Sophanem west of archaeologists in Ullek
In Ullek, just east of the southern passage to the swamps.
Compass clue Sophanem south passage to Ullek

South-western desert[]

Possible locations Image
In the centre of the quarry.
Compass clue south-western desert centre of quarry
South of the quarry.
Compass clue south-western desert south of quarry
East of the Exiled Kalphite Hive entrance.
Compass clue south-western desert east of Exiled Kalphite Hive entrance
North of the northeastern corner of Jaldraocht Pyramid, just south to a group of cacti.
Compass clue south-western desert north-east of pyramid
South-west of the Exiled Kalphite Hive entrance, by the vultures. One pace west of the location pictured.
Compass clue south-western desert south-west of Exiled Kalphite Hive entrance
North-east of Jaldraocht Pyramid, seven steps south of the south-western corner of the third rock from the east in the group of four rocks.
West of Jaldraocht Pyramid, one pace south and three paces east of the bigger of the round cacti.

Uzer[]

Possible locations Image
North of the Ruins of Uzer, east of the Uzer mining site.
Compass clue Uzer east of Uzer mining site
Just east of Ruins of Uzer.
Compass clue Uzer east of Ruins of Uzer
South of the Ruins of Uzer, just south-west of the oasis.
Compass clue Uzer south-west of oasis
South of the Ruins of Uzer, east of the Uzer Mastaba.
Compass clue Uzer east of Uzer Mastaba
In Ruins of Uzer, in the centre of the north-eastern circular building's ruins.
Compass clue Uzer, center of north-eastern circular ruins

Misthalin[]

Digsite[]

Possible locations Image
North of the Exam Centre, one step north of the location in the picture.
Compass clue Digsite north of Exam Centre
South-west of the Digsite. South-east of the bright wisp colony.
Compass clue Digsite south-east of bright wisp colony
In the centre of the Digsite. One pace north of the location pictured.
Compass clue Digsite centre of Digsite
At the south tip of the Digsite, north-west of the tent.
Compass clue Digsite north-west of the tent
East of the Digsite and west of the River Salve.
Compass clue Digsite east of Digsite
North of the Digsite. East of the Lumber Yard and west of the beacon.
Compass clue Digsite east of Lumber Yard
Inside the Lumber Yard.
Compass clue Digsite inside Lumber Yard
North of the Broken Home manor.
Compass clue Digsite north of Broken Home
Behind Paterdomus at the bottom of the stairs.
Compass clue Varrock behind Paterdomus temple
West of the Digsite. Five paces south and three paces west of Captain Errdo.

Draynor[]

Possible locations Image
In the centre of the village. Five paces south and two paces west of Relomia, Emissary of Sliske.
Compass clue Draynor centre of village near Relomia
Just west of the Wizards' Tower.
Compass clue Draynor west of Wizards' Tower
North-west of the Water Altar.
Compass clue Draynor north-west of the water altar
North-east of the Wizards' Tower.
Compass clue Draynor north-east of Wizards' Tower
South-east of Draynor Village and south-west of the Lumbridge crater. East of the pale wisp colony.
Compass clue Draynor east of pale wisp colony
South of Draynor Jail.
Compass clue Draynor south of Draynor Jail
North-east of Draynor Jail.
Compass clue Draynor north-east of Draynor Jail
In the north-eastern part of Draynor, in the south-east corner of the wheat field.
Compass clue Draynor south-east corner of wheat field
West of Draynor Manor.
Compass clue Draynor west of Draynor Manor
In the north-east corner of Draynor Manor grounds.
Compass clue Draynor in north-east corner of Draynor Manor grounds
East of Draynor Manor.
Compass clue Draynor east of Draynor Manor
South east of the clay mining spot.
Compass clue Draynor south-east of clay site
South west of the clay mining spot.
Compass clue Draynor south-west of clay site

Edgeville[]

Possible locations Image
Just east of the building with a potter's wheel in Barbarian Village.
Compass clue Edgeville east of building with potter's wheel in Barbarian Village
West of the Edgeville Monastery and east of Ice Mountain.
Compass clue Edgeville west of Edgeville Monastery
In front of the Soul Wars portal.
Compass clue Edgeville in front of Soul Wars portal
South-east of the bank.
Compass clue Edgeville south-east of bank
North-west of the Cooks' Guild. Three paces north-west of the north-western corner of the plant by the fence.
Compass clue Edgeville north-west of Cook's Guild

Lumbridge[]

Possible locations Image
In Lumbridge Swamp, east of the water altar.
Compass clue Lumbridge east of water altar
Eastern side of Lumbridge Swamp, north-east of the South-west Lumbridge swamp mining site and south-west of the ferry to Daemonheim.
Compass clue Lumbridge north-east of south-west Lumbridge swamp mining site
Just south of Lumbridge Castle, in the castle courtyard.
Compass clue Lumbridge south of Lumbridge Castle
Just west of Lumbridge cemetery.
Compass clue Lumbridge west of Lumbridge cemetery
Inside Lumbridge cow pen, Northeast of the gate and by the wall.
Just south of the Lumbridge cow pen.
Compass clue Lumbridge south of cow pen
In Lumbridge, west of the cow pen. Two paces south and one pace east of the south-eastern corner of the God Statue.
Compass clue Lumbridge west of cow pen
North of Lumbridge. At southern end of the potato field west of the northern entrance to Al Kharid mining site.
Compass clue Lumbridge in potato field west of northern entrance to Al Kharid mining site
North-east of the Lumbridge Flour Mill and south-east of Beefy Bill's Supplies.
Compass clue Lumbridge south-east of Beefy Bill's Supplies
North of Fred the Farmer's farm.
Compass clue Lumbridge north of Farmer Fred's farm

Varrock[]

Possible locations Image
In the north-west corner of the Grand Exchange.
Compass clue Varrock north-west corner of Grand Exchange
South of the Cooks' Guild.
Compass clue Varrock south of Cooks' Guild
West of the Apothecary.
Compass clue Varrock west of Apothecary
Just north of the pillory.
Compass clue Varrock north of pillory
South of Varrock, south-east of the Varrock lodestone.
Compass clue Varrock south-east of Varrock lodestone
South of Varrock, outside the city walls. South of the Phoenix Gang Hideout and east of the stone circle of dark wizards.
Compass clue Varrock south of Phoenix Gang Hideout
Southeast of Varrock and west of Exam Centre. In the middle of the intersection of three paths.
Northeast of Horvik's Armour Shop.
Compass clue northeast of horvik armour shop
Just north of the Varrock Museum.
Compass clue Varrock north of Varrock Museum
East of the Varrock Museum, outside the city walls.
Compass clue Varrock east of the museum
Northwest of Rag and Bone Man and east of sawmill.
Compass clue Varrock north-west rag bone man
East of Varrock's southern mine.
Compass clue Varrock east of sourthern mine
East of Varrock, in the middle of the crossroads northwest of the musician.
Just south of the two fountains, west of the Varrock Palace.
Compass clue Varrock south of two palace fountains
In the middle of the northern, square room in Dororan's and Gudrun's house.
North-east of the northern entrance to Varrock, between two trees.
Compass clue Varrock outside northern entrance

Morytania[]

Canifis[]

Possible locations Image
On the ground floor of the Slayer Tower, just outside the chamber of banshees.
Compass clue Canifis entrance of banshees at Slayer Tower
On the ground floor of the Slayer Tower, just west of the entrance.
Compass clue Canifis west of Slayer Tower entrance
North of Canifis, in the graveyard, four steps south of Mekritus A'hara's memorial statue.
Compass clue Canifis north-west of lodestone
In the centre of Canifis, just south of the tanner.
Compass clue Canifis south of tanner
Just south-east of Canifis bank.
Compass clue Canifis south-east of bank
South of Fenkenstrain's Castle.
Compass clue Canifis south of Fenkenstrain's Castle
South of the old crone.
Compass clue Canifis south of old crone's house
North of Mushroom patch, west of Canifis.
Compass clue Canifis north of Mushroom patch

Haunted Woods[]

Possible locations Image
South-west of fairy ring (code ALQ).
Compass clue Haunted Woods south-west of fairy ring
South-east of fairy ring (code ALQ).
Compass clue Haunted Woods south-east of fairy ring
East of Canifis. Two paces south of the swamp tree south-east of the god statue.

Mort Myre Swamp[]

Possible locations Image
In the Hunter area where swamp lizards can be hunted, south-west of the entrance to the Werewolf Skullball agility course.
Compass clue Mort Myre Swamp south-west of Werewolf Skullball entrance
Just west of the fairy ring (code BKR).
Compass clue Mort Myre Swamp north of fairy ring
On the western coast of Mort Myre swamp, north-west of the Nature Grotto. Just south of the bank deposit box which is unlocked after completing the Deadliest Catch quest.
Compass clue Mort Myre Swamp south-east of bank deposit box
On the western coast of Mort Myre swamp, north-west of the Nature Grotto.
Compass clue Mort Myre Swamp north-west of Nature Grotto
North-east of the Nature Grotto and west of The Hollows.
Compass clue Mort Myre Swamp west of The Hollows
North-east of the Nature Grotto and just south-west of The Hollows.
Compass clue Mort Myre Swamp south-west of The Hollows
North of the Nature Grotto.
Compass clue Mort Myre Swamp north of Nature Grotto
South of the gate that leads to Canifis.
Compass clue Mort Myre Swamp south of the gate
In the graveyard north of Castle Drakan. Two paces south of the stone cross grave in the northwestern part of the graveyard.
Compass clue Graveyard north of Castle Drakan
North-east of the Nature Grotto and north-west of The Hollows. Two steps south of the small bush on the southern bank of the lake with the tree shortcut.

