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{{External|os}}
 
{{otheruses|the quest|the area|Troll Stronghold (area)}}
 
{{otheruses|the quest|the area|Troll Stronghold (area)}}
 
{{Has quick guide}}
 
{{Has quick guide}}
 
{{Infobox Quest
 
{{Infobox Quest
 
|name = Troll Stronghold
 
|name = Troll Stronghold
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|image = [[File:Troll_Stronghold.png|200px]]
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|image = [[File:Troll Stronghold.png|200px]]
 
|release = [[24 August]] [[2004]]
 
|release = [[24 August]] [[2004]]
 
|update = Troll Stronghold Quest
 
|update = Troll Stronghold Quest
 
|voice = No
 
|voice = No
 
|members = Yes
 
|members = Yes
āˆ’
|series = [[Troll quest series|Troll]] (#2)
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|series = [[Troll quest series|Troll]]
 
|difficulty = Experienced
 
|difficulty = Experienced
 
|number = 57
 
|number = 57
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==Official description==
 
==Official description==
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{{cquote2|The Imperial Guard raid was a failure, and Dunstan's son has been captured by the trolls!
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{{Quote|The Imperial Guard raid was a failure, and Dunstan's son has been captured by the trolls!
   
 
Journey through [[Trollheim]] to the Troll Stronghold, and rescue him!}}
 
Journey through [[Trollheim]] to the Troll Stronghold, and rescue him!}}
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{{Quest details
 
{{Quest details
 
|icon = Troll Stronghold icon.png
 
|icon = Troll Stronghold icon.png
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|start = [[Denulth]] in [[Burthorpe]].
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|start = [[Commander Denulth]] in [[Burthorpe]].
 
|difficulty = Experienced
 
|difficulty = Experienced
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|length = Short
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|length = Short to Medium
 
|members = Yes
 
|members = Yes
āˆ’
|requirements =
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|requirements =
 
{{Questreq|Troll Stronghold}}
 
{{Questreq|Troll Stronghold}}
 
{{Skillreq|Agility|15}}
 
{{Skillreq|Agility|15}}
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'''Recommended'''
 
'''Recommended'''
 
{{Skillreq|Agility|44+}}
 
{{Skillreq|Agility|44+}}
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|items =
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|items =
āˆ’
* [[Climbing boots]], [[Rock climbing boots]] or 12 [[coins]] to buy the Climbing boots.
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* [[Climbing boots]], [[rock climbing boots]] or 12 [[coins]] to buy the climbing boots.
  +
* 4 free inventory spaces (climbing boots, and 3 keys)
āˆ’
'''Recommended'''
 
  +
|recommended =
 
* Good [[food]]
 
* Good [[food]]
 
* Ranged/Magic equipment to safespot [[Dad]]
 
* Ranged/Magic equipment to safespot [[Dad]]
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|kills =
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|kills =
 
* [[Twig (troll)|Twig]] and/or [[Berry]] (Level 70) (only if you fail to pickpocket them)
 
* [[Twig (troll)|Twig]] and/or [[Berry]] (Level 70) (only if you fail to pickpocket them)
 
* [[Dad]] (Level 77)
 
* [[Dad]] (Level 77)
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}}
 
}}
   
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''You do not actually have to complete the quest to access [[God Wars Dungeon]], you just have to reach the point where you defeat Dad.''
+
You do not actually have to complete the quest to access [[God Wars Dungeon]], you just have to reach the point where you defeat Dad.
   
 
===Troll Stronghold===
 
===Troll Stronghold===
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[[File:Denulth chathead.png|left]]
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[[File:Commander Denulth chathead.png|left]]
 
Speak to [[Commander Denulth]] in [[Burthorpe]], who is south of the agility course. Ask him about the ongoing battle between the Imperial Guard and the trolls. He will tell you that their plan of ambushing the trolls backfired; they were attacked and Dunstan's son, [[Godric]], was kidnapped and taken to their stronghold.
āˆ’
'''Note:''' Since the [[Death Plateau (historical)|Death Plateau]] quest has been updated; you won't be able to get into the arena until you finish the [[Death Plateau|newer version]] first.
 
