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These official Patch Notes are copied verbatim from this forum thread of the RuneScape forums. It is copyrighted by Jagex.
These Patch Notes were announced on 14 January 2013.

Graphical:

  • An animation has been implemented for adding feathers to bolts and arrows.
  • God Statues interface buttons highlight on mouse over.
  • Equipping a greegree whilst being punched by a monkey guard will no longer disfigure the player.
  • Fixed a stretching issue with Eduard's head in Canifis.
  • The Oracle's neck no longer stretches.
  • Bloom has been removed from the beer glasses during cutscenes in The Forgettable Tale of a Drunken Dwarf.
  • Stealing Creation harpoons will no longer look like swords while sheathed.
  • Fixed a minor stretching issue on the rune kiteshield (t).
  • The animation for flying carpets has been tweaked.
  • Fixed a small section of wall kit at Varrock castle.
  • Red and black snelms no longer cause players heads to stretch.
  • Fixed an issue with Lord Daquarius' appearance.
  • The Falador archer guards now draw back their bows correctly.
  • The mithril shield no longer stretches when performing emotes.
  • Made a slight change to the appearance of the zaryte bow while worn sheathed on back to correct differences with the held version.
  • Falador shield emotes can no longer be performed while the shield is sheathed.
  • A D&D map icon has been removed near the Wizards Tower.

Quests, Challenges & Achievements:

  • The Rag and Bone Man wishlist will no longer tell the player that they have received 2 extra Squeal of Fortune spins.
  • All dagganoths encountered during Blood Runs Deep have been updated in line with EoC.
  • Made a tweak to In Aid of the Myreque to allow a certain player to continue the quest after getting stuck due to a server crash.
  • Players can now progress through What's Mine is Yours if they mine more than one rock in the Dwarven Mines.
  • F2P players who lost membership while a pet cat was following them, should no longer have issues getting Ozan to follow them during Stolen Hearts.
  • Players can now complete the achievement Let Fate Decide if they're at a certain point in the tutorial and they already have the baby troll.
  • The task 'Plenty - Potion-Entiary' will now work correction inside the Range Guild.
  • The fountain and the furnace have been made easier to target with spells during Enakhra's Lament.
  • Kolodian is again attackable once he changes form.
  • Char has had an overhaul for Evolution of Combat.

Skills & Minigames:

  • We've fixed a typo in the God Statues chat.
  • Players can now close the God Statue building interface while in Open GL, minimum settings, resizable mode.
  • The Hybrid Armour rewards interface will no longer appear twice for some players.
  • Players hairstyles are no longer altered when entering and leaving a Fremennik Saga.
  • The hint arrow in Impetuous Impulses no longer persists when leaving the game.
  • Hybrid gear will now show stats on the worn equipment interface once a minigame has started.
  • Your allies will no longer continue fighting during the end cutscene of the Three's Company saga.
  • Fixed an issue with the Dungeoneering token rewards for some Fremennik Sagas appearing twice.
  • Walking into certain places during Troll Invasion - Defend the Gatehouse no longer breaks the D&D.
  • Using emotes from the action bar now correctly counts for circus performance.
  • It is no longer possible to bypass upgrading your wand at the Mage Training Arena.
  • The Mobilising Armies resource locators now function correctly.
  • NPCs throughout Temple Trekking no longer regenerate health when out of combat.
  • The factory outfit Herblore bonus now works correctly with weapon poison potions.
  • Trap, snake and scarab damage in Pyramid Plunder has been increased.

Other:

  • The Barbarian Notes will now only drop when they have not already been copied into the "My notes" journal.
  • Lootshare now works correctly when a single player deals all of the damage against an NPC with lootshare enabled.
  • Bork and the Jade Vine now award combat XP.
  • The rock-throwing trolls on Trollheim's northern slope are now aggressive again.
  • Players can no longer kick/punch enemies from a distance.
  • The flameburst defender now has matching stats to its bound version.
  • The ranging scrimshaw has now correct bonus listed in Captain's log.
  • Using abilities on Vyrewatch now works as intended.
  • We have updated all arrows and bolts to have level requirements.
  • The feedback message when using an Omni-talisman on an altar in F2P has been updated to reflect the item being a members' object.
  • Corrected several minor typos in Player Owned Ports.
  • Mighty banshees now deal an appropriate amount of damage.
  • Updated fire giant combat levels in line with the Evolution of Combat.
  • Corrected the kill counter in Ancient Prison area of God Wars to give only one count for each kill.
  • The door to the Ancient Prison can now be opened after 40 Zarosian kills instead of 41.
  • Fixed an issue with making sanfew serums with the new Make-X interface.
  • Added a warning to the Ardougne teleport lever about losing all your items in the Wilderness.
  • The Kal'Ger the Warmonger music track will now unlock correctly.
  • Fixed an issue that was causing Living rock strikers to only hit for 1 damage.
  • Players can once again use High Alchemy with the greater runic staff.
  • Elite black armour now states the correct stats in the GE.
  • If you die to the Queen Black Dragon, your gravestone will now only appear outside the summoning portal, within Grotworm Lair.
  • Fixed an issue where Desert strykewyrms and cannons were not behaving as expected.
  • Players can now box in their PoH with boxing gloves.
  • Ships no longer complete the "No Voyage Selected" mission.
  • Bob in Lumbridge will now correctly repair Barrows items that are slightly degraded.
  • The Royal Crossbow and Crystal Shield now degrade as expected.
  • Crows no longer fly through the walls in Draynor.
  • Random Event emotes no longer refer to being unlockable whilst locked, as random events have been disabled.
  • Several "longbow" references have been updated to "shieldbow".
  • Corrected an issue where players in co-op slayer tasks against Strykewyrms could no longer fight back against the wyrm when the task was completed mid-fight.
  • Players no longer get logged out in certain circumstances when closing popups in the lobby.
  • Meg's reward lamps are no longer affected by XP boosting mechanics.
  • The warning that appears when sending a 4-trait captain on a trait finding mission has been updated to explain why this is a bad idea, rather than defaulting to a message about sending out a mission with a low chance of success.
  • Fixed an issue when selecting Call Pet whilst having a Clan Avatar out.
  • Players trying to 'Join' a friend in Runescape Classic will no longer disconnect, but instead be told this isn't possible.
  • The Fortune of the Sea effect now deactivates as intended, allowing further effects to be correctly activated.
  • The Ports Shipyard interface will now return player to the correct floor if they were not on ground level.
  • The Shipwright building no longer gives the tier 4 shipwright bonus to ships with a tier 1 or 2 shipwright building.
  • Fixed some issues with The Assassin random event at Player-owned Ports.
  • The 'mission successful' Voyage Completion interface now shows the correct NPC crewman unlock.
  • Having a full crew, right clicking a crew for hire and selecting 'recruit' will no longer use up a reroll.
  • The Make-X interface now updates correctly when Smithing whilst wielding Varrock armour.
  • Players will no longer make more summoning scrolls than intended.
  • The Social Slayer ability to heal your Slayer partner now works as intended.
  • Members weapons and armour now display their stats on tooltips while on free worlds.
  • The Queen Black Dragon's dragon breath now charges Ranged and Magic dragonfire shields correctly.
  • Giant rock crabs found in Waterbirth Island dungeons have had their combat level reduced down to 136.
  • POH Dragons have been restatted and now function correctly.
  • Mutated jadinkos are no longer aggressive.
  • Slayer creatures that require a finishing blow have had their health adjusted, so you can perform the finishing blow at <15% of its health.
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