Mort'ton[]

Possible locations Image
On the western side of the swamp, south of the musician on the path leading to Mort'ton.
Compass clue Mort'ton south of musician on path west of Mort'ton
Just west of Mort'ton, east of the fishing spot on the path leading into the area.
Compass clue Mort'ton east of fishing spot on path west of Mort'ton
In the north-western part of Mort'ton.
Compass clue Mort'ton in north-western part of Mort'ton
In Mort'ton, just north of the bridge to Burgh de Rott.
Compass clue Mort'ton north of bridge between Mort'ton and Burgh de Rott
North-east of Burgh de Rott.
Compass clue Mort'ton north-east of Burgh de Rott
North of the gate to Burgh de Rott.
Compass clue Mort'ton north of Burgh de Rott gate
North-west of Barrows. One step north of the pictured location.
Compass clue Mort'ton north-west of Barrows
North-east of the entrance to Barrows.
Compass clue Mort'ton north-east of Barrows

Port Phasmatys[]

Possible locations Image
South-west of Port Phasmatys west gate.
Compass clue Port Phasmatys south-west of Port Phasmatys west gate
East of the Ectofuntus.
Compass clue Port Phasmatys east of Ectofunctus
North of the Ectofuntus.
Compass clue Port Phasmatys north of Ectofunctus
Just west of Alice's Farming Shop and east of the allotment, herb and flower patches.
Compass clue Port Phasmatys west of Alice's Farming Shop
Just west of the shipwreck and north of the allotment, herb and flower farming patches.
Compass clue Port Phasmatys north of farming patches
North west of the Musician near the farm patches.
Compass clue Port Phasmatys north-west of musician
South of the allotment, herb and flower farming patches.
Compass clue Port Phasmatys south of farming patches

Tirannwn[]

Tyras[]

Possible locations Image
South-east of the Port Tyras dock.
Compass clue Tyras south-east of Port Tyras dock

Wilderness[]

All clue locations in the Wilderness have an extremely low chance of occuring.

Deep Wilderness[]

Possible locations Image
West of the Mage Arena.
Compass clue Deep Wilderness west of Mage Arena
South-east of the Pirates' Hideout and south-west of the Mage Arena.
Compass clue Deep Wilderness south-east of Pirates' Hideout
In the Deserted Keep, just east of the teleport lever to Ardougne.
Compass clue Deep Wilderness east of Ardougne lever
North of the Scorpion Pit.
Compass clue Deep Wilderness north of Scorpion Pit
On the small peninsula north-east of the Rogues' Castle.
Compass clue Deep Wilderness on peninsula north-east of Rogues' Castle
On the north-eastern corner of the Wilderness North Volcano.
Compass clue Deep Wilderness north-eastern corner of Wilderness North Volcano
Wilderness North Volcano, three steps south of the central pool of lava.
East of Wilderness Agility Course, four paces south and one pace west of the trunk of the evergreen right east of the beacon.

Wilderness[]

Possible locations Image
In the middle of the Dark Warriors' Fortress
Compass clue Wilderness Dark Warriors' Fortress
In the Wilderness, just north of the mind altar and Goblin Village.
Compass clue Wilderness north of mind altar
In the Wilderness, just north-west of the Lumber Yard.
Compass clue Wilderness north-west of Lumber Yard
In the Wilderness, just north-east of the Lumber Yard.
Compass clue Wilderness north-east of Lumber Yard
In the Wilderness, north-east of Chaos altar in the middle of some dead trees.
Compass clue Wilderness north-east of Chaos Altar
East of the Dark Warriors' Fortress.
Compass clue Wilderness east of the Dark Warriors' Fortress
On the coast north-east of the Chaos Temple.
Compass clue Wilderness north-east of Chaos Temple
On the coast east of the Chaos Temple.
Compass clue Wilderness east of Chaos Temple
East of the Chaos Temple (Wilderness) and west of the entrance to Daemonheim.
Compass clue Wilderness west of entrance to Daemonheim
On the coast in south-eastern area of the Wilderness. South-east of the area for hunting black salamanders.
Compass clue Wilderness south-east of black salamanders
In the western area of the Wilderness, in the southernmost building in the western Ruins.
Compass clue Wilderness in southernmost building of western Ruins
East of the Wilderness Volcano. North of the Graveyard of Shadows and the eastern Ruins.
Compass clue Wilderness north of Graveyard of Shadows
In the northernmost building in The Forgotten Cemetery.
Compass clue Wilderness in northernmost building in The Forgotten Cemetery
North-east of The Forgotten Cemetery.
Compass clue Wilderness north-east of The Forgotten Cemetery
On top of the slope west of the Wilderness Volcano, north of a teleport obelisk.
Compass clue Wilderness on top of slope west of Wilderness Volcano
Just south of the Lava Maze.
Compass clue Wilderness south of Lava Maze
North-west of the Wilderness Volcano, south-west of the teleport obelisk.
Compass clue Wilderness north-west of Wilderness Volcano
Just north of Red Dragon Isle.
Compass clue Wilderness north of Red Dragon Isle
North-west of the entrance to the Corporeal Beast's lair.
Compass clue Wilderness north-west of Corporeal Beast lair entrance
On the eastern coastline of the Wilderness, south of the fishing spot.
Compass clue Wilderness south of fishing spot on eastern coastline
North of Lava maze, near the deadly red spiders and runite rocks.
Compass clue Wilderness north of Lava Maze
North-east of the Lava Maze.
Compass clue Wilderness north east of Lava Maze
North of the Lava Maze and south of the Mage Arena.
Compass clue Wilderness south of Mage Arena
North-east of the Lava Maze.
Compass clue Wilderness north-east of Lava Maze
North-east of the Demonic Ruins and south of the teleport obelisk.
Compass clue Wilderness north-east of Demonic Ruins
North-east of the Demonic Ruins and west of the north-eastern gate into the Deep Wilderness.
Compass clue Wilderness west of north-eastern gate into Deep Wilderness
North of the black salamander hunter area.
Compass clue Wilderness north of black salamanders
On the peninsula hosting the entrance to Dragonkin Laboratory. (Player killing isn't allowed in this area.)
Compass clue Wilderness peninsula south of Wilderness North Volcano
North of Edgeville, two steps west and one step north of the second tree northeast of the beacon.

Wilderness Volcano[]

Possible locations Image
Just north of the north-western Wilderness Volcano entrance.
Compass clue Wilderness Volcano north of north-western Wilderness Volcano entrance
On the cliffs, south of the north-eastern Wilderness volcano entrance. Three tiles south of the southern of the two adjacent rocks west of the furnace.
Compass clue Wilderness Volcano south of north-eastern Wilderness volcano entrance
South of the south-eastern entrance to the Wilderness Volcano.
Compass clue Wilderness Volcano south of south-eastern entrance to the Wilderness Volcano
Just south of the Wilderness Volcano, in level 16 Wilderness. Six paces east of the goblin musician.
Compass clue Wilderness Volcano south of Wilderness Volcano
North of the south-western entrance to the Wilderness Volcano.
Compass clue Wilderness Volcano north of south-western entrance to the Wilderness Volcano

Trivia[]

  • Nearly all compass locations are located on the main, outdoor, layer of the world. When in locations like a player-owned house, in Zanaris, or inside any dungeon the compass will just spin in circles, as it cannot search for a spot on a different layer.
  • There are a rare few compass spots that are located one layer higher than the rest of the world - one on the western side of the Trollweiss Hunter Area and two on the Ullek Plateau, west of Sophanem. Given that Prifddinas is also located on this layer, the compass will only function there if the clue scroll points to one of those spots.


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Coordinate clues[]

For a quick coordinate location finder, see Treasure Trails/Guide/Locate.

Degrees North or South: 00 • 01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 24 • 25

During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinate clues will only appear in Treasure Trails of medium or hard difficulty. Coordinate clues may take players all over RuneScape, to nearly any geographic region in the game (including the deepest levels of the Wilderness), although coordinate clues will never point players underground or into dungeons or buildings. The coordinates are presented in the following format:

00 degrees 00 minutes north/south
00 degrees 00 minutes east/west


In RuneScape, one square of space is roughly equivalent to two minutes (exactly 1.875 minutes). As there are sixty minutes in a degree, each degree is roughly equivalent to thirty-two squares. (Note: The above location is the exact centre of the Observatory and is not actually a coordinate clue location.)

Prior to the 2018 clue scroll update, after receiving a coordinate clue players were required to locate the exact position (more precisely, the exact square) that the clue scroll indicates. This was accomplished by having a chart, sextant and watch in your inventory and right-clicking on a sextant to display an interface to determine your exact coordinates. The chart, sextant, and watch were, in later years, added to the tool belt. After the 2018 clue scroll update, the sextant interface was removed and replaced with a player animation and a re-display of the coordinates required.

To use a sextant in the tool belt, right click on a coordinate clue scroll and choose the sextant option. If any of the items are missing, the player will not be able to dig up the casket/box at the proper spot. A tool belt spade can be used by right-clicking the clue scroll and selecting Dig.

A meerkats pouch is a summoning pouch used to summon meerkats. Meerkats can be interacted with to provide sextant coordinates. When the appropriate coordinate is located, a fetch casket scroll enables the use of the meerkat's special move Fetch Casket to dig for a coordinate, compass, or scan clue without triggering an attack from a Saradomin, Guthix, Zamorak wizard, Cabbagemancer, Bandosian wild mage, or Armadylean shaman. Digging and retrieving a clue box using Fetch Casket activates the achievement Digging For Treasure. Digging up a clue box without using a fetch casket scroll will not work.

