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Future update
This article contains information about an upcoming update.
It should consist only of facts from official Jagex releases and not speculation or predictions. For further details, see our future content policy.

This page is a list of upcoming RuneScape updates.

Skilling

Player-owned farm

Main article: Player-owned farm

Mod Raven and Mod Rowley are working on player-owned farms, which will be released on 3 September[1] and will feature players raising livestock. It will require level 17 Farming and level 20 Construction in return for Farming experience and special items that aid with Farming. Players will also be able to obtain items that grant benefits across RuneScape, such a boost when fighting spiders (including Araxxor/Araxxi).[2][3]

Mining and Smithing rework

Mod Jack, Mod Stu, Mod Tomb, and Mod Shogun are working on a complete rework to the Mining and Smithing skills. It has been in development since last year.[4] The rework will completely change the way that both skills work, introducing stamina, new tiers of ore, and a heat mechanic.

Farming

Preview of farming QOL

Mod Easty is working on a rewrite of Farming code in RuneScape, including reworking how ticks work within the skill. This may allow for new quality of life features such as left-click planting (bypassing interfaces) and the previously scrapped Farming timer concept to be implemented.[5]

Preview of Farming timers

Combat

Hostilius

Mod Pi, in his TAPP time, is working on creating a new demon boss called Hostilius that players will have to kill "from the inside out". The fight will scale to the number of players in a group (or solo). It will have 3 difficulty levels: casual, regular, and hardcore.[6]

Combat fixes

  • Mod Erator has finished his TAPP on Shattered Worlds improvements.[7] It has been on the QA backlog since March.[8] There will be new objectives and possibly hiscores of different types.[9]
  • Mod Pi, after RS Mobile is released, will work on redistributing Bounty Hunter rewards to other wilderness content.[10]
  • Mod Daze is working on making Telos more accessible for players who are colourblind.[11] Telos' "so much power" queue will correctly clear on phase transition.[12] Telos' anima bar will reset if using Immortality in phase 5.[13] When siphoning from fonts in a Telos fight, Telos will be untargeted so that golems take priority in the render order.[14]
  • Mod Shauny is working on improving the Monster Examine spell to include detailed information about the player's chance to damage their target, and their chance of being damaged by their opponent.[15] Also, Mod Shauny is working on improving boss practice mode by allowing players to select different phases of a boss to start at.[16]
  • Mod Ramen will fix an issue with Nex: Angel of Death becoming aggressive to different players.[17]
  • Mod Iago will change Reprisal ability's damage to trigger on command.[18]
  • Raids will receive improvements, such as reasons to do Raids more often; a better grouping system; reducing the amount of players required; improving the jellyfish (e.g. by giving buffs from killing it); and a gold version of the Daredevil title. The title would require the player to complete all Raids feats in one run without dying.[19]
  • Gizmos will be visible on augmented items when examining another player.[20]
  • Clan Wars' rule selection and wars in progress interfaces will be updated.[21]

Abyssal Slayer creatures

Abyssal creatures concept art

Concept art of the Abyssal creatures by Mod NicePants.

Mod Shogun designed 3 new Abyssal Slayer monsters during the Game Jam 2017, and are working them in his TAPP time. They will be Chthonian demons from the Abyss:

  • Abyssal savage (requiring level 95 Slayer to kill)
  • Abyssal beast (requiring level 105 Slayer to kill)
  • Abyssal lord (requiring level 115 Slayer to kill)

All of these will be options that players will be able to choose in place of an abyssal demons task. The new monsters will each have the same teleporting mechanic as abyssal demons, with the abyssal lord also dealing damage to the player while doing so. As with regular abyssal demons, the effects of darklight and abyssalbane ammunition will work against the new monsters.

The abyssal savage will be a harder hitting version of an abyssal demon; though it will attack using magic. The abyssal savage will have a laser attack which the player must avoid by moving at least one step away from the savage. The abyssal lord will feature the most complex mechanics. Mod Shogun is aiming for them to have 2 special effects. One of these will be that, after the player has dealt a certain amount of damage to the abyssal lord, it can summon high-hitting minions which attack the player. Some of the minions' damage will be negated by Protect from Magic.[22]

Quests and Events

Needle Skips

Mod Osborne is working on a murder mystery style quest called Needle Skips. It is aimed for release late 2018.[23] [24]

