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These official Patch Notes are copied verbatim from this forum thread of the RuneScape forums. It is copyrighted by Jagex.
These Patch Notes were announced on 20 July 2015.

The following fixes and tweaks have now been implemented. If you believe a change has not been documented, either in the patch notes or the news posts for this week’s update, please detail the change so that it may be added.

As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game.

Graphical:

  • Players no longer slide without animations when moving to the coconut shy from a deck chair on the beach.
  • The Sandstorm walk override will now work correctly when wielding a god chisel.
  • The Armadyl buckler now sits more comfortably on the player's back when out of combat.
  • Some stretching issues when moving around in the penguin (rock and pop) costumes have now been fixed.
  • The tome of frost now sits in the player's hand correctly.
  • The shark outfit head and fin colours will now be displayed correctly in low detail.
  • Baby dragon pet chat head animations have been fixed.
  • Certain irregularities with Bowloftrix's unruly sideburns have been fixed.
  • A slight indent on the Third-Age platebody has been fixed.
  • The chathead for an NPC in West Ardougne has been updated to better match his character model.
  • An issue where silverhawk boots were removing particles from equipped weapons has been fixed.
  • The mage's book is now placed on the player's right hip when out of combat, for consistency with other off-hand weapons.
  • A graphical issue with mithril kiteshields has been fixed.
  • The report interface shown in the Stronghold of Player Safety has been updated.
  • Some stretching on combat training dummies has been fixed.
  • The Barrelchest anchor attack animation in non-Legacy combat mode has been fixed.
  • The animations played on pets overriding nihil familiars have been corrected.
  • The inactive Grouping System management icon has been changed to match the active one in the Ribbon customisation menu.
  • A stretching issue on a rope swing in Temple Trekking has been resolved.
  • Premium hairstyles now apply as intended when recolouring the hairstyle.

Skills, D&Ds & Minigames:

  • Clan vexillums, dominion markers and music boxes can no longer be placed on top of portable skilling locations.
  • The text for saving pieces of leather when using the artisan's bandana has been changed to be more clear.
  • Players who have all of the Aquarium's decorations but haven't placed them in the Aquarium and are trying to claim their free landmark perk will now be able to spend their outstanding prawn points correctly.
  • Players can no longer use lodestone quick teleports in Sinkholes.
  • An incorrect spelling of 'Citharede' in an easy clue scroll has been fixed.
  • Sacred clay familiars are considered beasts of burden once again.
  • Dying at the same time as a minigame ends will no longer count as an unsafe death.
  • A missing Minigames icon in the Artisan's Workshop while using the Legacy interface has been restored.


Quests, Challenges and Achievements:

  • Players who completed Ritual of the Mahjarrat before watching the final cutscene of While Guthix Sleeps can now view it by speaking to Silif in the White Knight's Castle in Falador.
  • An issue with pure resets not resetting some sections of Dimension of Disaster has been resolved.
  • The 20 Attack skill requirement for the Holy Grail quest has been increased to 30 Attack, as Excalibur now has a 30 Attack wield requirement.
  • Missing, Presumed Death now advances correctly if the first batch of wights are defeated with recoil damage.
  • A typo in one of the Hero's Welcome puzzles has been fixed.
  • Gypsy Aris now has an option to finish a replay of Dimension of Disaster, setting the remaining sub-quests to a completed state, and closing the portal to New Varrock. This option only becomes available after completing a replay of Coin of the Realm. Using this feature to complete Dimension of Disaster will not award silver pennies or Zemomarks.

Raids/Mazcab:

  • The Raid boss drop tables have been vastly improved: Beastmaster Durzag will award values between 1 and 2 million and Yakamaru will award values between 2 and 3 million.
  • Yakamaru's position in the Beasts tab listings has been fixed.
  • A grammatical error within the goebie courier event text has been fixed.
  • Height-mapping issues around the village of Kanatah have been fixed.
  • A typo in Acca Otot's chat about Otot has been fixed.
  • Various areas on Mazcab are now blocked correctly.
  • A spelling mistake previously shown when cleansing a pool in Nemi Forest has been fixed.
  • Ironman accounts can no longer participate in the Goebie courier event.
  • The message when handing in a task to Trinks on Mazcab now states the correct amount of reputation awarded.
  • The Lil' Tuzzy pet is now displayed correctly on the Beasts tab.
  • The pet NPC in the forest has been given the correct name.
  • The bank and bankers on Mazcab will now provide a heal-over-time effect.
  • A bonfire has been added next to the entrance to Raids.
  • A number of daily challenges based around Nemi Forest have been added.
  • Astromancers have been added in several key locations, who can teleport players to the portal on Tuska’s back.

