A large area, dating back to the Second Age, has been excavated beneath the Duel Arena, and what better use for it than a new player-vs-player minigame! This is the home of duel tournaments; a challenge for those who felt that only one round of fighting in a staked or friendly duel was a bit wimpy.
For those brave enough to take on up to 63 other players in a duel tournament, there is the potential to win 64 times your original entry fee: high stakes indeed, for an event that will demand your very best.
Which leads to our second addition: Duel Tournament Rankings! Your duel tournament history will be recorded by your rank, which can be viewed from the Hiscores table if you have a rank of 1,900 or above.
The rank will determine which of four ranked tournaments you can enter; for example, high-ranked players can fight other high-ranked players in the 1,900 - 3,500 tournaments. With duel tournaments, you will always be facing opponents of a similar duelling ability to you, across a range of randomly generated tournament rules.
Your rank will also affect the size of your winnings. Higher-ranked matches generally have higher entry fees, and there is the chance to win much more - up to 64 million gp!
To ensure that you have plenty of opponents, we are keeping duel tournaments to specific servers. Visit worlds 28,44,46,48,54,59,64,78,83,98,110,114,121,129,130 or 132 to spar with the very best that RuneScape has to offer. We are keeping an eye on the duel tournament activity on these worlds, so this selection may change.
There are a huge number of tournament rule combinations, gathered from player submissions and the recent Duel Arena poll, so no tournament will ever feel the same. Fancy fighting through six rounds with no food? Or four rounds with no armour? The variety is massive, offering a challenge for every type of player, whether they are hungry to reach the top or happy to enjoy themselves.
To access the duel tournaments, travel down the stairs south of the Duel Arena Hospital.
Please read the knowledge base article here for more information.
Duel Arena Changes:
We have made some necessary changes to the above-ground staked and friendly duels of the Duel Arena:
- There is now a cap to the amount a player can win in the space of 15 minutes in a staked duel, which is set to 3,000 coins. This limit will make it harder for real-world traders to unfairly use the Duel Arena as a covert way of transferring items. Of course, if you want to take part in some high-stakes duelling you now have the duel tournaments instead!
- The gp value of any item wagered in a staked duel is defined by the 'player value'. This 'player value' of an item will change according to any market fluctuations once the Grand Exchange has been introduced.
- Logging out of a staked duel will mean that you have forfeited the match, and the staked items will go to your opponent.
- Stats boosted before entering a duel will reset to their normal value at the start. You can still use potions during the duel, provided they haven't been disallowed.
In other news...
Various trees on Farming patches had accidentally been enlarged. Also, the texturing on the diseased versions caused them to look quite odd. Both the texturing and size of the trees have now been fixed.
Teleport sounds have been changed so that they're only heard by the spell's caster. Previously these sounds caused some confusion as to what was going on in the player's surrounding area.
Oldak from the Land of the Goblins quest is now a little more helpful when you're further along in the quest. He will continue to teleport you back to the temple if you bring him two law runes and some molten glass.
We have made a number of objects untradeable. These items were either quest objects that were not generally useful after the quest or they were easy to obtain items that were used by scammers who lied about them being rare. Examples include doogle leaves, doogle sardines, sulphur, spinach rolls, polished buttons, the Shantay pass and the axe flier.