Meerkat pouches and fetch casket scrolls are possible rewards from any Treasure Trails and cannot be made by players.

Zamorak and Saradomin wizards[]

For hard Treasure Trails, digging on the correct spot will cause a level 70 Zamorak wizard or a level 98 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. Zamorak wizards use only magic, attacking with Flames of Zamorak. The Saradomin wizard uses Air Surge and Saradomin Strike, and can also use a dragon dagger special attack with a high chance to cause poison. The wizards have no weakness so any combat style can be used to dispatch them effectively. Players who use the special ability of meerkats to dig for the scroll or casket will receive it mitigating the need to fight a Zamorak or Saradomin wizard.

The following map may be used to roughly determine the location of a given coordinate clue:

Coordinate map

However, precise descriptions for each coordinate clue are listed below.

List of clues[]

Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09.34N; 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east.

You must have a chart, watch and spade either in your tool belt or inventory in order to complete a coordinate clue.

Note that some of the clues may require skill or quest requirements before you will be able to get to that location. In order to do every Hard coordinate scroll, Regicide, Legends' Quest, Nature Spirit, The Grand Tree and Watchtower must be at least partially completed. Note that some coordinates will need a skill level to do, though the required stat is low.

00[]

Coordinates Shorthand Requirements Fight
00 degrees 00 minutes north,

07 degrees 13 minutes west

00.00N,

07.13W

Regicide Yes check
Saradomin wizard
Image Location notes
Coordinate clue 00.00N 07.13W

In Tirannwn, dig by the pond in the small area directly to the south east of the the Tyras Catapult. A Stick trap must be passed to access the area. There is also a Roving Elves spawn point here.

Quickest travel: Tirannwn quiver teleport to Eluned (if she is at the spawn currently). If she isn't, the Tirannwn quiver 2 can be used to teleport to Tyras Camp, then run north out of the camp and back down through the stick trap slightly to the east.

Alternate travel: Tirannwn lodestone, go west through the dense forest, step over the tripwire, then go north again through the dense forest, then just west, past the stick trap.


Coordinates Shorthand Requirements Fight
00 degrees 05 minutes south,

01 degrees 13 minutes east

00.05S,

01.13E

None X mark
Image Location notes
Coordinate clue 00.05S 01.13E

West of the Tree Gnome Village, almost directly south of the fruit tree patch. On the other side of the river from the observatory.

Quickest travel: Gnome glider to Tree gnome village (A fast way for access is using attuned crystal teleport seed to Hefin and run north to gnome glider.

Alternate travel: Spirit tree to the Tree Gnome Village, and follow Elkoy out of the maze. Then run south.

Alternate travel: Yanille lodestone, then run north-west.


Coordinates Shorthand Requirements Fight
00 degrees 13 minutes south,

14 degrees 00 minutes east

00.13S,

14.00E

None X mark
Image Location notes
Coordinate clue 00.13S 14.00E

On Musa Point, west of the general store in the free-to-play section of the island, in the middle of the two small lakes.

Quickest travel: Amulet of glory teleport to Banana plantation, then run south-west.

Alternate travel: Pay-fare travel from Port Sarim to Karamja, then run west.

Alternate travel: Brimhaven lodestone, then run east.


Coordinates Shorthand Requirements Fight
00 degrees 18 minutes south,

09 degrees 28 minutes east

00.18S,

09.28E

None X mark
Image Location notes
Coordinate clue 00.18S 09.28E

South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig 1 space south of the gold rock in front of the dungeon door.

Quickest travel: Karamja lodestone, then run north-west.

Alternate travel: Charter a ship to Brimhaven, then run south


Coordinates Shorthand Requirements Fight
00 degrees 20 minutes south,

23 degrees 15 minutes east

00.20S,

23.15E

None X mark
Image Location notes
Coordinate clue 00.20S 23.15E

The southern area of Lumbridge Swamp, near the archer, warrior, wizard and monk from the Lost City quest. Shattered Worlds is directly to the west.

Quickest travel: Teleport to the water altar with a wicked hood or altar teleport tablet, then run south-east.

Alternate travel: Enlightened amulet teleport to the Nexus, then run west.

Alternate Travel: Draynor lodestone, then run south.


Coordinates Shorthand Requirements Fight
00 degrees 31 minutes south,

17 degrees 43 minutes east

00.31S,

17.43E

None X mark
Image Location notes
Coordinate clue 00.31S 17.43E

South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff.

Quickest travel: Fairy ring, code AIQ, then run north.

Alternate travel: Port Sarim lodestone, then run south.


Coordinates Shorthand Requirements Fight
00 degrees 50 minutes north,

24 degrees 16 minutes east

00.50N,

24.16E

None X mark
Image Location notes
Coordinate clue 00.50N 24.16E

Just north of the north pillar of The Nexus in Lumbridge Swamp.

Quickest travel: Enlightened amulet teleport to The Nexus.

Alternate travel: Teleport to the Lumbridge lodestone, then run south. Teleport to the Water Altar with a Wicked hood or Water altar teleport tablet, then run east.


01[]

Coordinates Shorthand Requirements Fight
01 degrees 18 minutes south,

14 degrees 15 minutes east

01.18S,

14.15E

None X mark
Image Location notes
Coordinate clue 01.18S 14.15E

Across the water from Musa Point, on the western seaweed spawn next to the river. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Use fairy ring code DKP or the Gnome glider transport to Karamja.


Coordinates Shorthand Requirements Fight
01 degrees 24 minutes north,

08 degrees 05 minutes west

01.24N,

08.05W

Regicide Yes check
Saradomin wizard
Image Location notes
Coordinate clue 01.24N 08.05W

In the Hunter area southwest of the Elf Camp, past a Stick trap, dig by the north-east edge of the pond.

From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest, continuing west past the Elf musician. Turn north and go up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then South-West past a stick trap.

From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump leaf trap. Finally, continue west until you arrive at an elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.

From the Tirannwn lodestone: Go northwest until you reach a leaf trap, jump it and continue north until reaching a red mushroom patch. Turn west and pass the stick trap.

This clue can be annoying due to the frequency of activating the stick traps, which deal 300-400 damage. There is a better success rate of passing the trap by turning off run and walking past the trap.

It's recommended to follow the map from Regicide in order to not get lost.

Players with the Tirannwn quiver 3 or above can use it to teleport to the Elf Camp which is very close.


Coordinates Shorthand Requirements Fight
01 degrees 26 minutes north,

08 degrees 01 minutes east

01.26N,

08.01E

10 Agility X mark
Image Location notes
Coordinate clue 01.26N 08.01E

In the centre of Moss Giant Island west of Brimhaven. The island can be found by swinging on the rope swings west of Brimhaven.

The quickest method to get here would be to use a Teleport to house (Brimhaven tablet if house is not located in Brimhaven). An alternate method would be to simply use the Karamja Lodestone.


Coordinates Shorthand Requirements Fight
01 degrees 35 minutes south,

07 degrees 28 minutes east

01.35S,

07.28E

None X mark
Image Location notes
Coordinate clue 01.35S 07.28E

The Jungle spider island east of Yanille. Use fairy ring code CLS. Dig between a boulder, a leafy tree, and a creeping plant.

02[]

Coordinates Shorthand Requirements Fight
02 degrees 33 minutes north,

28 degrees 45 minutes east

02.33N,

28.45E

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 02.33N 28.45E

Duel Arena. Climb up the stairs and walk slightly north.

Quickest travel: Teleport with ring of duelling, then run east.

Alternate travel: Al Kharid lodestone, then run north-east to the Duel Arena.


Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

22 degrees 30 minutes east

02.48N,

22.30E

None X mark
Image Location notes
Coordinate clue 02.48N 22.30E

In the Lumbridge Crater.

Lumbridge Lodestone is close by.


Coordinates Shorthand Requirements Fight
02 degrees 50 minutes north,

06 degrees 20 minutes east

02.50N,

06.20E

None X mark
Image Location notes
Coordinate clue 02.50N 06.20E

South-east of Ardougne Zoo, on a small cape.

Players with the Ardougne cloak can teleport to Ardougne Monastery or alternatively DJP can be used, both are very nearby.


Coordinates Shorthand Requirements Fight
02 degrees 50 minutes north,

21 degrees 46 minutes east

02.50N,

21.46E

None X mark
Image Location notes
Coordinate clue 02.50N 21.46E

In between the Draynor Jail and the Lumbridge Crater, 6 paces east of the northeastern exit to the fence surrounding the jail.

Amulet of glory teleport is the fastest way here, but you could use the Draynor Lodestone instead for quick transport.


03[]

Coordinates Shorthand Requirements Fight
03 degrees 03 minutes south,

05 degrees 03 minutes east

03.03S,

05.03E

None Yes check
Saradomin Wizard
Image Location notes
Coordinate clue 03.3S 05.3E

South of Yanille there are 3 bushes in the shape of a triangle. Dig next to the bush farthest to the west.

Yanille lodestone is the quickest method here.


Coordinates Shorthand Requirements Fight
03 degrees 35 minutes south,

13 degrees 35 minutes east

03.35S,

13.35E

None X mark
Image Location notes
Coordinate clue 03.35S 13.35E

On Karamja, north of the nature altar, west of the Gleaming wisp colony.

The Wicked hood teleport to the Nature Altar is a quick method to get here.

Players who have finished the Karamja Elite tasks may use the Northern Shilo Village shortcut, this also requires level 74 Agility.

If you can use fairy rings, then use c k r and run east.

Alternatively, you can run from the Karamja Lodestone.


Coordinates Shorthand Requirements Fight
03 degrees 39 minutes south,

13 degrees 58 minutes east

03.39S,

13.58E

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 03.39S 13.58E

On Karamja, south-west of the level 50 Divination location's crater. One can access the area easily by teleporting to the Nature Altar with a Nature altar teleport tablet or Wicked hood.

