Cryptic clues are common riddle clues in higher level clues, but they can be found in lower level clues on occasion. These are labelled Treasure Clue in the top left corner when reading a clue. They will lead the player to an NPC to talk to, crates to search, or to a location where they are to dig. Hard level clues which lead the player to an NPC will normally result in a puzzle box.
Some clues require the player to obtain a key from a nearby monster to access the needed location. These chest key clues are usually found on lower level trails. Oddly, if there is a key involved in the clue, it is possible to get the key before reading the hint, which could save the player some time.
Note: Cryptic clues in the Wilderness have a lower chance of appearing than other clues.
Go to the village being attacked by trolls, search the drawers while you are there.
Wait till I get my hands on Penda, he's nicked the key again. - Go to the
house very close by, just south-east.
Go to the weapons shop in Burthorpe and when you try to open the drawers it says "wait till I get my hands on Penda, he's nicked the key again." Go to the house directly east and kill Penda for the key. Then open and search the drawers.
Kill a Fremennik market guard, acquire a key, then search the drawers in the Lighthouse west of Rellekka (if you don't kill the market guard, then the drawer will say "I'm guarding the key at the market"). Requires commencement of Horror from the Deep to enter the lighthouse and the completion of Bar Crawl miniquest. You only need to gain entry to the lighthouse near the start of the quest.
Search the southern drawers in the 1st2nd floor[UK] of Jerico's house, where the pigeon cages are. It is directly south of the northern Ardougnebank. You must kill a level 18 Ardougne guard for the key.
Go to Ardougne Manor (south-east of the north bank) and kill one of the guard dogs for the key. Then go to the Flying Horse Inn Pub just north of the Ardougne castle, search the drawers that can be found upstairs.
On the ground1st floor[UK] of the Wizards' Tower, search the spinning bookcase on the west side near the wizard's desk. The bookcase is the southern one in the diamond-like formation of bookcases.
Best travel method is the Traveller's necklace, alternatively the Draynor lodestone or the fairy ring with the code DIS. Another method is to use the Wicked hood, or infinity ethereal outfit to teleport to Wizards tower, then use the beam to get to the bottom floor.
'Throat mage seeks companionship. Seek answers inside my furniture if interested.'
Search the drawers upstairs in the Necromancer Tower south of East Ardougne, Use fairy ring code DJP. If the door doesn't open then you're at the wrong building. The tower is north-east of the fairy ring.
When you get tired of fighting, go deep, deep down until you need an antidote.
Go to Yanille dungeon (level 40 agility required for proceeding) and fall into the place with the poison spiders, either by repeatedly walking across the balancing ledge or praying at the chaos altar just past the ledge on the left. Alternatively, with 82 Thieving you can bring a lockpick to the stairs south of the Yanille bank, enter the door and use the balancing ledge or pray at the altar. Search the crate by the stairs leading up.
You'll need to look for a city with a central fountain. Look for a locked chest in the city's chapel.
Property of Clock Tower Monastery - Go to the Monastery south of Ardougne and kill a monk.
Go to the Monastery south-east of the Clock Tower (south of Ardougne) and kill a Monk for the key. Afterwards go to the northeast church in Varrock and search for a chest. The chest says 'Property of Clocktower Edgeville Monastery'.
You will need to wash the old ash off your spade when you dig here, but the only water nearby is stagnant.
Go to Braindeath Island and go through 50% Luke's gate (If Pieces of Hate is not complete, wear your Ring of charos (a), or bring a bucket (from Captain Braindeath) and open the gate at the bridge. Alternatively, a Dungeoneering cape can teleport you past the gate). Cross the bridges and climb to the top of the mountain, where you will find a stagnant lake. Dig near the north middle of the lake. You will need to complete most of the Rum Deal quest to get to this area. If Pieces of Hate is completed, 50% Luke will not be present at the gate and it can be used freely.
You'll need to have Doug Deep into the distant past to get to these sacks
Search the north-west sacks near Doug Deeping. He is down the north-eastern winch at the Digsite. You will need a rope the first time you do this. Just 'operate' the winch to go down. (Must have completed most of The Dig Site quest to enter winch)