   
 
If Denulth tells you that the ambush is still being planned, try asking him about the [[White Knights]].
āˆ’
'''Note:''' You may start the quest even if you are in the midst of delivering supplies to the [[Ambush Commander]].
 
   
  +
[[File:Troll arena location.png|right|thumb|200px|The Troll arena]]
āˆ’
[[File:Safest Route To Troll Stronghold.png|right|thumb|190px|The safest route from [[Burthorpe]] to the [[Troll Stronghold (area)|Troll Stronghold]]. (The teleport route cannot be used, because it requires [[Eadgar's Ruse]] which in turn requires this quest)]]
 
 
Tell him that you would like to help get Godric back. Head to [[Freda]] (west of the lodestone and past the Warrior's Guild) and buy a pair of climbing boots for 12 coins. Enter [[Sabbot]]'s cave, north of [[Troll Invasion]], and pass through the cave. Once you exit, put your climbing boots on and climb over the wall of rocks west of cave entrance you came from. Head east and work your way east through the obstacles leading to the [[Troll arena]].
To start, speak to [[Denulth]] in [[Burthorpe]]; who is east of the bank. Ask him about the ongoing battle between the Imperial Guard and the trolls. He will tell you that their plan of ambushing the trolls backfired; they were attacked and Dunstan's son, [[Godric]], was kidnapped and taken to their stronghold.
 
āˆ’  
'''Note:''' if Denulth tells you that the ambush is still being planned, try asking him about the [[White Knights]].
 
āˆ’  
Tell him that you would like to help get Godric back. Head to [[Freda]] and buy off a pair of climbing boots for 12 gold coins. With the boots, enter [[Sabbot]]'s cave (north-west of the defensive wall) and work your way through the obstacles leading to the site of [[Death Plateau]]'s final ambush.
 
āˆ’  
āˆ’
'''Note:''' Alternatively, if you have level 41 Agility, you may climb the cliffside shortcut on the eastern side of Death Plateau (right beside the words "Death Plateau" on the map), which is much faster than traversing through Sabbot's cave. Climbing boots also help with climbing this shortcut.
 
āˆ’  
āˆ’
Directly to the northwest of the cave entrance (ambush area) is an agility shortcut as shown on the map. Put your boots on and climb over this wall of rocks. '''''This is the part where you need 15 agility'''''. Then go east, climbing over the various rock piles that you encounter, and enter the arena.
 
   
 
===Fighting Dad===
 
===Fighting Dad===
 
[[File:Dad.png|right|250px]]
 
[[File:Dad.png|right|250px]]
  +
A large troll named [[Dad]] waits in the arena. He does not allow anybody to pass unless they defeat him first.
āˆ’
This is where players meet a huge troll called [[Dad]]. He will say that nobody goes past without defeating him. He is level 77 and uses a giant log as a weapon. He can hit over 250 and send players flying, stunning them temporarily.
 
   
  +
He is level 77 and uses a giant log as a weapon. He can hit over 250 and send players flying, stunning them temporarily. To begin this fight, you will need to attempt to open the north-eastern gate. He will begin walking towards you and will attack.
There is a safespot for Dad; enter the western end of the gate, and then let him speak, and stand right beside the gate on the northern end, where you can safely range or mage him (he is weak to mage).
 
   
 
There is a safespot for Dad; enter the western end of the gate, and then let him speak, and stand right beside the gate on the northern end, where you can safely range or mage him.
Also '''DO NOT''' exit back through the gate as you will find that [[Dad]] will have his life points fully replenished. [[Prayer]] can be used here, but it may be best if you save it for the Troll General (level 91, 171) later on, unless you have a [[prayer potion]] or plan on making a return trip.
 
[[File:Dadsafespot.png|thumb|right|Safe spot for Dad]]
 
   
 
Do not exit back through the gate as Dad will fully replenish his [[life points]]. [[Prayer]] can be used here, but it may be best if you save it for the Troll General (level 91) later on, unless you have a [[prayer potion]] or plan on making a return trip.
When [[Dad]] is on low [[life points]], he will ask you to spare his life. You can either choose to spare his life ''or'' you can kill him. '''It is recommended that you spare his life.''' If you decide to kill him, the Troll Spectators(level 65) will try to attack you, and Dad will just respawn later on. ''At this point you are eligible to enter the [[God Wars Dungeon]]''.
 