Players who have finished the Karamja Elite tasks may use the northern Shilo Village shortcut, this also requires level 74 Agility.

Alternatively, you can run from the Karamja Lodestone.


Coordinates Shorthand Requirements Fight
03 degrees 45 minutes south,

22 degrees 45 minutes east

03.45S,

22.45E

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 03.45S 22.45E

In the Bedabin Camp, at the north side of the watering hole.

The fastest method is to use a Bandit Camp Teleport scroll and run north.

Alternatively, you may use the magic carpet transportation from Shantay Pass to get here, or you can run from the Bandit Camp Lodestone.


04[]

Coordinates Shorthand Requirements Fight
04 degrees 00 minutes south,

12 degrees 46 minutes east

04.00S,

12.46E

None X mark
Image Location notes
Coordinate clue 04.00S 12.46E

In the centre of the mine, north of Shilo Village. This is not the gem rock mine, but rather the one just north-west of the Nature altar, where you find Volencia moss during the Jungle Potion quest. Dig two spaces north-west of a mithril rock.

The Wicked hood teleport to the Nature altar is a quick method to get here.

Players who have finished the Karamja Elite tasks may use the northern Shilo Village shortcut, this also requires level 74 Agility.

Alternatively, you can run from the Karamja Lodestone or run north-east from the fairy ring CKR.


Coordinates Shorthand Requirements Fight
04 degrees 03 minutes south,

03 degrees 11 minutes east

04.03S,

03.11E

Started Watchtower ; Skavid map Yes check
Saradomin wizard
Image Location notes
Coordinate clue 04.03S 03.11E

In Gu'Tanoth. You must have started the Watchtower quest to gain access. After crossing the fourth bridge, stand next to the small fern there and dig. You will need a rock cake to get past the first low wall the first time through, as well as 20 coins to cross the broken bridge just beyond it.

You can reach this area by running from the Yanille lodestone, or by using a Ring of duelling to teleport to Castle Wars and run from there.


Coordinates Shorthand Requirements Fight
04 degrees 05 minutes south,

04 degrees 24 minutes east

04.05S,

04.24E

None Yes check
Saradomin Wizard
Image Location notes
Coordinate clue 04.05S 04.24E

On the island where Gorad is located. From Castle Wars, go southeast around Jiggig then southeast along the coast. South of the southwestern corner of Gu'Tanoth is a round pit cave entrance, marked on the mini-map, enter and you will end up on the island. Dig on the east side of the island, near a spear wall. Alternately, the fairy ring ALP (after partial completion of Fairy Tale III - Orks Rift) brings you to under Gu'Tanoth, exiting this cave leaves you west of Gu'Tanoth, leaving a short run south-east to the cave entrance. Without Orks Rift, you can use fairy ring AKS and run north.

Alternatively, you can use the Yanille lodestone and run south-east then west around Gu'Tanoth to get to the cave.


Coordinates Shorthand Requirements Fight
04 degrees 13 minutes north,

12 degrees 45 minutes east

04.13N,

12.45E

Started Dragon Slayer X mark
Image Location notes
Coordinate clue 04.13N 12.45E

North side of Crandor. Level 39 King Scorpions can be aggressive to low levelled players.

A quick way to get to the Crandor and Karamja Dungeon is to use the Tokkul-Zo teleport to Main Plaza and run south to the exit, putting you right next to the dungeon entrance. Alternatively, you may use the charter ship to either Brimhaven or Musa Point and run to the entrance that way.


Coordinates Shorthand Requirements Fight
04 degrees 16 minutes south,

16 degrees 16 minutes east

04.16S,

16.16E

Started The Grand Tree Yes check
Saradomin wizard
Image Location notes
Coordinate clue 04.16S 16.16E

Outside the east wall of the Shipyard building with G.L.O. Caranock. Dig by the window.

Quickest travel: Charter a ship to the Shipyard, then run west.

Alternate travel: Take a Gnome glider to 'Gandius', then run north and into the Shipyard.


Coordinates Shorthand Requirements Fight
04 degrees 41 minutes north,

03 degrees 09 minutes west

04.41N,

03.09W

Completed Regicide Yes check
Saradomin wizard
Image Location notes
Coordinate clue 04.41N 03.09W

Dig by one of the Red spiders' eggs spawns in Arandar Pass. Can be reached by walking south from the Eagles' Peak lodestone to enter the large gates to the pass and follow the road until the spider egg spawns are seen. Players who have completed The Firemaker's Curse can use the Book of Char teleport and run south. Players who have also completed Fate of the Gods can teleport to the closer world gate using the Sixth-Age circuit teleport and run south. Players who have completed Plague's End can teleport to Prifddinas and go east.


05[]

Coordinates Shorthand Requirements Fight
05 degrees 20 minutes south,

04 degrees 28 minutes east

05.20S,

04.28E

None X mark
Image Location notes
Coordinate clue 05.20S 04.28E

In the Feldip Hills, northeast of the gnome glider. Dig at the eastern end of an iron rock mine, between two rock slides.

Use the gnome glider to put you nearby, teleport to fairy ring AKS, or teleport to the Oo'glog lodestone and run north.


Coordinates Shorthand Requirements Fight
05 degrees 37 minutes north,

31 degrees 15 minutes east

05.37N,

31.15E

Started Nature Spirit Yes check
Saradomin wizard
Image Location notes
Coordinate clue 05.37N 31.15E

In Mort Myre Swamp, over Nature Spirit's grotto, dig to the north of the grotto tree.
Warning: Druid pouches are recommended, because ghasts may rot your food.

Fetch casket scroll will NOT work here; attempting to do so will give the message: "You cannot use this scroll here, you are in a Summoning-free zone."


Quickest travel: fairy ring CKS to Paterdomus, then pass through the gate shortcut to land right at the grotto. This is only unlocked as a reward in the Temple Trekking minigame, requiring you train up your companions to a total level of 100 or above.

Alternate travel: fairy ring BKR into Mort Myre Swamp, then run south.


Coordinates Shorthand Requirements Fight
05 degrees 43 minutes north,

23 degrees 05 minutes east

05.43N,

23.05E

None X mark
Image Location notes
Coordinate clue 05.43N 23.05E

In the cow pasture, directly across the River Lum from the Champions' Guild bush farming patch.

Use the Varrock Lodestone and run south-west.


Coordinates Shorthand Requirements Fight
05 degrees 50 minutes south,

10 degrees 05 minutes east

05.50S,

10.05E

15 Agility Yes check
Saradomin wizard
Image Location notes
Coordinate clue 05.50S 10.05E

On Cairn Isle, Karamja (fairy ring CKR is very close, area is south-west of the fairy ring) dig in the centre of the hut with the broken walls, near one of the chameleon egg spawns.


06[]

Coordinates Shorthand Requirements Fight
06 degrees 00 minutes south,

21 degrees 48 minutes east

06.00S,

21.48E

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 06.00S 21.48E

West of the Bandit Camp (Kharidian Desert), at the small, nose-shaped peninsula near Tuska's corpse. Dig at the tip of the "nose". Bring waterskins, an Enchanted water tiara, or have Crocodile Tears completed, as this area is affected by desert heat.

Players with access to the Bandit Camp lodestone can use it and run west. Enlightened amulet can be used to teleport to the camp entrance.


Coordinates Shorthand Requirements Fight
06 degrees 11 minutes south,

15 degrees 07 minutes east

06.11S,

15.07E

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 06.11S 15.07E

On the southern part of east Karamja, just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the jogres.

Quickest travel: Juju teleport spiritbag or witchdoctor mask, run north-west and cross the stepping stones and dig north. Gnome glider to Gandius, then run south-west

Alternate travel: Charter a ship to Shipyard, then run south-west.


Coordinates Shorthand Requirements Fight
06 degrees 31 minutes north,

01 degrees 46 minutes west

06.31N,

01.46W

None X mark
Image Location notes
Coordinate clue 06.31N 01.46W

By the 3 lakes near the World Gate. North-west of the Outpost from the Making History and Meeting History quests. Dig in the middle of the two eastern lakes, next to the bush.

Quickest Travel: Teleport to the World Gate with a Sixth-Age circuit.

Alternate Travel: Teleport to the Outpost with a Traveller's necklace. Use the Eagles' Peak lodestone, then run south past the Hill giants.

07[]

Coordinates Shorthand Requirements Fight
07 degrees 05 minutes north,

30 degrees 56 minutes east

07.05N,

30.56E

None X mark
Image Location notes
Coordinate clue 07.05N 30.56E

In Mort Myre Swamp north of the Nature Grotto. Next to the lake south of the 2 westernmost fishing spots. Dig west of a rotting swamp tree. Note: There are Ghasts in the swamp, be sure to bring a Druid Pouch or an Ouroboros Pouch.

The Fairy ring (code BKR) is very close by to this spot.


Coordinates Shorthand Requirements Fight
07 degrees 22 minutes north,

14 degrees 15 minutes east

07.22N,

14.15E

None Yes check
Saradomin Wizard
Image Location notes
Coordinate clue 07.22N 14.15E

In the Taverley wheat field, south of the scarecrow. Taverley Lodestone is nearby. Players with the Slayer skillcape can activate the cape perk to teleport to Turael (or Spria if the player has completed While Guthix Sleeps) who is nearby.


Coordinates Shorthand Requirements Fight
07 degrees 33 minutes north,

15 degrees 00 minutes east

07.33N,

15.00E

None X mark
Image Location notes
Coordinate clue 07.33N 15.00E

South-east of Taverley, on the peninsula where The Lady of the Lake resides. Dig on the south-west part of the peninsula, just west of the entrance to Taverley Slayer Dungeon.

