Map clues are an image of the location the player needs to search to advance along their trail. Maps are found across all levels of clue scroll. They are rough pictures of a very local area, normally about the size of the Lumbridge Castle. If the map leads to an X, the player needs to take a spade to the place indicated on the map with the X and dig there. The spade on a tool belt will work, contrary to popular belief, as right clicking on the scroll gives you a "dig" option. The spade is available on the tool belt by default for newly created accounts. If the map leads to a crate, it must simply be searched. Sometimes players may find a small pile of crates, or a multitude of them. Search all of them until the next clue or the reward is found. Maps can include landmarks such as buildings, fish to indicate fishing spots, roads, rivers, bridges, and other things. Map clues are not easy to do without help. Players will often find that they simply have no clue where the map is pointing to. A player can try to compare the maps to the world map, and they match up very well, but the area to compare is vast. It is easier to use the list below.
Digging in the location pointed to by a map clue will never produce a Saradomin or Zamorak Mage, even at level 3.
List of clues
Following is a list of all known map clues with the exact locations they lead to. To make it easier to find the clue needed, it has been split up into categories.
Maps with a Crate
|Stacked behind the Clock tower building south of Ardougne Castle. Use the Ardougne cloak teleport to the Ardougne Monastery then run north west.|
|Inside McGrubor's Wood, west of Seers' Village. Fairy ring code ALS. If approaching from outside, squeeze through the broken fence by the northern half of the hut in the centre and search the crate south of the house. Watch out for Guard dogs. Seers Village Home Teleport is also quick.|
|In level 14 Wilderness, at the Dark Warriors' Fortress, search the pile of crates in the south-west corner of the central courtyard.
This area is a hotspot for player killers.
If you are able to reroll, be sure to kill or close doors on extra guards, so it does not close the reward interface.
|North east of the Observatory, north of Castle Wars, south of Ourania Runecrafting Altar search a crate in the westernmost building of the goblin overrun houses. This house holds the entrance stairs to the dungeon below.|
|Northeast of Varrock, at the Lumberyard, search the crate indicated. It is located in the storage area behind the sawmill operator NPC.|
Maps with an X and buildings
|The Chaos Altar north of the Observatory, the entrance to the Ourania Runecrafting Altar. Stand and dig left next to the standards (flags) behind the altar.|
|Just south of the Wizards' Tower, south of Draynor Village. Dig just east of the large rock.|
|Brother Galahad's house. Across the river from the coal trucks, west of Seers' Village. Follow the coal truck tracks all the way to the bridge.|
|Just west of the chemist's house in Rimmington. South of Falador, west of Port Sarim.|
|On Miscellania, one of the Fremennik Isles, just east of the castle. Miscellania Teleport Scroll is the closest method of teleport, taking you to the entrance of the castle. You could also use Fairy ring code CIP which takes you just north of the castle.|
|In West Ardougne, dig inside one of the destroyed buildings. It is in the northwest corner of the most eastern of the three destroyed housing buildings in the southwest area of West Ardougne. Head due west from the main gate and you'll get to the buildings.|
|South of Yanille bank. Behind the house with an anvil. It is right next to the "Mod Timbo Tree".
You can dig inside of the building next to the tree.
|Just south of East Ardougne, north of the Tower of Life, near the Necromancer's tower. Dig 2 spaces north of the smaller crate that Bonafido is leaning on. Fairy ring code DJP is very close. Look for the construction worker usually counting in the mid thousands.|
|Start on the east side of the eastern most Magic tree east of the Ranging Guild and follow the coordinates on the map.|
Maps with an X but no buildings
|North of Falador's walls next to gamer's Grotto inside the enclosure with oddly marked stones with no known purpose. Dig in between one of the large stones and the tree on the east side.|
|South-west of Varrock, west of Champions' Guild near the mining spot with clay.|
|Just north of Falador, at the crossroads where there is a statue.|
|South of Varrock, near the eastern mining spot.|
|On the road between Seers' Village and Rellekka. Seers lodestone and run north or fairy ring code CJR. The two trees indicated on the map are oak trees, just south of the Musician. Dig in the spot indicated, just west of the fern. (Or on the fern if this does not work)|
|Hobgoblin Peninsula, west of the Crafting guild.
Watch out for level 30 Hobgoblins
|South of Legends' Guild, to the North-East of East Ardougne. Fairy ring code BLR is the fastest route, taking you just east of the guild.|
|Located in level 50 Wilderness, near the Wilderness Agility Course; south-west of Deep Wilderness Dungeon entrance and west of the Mage Arena; dig between the three small volcanoes.
This area is a known hotspot for player killers. If you receive a casket here, turn on protect item and wait until you get to a safe area to open it.
|Road between Rellekka and the Lighthouse. If you haven't fixed the bridge in the Horror from the Deep quest, then you'll need to approach from the Lighthouse, crossing the rocks north of the Barbarian Outpost.|
Maps with an X and a fishing spot
|South of Draynor Village bank, by the fishing spot, slightly north of the small obelisk.|
|North of the Abandoned Mine, by the path to Mort'ton.|