   
 
[[File:Dad safe spot.png|thumb|right|Safe spot for Dad]]
You can now pass through the northeast gate. Go past the level 74 and 75 [[mountain troll]]s, and enter the cave at the end of the path. Continue through the cave, and exit it at the end. You should now be at the eastern side of a spiral mountain. Make your way north, then west around the mountain, passing the [[thrower trolls]] (it is recommended to activate Protect from Missiles if you have level 40 Prayer when passing them), until you reach an area full of mountain trolls on the western side of the mountain, similar to [[Death Plateau]].
 
 
When Dad is on low life points, he will ask you to spare his life. You can either choose to spare his life or kill him. If you decide to kill him, the [[Troll spectator]]s will try to attack you.
   
 
You can now pass through the northeast gate. Go past the level 74 and 75 [[mountain troll]]s, and enter the cave at the end of the path. Continue through the cave, and exit it. You should now be at the eastern side of a spiral mountain. Make your way north, then west around the mountain, passing the [[thrower trolls]] ([[Protect from Missiles]] will lessen the damage), until you reach an area full of mountain trolls on the western side of the mountain. It is possible with 47 [[Agility]] to use the cliffside shortcuts to bypass the thrower trolls.
āˆ’
'''Note:''' You can completely avoid the thrower trolls by climbing the rocks outside of the cave exit, then climbing the cliffside (requires level 47 agility).
 
   
 
After entering the troll camp, run north, and you will see a winding path that leads to an entrance to the [[Troll Stronghold (area)|Troll Stronghold]]. Go up the ramp and into the cave.
 
After entering the troll camp, run north, and you will see a winding path that leads to an entrance to the [[Troll Stronghold (area)|Troll Stronghold]]. Go up the ramp and into the cave.
   
 
===Troll Stronghold fortress===
 
===Troll Stronghold fortress===
āˆ’
Inside are some more [[mountain troll]]s (levels 74 and 75). From the entrance, walk south until you see a door on the west wall. Enter and go north to find three [[Troll General]]s. Kill one general (levels 91 and 171) to get the [[Prison key (Troll Stronghold)]]. They wield a variety of weapons, and can hit up to 386, though they are very inaccurate. As you only require one prison key to obtain access to Godric's cell, it is neither required nor recommended to kill all three generals.
+
Inside are some more [[mountain troll]]s. From the entrance, walk south until you see a door on the west wall. Enter and go north to find three [[Troll General]]s. Kill one general to get the [[prison key]]. They wield a variety of weapons, and can hit up to 386, though they are very inaccurate. Only one of the generals needs to be killed.
   
āˆ’
If you are using melee without a halberd, use Protect from Melee, as it will negate some of the damage from their attacks.
+
If you are using melee without a halberd, use [[Protect from Melee]], as it will negate some of the damage from their attacks.
   
 
====Various safespots====
 
====Various safespots====
 
[[File:TrollStrongholdSafeSpot 2.png|right|thumb|Trap inside general's cave safespot]]
 
[[File:TrollStrongholdSafeSpot 2.png|right|thumb|Trap inside general's cave safespot]]
āˆ’
There are a few safespots that can be used if you are ranging, maging, or using a halberd (it is also possible to block them in their little rooms with the help of a friend)
+
There are a few safespots that can be used if you are ranging, maging, or using a halberd.
   
āˆ’
# If you lure one of them south of their little cove, stand right where the torch is on the wall and you will be safe.
+
# If you lure one of them south of their little cove, stand right where the torch is on the wall.
āˆ’
# Another method would be to go and attack with a spell or ranged, and then run to a spot near the entrance, without leaving the chamber, they will stop following you. Attack them again, and they will stand there, without attacking.
+
# Attack with a spell or ranged weapon, and then run to a spot near the entrance, without leaving the chamber, they will stop following you. Attack them again, and they will stand there, without attacking.
āˆ’
# A third technique would be to simply trap the general inside the curvings of his own cave.
+
# Trap the general inside the curvings of his own cave.
   