You can run from the Falador lodestone to get here. Alternatively, players with the Slayer skillcape can activate the cape perk to teleport to Turael (or Spira if the player has completed While Guthix Sleeps). This takes you close to where you need to be.


Coordinates Shorthand Requirements Fight
07 degrees 41 minutes north,

06 degrees 00 minutes east

07.41N,

06.00E

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 07.41N 06.00E

North of Ardougne, just east of Fishing Guild, amongst the trees south of the Fishing Contest area.

Seers' Village lodestone can be used to get there quickly. Faster methods would be using a Skills necklace to teleport to the fishing guild or using an Ardougne cloak 2 or above to teleport to the Ardougne allotment and running north-west.


Coordinates Shorthand Requirements Fight
07 degrees 43 minutes south,

12 degrees 26 minutes east

07.43S,

12.26E

Started Legends' Quest Yes check
Saradomin wizard
Image Location notes
Coordinate clue 07.43S 12.26E

In the middle of the Kharazi Jungle, directly south of the water pool. If you've previously repaired it, using the fairy ring with code CJS and running west is fastest. Otherwise, remember to bring Radimus notes if you have not finished Legends' Quest. Use the fairy ring with code CKR and run south to enter the jungle.

08[]

Coordinates Shorthand Requirements Fight
08 degrees 03 minutes north,

31 degrees 16 minutes east

08.03N,

31.16E

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 08.03N 31.16E

South-west of BKR fairy ring (more precisely WSW) and slightly north-east of the fishing spot (the one just south-west of the word Morytania on the map), in the centre of Mort Myre Swamp. Dig between the farthest east and middle logs.
Warning: Bring druid pouch to prevent Ghasts from rotting your food.

Quickest travel: fairy ring BKR, then run south-west.

Alternate travel: Canifis Lodestone, then run south-west to the Mort Myre Swamp and continue south.


Coordinates Shorthand Requirements Fight
08 degrees 05 minutes south,

15 degrees 56 minutes east

08.05S,

15.56E

none Yes check
Saradomin wizard
Image Location notes
Coordinate clue 08.05S 15.56E

In the south-west corner of the Herblore Habitat area in the Kharazi Jungle, Karamja. The location is 3 steps east of the south-western corner in the centre section.

Quickest travel: Teleport directly with Witchdoctor Mask, or a Juju teleport spiritbag and run south.

Alternate travel:

  • Use fairy ring code CJS then run east. You need to have repaired the fairy ring using 5 bittercap mushrooms first.

Slowest travel:

  • Take a gnome glider to Gandius, run south across the river/waterfall using the agility shortcut, enter the Kharazi Jungle and run to the north-west corner of the habitat (east of the waterfall). Chop some jungle trees to access the "climbable vine" near the witchdoctor. Use the climbable vine to enter the Herblore Habitat, and then run south, use the other vine to get to the final location.


Coordinates Shorthand Requirements Fight
08 degrees 26 minutes south,

10 degrees 28 minutes east

08.26S,

10.28E

Started Legends' Quest Yes check
Saradomin wizard
Image Location notes
Coordinate clue 08.26S 10.28E

In the south-west corner of the Kharazi Jungle on Karamja, on a small peninsula. The spot is 2 steps north of the skeleton.

If you haven't completed Legends' Quest, ensure you have the Radimus notes in your inventory or you will be unable to enter the jungle.

Quickest travel: Use fairy ring code CJS, then run south-west. You need to have repaired the fairy ring using 5 bittercap mushrooms first.

Alternate travel: Use fairy ring code CKR, then run south through the dense jungle. Machete and hatchet required.


Coordinates Shorthand Requirements Fight
08 degrees 33 minutes north,

01 degrees 39 minutes west

08.33N,

01.39W

None X mark
Image Location notes
Coordinate clue 08.33N 01.39W

At Tree Gnome Stronghold, in the south-west section you'll find a bridge, and a pen containing Terrorbirds. Open the gate by them and go to the edge of the river as far east as you can and dig there.

If you run south after using the Eagles' Peak lodestone, you can use a shortcut over a stile (61 Agility) into the Terrorbird pen.

09[]

Coordinates Shorthand Requirements Fight
09 degrees 22 minutes north,

02 degrees 24 minutes west

09.22N,

02.24W

None Yes check
Saradomin wizard
Image Location notes
Coordinate clue 09.22N 02.24W

At the base of Eagles' Peak. Head south of the lodestone, and dig next to the tall grass at the base of where the path up the mountain begins.

Quickest travel: Eagles' Peak Lodestone, then run south.

Alternate travel: fairy ring AKQ to Piscatoris hunter area, then run east and take Kathy Corkat's boat south.


Coordinates Shorthand Requirements Fight
09 degrees 33 minutes north,

02 degrees 15 minutes east

09.33N,

02.15E

Started Waterfall Quest X mark
Image Location notes
Coordinate clue 09.33N 02.15E

Go to the Baxtorian Falls, board the log raft, use a rope with the rock to get to the second island with the tree and dig in the centre of that island.

The Games necklace teleport to the Barbarian Outpost takes you close to Baxtorian Falls.


Coordinates Shorthand Requirements Fight
09 degrees 48 minutes north,

17 degrees 39 minutes east

09.48N,

17.39E

None X mark
Image Location notes
Coordinate clue 09.48N 17.39E

On Ice Mountain, south of the oracle, in an area where there are icefiends.

Players on Ancient Magicks can use the Lassar Teleport to Ice Mountain. Otherwise, run from Edgeville Lodestone.


11[]

Coordinates Shorthand Requirements Fight
11 degrees 03 minutes north,

31 degrees 20 minutes east

11.03N,

31.20E

None X mark
Image Location notes
Coordinate clue 11.03N 31.20E

East of the entrance to the Canifis Slayer Tower grounds.

Ring of slaying teleport can be used to get here very quickly. Other methods are the Canifis Lodestone or using the fairy ring code CKS.


Coordinates Shorthand Requirements Fight
11 degrees 05 minutes north,

00 degrees 45 minutes west

11.05N,

00.45W

None X mark
Image Location notes
Coordinate clue 11.05N 00.45W

In the Tree Gnome Stronghold swamp, west of the Grand Tree.

The fastest way here is to use a Grand seed pod. Alternatively, you can use the glider transport system or a spirit tree teleport.


Coordinates Shorthand Requirements Fight
11 degrees 41 minutes north,

14 degrees 58 minutes east

11.41N,

14.58E

None X mark
Image Location notes
Coordinate clue 11.41N 14.58E

Near Commander Denulth in Burthorpe. He is located just south east from the Burthorpe lodestone.


12[]

Coordinates Shorthand Requirements Fight
12 degrees 48 minutes north,

20 degrees 20 minutes east

12.48N,

20.20E

An emergency teleport to avoid Pkers Yes check
Zamorak wizard
Image Location notes
Coordinate clue 12.48N 20.20E

Three squares east of the ladder which gives you access to the Air Obelisk in level 7 wilderness. Can be accessed via the Edgeville Dungeon, or after completing the hard Wilderness Tasks, run north from Edgeville bank and climb the rocks.


13[]

Coordinates Shorthand Requirements Fight
13 degrees 46 minutes north,

21 degrees 01 minutes east

13.46N,

21.01E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 13.46N 21.01E

Near the previous location of Stealing Creation in level 11 Wilderness, southwest of both lodestone and obelisk. There are 3 small mushrooms surrounded by trees, dig in the centre of the mushrooms.


14[]

Coordinates Shorthand Requirements Fight
14 degrees 54 minutes north,

09 degrees 13 minutes east

14.54N,

09.13E

None X mark
Image Location notes
Coordinate clue 14.54N 09.13E

Two spaces west of the enchanted lyre swaying tree which is east of Rellekka. Use the Fremennik Province Lodestone to get here.


15[]

Coordinates Shorthand Requirements Fight
15 degrees 48 minutes north,

13 degrees 52 minutes east

15.48N,

13.52E

Started Troll Stronghold Yes check
Saradomin wizard
Image Location notes
Coordinate clue 15.48N 13.52E

Just south-west of entrance to Eadgar's cave, by Trollheim teleport.

Quickest travel: Trollheim Teleport

Secondary travel: AJR or run southeast from Fremennik lodestone, and travel through the Troll Stronghold (requires climbing boots)


16[]

Coordinates Shorthand Requirements Fight
16 degrees 03 minutes north,

14 degrees 07 minutes east

16.03N,

14.07E

Started Troll Stronghold Yes check
Zamorak wizard
Image Location notes
Coordinate clue 16.03N 14.07E

On the Trollheim summit, near the entrance to Eadgar's cave.

Quickest travel: Trollheim teleport


Coordinates Shorthand Requirements Fight
16 degrees 20 minutes north,

12 degrees 45 minutes east

16.20N,

12.45E

Started Troll Stronghold Yes check
Saradomin wizard
Image Location notes
Coordinate clue 16.20N 12.45E

In front of the entrance to the Troll cave in Troll Stronghold. Four steps away from the entrance.

Quickest travel: Trollheim teleport


Coordinates Shorthand Requirements Fight
16 degrees 30 minutes north,

16 degrees 28 minutes east

16.30N,

16.28E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 16.30N 16.28E

Level 22 Wilderness: Mid-northern room in the southwesternmost building of the western Wilderness Ruins, due east of the Trollheim Pyre shortcut. To gain access to the room, players must enter the main building from the eastern side, slightly west of the Spirit of Summer limpwurt patch.


