Description? | |
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3% chance per rank a slain creature will add zero kills to its Slayer assignment; 2% chance per rank it will add 2 kills. | |
Release date | 25 January 2016 (Update) |
Gizmo type | Weapon, Armour |
Maximum rank | 5 |
Trophy-taker's is an Invention perk that has a chance for each kill on a Slayer assignment to count as either 2 kills or zero. The perk only affects assignments given by Slayer Masters and not normal or Special slayer contracts obtained from Markus outside of the Slayer Tower.
On average, trophy-taker's works out to be a net increase in assignment length. If however you do fewer kills than assigned you will receive fewer slayer points for completing the task.
Rank | No KC | Double KC | Avg change |
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0 | 0% | 0% | ±0.00% |
1 | 3% | 2% | +1.01% |
2 | 6% | 4% | +2.04% |
3 | 9% | 6% | +3.09% |
4 | 12% | 8% | +4.17% |
5 | 15% | 10% | +5.26% |
When the perk doubles kill count, it prompts the message "Trophy-taker's perk: this kill has added double to your Slayer task tally." When a kill does not count, it prompts, "Trophy-taker's perk: this kill did not contribute to your Slayer task tally."
Calculation
The effect of trophy-taker's on task length can be summarised as follows (where is the rank of the perk):
- Chance of a kill counting 0:
- Chance of a kill counting 2:
- Chance of a kill counting 1 (as normal):
This can be combined to give the gross effect of the perk:
i.e. a 1% per rank task length increase. For example, with rank 5 trophy-taker's, a task of 100 will, on average, have 5 remaining after 100 kills.
However, trophy-taker's will also work on the additional kills generated by the perk - from the example above, the 5 remaining on the task will also get a 5% increase, and so on. This means the net effect calculation is infinite, and best represented as a series:
This converges when , which is true for all of our possible values. If you substitute in the possible rank values (1–5), you will get the results in the above table.
Sources
Material | Rarity | Perk ranks with X materials | |||||
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1 | 2 | 3 | 4 | 5 | |||
Crystal parts | Common | 0 | 1 | 1–2 | 1–3 | 1–4 | |
Spiked parts | Common | 0 | 1 | 1–2 | 1–3 | 1–4 | |
Powerful components | Uncommon | 1 | 1–2 | 1–3 | 1–5 | 1–5 | |
Variable components | Uncommon | 1 | 1–2 | 1–3 | 1–5 | 1–5 |
Suggested gizmos
Gizmo layout | Possible perks | |||||||||
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Trivia
- Even though the patch notes on 22 February 2016 implied that this perk works with Slayer contracts, this is not the case.
Abilities | |
Damage/Accuracy modifying |
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Damage reduction |
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Adrenaline |
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Prayer |
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Additional items |
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Experience |
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Skilling |
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Miscellaneous |
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