 
===Freeing the prisoners===
 
===Freeing the prisoners===
āˆ’
After killing theĀ [[Troll General|General]]Ā and getting theĀ [[prison key (Troll Stronghold)|prison key]],Ā go back the way you came in, but continue north up the passage way until you reach some stairs. Climb down the stairs and head east to the prison door. Unlock it and climb down the stairs to reach the jail. When you reach the prison cells, you will see two sleeping prison guards named [[Twig (troll)|Twig]] and [[Berry]]. Both have a combat level of 70.
+
After killing theĀ [[Troll General|General]]Ā and getting theĀ [[prison key]], return to the cave entrance and continue north up the passage way until you reach some stairs. Climb down the stairs and head east to the prison door. Unlock it and climb down the stairs to reach the jail. When you reach the prison cells, you will see two sleeping prison guards named [[Twig (troll)|Twig]] and [[Berry]].
   
 
[[File:Sleeping-guard.png|thumb|The sleeping guards who hold the cell keys.|216x216px]]
 
[[File:Sleeping-guard.png|thumb|The sleeping guards who hold the cell keys.|216x216px]]
 
With 30 [[Thieving]], pickpocket both to get [[Cell key 1]] for Godric's cell and [[Cell key 2]] for Eadgar's cell. If you fail to pickpocket them, they will wake up and start to attack you. You then need to kill them to obtain the cell keys. If you do not want to fight them, you can hide behind one of the doors and stay until they become non-aggressive.
āˆ’  
If you have level 30 [[Thieving]], pickpocket both to get [[Cell key 1]] for Godric's cell and [[Cell key 2]] for Eadgar's cell. If you fail to pickpocket them, they will wake up and start to attack you. You then need to kill them to obtain the cell keys. If you do not want to fight them, you can hide behind one of the doors and stay until they become non-aggressive.
 
   
 
They can also be safe-spotted like the generals, just attack, and then run to the corner. The best way is to go into the empty cell next to [[Eadgar]] and range/mage them. They will not attack, and you can easily kill them. You can also safe-spot by trapping the guard behind the other sleeping guard, if you haven't woken up both of them.
 
They can also be safe-spotted like the generals, just attack, and then run to the corner. The best way is to go into the empty cell next to [[Eadgar]] and range/mage them. They will not attack, and you can easily kill them. You can also safe-spot by trapping the guard behind the other sleeping guard, if you haven't woken up both of them.
   
āˆ’
Once you free both [[Eadgar]] and [[Godric]], return to [[Dunstan]]. The easiest way to get back to him is by doing a [[Home Teleport]] to Burthorpe. Otherwise, you can take the secret exit by heading south of the prison. Once outside, continue south and climb over the rocks and back through the underground passage. Talk to [[Dunstan]] in his smithy for your reward.
+
Once you free both Eadgar and [[Godric]], return to [[Dunstan]]. The easiest way to get back to him is by doing a [[Home Teleport]] to Burthorpe. Once teleported head North-East to the agility course. Dunstan is slightly south-east of the course, marked with a sword icon. Otherwise, you can take the secret exit by heading south of the prison. Once outside, continue south and climb over the rocks and back through the underground passage. Talk to Dunstan in his smithy for your reward.
   
 
==Rewards==
 
==Rewards==
  +
{{Quest rewards
āˆ’
[[File:Troll Stronghold reward.png|center]]
 
  +
|name = Troll Stronghold
āˆ’
* 1 [[quest point]]
 
  +
|qp = 1
  +
|rewards =
 
* Two [[mysterious lamp]]s that give 10,000 experience in any skill level 30 or above.
 
* Two [[mysterious lamp]]s that give 10,000 experience in any skill level 30 or above.
 
* Access to [[Trollheim]] and the [[Troll Stronghold (area)|Troll Stronghold]]
 
* Access to [[Trollheim]] and the [[Troll Stronghold (area)|Troll Stronghold]]
āˆ’
* Access to [[God Wars Dungeon]] with the requirement of only 15 [[Agility]].
+
* Access to [[God Wars Dungeon]] with the requirement of 60 [[Agility]] or 60 [[Strength]].
  +
|music =
āˆ’
* {{Universal quest reward}}
 
āˆ’  
==Transcript==
 
{{Hasdialogue|quest}}
 
āˆ’  
āˆ’
==Music unlocked==
 
 
* [[Contest]]
 