Coordinates Shorthand Requirements Fight
16 degrees 35 minutes north,

27 degrees 01 minutes east

16.35N,

27.01E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 16.35N 27.01E

In level 22 Wilderness, west of the green dragons. Near the previous location of Clan Wars. Run east from Wilderness Lodestone.


Coordinates Shorthand Requirements Fight
16 degrees 43 minutes north,

19 degrees 11 minutes east

16.43N,

19.11E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 16.43N 19.13E

At the Bandit Camp in level 22 Wilderness, dig south of the most northern lake in the northern-east corner, near the Giant rats. NOTE: Since the December 2011 Wilderness graphical update, this exact coordinate is covered by a wall. Digging one pace east of the northern point of that wall should yield your casket or scroll. The Bandit Camp is a very hostile area; there are level 118 Bandit Brawlers, who will attack players on sight if they are not skulled. They can use highly damaging abilities, including stuns and binds, and can quickly take down even a well-equipped player in seconds. It is highly recommended that the player have Mr Ex skull them in Edgeville or have an augmented item with the Committed perk equipped before proceeding inside.

Run north-west to get here from the Wilderness Lodestone.


17[]

Coordinates Shorthand Requirements Fight
17 degrees 50 minutes north,

08 degrees 30 minutes east

17.50N,

08.30E

None Yes check
Saradomin Wizard
Image Location notes
Coordinate clue 17.50N 08.30E

North-east of Rellekka by the rock crabs. North-west of DKS fairy ring and north of Fremennik Province Lodestone. Dig at the seaweed spawn closest to the boat by the pier.


18[]

Coordinates Shorthand Requirements Fight
18 degrees 03 minutes north,

25 degrees 16 minutes east

18.03N,

25.16E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 18.03N 25.16E

Level 28 Wilderness, in the far east building of the Ruins north of the Graveyard of Shadows (the Summer's End farm). Dig on or near the steel platelegs spawn.

You can get here by running north-east from the Wilderness Lodestone or if you own the Wilderness Sword 1 or above, run south-east from the wilderness herb patch teleport.


Coordinates Shorthand Requirements Fight
18 degrees 22 minutes north,

16 degrees 33 minutes east

18.22N,

16.33E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 18.22N 16.33E

Level 29 Wilderness just north-west from Bandit Camp, in the south-west section of the Forgotten Cemetery. Dig directly south of one of the graves, located in the second row from the south.

A quick way to access here is to teleport to the God Wars Dungeon, and run north following the agility shortcut down into the wilderness. Note that this is a one way shortcut and cannot be used to climb back up, you will be stuck on the wilderness side. A more simple route would be to run north-west from the Wilderness Lodestone.


19[]

Coordinates Shorthand Requirements Fight
19 degrees 43 minutes north,

25 degrees 07 minutes east

19.43N,

25.07E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 19.43N 25.07E

Level 35 Wilderness just a little south-east of the southern side of Red Dragon Isle by some Chaos Dwarves, you should see 4 large cave like objects. Dig almost directly in the centre of them. This place is easily accessible via the canoe system, just keep heading east from your point of arrival.

Another way to get here too is to use the Wilderness sword teleport to the herb patch and run east.


20[]

Coordinates Shorthand Requirements Fight
20 degrees 05 minutes north,

21 degrees 52 minutes east

20.05N,

21.52E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 20.05N 21.52E

In level 36 Wilderness, just north of a small lake by some moss giants. This can be difficult because of the nearby moss giants and skeletons. The wilderness canoe exit is a quick way to get here. If you start just west of the westernmost tip of the lake, walk 9 paces north and dig.

The Wilderness Sword provides a teleport to the herb patch just north of this location and is a very quick way to get here.


Coordinates Shorthand Requirements Fight
20 degrees 07 minutes north,

18 degrees 33 minutes east

20.07N,

18.33E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 20.07N 18.33E

In level 36 Wilderness, just beneath the lava maze, 3 paces west of the eastern most set of iron rocks in the hobgoblin mine. Dig just west of a cluster of 8 iron rocks.

The fastest method to get here would be to run west from the wilderness sword herb patch teleport.


Coordinates Shorthand Requirements Fight
20 degrees 33 minutes north,

15 degrees 48 minutes east

20.33N,

15.48E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 20.33N 15.48E

Level 38 Wilderness, the very west side where there is a Chaos Temple. Dig outside the building, just behind the altar.

Warning: This area is a known hotspot for player killers

A quick way to access here is to teleport to God Wars Dungeon, and run north following the agility shortcut down into the wilderness. Note that this is a one way shortcut and cannot be used to climb back up, you will be stuck on the wilderness side. Run north from the agility shortcut.


21[]

Coordinates Shorthand Requirements Fight
21 degrees 24 minutes north,

17 degrees 54 minutes east

21.24N,

17.54E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 21.24N 17.54E

Level 41 Wilderness, in with the lesser demons, west of the lava maze in Wilderness, four paces west and two south of the ladder to King Black Dragon. Do not enter Lava Maze for this clue.

If Wilderness hard tasks have been completed, you may select your destination from any wilderness obelisk. This will take you very close to where you need to be.

22[]

Coordinates Shorthand Requirements Fight
22 degrees 30 minutes north,

03 degrees 01 minutes east

22.30N,

03.01E

Completed The Fremennik Trials X mark
Image Location notes
Coordinate clue 22.30N 03.01E

At the end of the path leading to the northern houses in Miscellania. Use fairy ring code CIP.


Coordinates Shorthand Requirements Fight
22 degrees 35 minutes north,

19 degrees 18 minutes east

22.35N,

19.18E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 22.35N 19.18E

Southwest of two runite rocks just north of the Lava Maze, in level 46 Wilderness.
Warning: This area is a known hot-spot for player killers, and the areas surrounding it.

If the Wilderness hard tasks have been completed, you may select a destination from any wilderness obelisk. Otherwise, you can run north-west from the wilderness sword herb patch teleport.


Coordinates Shorthand Requirements Fight
22 degrees 45 minutes north,

26 degrees 33 minutes east

22.45N,

26.33E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 22.45N 26.33E

At Demonic Ruins level 47 Wilderness, middle of north-east room. Dig on the north-east pentagram, near one of the Burnt bones spawns. Make sure you have ground decorations turned on, or you won't be able to see the pentagrams.
Warning: This area is a known hot-spot for player killers.

Players on the Ancient Magicks spellbook with level 90+ in Magic can use the Annakarl Teleport to the Demonic Ruins.


24[]

Coordinates Shorthand Requirements Fight
24 degrees 26 minutes north,

26 degrees 24 minutes east

24.26N,

26.24E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 24.24N 26.24E

Inside the Rogues' Castle in level 53 wilderness, just north of the north-west tower.
Warning: The Chaos Elemental lurks near the tower, and can hit very hard from all three corners of the combat triangle. In addition, the area has at times been a popular hot-spot for player killers.

This area can be easily accessed by pulling the wilderness lever in either Edgeville or Ardougne. Simply slash the webs north and run east to Rogues' Castle.


Coordinates Shorthand Requirements Fight
24 degrees 56 minutes north,

22 degrees 28 minutes east

24.56N,

22.28E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 24.56N 22.28E

A little bit north of the spider web in level 55 Wilderness, north of the lever to teleport to Ardougne.
Warning: This area is a known hot-spot for player killers.


Coordinates Shorthand Requirements Fight
24 degrees 58 minutes north,

18 degrees 43 minutes east

24.58N,

18.43E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 24.58N 18.43E

Behind the Pirates' hideout in the level 56 wilderness - You have to dig directly north of the Pirate's bar - the casket is near the north-western corner.

This area can be quickly accessed if you have completed the elite wilderness tasks. Use the wilderness sword and teleport to the wilderness agility course. Another way here would be to use the lever in either Edgeville or Ardougne.


25[]

Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

17 degrees 05 minutes east

25.03N,

17.05E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 25.03N 17.05E

Level 56 Wilderness, north-west of the agility course.

Players with level 96+ in Magic and are on the Ancient Magicks spellbook can teleport to the Ice Plateau using the Ghorrock Teleport. You just have to run north to the dig spot.


Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

23 degrees 24 minutes east

25.03N,

23.24E

None Yes check
Zamorak wizard
Image Location notes
Coordinate clue 25.03N 23.24E

Level 56 Wilderness, dig on the north side of the magic axe hut located north-east of the Deserted Keep. The fastest way to get there is to pull the Ardougne teleport lever and be transported to the Deserted Keep. It helps to have Jennica's ring as you can access the Spirit Realm with the portal south of the building, and you can teleport out of the Wilderness while in the Spirit Realm.



Cryptic clues[]

Cryptic clues are common riddle clues in higher level clues, but they can be found in lower level clues on occasion. These are labelled Treasure Clue in the top left corner when reading a clue. They will lead the player to an NPC to talk to, crates to search, or to a location where they are to dig. Hard level clues which lead the player to an NPC will normally result in a puzzle box.

Some clues require the player to obtain a key from a nearby monster to access the needed location. These chest key clues are usually found on lower level trails. Oddly, if there is a key involved in the clue, it is possible to get the key before reading the hint, which could save the player some time.

Note: Cryptic clues in the Wilderness have a lower chance of appearing than other clues.

Jump to
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

#[]

Riddle Key? Puzzle?
46 is my number. My body is the colour of burnt orange and crawls among those with eight. Three mouths I have, yet I cannot eat. My blinking blue eye hides my grave. X mark X mark
Solution Image
Level 46 Wilderness. Dig on the spot of the sapphire. The sapphire is located at the centre of the mountain of brown spiders, north of Red Dragon Isle. Beware of player killers!

Quickest travel: Use a Wilderness sword 1 or higher to teleport to the Wilderness herb patch, then run northeast.