Quest Point Shop

Mod Kylar is working on the Quest Point Shop.[25] There will be a quest points shop hub in the north-west corner of the Grand Exchange[26], this location is not final though.[27] The hub will feature an NPC which has not been revealed yet. The shop will have 3 different reward tracks. Players will be able to allocate quest points to those reward tracks. Players with a quest point cape will be able to unlock around 2.5 reward tracks upon release of the shop. Players can change the allocation to another track to gain access to the rewards of that track, but they will lose access to the rewards of the track the quest points were previously allocated to. Rewards will include a tribrid weapon, a hybrid quest armour set which references the helmet of trials, and a lorehound pet (for which the player can also unlock the quest armour). The armour set will also aid players who struggle with quest bosses, making the fights easier with each attempt. The armour will only work on quest bosses, excluding the Dominion Tower quest bosses as the Dominion Tower already provides weapons that can be used within the tower against those bosses. The shop will also include fixed rewards (not part of the reward tracks) which are obtained/unlocked at certain quest point milestones, e.g. helmet of trials, Rover the red dragon, Spot the black dragon, and including some new rewards. The shop will not be a master quest cape requirement nor will it be a completionist cape requirement.

Reworks

Banks

Bank rework concept

Concept for the bank rework

Main article: Bank § Bank rework

Ninja Team worked on an update for banks that was aimed for release late 2017.[28] However, due to need necessary game engine resources, this update is currently on hold while the engine team finishes work on RuneScape Mobile.[29]

Seers' Village

Seers rework map

Concept map of the Seers Village graphical rework.

Mod AoB worked on graphically reworking Seers' Village and Camelot. Currently it is on the backlog as other projects are focused on. https://twitter.com/JagexAoB/status/978206047209971712?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E978206047209971712&ref_url=https%3A%2F%2Fwww.reddit.com%2Fr%2Frunescape%2Fcomments%2F8rq84r%2Fany_eta_on_the_seers_village_rework%2F

Planning to make Camelot castle larger and built into the mountainside. Some unnecessary things, such as the estate agent, will be removed from the village.[30] The Seers' Village Courthouse will be moved into Camelot castle and the coal truck mining site will be moved closer to Seers' Village furnace.[31]

Other

RuneScape Mobile

Main article: RuneScape Mobile

Mod Pi and several others are working on RuneScape Mobile - an upcoming version of RuneScape and Old School RuneScape announced on 17 July 2017. The tentative release date is around Q3 2018[source needed]. OSRS Mobile was originally planned for release in Winter 2017, but has been delayed until sometime in late 2018.[32]

Interface scaling

The interface will be made scalable as part of the upcoming Mobile client, and it will work also on the PC client.[33]

Group Ironman

Mod Ramen will work on Group Ironman Mode which will allow linked Ironman players to interact freely with each other and participate in group bosses and Dungeoneering, was announced at RuneFest 2017.[34] Features this may include are a group banking system, leaderboards, and a guild including Mr Ex and other ironman related content.[35] Group ironman is currently on hold since engine work is needed (group banking, other features) and the engine team is completely dedicated to RS Mobile.[36]

The first Developer Blog for the update was posted on 15 June and revealed the following plans for the mode:

  • Players will be able to form groups of 2-5 ironman players. Groups will be classified according to size, with each size having a different chat badge and Ironman Armour icon, and potentially different hiscores.
  • Leaving a group will result in a group ironman account being downgraded to a regular account.
  • If a player leaves a group then the group will be able to recruit a freshly created group ironman account only.[37]

Microtransactions

Live Events Team are currently working on updating Treasure Hunter with the following changes:

  • Re-balancing base reward table to provide more valuable items.
  • Rework hearts of ice to make them more beneficial.
  • Add lifecycle system for new and existing Treasure Hunter items to be repeatedly available, and eventually freely available. The current plan is for Treasure Hunter exclusive items to become available through Solomon's General Store or time-limited events after 1 year; available through Thaler/a fragment system similar to elite skilling outfits another year later; and become freely available some time after that.[38][39]

Miscellaneous

The following fixes are planned for future updates:

References

  1. ^ RuneScape's Month Ahead - August (2018).*
  2. ^ Jagex. "Price Change & Summer Content." 15 April 2018. RuneScape News.
  3. ^ July's Content Showcase - Player-owned Farms and more!.*
  4. ^ 2017 - The Year Ahead. 10 January 2017.*
  5. ^ Mod Easty. OSRS is getting a full Farming timer system rewrite. 7 November 2017. (Archived from the original on 7 November 2017.)*
  6. ^ RuneScape Combat - from RuneFest 2017. 27 September 2017.*
  7. ^ Jagex. "Unfinished Business Update." 28 July 2017. RuneScape News.
  8. ^ Jagex. Mod Erator's Twitter account. 1 April 2018.
  9. ^ RuneScape Combat - from RuneFest 2017. 27 September 2017.*
  10. ^ RuneScape's Big Questions [stream]. 5 December 2017.*
  11. ^ Jagex. Mod Daze's Twitter account. 7 December 2017.
  12. ^ Jagex. Mod Iago's Twitter account. 3 January 2018.
  13. ^ Jagex. Mod Daze's Twitter account. 18 Jaunary 2018.
  14. ^ Jagex. Mod Daze's Twitter account. 18 Jaunary 2018.
  15. ^ Jagex. Mod Harrison's Twitter account. 5 February 2018.
  16. ^ Patch Notes Teasers with Mod Shauny. 8 June 2018.*
  17. ^ Jagex. Mod Ramen's Twitter account. 16 February 2018.
  18. ^ Jagex. Mod Iago's Twitter account. 31 July 2018.
  19. ^ RuneScape Combat - from RuneFest 2017. 27 September 2017.*
  20. ^ Ninja Backlog Prioritisation - Vote on the Ninja Backlog!. 7 February 2017.*
  21. ^ Mod Harrison. "Weekly Ninja Teasers!." RuneScape Forums.
  22. ^ The RuneScape Game Jam!. 19 February 2017.*
  23. ^ TL;DW 349 - Runefest Reveals Q&A. 26 September 2017.*
  24. ^ The Quest lover's dilemma.. 6 August 2018.*
  25. ^ Mod Kylar. "Quest Point Shop." 12 July 2018. Future Game Updates Forums.
  26. ^ July's Content Showcase - Player-owned Farms and more!. 17 July 2018.*
  27. ^ Mod Kylar's comment on a reddit thread about the location of the hub.. 18 July 2018.*
  28. ^ Mod Timbo. "Bank Rework - Design Document." 25 May 2017. Future Game Updates Forums.
  29. ^ RuneScape Content Showcase. 24 October 2017.*
  30. ^ Mod Kelpie. "Seers' Village Rework." RuneScape Forums.
  31. ^ Seers' Village rework and Spring Fayre Showcase. 18 April 2017.*
  32. ^ RuneScape & Old School Mobile - Q&A. 20 July 2017.*
  33. ^ Jagex. Mod Kelpie's Twitter account. 21 January 2018.
  34. ^ RuneScape Reveals - from RuneFest 2017. 24 September 2017.*
  35. ^ The Month Ahead Q&A - March. 6 March 2018.*
  36. ^ Still no news on Group Ironman.... 10 July 2018.*
  37. ^ Mod Ramen. "Group Ironman – The Dev Blog." RuneScape Forums.
  38. ^ Mod SayLn. "Live Events Dev Blog #1." RuneScape Forums.
  39. ^ Mod SayLn. "Lifecycle of TH items." RuneScape Forums.
  40. ^ Patch Notes Teasers with Mod Shauny. 8 June 2018.*
  41. ^ Jagex. Mod Edge's Twitter account. 26 April 2018.
  42. ^ Jagex. Mod Edge's Twitter account. 27 April 2018.
  43. ^ Jagex. Mod Edge's Twitter account. 12 January 2018.
  44. ^ Jagex. Mod Edge's Twitter account. 29 January 2018.
  45. ^ Jagex. Mod Edge's Twitter account. 9 February 2018.
  46. ^ Jagex. Mod Timbo's Twitter account. 10 February 2017.
  47. ^ Jagex. Mod Timbo's Twitter account. 13 July 2017.
  48. ^ Whats with the new rdt nerf?. 19 July 2017.*
  49. ^ Whats with the new rdt nerf?. 28 March 2017.*
  50. ^ The Lost Grove looks pretty and everything but... 25 September 2017.*
  51. ^ Jagex. Mod Sova's Twitter account. 20 December 2017.
  52. ^ Jagex. Mod Mohawk's Twitter account. 11 January 2018.
  53. ^ Jagex. Mod Orion's Twitter account. 1 February 2018.
  54. ^ Jagex. Mod Daze's Twitter account. 26 April 2018.
  55. ^ Jagex. Mod Harrison's Twitter account. 2 July 2018.
  56. ^ June - The Month Ahead. 7 June 2018.*
  57. ^ Jagex. Mod Harrison's Twitter account. 9 August 2018. Mod Harrison: "Not scrapped, just on hold temporarily until we get a little extra Ninja resource in QA (which is very soon!)"
  58. ^ May - the Month Ahead. 1 May 2018.*
  59. ^ Jagex. Mod Edge's Twitter account. 25 May 2018.
  60. ^ RuneScape Content Showcase - February. 20 February 2018.*
  61. ^ Jagex. Mod Shauny's Twitter account. 15 June 2018.
  62. ^ July - RuneScape's Month Ahead (2018). 29 June 2018.*
  63. ^ July - RuneScape's Month Ahead (2018). 29 June 2018.*
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