* [[Contest]]
 
* [[Expedition]]
 
* [[Expedition]]
 
* [[Sojourn]]
 
* [[Sojourn]]
  +
}}
   
 
==Required for completing==
 
==Required for completing==
 
Completion of Troll Stronghold is required for the following:
 
Completion of Troll Stronghold is required for the following:
 
* [[Desert Treasure]]
 
* [[Desert Treasure]]
  +
* [[Devious Minds]]
 
* [[Eadgar's Ruse]]
 
* [[Eadgar's Ruse]]
 
* [[Troll Romance]]
 
* [[Troll Romance]]
  +
 
==Transcript==
 
{{Hasdialogue|quest}}
   
 
==Trivia==
 
==Trivia==
 
* The original reward for the quest was a [[law talisman]], but as it had nothing to do with the quest, it was changed to 2 [[mysterious lamp]]s on [[7 May]] [[2008]]. Players who had completed it before the update received a message in the chatbox saying "''Why not stop by [[Dunstan]]'s house in Burthorpe? The smithy has a special reward for you.''".
āˆ’
* Twig and Berry were false names used by Leif and Barda in Emily Rodda's ''Deltora Quest''.
 
* The original reward for the quest was a [[Law talisman]], but as it had nothing to do with the quest, it got changed to 2 [[mysterious lamp]]s on [[7 May]] [[2008]]. Players who had completed it before the update received a message in the chatbox saying "''Why not stop by [[Dunstan]]'s house in Burthorpe? The smithy has a special reward for you.''".
 
 
* After completing the quest, if you talk to Juna, your character will say, "...and, after I rescued Godric, Dunstan gave me two magic lamps as a reward!"
 
* After completing the quest, if you talk to Juna, your character will say, "...and, after I rescued Godric, Dunstan gave me two magic lamps as a reward!"
   
 
{{Troll Stronghold}}
 
{{Troll Stronghold}}
  +
{{Troll quest series}}
āˆ’
{{TrollQuests}}
 
 
[[es:Troll Stronghold]]
 
[[es:Troll Stronghold]]
 
[[nl:Troll Stronghold]]
 
[[nl:Troll Stronghold]]
 
[[fi:Troll Stronghold]]
 
[[fi:Troll Stronghold]]
 
[[Category:Burthorpe]]
 
[[Category:Burthorpe]]
āˆ’
[[Category:Wikia Game Guides quests]]
 

Latest revision as of 00:38, 3 March 2020

This article is about the quest. For the area, see Troll Stronghold (area).
Queen help book
This article has a quick guide found here.
Quick guides provide a brief summary of the steps needed for completion.
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Troll Stronghold is a quest about gaining access to the Troll Stronghold beneath Mount Trollheim in order to rescue Godric, a soldier from Burthorpe.

Official description

The Imperial Guard raid was a failure, and Dunstan's son has been captured by the trolls! Journey through Trollheim to the Troll Stronghold, and rescue him!

Walkthrough

Start pointQuest map icon
Troll Stronghold icon
Commander Denulth in Burthorpe.
Member requirementP2P icon Members only
Official difficultyExperienced Experienced
Official lengthShort to Medium
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.
Quest Quests:

Recommended

Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.
Recommended
  • Good food
  • Ranged/Magic equipment to safespot Dad
Enemies to defeat

You do not actually have to complete the quest to access God Wars Dungeon, you just have to reach the point where you defeat Dad.

Troll Stronghold

Commander Denulth chathead

Speak to Commander Denulth in Burthorpe, who is south of the agility course. Ask him about the ongoing battle between the Imperial Guard and the trolls. He will tell you that their plan of ambushing the trolls backfired; they were attacked and Dunstan's son, Godric, was kidnapped and taken to their stronghold.

If Denulth tells you that the ambush is still being planned, try asking him about the White Knights.

Troll arena location

The Troll arena

Tell him that you would like to help get Godric back. Head to Freda (west of the lodestone and past the Warrior's Guild) and buy a pair of climbing boots for 12 coins. Enter Sabbot's cave, north of Troll Invasion, and pass through the cave. Once you exit, put your climbing boots on and climb over the wall of rocks west of cave entrance you came from. Head east and work your way east through the obstacles leading to the Troll arena.