Alternate travel: Take a Waka canoe to the Wilderness, then run northeast.

Cryptic clue brown spiders


A[]

Riddle Key? Puzzle?
'A bag belt only?', he asked his balding brothers. X mark X mark
Solution Image
Talk to Abbot Langley in the Edgeville Monastery near Edgeville.

Quickest travel: Home teleport to the Edgeville lodestone, then run west.

Cryptic clue Abbot Langley


Riddle Key? Puzzle?
A crate found in the tower of a church is your next location. X mark X mark
Solution Image
Upstairs in the church of East Ardougne, check the crate in the corner.

Quickest travel: Ardougne teleport or Ardougne home teleport, then run west/southwest.

Cryptic clue church of East Ardougne


Riddle Key? Puzzle?
A great view: watch the rapidly drying hides get splashed. Check the box you are sitting on. X mark X mark
Solution Image
Almera's house north of Baxtorian Falls, 1st2nd floor[UK] in the boxes. Cryptic clue Almera's House


Riddle Key? Puzzle?
A strange little man who sells armour only to those who've proven themselves to be unafraid of dragons. X mark Yes check
Solution Image
Talk to Oziach in his house north of Edgeville lodestone.

Quickest travel: Home teleport to the Edgeville lodestone, then run north.

Cryptic clue Oziach


Riddle Key? Puzzle?
A town with a different sort of night-life is your destination. Search for some crates in one of the houses. X mark X mark
Solution Image
Search the crates in the clothes shop in Canifis.

Quickest travel: Home teleport to the Canifis lodestone.

Cryptic clue Canifis clothes shop crate


Riddle Key? Puzzle?
After a hard day of spraying back the vegetation, you mite want to pop to the nearby forge and search the crates. X mark X mark
Solution Image
The Zanaris forge (furnace, north-western corner of Zanaris) west of the slayer monsters (fungi). Search the crates. Lost City is required to complete this step. Cryptic clue Zanaris


Riddle Key? Puzzle?
After trawling for bars, go to the nearest place to smith them and dig by the door. X mark X mark
Solution Image
Dig in front of the house with an anvil in Port Khazard, near the fishing trawler minigame. Cryptic clue Port Khazard


Riddle Key? Puzzle?
Aggie I see. Lonely and southern I feel. I am neither inside nor outside the house, yet no house would be complete without me. The treasure lies beneath me! X mark X mark
Solution Image
Dig under the southern window in Aggie's house at Draynor Village.

Quickest travel: Use the Draynor teleport on an Amulet of glory.

Alternate travel: Home teleport to the Draynor lodestone, then run south.

Cryptic clue Aggie's house


Riddle Key? Puzzle?
And so on, and so on, and so on. Walking from the land of many unimportant things leads to a choice of paths. X mark X mark
Solution Image
(Requires completion of Fremennik Trials)

On Etceteria, dig next to the Evergreen in front of the castle walls.

Simplest travel: Fremenikk lodestone then run north-west into Relekka and talk to Sailor on the docks.

Alternate travel: Fairy Ring Code CIP to Miscellania then run east.

Cryptic clue Etceteria


Riddle Key? Puzzle?
As you desert this town, keep an eye out for a set of spines that could ruin nearby rugs: dig carefully around the greenery. X mark X mark
Solution Image
At the flying rug hub in Nardah, dig next to the two cacti nearby.

Quickest travel: Use a Desert amulet 2 or higher to teleport directly to Nardah.

Alternate travel: Magic carpet. Ride from Shantay Pass to North Pollnivneach and then walk to South Pollnivneach. Then ride from Pollnivneach to Nardah. (Chipped House tablets, Pollnivneach Teleport scrolls, or Rings of slaying can be used to skip the first step).

Cryptic clue Nardah cacti


B[]

Riddle Key? Puzzle?
Being this far north has meant that these crates have escaped being battled over. X mark X mark
Solution Image
Search the crates north of the north-eastern most building in the battlefield south of Ardougne. Cryptic clue battlefield


Riddle Key? Puzzle?
Brush off the sand and dig in the quarry. There is a wheely handy barrow to the east. Don't worry, it's coal to dig there - in fact, it's all oclay. X mark X mark
Solution Image
Sandstone and granite quarry south of the bandit camp. Use the Bandit Camp lodestone (requires completion of Desert Treasure), or a Bandit Camp Teleport scroll. Dig one square west of the north-easternmost wheel barrow.
Warning: Bring waterskins or an Enchanted water tiara, as this area is affected by desert heat.
Cryptic clue granite quarry


Riddle Key? Puzzle?
By the town of the dead, walk south down a rickety bridge, then dig near the spotted fungus. X mark X mark
Solution Image
Walk down the bridge just to the west of the northern entrance to Port Phasmatys and dig just to the east of the mushroom. Cryptic clue slime-covered tree


C[]

Riddle Key? Puzzle?
Citric cellar. X mark Yes check
Solution Image
Speak to Heckel Funch in Tree Gnome Stronghold in the south-east corner of the Grand Tree on the first level above the ground. Cryptic clue Citric Cellar


Riddle Key? Puzzle?
Come to the evil ledge, Yew know yew want to. Try not to get stung. X mark X mark
Solution Image
Dig in Edgeville, just east of the southern Yew tree on the nettles.

Quickest travel: Cast Paddewwa teleport from the Ancient Magicks spellbook, then climb the nearby ladder to the surface.

Alternate travel: Home teleport to the Edgeville lodestone, then run southeast.

Cryptic clue Edgeville yew tree


Riddle Key? Puzzle?
Covered in shadows, the centre of the circle is where you will find the answer. X mark X mark
Solution Image
In Mort'ton, dig in the centre of town, just south of the store. Cryptic clue Mort'ton


D[]

Riddle Key? Puzzle?
Dig here if you are not feeling too well after travelling through the desert. Ali heartily recommends it. X mark X mark
Solution Image
Dig next to the well in Pollnivneach.

Quickest travel: Pollnivneach Teleport scroll.

Alternate travel: Use a Ring of slaying to teleport to Sumona.

Alternate travel: Players who have completed Love Story can set the destination of a Teleport to house tablet to Pollniveach.

Alternate travel: Take a Magic Carpet from Shantay Pass.

Cryptic clue Pollnivneach well


Riddle Key? Puzzle?
Don't skip here, it's too muddy. You'll feel like a star if you dig here, though. X mark X mark
Solution Image
Go to the southern tip of Mudskipper Point (fairy rings code AIQ) and dig on the south-eastern starfish.

The starfish may not actually appear, so good luck!

Cryptic clue Mudskipper Point


F[]

Riddle Key? Puzzle?
Find a crate close to the monks that like to paaarty! X mark X mark
Solution Image
In the Kandarin Monastery south of Ardougne, south wall of the east room. Cryptic clue Monastery south of Ardougne


Riddle Key? Puzzle?
For any aspiring mage, I'm sure searching this bookcase will be a rewarding experience. X mark X mark
Solution Image
Search the bookcase in the north-east corner of the shop on the top floor of the Mage Training Arena. Cryptic clue Mage Training Arena


Riddle Key? Puzzle?
Four blades I have, yet draw no blood; Still I turn my prey to powder. If you are brave, come search my roof; It is there my blades are louder. X mark X mark
Solution Image
Lumbridge windmill, search the crates on the top floor.

Quickest travel: Home teleport to the Draynor lodestone, then run east.

Cryptic clue Lumbridge windmill


G[]

Riddle Key? Puzzle?
Generally speaking, his nose was very bent X mark Yes check
Solution Image
General Bentnoze in the Goblin Village.

Quickest travel: Goblin village sphere.

Alternate travel: Use a Wicked hood or Mind altar teleport to teleport to the Mind Altar, then take the agility shortcut to the west.

Cryptic clue General Bentnoze


Riddle Key? Puzzle?
Go to the village being attacked by trolls, search the drawers while you are there. Wait till I get my hands on Penda, he's nicked the key again. - Go to the

house very close by, just south-east.

X mark
Solution Image
Go to the weapons shop in Burthorpe and when you try to open the drawers it says "wait till I get my hands on Penda, he's nicked the key again." Go to the house directly east and kill Penda for the key. Then open and search the drawers.

Quickest travel: Home teleport to the Burthorpe lodestone, then run northeast.

Cryptic clue Burthope


Riddle Key? Puzzle?
Go to this building to be illuminated, and check the drawers while you're there. I'm guarding the key at the market - Go to Rellekka and kill one of the Fremennik market guards. X mark
Solution Image
Kill a Fremennik market guard, acquire a key, then search the drawers in the Lighthouse west of Rellekka (if you don't kill the market guard, then the drawer will say "I'm guarding the key at the market"). Requires commencement of Horror from the Deep to enter the lighthouse and the completion of Bar Crawl miniquest. You only need to gain entry to the lighthouse near the start of the quest. Cryptic clue Lighthouse


H[]

Riddle Key? Puzzle?
Hay! Stop for a bit and admire the scenery, just like the tourism promoter says. X mark X mark
Solution Image
Search the hay bales in the circular room south of the Baxtorian Falls, near Rasolo. Cryptic clue hay bales


Riddle Key? Puzzle?
His head might be hollow, but the crates nearby are filled with surprises. X mark X mark
Solution Image
Search the crates near the Golem in the ruins of Uzer. Use Dominion medallion or the Traveller's necklace and run directly east for quick access. Alternatively, make your way to Shantay Pass, and from there, take the magic carpet to Uzer. Cryptic clue Uzer crates


I[]

Riddle Key? Puzzle?
I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend, And dig by the gate to be my friend. X mark X mark
Solution Image
Dig next to the gate, under the west bank of Varrock. Cryptic clue under the west bank of Varrock


Riddle Key? Puzzle?
I am head of the abbey with a cold breeze from the west. X mark X mark
Solution Image
Talk to Abbot Langley in Edgeville Monastery

Quickest travel: Home teleport to the Edgeville lodestone, then run west.