Other:

  • Hydrix bolt tips have been added as potential loot from Araxxi and Vorago.
  • The coal bag now holds 81 coal instead of 27.
  • Winston's name has been corrected in the Pet House interface in a player's menagerie.
  • Players can no longer safely walk Nex up and down her prison room.
  • The colour of the Challenge gem titles has been reverted to pale green.
  • Players can once again repair modified house teleport tablets.
  • Clicking the "more" option when chipping a teleport to house tablet will no longer close the options.
  • The audio played when being injured by nettles and old traps has been updated.
  • The song 'Second Vision' has been reworked.
  • A force-walk tile west of Port Sarim's lodestone has been removed.
  • Trying to pour a Dominion Tower Saradomin brew into a potion flask will no longer cause a disconnect.
  • The requirement to teleport to tormented demons using a light creature familiar has been corrected.
  • Players can no longer claim rewards from Araxxi and roll for a pet at the same time.
  • Players will now be charged the correct amount of coins when chartering a ship from Karamja to the Shipyard.
  • References to racing boots and starting horns in Faruq's toolonomicon have been removed, as he no longer sells those items.
  • Some typos on the Max Guild's combat portal retuning interface have been fixed.
  • Royal and coral crossbows will no longer be destroyed when reclaiming them from keepsake boxes.
  • The nature staff is now correctly listed as free-to-play in the Magic skill guide.
  • Some messages when battling Stomp in Dungeoneering now capitalise his name correctly.
  • King Black Dragon now reduces Divination when using his Shock and Weaken attack.
  • The corpse beside the Blood Altar now displays correct grammar when searched.
  • Players can no longer acquire more than five ancient effigies from the Motherlode Maw.
  • The Shadow Hero outfits have been removed from the Wardrobe, if not owned.
  • Players will now get a confirmation message when deleting friends from within the lobby.
  • Players will no longer keep their keepsaked retro quest cape equipped when a new quest is released.
  • The terrier pet's chat has been updated to include all statements when a quest cape is owned.
  • The description of Akthanakos' memory in the bookcase has been changed to match the book's name.
  • The spelling of the genitive form of 'Akthanakos' has been made consistent.
  • An incorrect message displayed when interacting with the Orb of Oculus while resting has been removed.
  • The Crown of the Fallen can now be switched correctly when keepsaked.
  • It is no longer possible to attempt to ready a group while not being part of a group.
  • The Sawmill Operator interface will no longer open if the player has no logs that can be cut into planks.
  • A check has been added to ensure that player's threshold for a loot beam doesn't fall below 50k.

Ninja Fixes:

  • Entering an altar through the Abyss will now provide 2.5x Runecrafting experience.
  • The Mage of Zamorak found in the Varrock Chaos Temple and north of Edgeville is now selling a mysterious object that may prove enlightening when Runecrafting using the Abyss:
    • Entering an altar through the Abyss with the item equipped will now provide 3.5x Runecrafting experience. A head icon will show that the player is currently wielding the item.
    • Players killed wearing the item will drop 500k upon death to another player.
  • Players can no longer spawn multiple servants in their Player-Owned House.
  • Farmed wild jade vines can now be killed with non-hatchet melee attacks using scaling damage based on the tier of hatchet on the tool belt. Wielded hatchets continue to deal additional damage. Ranged and Magic attacks will continue to fail against this NPC.
  • Players will now attack strykewyrms (with the exception of the WildyWyrm) as soon as the mound is stomped on.
  • Morvran now gets to the point far quicker when speaking about his Slayer challenge, courtesy of RuneLabs.
  • Players can now cancel their Slayer assignment immediately after being assigned one (at a cost of slayer points) without needing to open the Rewards interface.
  • The Loot inventory now displays the total Grand Exchange and High Alchemy values of objects contained within.
  • Picking herbs in the poltergeist Dungeoneering room now displays the full herb list in one interface.

Ninja Vampyre Changes:

  • Vyrelords and Vyreladies had their combat stats re-balanced to make them more worthwhile slayer targets.
  • The drops from Vyrelords and Vyreladies have been improved, including more frequent charm drops.
  • Vyrewatch had their weakness removed, allowing players to use any preferred combat style.
  • The Vyrewatch east of Burgh de Rott are now aggressive.
  • Vyrewatch have had their combat stats rebalanced.
  • Vampyre Juvinates will no longer count towards Vyrewatch Slayer assignments and will correctly count towards vampyre assignments.
  • Switched the wield pose of Blisterwood stakes to match that of other darts.
  • Vyrewatch and Citizen outfits can now be stored in the PoH armour case.
  • Vyre corpses are now stackable.
  • Added a left-click option to funeral pyres to add pyre logs and Vyrewatch corpses.
  • The Columbarium's loot has been improved.
  • Using magic or elder pyre logs in the Columbarium will now reward players with a shiny key that can be used for increased loot from the wooden recess.
  • Sacred oil now has a left-click 'apply' option to make making pyre logs easier.
  • Firemaking XP for making pyre logs has been very slightly increased.
  • Columbarium keys are now stackable.
  • Blisterwood weapons now have a 'Check' option for the number of Vyrewatch cremated.
  • Trader Sven now has a right-click 'Trade' option.
  • Vanstrom in Branches of Darkmeyer now has buffed combat stats.
  • Gadderanks now has buffed combat stats.
  • The skeleton hellhound now has buffed combat stats.
  • The Fish Flingers fisherman has been removed from Burgh de Rott.
  • Daeyalt ores are now stackable.
  • Vampyres in the Haunted Woods have been renamed to feral vampyres.
  • Vampyre Juvinates are now consistently capitalised.
  • Corrected the name of a Vyrewatch in a cutscene during Darkness of Hallowvale.
  • Yew and eucalyptus pyre logs level requirement and skill guide entries have been corrected.
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