Fighting Dad

Dad

A large troll named Dad waits in the arena. He does not allow anybody to pass unless they defeat him first.

He is level 77 and uses a giant log as a weapon. He can hit over 250 and send players flying, stunning them temporarily. To begin this fight, you will need to attempt to open the north-eastern gate. He will begin walking towards you and will attack.

There is a safespot for Dad; enter the western end of the gate, and then let him speak, and stand right beside the gate on the northern end, where you can safely range or mage him.

Do not exit back through the gate as Dad will fully replenish his life points. Prayer can be used here, but it may be best if you save it for the Troll General (level 91) later on, unless you have a prayer potion or plan on making a return trip.

Dad safe spot

Safe spot for Dad

When Dad is on low life points, he will ask you to spare his life. You can either choose to spare his life or kill him. If you decide to kill him, the Troll spectators will try to attack you.

You can now pass through the northeast gate. Go past the level 74 and 75 mountain trolls, and enter the cave at the end of the path. Continue through the cave, and exit it. You should now be at the eastern side of a spiral mountain. Make your way north, then west around the mountain, passing the thrower trolls (Protect from Missiles will lessen the damage), until you reach an area full of mountain trolls on the western side of the mountain. It is possible with 47 Agility to use the cliffside shortcuts to bypass the thrower trolls.

After entering the troll camp, run north, and you will see a winding path that leads to an entrance to the Troll Stronghold. Go up the ramp and into the cave.

Troll Stronghold fortress

Inside are some more mountain trolls. From the entrance, walk south until you see a door on the west wall. Enter and go north to find three Troll Generals. Kill one general to get the prison key. They wield a variety of weapons, and can hit up to 386, though they are very inaccurate. Only one of the generals needs to be killed.

If you are using melee without a halberd, use Protect from Melee, as it will negate some of the damage from their attacks.

Various safespots

TrollStrongholdSafeSpot 2

Trap inside general's cave safespot

There are a few safespots that can be used if you are ranging, maging, or using a halberd.

  1. If you lure one of them south of their little cove, stand right where the torch is on the wall.
  2. Attack with a spell or ranged weapon, and then run to a spot near the entrance, without leaving the chamber, they will stop following you. Attack them again, and they will stand there, without attacking.
  3. Trap the general inside the curvings of his own cave.

Freeing the prisoners

After killing the General and getting the prison key, return to the cave entrance and continue north up the passage way until you reach some stairs. Climb down the stairs and head east to the prison door. Unlock it and climb down the stairs to reach the jail. When you reach the prison cells, you will see two sleeping prison guards named Twig and Berry.

Sleeping-guard

The sleeping guards who hold the cell keys.

With 30 Thieving, pickpocket both to get Cell key 1 for Godric's cell and Cell key 2 for Eadgar's cell. If you fail to pickpocket them, they will wake up and start to attack you. You then need to kill them to obtain the cell keys. If you do not want to fight them, you can hide behind one of the doors and stay until they become non-aggressive.

They can also be safe-spotted like the generals, just attack, and then run to the corner. The best way is to go into the empty cell next to Eadgar and range/mage them. They will not attack, and you can easily kill them. You can also safe-spot by trapping the guard behind the other sleeping guard, if you haven't woken up both of them.

Once you free both Eadgar and Godric, return to Dunstan. The easiest way to get back to him is by doing a Home Teleport to Burthorpe. Once teleported head North-East to the agility course. Dunstan is slightly south-east of the course, marked with a sword icon. Otherwise, you can take the secret exit by heading south of the prison. Once outside, continue south and climb over the rocks and back through the underground passage. Talk to Dunstan in his smithy for your reward.

Rewards

Troll Stronghold reward
Music unlocked

Required for completing

Completion of Troll Stronghold is required for the following:

Transcript

Trivia

  • The original reward for the quest was a law talisman, but as it had nothing to do with the quest, it was changed to 2 mysterious lamps on 7 May 2008. Players who had completed it before the update received a message in the chatbox saying "Why not stop by Dunstan's house in Burthorpe? The smithy has a special reward for you.".
  • After completing the quest, if you talk to Juna, your character will say, "...and, after I rescued Godric, Dunstan gave me two magic lamps as a reward!"