Cryptic clue Abbot Langley


Riddle Key? Puzzle?
I'm sure they will let ya buy some things here, as long as you are in good 'ealth X mark X mark
Solution Image
Search one of the two crates in the general shop from Lletya. Cryptic clue Lletya crate


Riddle Key? Puzzle?
Identify the back of this over-acting brother. (He's a long way from home.) X mark Yes check
Solution Image
Talk to Hamid, the monk inside the lobby of the Duel Arena.

Quickest travel: Ring of duelling.

Cryptic clue Hamid


Riddle Key? Puzzle?
If a man carried my burden, he would break his back. I am not rich, but leave silver in my track. Speak to the keeper of my trail. X mark X mark
Solution Image
Talk to Gerrant in the fish shop in Port Sarim.

Quickest travel: Home teleport to the Port Sarim lodestone.

Cryptic clue Gerrant


Riddle Key? Puzzle?
If you didn't want to be here and in danger, you should lever things well enough alone. X mark X mark
Solution Image
Pull the Ardougne or Edgeville teleport lever and dig with a spade. Wearing an Ardougne cloak 2 or better and teleporting from the Ardougne lever gives a short immunity period against player killers. Beware of player killers! Cryptic clue Wilderness lever


Riddle Key? Puzzle?
If you look closely enough, it seems that the archers have lost more than their needles. X mark X mark
Solution Image
Search the hay stack in the Ranging Guild. Cryptic clue Ranging Guild haystack


Riddle Key? Puzzle?
I lie lonely and forgotten in mid wilderness, Where the dead rise from their beds. Feel free to quarrel and wind me up, and dig while you shoot their heads. X mark X mark
Solution Image
Dig under the crossbow in the Graveyard of Shadows at level 20 Wilderness. Beware of player killers! Cryptic clue Graveyard of Shadows


Riddle Key? Puzzle?
In a town where everyone has perfect vision, seek some locked drawers in a house that sits opposite a workshop. Don't forget to feed the chickens - Head north of Seers' Village to the Sinclair Mansion or south-west to the Ranging Guild and kill the chickens. X mark
Solution Image
Go to the house in Seers' Village south of the house with the anvils. The drawers will be locked, follow the road north to the Sinclair Mansion or south-west to the Ranging Guild. Kill a chicken to get the key for the drawer.

Quickest travel: Home teleport to the Seers' Village lodestone, then run East.

Cryptic clue Seers' Village drawer


Riddle Key? Puzzle?
In a town where thieves steal from stalls, search for some drawers upstairs of a house near the bank. It's a guard's life - Go kill a level 18 Ardougne guard. X mark
Solution Image
Search the southern drawers in the 1st2nd floor[UK] of Jerico's house, where the pigeon cages are. It is directly south of the northern Ardougne bank. You must kill a level 18 Ardougne guard for the key. Cryptic clue Jerico's house


Riddle Key? Puzzle?
In a town where wizards are known to gather, search upstairs in a large house to the north. Stand by your man - Kill the man just downstairs. X mark
Solution Image
Search the chest in the house north of the Wizards' Guild. You need to kill a man in order to get a key. Cryptic clue Yanille house chest


Riddle Key? Puzzle?
In a town where the guards are armed with maces, search the upstairs room of the public house. Beware of dog - Go to Ardougne and kill a Guard dog at the Handelmort mansion. X mark
Solution Image
Go to Ardougne Manor (south-east of the north bank) and kill one of the guard dogs for the key. Then go to the Flying Horse Inn Pub just north of the Ardougne castle, search the drawers that can be found upstairs. Cryptic clue Flying Horse Inn


Riddle Key? Puzzle?
In a village made of bamboo, look for some crates under one of the houses. X mark X mark
Solution Image
Search some crates in Tai Bwo Wannai village. Cryptic clue Tai Bwo Wannai crate


Riddle Key? Puzzle?
It seems to have reached the end of the line, and it's still empty. X mark X mark
Solution Image
In the Dwarven Mines, search the more northern of the two mine carts north of the entrance to the Mining Guild. Cryptic clue Dwarven Mines


M[]

Riddle Key? Puzzle?
Mine was the strangest birth under the sun. I left the crimson sack, yet life had not begun. Entered the world, and yet was seen by none. X mark X mark
Solution Image
Dig at the Red spider's eggs in the Karamja Volcano(Although it is nearby, do not use the entrance to Tzhaar City).

Travel: Teleport to Tzhaar City Main Plaza using TokKul-Zo Ring. Run South and exit. Run east to climb rope and enter Karamja Volcano.

Cryptic clue Karamja Volcano Red Spider Red spider's eggs


Riddle Key? Puzzle?
Must be full of railings. X mark X mark
Solution Image
On the southern side of the Coal truck mining site, just east of Captain Lawgof. Search the boxes on the north-west side of the small building. This house is right next to the start of the Dwarf Cannon quest. Cryptic clue railings


Riddle Key? Puzzle?
My giant guardians below the market streets would be fans of rock and roll, if only they could grab hold of it. Dig near my purple smoke! X mark X mark
Solution Image
Dig next to the cauldron near the Moss Giants in the Varrock Sewers.

Fastest way of getting there is by using Dungeoneering cape perk and teleport to Varrock moss giant dungeon then run north. Otherwise, you may use Slayer cape perk to teleport to Vannaka and use the pipe shortcut requiring 51 Agility.

Cryptic clue Varrock Sewers


Riddle Key? Puzzle?
My home is grey, and made of stone; A castle with a search for a meal. Hidden in some drawers I am, across from a wooden wheel. X mark X mark
Solution Image
Lumbridge castle 1st2nd floor[UK], in the drawers in the room with the spinning wheel.

Quickest travel: Lumbridge teleport, or home teleport to the Lumbridge lodestone.

Cryptic clue Lumbridge drawer


Riddle Key? Puzzle?
My name's a tirade, fishing is my trade, by the docks is where my fortune is made. X mark X mark
Solution Image
Talk to Gerrant in Port Sarim fishing store.

Quickest travel: Home teleport to the Port Sarim lodestone.

Cryptic clue Gerrant


Riddle Key? Puzzle?
My name is like a tree, yet it is spelt with a 'g', come see the fur which is right near me. X mark Yes check
Solution Image
Speak to Wilough in Varrock centre. Cryptic clue Wilough


N[]

Riddle Key? Puzzle?
Navigating to this crate will be a trial. X mark X mark
Solution Image
Go to Swensen the Navigator's house (house south-west of longhouse) in Rellekka and search the crates in there. Cryptic clue Swensen's house


Riddle Key? Puzzle?
North of the best monkey restaurant on Karamja, look for the centre of the triangle of boats and search there. X mark X mark
Solution Image
On the jetty just north of Musa Point, look in the crate. Cryptic clue Musa point


O[]

Riddle Key? Puzzle?
Observe: In the crate just North of the stairs leading down, you will find the answer. X mark X mark
Solution Image
The crate is at the top of the stairs inside the Observatory. Climb the rope on the north east side, outside the building, and enter. You could also walk through the tunnels to the Observatory.

Quickest travel: 'Chipped' Watchtower teleport

Alternate travel: Ring of duelling to Castle Wars and run north

Cryptic clue Observatory crate


Riddle Key? Puzzle?
Often sought out by scholars of histories past, find me where words of wisdom speak volumes. X mark Yes check
Solution Image
Speak to an examiner at the Exam Centre. Cryptic clue Exam Centre examiner


Riddle Key? Puzzle?
One of the sailors in Port Sarim is your next destination. X mark X mark
Solution Image
Go to Port Sarim and talk to Captain Tobias.

Quickest travel: Home teleport to the Port Sarim lodestone.

Cryptic clue Port Sarim Captain Tobias


P[]

Riddle Key? Puzzle?
Probably filled with books on magic. X mark X mark
Solution Image
On the ground1st floor[UK] of the Wizards' Tower, search the spinning bookcase on the west side near the wizard's desk. The bookcase is the southern one in the diamond-like formation of bookcases.

Best travel method is the Traveller's necklace, alternatively the Draynor lodestone or the fairy ring with the code DIS. Another method is to use the Wicked hood, or infinity ethereal outfit to teleport to Wizards tower, then use the beam to get to the bottom floor.

Cryptic clue Wizard's Tower books


Riddle Key? Puzzle?
Probably filled with wizards' socks Kill a Spellwisp north-west of the tower to get a key. X mark
Solution Image
Search the cupboard in the south-east room on the 2nd3rd floor[UK] of the Wizards' Tower. Cryptic clue Wizard's Tower cupboard


R[]

Riddle Key? Puzzle?
Read 'How to Breed Scorpions' By O.W. Thathurt. X mark X mark
Solution Image
Search the northern bookcase on the 1st2nd floor[UK] of the Sorcerer's Tower.

The best ways to get there are using the Ardougne cloak teleport to the nearby allotment, the Seers' Village lodestone, BLR to the Legends' Guild or the combat bracelet teleport to the Ranging Guild. A sixth-age circuit teleport to Guthix's Cave is another way to get here.

Cryptic clue Sorcerer's Tower


S[]

Riddle Key? Puzzle?
"Search the crate near a cart in Port Khazard." X mark X mark
Solution Image
The crate is located west of the cart on the southernmost dock. Cryptic clue crate Port Khazard


Riddle Key? Puzzle?